100 Things to Find, See and Hear in a Forest

100 Things to Find, See and Hear in a ForestIn many settings and systems, from ancient to futuristic and from fantasy to mundane to science fiction, characters may at some point travel through a wooded area.

Rather than simply being told that they are passing through woods, here are 100 different things to see, heard and find in such an area. Some may have the potential to be dangerous or inconvenient, or a GM may decide that there is more meaning in the events than it appears. Or players may themselves believe that, even if it isn’t actually true.

The supplement is also available in a Zweihander and a Pathfinder version. All copies are not needed.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

37. Leaves – Several leaves fall out of the canopy. They aren’t dead, but would appear to have been broken off the tree by something in the branches.
38. Milestone – A regular-looking rectangular stone has been wrapped in weeds. If the weeds are removed, the stone proves to be a milestone, with the distance to a destination of the GM’s choice marked on it, perhaps of a destination that has since fallen into ruin or been abandoned.
39. Moss – The trees in this area are covered in an unusually thick layer of moss. The moss wraps around the trunks of the trees and in most cases almost completely covers them.

Released: 18th November 2017 Pages: 8

PDF ($0.99): DriveThruRPG, RPGNow

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