Tag Archives: GameMaster’s Resource

D10: Night City Rumours – Charter Hill

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Charter Hill district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Andrew Scythe, the head of security for the Hacienda, is said to be looking to hire some people on a temporary basis. There’s a rumour that he’s become concerned that some of his staff have been compromised in some way, and that he’s hiring outside contractors to investigate the matter.
  2. Hydrosubsidium in Charter Hill is known to be conducting operations in the Del Coronado Trench to the east of Night City. There are rumours that the company has suffered incidents in these operations, with some claiming that these are the result of sabotage, others that they are due to the dangerous nature of whatever the company is up to.
  3. It’s said that there was a strange break-in at the Darkwood Apartments in Charter Hill. Rumour has it that unknown individuals broke into the building, but didn’t break into any of the apartments, even though, given the nature of the tenants, there would be a decent amount of valuables to hand. It’s not known just where the intruders went when they got inside.
  4. Shaito Imports in Charter Hill imports and sells many goods from the Far East, and it’s rumoured that not all of what they import is entirely legal. No-one seems to know what else they might be importing, or where they might be selling such, though.
  5. Some of the businesses in the Wyman Building in Charter Hill are said to be merely front companies whose sole purpose is to launder cash for criminals. It’s also rumoured that the entire building is such a front, and this is why the owners are not exactly bothered about money laundering going on within it, because they get a piece of the action.
  6. Synop-Tel in Charter Hill is a small company that researches telecommunications advances, and stays in business by licensing what it invents and develops to larger companies. It’s rumoured that one of their customers is trying to pressure the company into being bought up by threatening to take their custom elsewhere.
  7. The Hacienda in Charter Hill is Night City’s famous hotel-casino, and the only one of its type in the city. It used to have a gang problem, but the professional security force set up has ended that. It’s rumoured that the Hacienda’s security is very pro-active too; think about going after the place and they will end you before you try.
  8. The Night City Hilton in Charter Hill is rumoured to be the hideout of several well-known solos. There are also rumours that these solos pay the local management well to ensure that they are not bothered and for certain unfortunate side-effects of people coming after them to be discretely disposed of.
  9. The Richard Night Memorial Aquarium in Charter Hill is funded by various corporations, in return for tax write-offs, and it’s rumoured that the companies have found other ways of making the place pay as well, through sea life that is kept there from which useful compounds can be extracted.
  10. There’s a rumour that the Hacienda in Charter Hill has been hit recently by some people successfully managing to scam the games. It’s thought that, if this is true, that whoever is responsible must have broken through the Hacienda’s security to gain access to the casino’s systems.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – Charter Hill is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Find on a Fantasy Street

Crate
© Azukail Games

Streets in a fantasy setting do have things that could be found on them. Here are ten things, almost completely without value, that could be found, and they are more likely to be found in the poorer sections of town.

  1. Bent copper coin.
  2. Bloated corpse of a dead rat.
  3. Broken wagon wheel.
  4. Crude wooden doll with a disturbing expression.
  5. Crushed pewter flagon.
  6. Pool of recently spilled blood, turning sticky and attracting flies.
  7. Recently emptied contents of a chamber pot.
  8. Remains of a smashed wooden crate.
  9. Rotting vegetables lie on the street.
  10. Several teeth, with fresh blood on them.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Numenera Rumours – Umdera II

