Archbliss is a city ruled by sorcerers in the Sundara setting, and is known for its magic. 99 Whispers and Rumors to Hear in Archbliss, The City of The Sorcerers has rumours for the city’s different districts.
Ruins can be encountered and just because they are ruined doesn’t mean they are empty. 100 Things to Find in a Ruin (3Deep) has 100 things to encounter in a ruin, from signs of other creatures to magical effects. This is a conversion of the original supplement to 3Deep.
The Taftâni are members of the Disparate Alliance and 100 Taftâni for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.
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Sewers can be dark places, with things hidden out of sight, or at least out of lanternlight. Characters exploring a sewer may hear things from beyond the circle of light.
Chittering of rats in the distance.
Dripping can be heard, falling as steadily as a metronome.
Something roars loudly in the distance.
Something scuttling along the bricks.
Splashing steps are heard disappearing into the distance.
The scrape of something catching the floor of the sewer.
The grate of metal on metal.
The splash of something entering the water.
Unusually loud squeak that sounded to have come from a rodent.
Water is suddenly heard lapping against the channel.
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Archways are openings that can be passed through, and 100 Archways and Doorframes to Find in a Dungeon has 100 such that can be used to add flavour to an area.
100 Archways and Doorframes to Find in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
100 Kesh for Esper Genesis has 100 kesh for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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In this video, I dismantle a Dyson vacuum cleaner with a fried motor, in my ninth dismantling of items looking for greebles and other parts that might be usable in scratchbuilding.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
A new inn has reputedly been built on one of the less travelled routes, though there don’t appear to be any firsthand accounts of anyone having visited the inn, though there are some second-hand accounts of people having seen it. The inn is actually a mature meepril, known as a Hunger in the Halls, and those who do enter never come out again.
A settlement has recently lost a number of valuable items when parts of many of the buildings suddenly moved off of their own accord and took the valuables. These parts were revehent, and the settlement seems to have been affected by an oddly large number of them and is now in dire need thanks to the thefts.
An Oorgolian envoy has been turning up in a number of different settlements, apparently looking for a specific individual, but they seem to be uncertain as to just who that person is or what they look like. The envoy even seems to struggle with knowing the person’s name, and it’s said that they are seeking help in identifying their quarry.
Explorers of a nearby ruin have suddenly stopped returning after exploring it, even though they always have done so before. Some within the closest settlement believe that this is because the explorers have found something of great value, but the truth is a group of oniscids has just moved in and is making sure no-one can return to tell of their presence.
Fossicks are humanoid creatures who seem to have a hatred for humans, apparently blaming them for their flaking skin, emaciation and light-sensitive eyes. There are rumours that some fossicks have been trying to come up with ways to inflict these conditions on humans in apparent vengeance.
Griefsteel are self-aware automatons that were crafted to serve as companions to long-dead individuals and feel unending sorrow as a result. It’s said that sometimes griefsteel can decide that someone is the one they were intended to serve as a companion for, and adopt them, though with erratic results that often end in death.
Idolum take the skins of their victims in order to pose as them so that they can find more victims to eat. There are rumours of waystations catering to travellers and even small villages on travelled routes that have been entirely taken over by idolum, who prey on travellers until the number of disappearances becomes so large that attention is drawn to the locations.
Mech shamblers are machines that have started to wander and incorporate other devices into themselves. It’s rumoured that some mech shamblers have spoken of a voice speaking to them directly that has told them to leave where they are, gather as much technology as possible and head to a specific destination.
Mimetans have the ability to take on the semblance of objects, and several can take on the appearance of a larger object. It’s rumoured that there are conglomerations of dozens of mimetans that have formed themselves into the appearance of entire buildings.
Various settlements have recently been destroyed with tracks leading from one to the next. If followed, the tracks lead to the latest settlement, which is currently being dismantled and fed into a rabid fabricator that has squatted within the place.
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