D66 Curious Magical Chests Kickstarter is Nearly Over

D66 Curious Magical ChestsOur first Kickstarter for D66 Curious Magical Chests is nearly over with a few more hours left to back it.

The reward tiers are:

  • PDF of D66 Curious Magical Chests
  • PDF of D66 Curious Magical Chests & Bonus PDFs
  • PDF & POD of D66 Curious Magical Chests
  • PDF & POD of D66 Curious Magical Chests & Bonus PDFs

Click here to see the Kickstarter.

D6: Numenera Rumours – Organisations

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Sarracenians are a group whose members are scholars that study and worship plants, especially those that are carnivorous or are plant like predators. The group has fallen from favour in the Steadfast, but individuals in the group are still in demand. It’s rumoured that the group has a hardcore element that is displeased with their organisation’s decline and are planning to make people respect them again. Or, rather, fear them, as the intention is to unleash specially engineered plants on a killing spree.
  2. Some say that war has become more common over time, with countries more often than not resorting to violent means rather than peaceful to resolve any differences that they have. No-one claims to know why this is the case, but it’s suggested that this is simply a common outcome when nations grow large and powerful enough.
  3. The Redfleets dislike anything manmade and the numenera, instead looking for the natural treasures of the ocean. Some manage to contain their distaste enough to sell any unnatural treasures that they find, and there are rumours that there are members who pay only lip service to the claim of distaste, using the Redfleets as a cover for what is at its root piracy.
  4. The Angulan Knights are a group that is dedicated to the advancement of humanity as a species, and they abhor governments, class distinctions and religious differences. It’s rumoured that a small number of the Knights so abhor the governments of the Steadfast that they are actively working to undermine them.
  5. The Convergence is an organisation whose members which to use the power of the numenera to benefit themselves, not anyone else, unlike the Aeon Priests of the Order of Truth. The Convergence is said to be a much smaller organisation, but it’s rumoured it has a number of Aeon Priests amongst its ranks, as the access such have to numenera is attractive to those who would join the Convergence.
  6. The Order of Truth is probably the most powerful organisation in the Steadfast, and perhaps Beyond, and there are rumours that the current Amber Pope, Durranet VI, is only looking to expand the order’s reach and power. It’s said that Durranet VI wants to increase the order’s grasp on the nations of the Steadfast, slowly incorporating them directly into the order’s structure. If true, this would be opposed by every country’s ruler.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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What’s the Thief Doing? 100 Activities, 100 Hooks and Rumours for the Blight: Artist’s Quarter (Lost Lands), 100 Trolls for Changeling: the Dreaming and Map – Village 15 Now Available

What's the Thief Doing? 100 ActivitiesWhat’s the Thief Doing? 100 Activities, 100 Hooks and Rumours for the Blight: Artist’s Quarter (Lost Lands) and Map – Village 15 are now available on DriveThruRPG and 100 Trolls for Changeling: the Dreaming is available on Storytellers Vault.

Encountered thieves are rarely going to be doing nothing, and What’s the Thief Doing? 100 Activities has 100 different things for them to be doing when characters find them.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: Artist’s Quarter (Lost Lands) has 100 such related to the Artist’s Quarter of Castorhage. They can be used as background colour, misinformation and adventure hooks.

100 Trolls for Changeling: the Dreaming has 100 trolls for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

Map – Village 15 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Speaking of Sundara: Primquakes and Their Effects on The Setting

In this video, Neal Litherland talks about the effect that Primquakes have on the setting.

Releasing in September 2023

Coming Soon

September 2nd

  • 100 Hooks and Rumours for the Blight: Artist’s Quarter
  • 100 Trolls for Changeling: the Dreaming
  • Map – Village 15
  • What’s the Thief Doing? 100 Activities

September 9th

  • 100 Hooks and Rumours for Aysle
  • 100 Post-Apocalyptic Snow and Ice Encounters
  • 100 Post-Apocalyptic Snow and Ice Encounters (Mutant Future)

September 16th

  • 100 Fantasy Underwater Encounters (Zweihander)
  • 100 Secret Societies For a Sci Fi Setting
  • A Dekas of Alchemical Items VI (5E)

September 23rd

  • 100 Books to Find on a Druid’s Bookshelf
  • 100 Hooks and Rumours for Terrinoth II
  • 100 Notes and Letters for the City of Dolmvay

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Hexploratores Volume 1-2: New Thurak (Openquest/D20Quest) Now Available

Hexploratores Volume 1-2: New Thurak (Openquest/D20Quest)Hexploratores Volume 1-2: New Thurak (Openquest/D20Quest) is now available to buy on DriveThruRPG.

