Category Archives: Things

Expanded Magick Trinkets for EZD6 Now Available

Expanded Magick Trinkets for EZD6Expanded Magick Trinkets for EZD6 is now available to buy from DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains new magick trinkets for EZD6.

Aether Grapnel (5E)

grapnel
Some artwork copyright William McAusland, used with permission

Cities of Sundara: Silkgift introduced aether weapons, firearms that use compressed air tanks to propel their shots, rather than gunpowder.

Aether Grapnel (Two-Handed Firearm)

In some ways a hybrid of Silkgift’s aether weapons and net casters, the aether grapnel has a design not dissimilar to that of an aether rifle, but instead of a harmful projectile being fired by the rifle, it launches a grapnel instead. A grapnel weighs significantly more than the normal ball ammunition fired from a standard aether rifle, and the integral aether reservoir can only launch one grapnel before being depleted. The grapnel will trail rope behind it once fired, and Archer silk is commonly used to make the rope, due to it being light and strong.

Reloading a new grapnel into an aether grapnel is an Attack action. All other rules that apply to standard aether weapons as found in the Silkgift book should be used for replacing and refilling the reservoir, misfires and firing underwater.

Though not a weapon, an aether grapnel still fires a hard object with force and it can still do damage. The cost includes one grapnel and 100′ of rope. Unlike normal aether rifles, aether grapnels do not come in dragon steel variants, as the improved material does not provide a noticeable benefit.

Cost: 500 gp; Damage: 1d4; Range: 50/100 feet; Misfire: 1; Reload: 10; Weight: 4 pounds; Type: B; Properties: Two-Handed

Expanded Unusual Magick Treasures for EZD6 Now Available

Expanded Unusual Magick Treasures for EZD6Expanded Unusual Magick Treasures for EZD6 is now available to buy from DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains new magical treasures for EZD6.

100 Resources and Rumors To Find on DrekNet, 100 Sarcophagi and Coffins for a Dungeon (5E) and 100 Notes and Letters for the Living Land Now Available

100 Resources and Rumors To Find on DrekNet100 Resources and Rumors To Find on DrekNet, 100 Sarcophagi and Coffins for a Dungeon (5E) and 100 Notes and Letters for the Living Land are now available to buy on DriveThruRPG.

All kinds of things can be found online, and 100 Resources and Rumors To Find on DrekNet has 100 such for a futuristic setting. They range from the useful to the misleading.

Dead things are often buried or interred, and 100 Sarcophagi and Coffins for a Dungeon (5E) has 100 things for them to be found in. Some are odd and some are dangerous. This is a conversion of the original supplement to 5th Edition.

Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Living Land has 100 such. They can be used as background colour or potential adventure hooks.

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d66 Grimdark Presents Now Available

d66 Grimdark Presentsd66 Grimdark Presents is now available to buy on DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains grimdark presents to receive.

100 Hooks and Rumours for a Steampunk Setting, 100 Notes and Letters for the City of Dolmvay II, 100 Things to Find in a Fantasy Alley (Zweihander) and Map – Village 17 Now Available

100 Hooks and Rumours for a Steampunk Setting100 Hooks and Rumours for a Steampunk Setting, 100 Notes and Letters for the City of Dolmvay II, 100 Things to Find in a Fantasy Alley (Zweihander) and Map – Village 17 are now available to buy on DriveThruRPG.

Characters may hear things when asking around and 100 Hooks and Rumours for a Steampunk Setting has 100 such to hear in a steampunk setting.

100 Notes and Letters for the City of Dolmvay II has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.

Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley (Zweihander) has 100 things to see in a fantasy alley, ranging from the odd to the disturbing. This is a conversion of the original supplement to Pathfinder. You do not need both versions.

Map – Village 17 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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100 Post-Apocalyptic Underwater Encounters, 100 Post-Apocalyptic Underwater Encounters (Mutant Future) and D666 Mementos for Vaesen Now Available

100 Post-Apocalyptic Underwater Encounters100 Post-Apocalyptic Underwater Encounters, 100 Post-Apocalyptic Underwater Encounters (Mutant Future) and D666 Mementos for Vaesen are now available to buy from DriveThruRPG.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Post-Apocalyptic Underwater Encounters has 100 such for underwater regions.

100 Post-Apocalyptic Underwater Encounters (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

In Vaesen, characters get mementos on character creation and D666 Mementos for Vaesen has 216 new ones for them to roll.

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Aether Grapnel (PFRPG)

Cities of Sundara: Silkgift (PFRPG) introduced aether weapons, firearms that use compressed air tanks to propel their shots, rather than gunpowder.

Aether Grapnel (Two-Handed Firearm)

grapnel
Some artwork copyright William McAusland, used with permission

In some ways a hybrid of Silkgift’s aether weapons and net casters, the aether grapnel has a design not dissimilar to that of an aether rifle, but instead of a harmful projectile being fired by the rifle, it launches a grapnel instead. A grapnel weighs significantly more than the normal ball ammunition fired from a standard aether rifle, and the integral aether reservoir can only launch one grapnel before being depleted. The grapnel will trail rope behind it once fired, and Archer silk is commonly used to make the rope, due to it being light and strong.

Reloading a new grapnel into an aether grapnel takes a full-round action. All other rules that apply to standard aether weapons as found in the Silkgift book should be used for replacing and refilling the reservoir, misfires and firing underwater.

Though not a weapon, an aether grapnel still fires a hard object with force and it can still do damage. The cost includes one grapnel and 100′ of rope. Unlike normal aether rifles, aether grapnels do not come in dragon steel variants, as the improved material does not provide a noticeable benefit.

Cost: 800 gp; Damage: 1d4 (Med)/1d2 (Small); Critical: x2; Range: 50 feet; Misfire: 1;
Capacity: 1; Weight: 12 pounds; Type: B

Merchants of Sundara, 100 Things to Find in a Mage’s Tower (PFRPG) and 100 Books to Find in or About Hollowfaust Now Available

Merchants of SundaraMerchants of Sundara, 100 Things to Find in a Mage’s Tower (PFRPG) and 100 Books to Find in or About Hollowfaust are now available to buy on DriveThruRPG.

Characters can come across various businesses in their travels and Merchants of Sundara details ten merchants that can be used in the Sundara setting or elsewhere.

Mages’ towers and dwelling places can be full of oddities, and 100 Things to Find in a Mage’s Tower (PFRPG) has 100 such for characters to find. Some may be magical, some strange and others could be used as adventure hooks. This is a conversion of the original supplement to Pathfinder.

Not every book found is useful or valuable, and 100 Books to Find in or About Hollowfaust has 100 minor books to find on a Scarred Lands bookshelf, all about Hollowfaust.

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100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II Now Available

100 Robots to Encounter100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II are now available to buy on DriveThruRPG.

In futuristic settings, characters may encounter robots. 100 Robots to Encounter has 100 such to encounter, from autonomous and intelligent to mere machines.

Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate II has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.

Not every book found is necessarily useful, and 100 Books to Find in or About the Trojan Reach II has 100 books to find in or about the Trojan Reach for fleshing out a bookshelf.

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