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Becara is in many ways the leader of the Few, though that is a role she doesn’t claim the title of, though it’s one she effectively fills. It’s rumoured that Becara’s refusal to claim to be the leader is subterfuge, to hide the fact that she knows that, in truth, she runs the Few and without her the group would fall apart.
  2. Brave House in Umdera is where weapons and unarmed combat are trained by instructors who are members of the Few. It’s said that the Few keep an eye on those they are training, to see who might be worthy of joining their number, but no matter what, training is open to all.
  3. Coloured plumes of steam are emitted from the elixir distillery in Umdera, and inside the fumes can lead to blindness. It’s rumoured that even those fumes that are emitted into the atmosphere are dangerous for those who spend too much time near them, and over the years the effects can build up.
  4. Ethedrin is a skilled gambler and trader in secrets that can be found in Umdera’s Public House. It’s rumoured that some of the secrets he knows are used as blackmail material by the gambler, and that over the years he’s picked up just about every skeleton in the closet in the settlement, and now wields as much power as any of those who visibly hold it.
  5. Jherad the Sage is a student of the dream titans who perhaps knows more about them than anyone else living. He constantly wears skin-covering garments to cover up the damage he suffered when he was trampled by one of the dream titans. Some claim that Jherad is still attempting to gain as much knowledge about the creatures as he can so he can discover how to kill them in revenge for his injuries.
  6. Lia is a young distiller with so much talent for the craft that, despite being only fifteen, some of the varieties offered are her own concoctions. It’s rumoured that she’s still considering leaving the distillery, and as a result Xaozon is considering essentially bribing her to remain.
  7. Pilgrim Palon can be found in the Public House in Umdera, regaling people of all the expeditions she’s led in the past and usually saving things single-handedly. Some doubt her tales, especially as they seem to be endless, and there are rumours that Palon is not the brave adventurer she makes herself out to be and instead is a coward who has people looking for her under a different name after her cowardice landed them in mortal peril.
  8. The Few are a group of explorers based out of Brave House in Umdera who set out on expeditions into the nearest dream titan. Not all who set out return, though the group has so far been able to restore its numbers. There are rumours that those outside the core membership are the most likely to fail to return from an expedition and some say that’s because the core members kill those who have discovered things of spectacular value or interest and take them for their own.
  9. The Jalnarys are the two brothers and a sister who run the Public House in Umdera and most have difficulty telling the three apart unless they are together. It’s rumoured that the three may be clones, or something similar, and that they fled from something, which is why they mostly keep to the Public House.
  10. Xaozon the distiller was once an Aeon Priest but he left the Order of Truth for reasons he will not explain, though they seem to be painful for him. It’s said that Xaozon keeps an eye out for whenever Aeon Priests might visit Umdera, almost as if he’s looking for some in particular, or fears they may be looking for him.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D6: The Strange Rumours – Recursions: Atom Nocturne

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Fallen have always been a by-product of the psychic abilities that permeate Atom Nocturne, those who are unable to cope with the heights of their abilities. It’s rumoured that the number of Fallen being created, at least as a percentage of the population, has been steadily rising, suggesting that more and more people are not able to cape with psychic gifts.
  2. Lesser Fallen on Atom Nocturne are caught and they have their psychosis treated in a special floating citadel called Maximum Sanctum. Though the citadel is supposed to be very secure, it’s rumoured that this security is not as thorough as is made out, and that some Fallen have managed to escape over the years.
  3. Some of those of Atom Nocturne have their minds collapse inward as they are unable to manage the heights of psychic ability. These are called the Fallen and seek personal gain above everything else. There are rumours, though, that some of the Fallen have managed to start cooperating with each other, realising they can gain more by working together, however brief that might be, than acting on their own.
  4. Talents on Atom Nocturne are capable of dealing with those known as the Fallen, who seek personal gain above everything else. However, some of the Talents have been disappearing recently and there’s a concern that the Fallen may be seeking to deliberately eliminate the biggest threats to them.
  5. The Splendor Dome in Atom Nocturne is where champions fight using their Talents, in competitions that are not meant to be lethal, and killing an opponent is an automatic disqualification from competing again. It’s rumoured, though, that sometimes others rig the fights to ensure that a rival either accidentally kills a competitor, or is killed by them.
  6. Winners of the competitions at the Splendor Dome in Atom Nocturne may receive an artefact crafted from the psychic energy of the crowd, if the crowd approves. It’s rumoured that sometimes artefacts that should be created are not, and vice versa, as the crowd can on occasion be manipulated in their approval.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Night City Rumours – Studio City

