Neal Litherland Reads The Fellowship of Iron, Part One of The War of The Deathless from A Dekas of Dwarven Clans

In this video, Neal Litherland reads the fiction The Fellowship of Iron, Part One of The War of The Deathless from A Dekas of Dwarven Clans.

The Warlock Returns Issue #13 Now Available

The Warlock Returns Issue #13The Warlock Returns Issue #13 is now available to buy on DriveThruRPG.

This is a fanzine for Advanced Fighting Fantasy that contains a variety of articles. It isn’t published by us, but by Arion Games, but we have contributed content to it. It’s currently available as a PDF with print on demand to follow.

Greeble Hunt: Router

In this video, I dismantle an old router, my second dismantling of an electronic item looking for greebles that might be usable in scratchbuilding.

D10: Bits of Misinformation to Learn About Orcs

Orc
Some artwork © Dean Spencer, used with permission. All rights reserved.

Characters may attempt to learn more about types of creatures that they may end up fighting, and there are many sources they might check, but not everything they learn is necessarily true. Here are ten bits of misinformation to learn about orcs.

  1. Orcs are not truly living beings, but are instead constructs made from flesh that impersonate living beings.
  2. Orcs are plants, as evidenced by their green skin, and they gain strength from sunlight just like plants do.
  3. Orcs are soulless monsters and killing them is of no more import than ending anything else lacking a soul.
  4. Orc bodies are made of some kind of strange matter that evaporates on their death.
  5. Orcs can be harmed by exposure to fresh water, which is why they are rarely clean.
  6. Orcs cannot sleep and this causes them to be insane by most definitions.
  7. Orcs don’t bear live young like most humanoids, instead laying eggs.
  8. Orcs not only dislike sunlight; their skin is harmed by in and long enough exposure will cause it to blister and burn.
  9. Orcs were created from elves who were warped and changed through foul magics.
  10. There are no female orcs, and orcs breed by splitting into two smaller orcs which grow to full maturity in a short time.

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100 Planetary Features, A Dekas of Dodgy Magic Items (PFRPG) and D66 Orcs for the Forbidden Lands

100 Planetary Features100 Planetary Features, A Dekas of Dodgy Magic Items (PFRPG) and D66 Orcs for the Forbidden Lands are now available to buy on DriveThruRPG.

Planets can have differences, even those worlds that seem similar, and 100 Planetary Features has 100 such differences. They range from the odd to the valuable to the potentially dangerous.

Not every magic item works as intended and A Dekas of Dodgy Magic Items (PFRPG)  has ten magic items that have a tendency to malfunction when used.

Orcs were once the slaves of the elves and then the dwarves, used to fight humans, but have since become free. D66 Orcs for the Forbidden Lands has 36 named and briefly described orcs to encounter.

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A Mystery Unboxing For Dubby Energy Drinks!

A video in which Neal Litherland talks about the energy drink Dubby.

Stages of Drawing Map – Jail

A brief video showing the stages of drawing Map – Jail.

D10: Numenera Rumours – Starter Communities III

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Councillors Folth, Pelk and Zawk represent the military, gardener guild and crafting guild of Rathatruum, and it’s notable that their appearances are similar, though they state they are not related. It’s rumoured, though, that the three are related, effectively giving one family control over the automaton.
  2. Deliyan is an Aeon Priest who knows more about how the automaton that Rathatruum is built on works than anyone else. Some claim that she knows more about it than she’s telling, and is secretly trying to gain control of it for some unknown reason.
  3. It’s said that Rathatruum is offering a bounty to anyone who can help repair the automaton on which their settlement has been constructed, for it’s slowing down as more of its legs malfunction beyond their ability to repair it. It’s also rumoured that there’s an even larger reward for someone who can also alter the automaton’s path.
  4. Magistrate Alash assumed a leadership role in Sleeping Rock because they wanted to study the time skips the village is known for. Some think that the magistrate is a poor leader because of this, and that they would willingly sacrifice some of the other members of the village, just to learn more about the skips.
  5. Rathatruum is built on the back of a multilegged automaton that walks a constant pattern. It’s rumoured that in recent years that the automaton has moved away from its regular pattern, albeit only briefly, leaving the inhabitants unsure as to whether this is a sing of its age, is changing its pattern or is avoiding some kind of threat.
  6. Sleeping Rock is named after a rock formation that resembles a human sleeping on its side. It’s rumoured that those who spend too much time on or near the formation discover that the rock is a sleeping being, though not a human, and that tapping into its dreams brings insanity.
  7. Sleeping Rock’s primary source of income is glass from the village’s glass mine. Though there were thought to be major seams of glass still to be harvested, it’s rumoured that recently these seams have been disappearing and playing out much faster than they should.
  8. The inhabitants of Rathatruum plant seeds at the stops their automaton makes, so that the next time it comes around food can be harvested from them. Several recent stops, though, have had much less food than usual, and many plants are apparently missing. Some are said to be concerned that others are harvesting Rathatruum’s crops for themselves.
  9. The mobile community of Rathatruum, by nature of its construction on the back of an automaton, has only a finite amount of room for everything that needs to be there. It’s rumoured that some within the community have been suggesting that some inhabitants should, instead of living on the automaton, live at the stops where the inhabitants grow food.
  10. The village of Sleeping Rock is subject to time skips of mysterious origin, which some think might be a property of the glass mined by the villagers. It’s rumoured as well that large concentrations of the glass outside the village can cause time to act strangely in other places too.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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100 Missions and Quests for Thieves, 100 Fantasy Underwater Encounters (5E), 100 Encounters for the Jungles of the Living Land and Map – Jail Now Available

100 Missions and Quests for Thieves100 Missions and Quests for Thieves, 100 Fantasy Underwater Encounters (5E), 100 Encounters for the Jungles of the Living Land and Map – Jail are now available to buy on DriveThruRPG.

Thieves can get quests based on their abilities, and 100 Missions and Quests for Thieves has 100 such that they could get from employers, guilds or do of their own accord.

Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters (5E) has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.

The jungles of the Living Land can be dangerous and 100 Encounters for the Jungles of the Living Land has 100 things to enliven a journey. They can be used as background colour or potential adventure hooks.

Map – Jail is a hand-drawn black and white map of a two story building with cellar jail with a 300dpi resolution in eight versions that can be used for personal and commercial use.

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Tabletop Mercenary, Episode 22: Your Brand and Your Look

In this video, Neal Litherland talks about your brand and your look and making yourself memorable.

Publishing RPG Supplements to Help GMs

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