One Week Bundle: Steampunk

One Week Bundle: SteampunkFor one week seven steampunk supplements have been bundled together with 50% off. They are as follows:

Click here to get the bundle for $4.12, reduced from $8.23.

Making a Solid Barrel with Crooked Staff Terrain Textures and Wooden Dowel

This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and using it in combination with some wooden dowel to make more durable solid barrels.

3d6: Zombie

Zombie
Some artwork copyright William McAusland, used with permission.

Zombies are one of the types of low-level undead that are frequently encountered by characters, though individually they are often not much of a threat.

What Distinguishing Feature Does the Zombie Have?

  1. Little flesh remains and the zombie is verging on skeletal.
  2. Lower jaw is missing and the tongue dangles free.
  3. Maggots riddle the body and drop from it.
  4. One hand is missing at the wrist.
  5. Short sword protrudes from its torso.
  6. Walks with a noticeable limp.

How is the Zombie Behaving?

  1. Gazing around it in an alert manner.
  2. Moving with a jerk, then stopping, then jerking forward again.
  3. Standing in the same spot, not moving at all.
  4. Travelling in circles.
  5. Walking around constantly and randomly.
  6. With its head bowed, not looking at the surroundings.

What Items Does the Zombie Have?

  1. Empty scabbard on a sword belt that smacks into the zombie when it moves.
  2. Full helmet encasing its entire head.
  3. One thigh-length leather boot.
  4. Punctured breastplate.
  5. Shield strapped to its back.
  6. Torn backpack, now empty.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

What’s the Cleric Doing? 100 Activities, 100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C), 100 Pookas for Changeling: the Dreaming and Map – Village 16 Now Available

What's the Cleric Doing? 100 ActivitiesWhat’s the Cleric Doing? 100 Activities, 100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C) and Map – Village 16 are now available to buy on DriveThruRPG and 100 Pookas for Changeling: the Dreaming is available on Storytellers Vault.

Encountered clerics are rarely going to be doing nothing, and What’s the Cleric Doing? 100 Activities has 100 different things for them to be doing when characters find them.

100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C) is a list of various items that might be found on a beach or perhaps floating in the sea. This is a conversion of the original supplement to Castles & Crusades.

100 Pookas for Changeling: the Dreaming has 100 pookas for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

Map – Village 16 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Releasing in December 2023

Coming Soon

December 2nd

  • 100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C)
  • 100 Pookas for Changeling: the Dreaming
  • Map – Village 16
  • What’s the Cleric Doing? 100 Activities

December 9th

  • 100 Fantasy Underwater Encounters (Lore 100)
  • 100 Plants for Alien Worlds
  • Random Tables for Dragon Heist

December 16th

  • 100 Dark Secrets
  • 100 Hooks and Rumours to Hear in or About Bard’s Gate II
  • 100 Notes and Letters for Aysle

December 23rd

  • 100 Hooks and Rumours for Terrinoth III
  • 100 Hooks and Rumours for the City of Dolmvay II
  • 100 Strange Side-Effects from Potions

December 30th

  • 100 Encounters for a War-Torn Land
  • 100 Encounters for the Borderland Regions (Zweihander)
  • 100 Walls to Find in a Dungeon (5E)

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Discussions of Darkness Episode 18: Reward Player Success Whenever Possible

In this video, Neal Litherland looks at rewarding player success and why you should do this.

100 Businesses for a Cyberpunk City Kickstarter

100 Businesses for a Cyberpunk City Kickstarter
Some artwork © 2015 Dean Spencer, used with permission, all rights reserved

Our second Kickstarter, 100 Businesses for a Cyberpunk City, now has its pre-launch page up, which can be found by clicking here.

This system-neutral supplement has 100 businesses that could be dropped into a cyberpunk city in the near future, or perhaps in a more futuristic setting.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Numenera Rumours – Creatures II

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Use that can be found with creature descriptions in the official books, can be used as adventure hooks or as simple misinformation.

