This video shows you how to make some dry stone walls, both modular and as scatter pieces, for tabletop gaming, usual actual stone.
D10: What’s in the Cooking Pot?
Characters can come across cooking pots in camps and kitchens, and may feel a need to check just what’s cooking inside them and whether it’s good to eat.
- Leftovers from many different meals, an assortment of previously cooked meats and vegetables that is lacking any texture but filling.
- Mutton stew with cabbages and leeks. Filling but so overcooked it is tasteless.
- Nothing but herbs and greens.
- Pungent broth made solely of garlic and onions.
- Scraps and offcuts of now-soft leather in boiling water.
- Severed fingers and ears from a number of different species in a weak broth.
- Sludgy mess of vegetables that are no longer identifiable.
- Smelly broth of fish heads and bones.
- Tasteless mush of grey lumps of indeterminate origin.
- Tasty and perfectly spiced stew made from rat meat.
What Has He Got in His Pockets? 100 Items for a Cyberpunk Techie, 100 Things to Find in a Shipwreck (5E), 100 Hooks and Rumours for the Emerald City III and Map – Village 28
What Has He Got in His Pockets? 100 Items for a Cyberpunk Techie, 100 Things to Find in a Shipwreck (5E), 100 Hooks and Rumours for the Emerald City III and Map – Village 28 are now available to buy on DriveThruRPG.
Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Techie has 100 items that could be found in the pockets, or other location, of a cyberpunk techie type. They range from junk through odd to having use.
Shipwrecks can have odd things to find and points of interest and 100 Things to Find in a Shipwreck (5E) has 100 such. They can be used as background colour or potential adventure hooks. This is a conversion of the original supplement to 5th Edition.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City III has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.
Map – Village 28 is a hand-drawn black and white village map with a 300dpi resolution in twelve versions that can be used for personal and commercial use.
Tabletop Mercenary, Episode 19: A Gen-Comedy of Errors (And How NOT To Get Your Game Noticed)
In this video, Neal Litherland recounts a story of how not to go about launching a game at Gen-Con, or any other convention.
d66 Post-Apocalypse Artifacts Now Available
d66 Post-Apocalypse Artifacts is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains 36 strange items to find in the wastes, ruins, and deadlands of a post-apocalypse.
Releasing in January 2025
January 4th
- 100 Hooks and Rumours for the Emerald City III
- 100 Things to Find in a Shipwreck (5E)
- Map – Village 28
- What Has He Got in His Pockets? 100 Items for a Cyberpunk Techie
January 11th
- 100 Knick-knacks for Hollowfaust II
- 100 Modern Data Files to Find for Sale
- 100 Secret and Hidden Doors and Passages to Find in a Dungeon (C&C)
January 18th
- 100 Ads And Announcements For A Village Noticeboard
- 100 Knick-knacks for Terrinoth II
- 100 Magical Experiments to Find (PFRPG)
January 25th
- 100 Books To Find In The Miskatonic University Library (That AREN’T In The Restricted Section)
- 100 Encounters for a Dark Fey Forest (3Deep)
- 100 Things a Wandering Monster is Doing
100 Spaceports to Encounter PDF Preview
A new video has been published on YouTube that previews the first few pages of 100 Spaceports to Encounter.
D10: Numenera Rumours – Delend
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Delend’s inhabitants have more people trained in discovery, the numenera and exploration than most its size, thanks to the Changing Moon, and there are rumours that the inhabitants of the settlement use this in order to expand Delend’s influence over the surrounding area. Not so much to empire build as to ensure more resources for investigating the Changing Moon.
- Hildwin’s Ladder is the most popular way used by Delend to reach the Changing Moon, but it regularly needs reattaching after one of the Moon’s shifts. There are rumours that some wrights believe that they will be able to make the ladder automatically reattach itself each time, though others are not so sure of this.
- Navigating the Changing Moon is difficult, because it is always changing, which makes maps essentially useless. This doesn’t stop a certain class of people from selling “guaranteed” maps of the Changing Moon to explorers who don’t come from Delend. Those who rely on such maps rarely make it back out of the structure to seek a refund.
- Numenera devices and vehicles are sometimes used by explorers to attempt to go to and from the Changing Moon in order to avoid the salvage tax, but often these end up being shot out of the sky. It’s rumoured that some explorers are attempting to get a hold of an armed vehicle which will be able to shoot back if fired upon, which could escalate things in the settlement.
- One of the major challenges for explorers of the Changing Moon is not becoming shift-lost when the moon’s configuration changes to something new. There are rumours that, over time, this has gradually, and almost imperceptibly, become harder over the years, and explorers now are much more likely to become shift-lost than those of latter years.
- Some of the explorers who visit the Changing Moon are sure that the shifts the installation goes through are not random, but follow some kind of pattern, and they are attempting to gather as much information in order to determine what this pattern is. So far, reportedly all that’s happened is that a number of explorers have gone missing after following what they thought was a pattern, but turned out not to be.
- Some parts of the interior of the Changing Moon are said to be so different, including different physical laws, that it is as if they are part of a different reality, and in fact that is what some do believe; that certain areas of the Changing Moon are where the structure’s properties allow other realities to protrude through the dimensional walls.
- Sometimes explorers of the Changing Moon disappear for good, never to be seen again. Some theories suggest that they have actually wound up in another dimension, and may still be alive there, but there are few takers of any expeditions intended to try and determine if this is true.
- The Changing Moon is made from a substance called crimson cube by the inhabitants of Delend, and it’s believed that this substance is what allows the structure to rearrange itself so quickly. Some have tried experiment with crimson cube to see if it can be used outside the Changing Moon, and it’s rumoured that some of these experiments have ended very badly.
- There is a constant mumble of alien words that can be heard in the background on the Changing Moon. Some think that the structure is a single huge machine, but others believe that the sounds that can be heard are the last remnants of those who have disappeared during a shift, somehow merged into the Changing Moon itself.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Orbital Encounters, 100 Hooks and Rumours for the Grand Duchy of Reme II (Lost Lands) and 100 Goblins for Symbaroum Now Available
100 Orbital Encounters, 100 Hooks and Rumours for the Grand Duchy of Reme II (Lost Lands) and 100 Goblins for Symbaroum are now available to buy on DriveThruRPG.
Characters may encounter things in orbit and 100 Orbital Encounters has 100 such encounters. These range from the mundane to the potentially dangerous.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Grand Duchy of Reme II (Lost Lands) has 100 such related to the Grand Duchy of Reme in the Lost Lands. They can be used as background colour, misinformation and adventure hooks.
Goblins are short-lived beings who come from Davokar in Symbaroum. 100 Goblins for Symbaroum has 100 named and briefly described goblins to encounter.
Discussions of Darkness, Episode 34: How Rule 0 Creates Ripples In Playstyles
In this video, Neal Litherland talks about how Rule 0 creates changes in a World of Darkness game.