Published by Prudence Publishing, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.

D66 Curious Magical Chests Kickstarter is Now Live

D66 Curious Magical ChestsThe Kickstarter for D66 Curious Magical Chests has now launched. It will run from now until September 6th.

The reward tiers are:

  • PDF of D66 Curious Magical Chests
  • PDF of D66 Curious Magical Chests & Bonus PDFs
  • PDF & POD of D66 Curious Magical Chests
  • PDF & POD of D66 Curious Magical Chests & Bonus PDFs

Click here to see the Kickstarter.

Welcome to Hoardreach

Dragon
Some artwork copyright William McAusland, used with permission.

Welcome to Hoardreach is a piece of fiction for Hoardreach: The City of Wyrms, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Hoardreach is an impressive sight when seen from a distance, whether approaching it by land or air, and air is a common method of reaching the city, given the number of flying creatures that live in it and the airships that Hoardreach is known for.

The city is built atop a table mesa and its lights are visible from a long way away at night, reflecting off cloud cover if there is any. Smaller lights can be seen floating in the skies above the city, which during the day as the traveller gets closer resolve into some of the airborne beings that live there and the mentioned airships. Not everything has, or needs, a light, but enough do, for whatever reason, that a dancing show of diving and glittering lights can be seen weaving amongst that are more constant in their path.

The mesa rises out of the forest surrounding the city, towering into the sky. Paths lead through the forest, passing the villages that nestle beneath the shadow of the dragons’ wings, farms growing crops and raising livestock.

Most of the population lives within the city’s walls, and Hoardreach itself is a study in contrasts. The influence of the five founding dragons can be felt throughout the city, as the land has adapted to them, from the bogs of Westgate to the kiln-like air of the Sunrise District to the frosts of North District. Contrasts that wouldn’t be seen elsewhere, as such different climates would not, under other circumstances, be found so close to each other. The influence of the founders alters the climate itself.

Within the city itself can be found a host of different species, as different peoples cluster in the areas with the conditions they most enjoy; those who like winter’s chill do not appreciate the heat of the Sunrise District. Other districts are less obviously dominated by a single dragon, and trade comes in by air from other cities. Huge airships slow above the city and descend to the ground, there to be unloaded of people and cargo.

Hoardreach is a city of contrasts, a cosmopolitan city and a place to rub shoulders with all manner of peoples. Hoardreach is my city, and I welcome you to it.

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100 Strange or Weird Items for a Modern Setting, 100 Hazards to Find in a Dungeon (C&C) and 100 Books to Find in Ghelspad IV

100 Strange or Weird Items for a Modern Setting100 Strange or Weird Items for a Modern Setting, 100 Hazards to Find in a Dungeon (C&C) and 100 Books to Find in Ghelspad IV are now available to buy on DriveThruRPG.

In a setting that’s modern but also strange in some way, characters may stumble across weird items and 100 Strange or Weird Items for a Modern Setting has 100 such to find. They range from the odd to the definitely dangerous.

Dungeons can be dangerous places, and not just because of the occupants and traps. 100 Hazards to Find in a Dungeon (C&C) has 100 more mundane dangers that characters could stumble into in a dungeon, but this does not make them less potentially lethal. This is a conversion of the original supplement to Castles & Crusades.

Not every book found is useful or valuable, and 100 Books to Find in Ghelspad IV has 100 minor books to find on a Scarred Lands bookshelf, all about Ghelspad.

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August 2023 Creator Day and Sale

Sale
944010 / Pixabay

The August 2023 Creator Day and Sale is now live on itch.io and all of our paid supplements have 30% off. Click here to see them.

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