  1. Erynth grask are ultraterrestrials with a practically incomprehensible intelligence. They are usually encountered singly, and are dangerous when so encountered, but some claim that there is a pattern to encounters with the creatures. Not just a pattern for the behaviour of an individual erynth grask, but for all of them, as if the entire species is acting on some sort of overarching plan.
  2. Ghost crabs live on the ocean floor, but only in the deeper regions. They can be a danger to any who venture into the depths, as the hunt creatures for food, trapping them in their webs. Though ghost crabs grow up to 5′ across, there are rumours of even larger specimens found in the depths, ones which can grow two, three or even more times larger than even the largest typical ghost crab. These are also said to be substantially more intelligent.
  3. Isthyns are known to fiercely defend their nests, even if doing so means that they will die. A nest of isthyns isn’t so easy to kill, though, and sometimes people harvest isthyn eggs and plant them in places where they wish to deny access to resources, allowing the eggs to hatch and riddling regions with the dangerous creatures.
  4. Jiraskars are extremely dangerous, and fast, creatures, and an encounter with such can quickly end in death for all concerned. However, someone has decided that, because of this, jiraskars would be highly effective in combat. Which is likely true, but training one would be extremely difficult and dangerous. They are offering a reward for all jiraskars that can be captured alive, and an even bigger reward for any that can be trained.
  5. Margr are known for their violent lives, killing each other or anyone unlucky enough to stumble across them. There’s a rumour of one tribe in the wastes, though, that has managed to rein in its bloodlust, at least when it comes to other members of the tribe, and are therefore growing in size and strength. If not stopped, they may become a significant threat to any settlements and caravans in the region.
  6. Mastigophores are normally found in pairs, or larger groups, guarding ancient ruins from interlopers, standing watch and stopping anyone entering. There’s a rumour of some more mobile groups of mastigophores, that travel along regular routes, almost as if they are guarding a road or other ancient route that has now disappeared.
  7. Mesomemes harvest the heads of their victims, whether human or animal, and attach them to tendrils that sprout from the creature. Most mesomemes have an assortment of heads from many different creatures attached to them, but there are rumours of the occasional one which is much more selective, only choosing heads from a specific type of being.
  8. Most murdens live out in the wilderness regions, where they prey on passers-by, but there are rumours that some have set up homes in the tunnels and sewers beneath some larger cities. Though few claim to have seen them, or survived the seeing anyway, there are repeated claims of the irritating telepathy of the murdens being detected.
  9. Nevajin are creatures that can separate their head from their body and have both parts still function separately, though this is a painful process. Someone wants to capture a number of nevajin and forcibly separate their bodies from their heads, to study just how far apart the two can survive, and is willing to pay substantial amounts to anyone who can capture the creatures.
  10. The poisonous reptiles known as laaks are not particularly dangerous individually, but they are rarely found individually. A few people have been said to have turned up dead recently, seemingly poisoned by laaks, though none can be found on the premises. Leading to suspicions that someone is letting laaks into places to do their killing, then collecting them again.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Itch Black Friday Creator Day 2023

Sale
944010 / Pixabay

The Itch Black Friday Creator Day 2023 is now live and most of our paid supplements have 30% off for the duration. Click here to see them.

100 Sarcophagi and Coffins for a Dungeon, 100 Sarcophagi and Coffins for a Dungeon (PFRPG) and 100 Hooks and Rumours for Griffin Mountain Now Available

100 Sarcophagi and Coffins for a Dungeon100 Sarcophagi and Coffins for a Dungeon, 100 Sarcophagi and Coffins for a Dungeon (PFRPG) and 100 Hooks and Rumours for Griffin Mountain are now available to buy on DriveThruRPG.

Dead things are often buried or interred, and 100 Sarcophagi and Coffins for a Dungeon has 100 things for them to be found in. Some are odd and some are dangerous.

100 Sarcophagi and Coffins for a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

Characters may hear rumours when asking around and 100 Hooks and Rumours for Griffin Mountain has 100 such to hear for the Balazaring lands and Elder Wilds of Griffin Mountain. They can be used as background colour or potential adventure hooks.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Publishing RPG Supplements to Help GMs

×