D6: Numenera Rumours – Other Villages, Settlements and Communities

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Broley’s buildings are mostly made from living greenwood, a biologically engineered material that grows over a temporary shelter. The creator of greenwood, Holeon Ferre, lives in Broley, but it’s rumoured that some of the early experiments with greenwood didn’t go well, with the grown buildings actually eating those who were living in them. This is said to be still a potential problem, though one that is kept secret.
  2. Dymath Fordye is built in Snakemoor Marsh on stilts, with only a stone bridge leading to the town. The bridge is precarious enough at the best of times, but recently it has suffered repeated damage, seemingly from sabotage. Without the bridge, the town will be completely cut off.
  3. Imalov Castle is a lone keep in the wilderness, the home of Lady Perrix. The lady is cautious around strangers, but those who gain her trust are allowed to enter and are treated well. However, it’s rumoured that Lady Perrix quizzes guests to see what family and friends they have who would miss them, and if it turns out the answer is none, they never leave the castle again.
  4. Songduel Ruins stand on the site of a much larger city than the current village, which was razed when two songstresses fought a legendary duel. It’s rumoured that many of the city’s inhabitants perished at the same time, and that the songs used in the duel changed their fallen bodies. To this day, they lie under the ground, waiting to break free and kill.
  5. The Inn of the Blue Barker in Essearnin runs regular duels, with the varjellen Malia Noke being the undefeated champion for four years. Malia had been threatening retirement, due to boredom and lack of anyone worth fighting, and it’s rumoured that she has been missing for several days, so may in fact have gone ahead with this.
  6. The buildings in Aendri are mostly made of stronglass, and are thus transparent. As a result, the town has four tailors who constantly work to create curtains and roof garbs. It’s rumoured that someone did come up with a way of successfully colouring the stronglass, but they disappeared, said to be the victim of the tailors who didn’t want to lose their business.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Christmas in July 2023

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The Christmas in July Sale is now live on DriveThruRPG and 618 of our supplements have up to 25% off for just under the next two weeks. Click here to see them.

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Danger from Above

halfling-wasp
Some artwork © 2015 Dean Spencer, used with permission. All rights reserved.

Danger from Above is a piece of fiction for Hoardreach: The City of Wyrms, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

“Look out!” came the cry from above.

Ghellin looked upwards, and then ducked. Though flying things were hardly unknown in Hoardreach, normally only visitors treated such with alarm. For residents of the city, and for those who had visited enough to become immune, flying creatures, whether natural, magically or mechanically assisted, were just part of the every day scenery. No more worthy of notice than the road underfoot.

This one was a bit different, though. For one thing, it looked to be out of control. No matter what, out of control flying items were definitely something worth avoiding.

For another thing, it was most peculiar. And that was for someone familiar with the airships and scale suits that Hoardreach produced. Though such devices might be rare elsewhere, unless Hoardreach traders had visited, they were just another thing in the air in the city itself.

This… contraption, for Ghellin could think of no better word, looked to be a jumble of sales and spars with no discernible purpose or logic behind them. Or perhaps there was logic, but as the pilot was not in control, that logic may have fallen by the wayside.

Ghellin was not the only person on the street to duck. Or, for that matter, move rapidly out of the way as the contraption came in for what only just escaped being called a crash. It was certainly damaged by its encounter with the ground, and the single occupant looked a bit shaken by the ordeal.

Ghellin, and others, went to see if the pilot, a Skycatcher halfling if he was not mistaken, was okay. And, in the cases of some of those on the street, to loudly complain about the Skycatcher from flying a clearly malfunctioning machine over an area where people were living.

“Well,” said the halfling. “I guess that didn’t go to plan.” She apologised to the people who had nearly got a much closer view of her contraption than they would have preferred.

Ghellin thought she wasn’t a native to Hoardreach, even though there was a substantial community of the gnomes living in the city. He inquired. “No, I’m from Silkgift originally,” was the halfling’s response.

Silkgift. That did explain a lot, Ghellin thought to himself.

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Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.

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