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Studio City district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Brookhaven Co-op in Studio City is a low-cost apartment building that was constructed predominately out of substandard materials. The tenants run the building as a co-op and are attempting to get parts of it brought up to a higher level, but are struggling both due to a lack of funds and because the building is fundamentally garbage.
  2. Colonial Studios in Studio City is currently being renovated and repaired to make it a state of the art braindance and holographic producer, but it’s rumoured that work on this keeps running into problems, and sabotage is said to be suspected in some cases. The studio is said to be investigating, both on the Net and not.
  3. Libertine Lanes in Studio City is an old-fashioned bowling alley, though with some more modern features. It’s also rife with juviegangs, gang fights and dorphers, though attempts to shut them down have so far failed. However, it’s rumoured that an attempt is being made to get the place condemned and pulled down which, though it won’t solve the problem, will move it elsewhere.
  4. Malorian Firearms, Inc in Studio City specialises in custom weapons of high quality. Run by the gunsmith Eran Malour, it’s said that Malour is always looking for commissions to make new weapons that are “interesting” in some way. Malour seems less bothered about what such weapons will be used for, and more that making them will be interesting and a challenge to do.
  5. Over the years, the quality of films produced out of Studio City declined a lot, though the new owners seek to turn this around. It’s rumoured, though, that on parts of the lot content is still shot that makes even the trash produced at the depths look like the highest quality of work, and that often what’s filmed ventures into the extremely dubious if not outright illegal.
  6. Studio C at Studio City is in ruins and waiting demolition after a fire was started by an unknown arsonist. There are rumours that the company has been receiving threats, from someone claiming to be the arsonist and threatening to do it again unless they are paid off.
  7. The United Non-denominational Churches of God(s) in Studio City amongst other things runs a soup kitchen for those in need. It’s rumoured that the kitchen has been having problems with juviegangers recently, with them terrorising those heading to the soup kitchen, including the staff. They haven’t been attacking the place directly, but even indirectly it’s causing problems.
  8. There are warehouses on the Studio City lot that contain all kinds of things, some of them going back years. It’s rumoured that the company has recently uncovered a cache of old movies from the last century and are working to convert them to a modern medium. This is being done secretly, because the films are worth quite a lot, even in their current state.
  9. There have apparently been problems with Colonial Studios’ new braindance programs. Some claim that they have had a deleterious effect on some users, damaging their brains, but the studio claims this is disinformation being put out by corporate enemies trying to destroy their business.
  10. Z-KNT is based in Studio City and is one of Night City’s most successful progressive radio stations. Many rockers first found fame because of their exposure on Z-KNT, but some claim that money can be what gets someone played on the radio, not talent. Though this could just be coming from disgruntled rockers who weren’t themselves featured.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – Studio City is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Aether Grapnel (5E)

grapnel
Some artwork copyright William McAusland, used with permission

Cities of Sundara: Silkgift introduced aether weapons, firearms that use compressed air tanks to propel their shots, rather than gunpowder.

Aether Grapnel (Two-Handed Firearm)

In some ways a hybrid of Silkgift’s aether weapons and net casters, the aether grapnel has a design not dissimilar to that of an aether rifle, but instead of a harmful projectile being fired by the rifle, it launches a grapnel instead. A grapnel weighs significantly more than the normal ball ammunition fired from a standard aether rifle, and the integral aether reservoir can only launch one grapnel before being depleted. The grapnel will trail rope behind it once fired, and Archer silk is commonly used to make the rope, due to it being light and strong.

Reloading a new grapnel into an aether grapnel is an Attack action. All other rules that apply to standard aether weapons as found in the Silkgift book should be used for replacing and refilling the reservoir, misfires and firing underwater.

Though not a weapon, an aether grapnel still fires a hard object with force and it can still do damage. The cost includes one grapnel and 100′ of rope. Unlike normal aether rifles, aether grapnels do not come in dragon steel variants, as the improved material does not provide a noticeable benefit.

Cost: 500 gp; Damage: 1d4; Range: 50/100 feet; Misfire: 1; Reload: 10; Weight: 4 pounds; Type: B; Properties: Two-Handed

D10: Graveyard Dressing

Gravestone
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin Games

Here are ten pieces of dressing that can be used to decorate a graveyard.

  1. A new, freshly dig grave still lies empty, a pile of soil with a spade stuck into it beside the hole.
  2. Branches have been cut from some of the trees in the graveyard and heaped into a pile. Rustles occasionally come from inside the pile.
  3. Fresh flowers have been laid on a grave, and the grave itself has been recently tidied up.
  4. Mushrooms are growing in profusion, but only on and around graves in a specific part of the graveyard.
  5. New plants in pots stand on the ground in a recently, cleared flowerbed, waiting to be planted.
  6. Not beside any grave stands a heap of soil, far larger than could come from a single grave.
  7. One of the stone paths through the graveyard has been damaged. Piles of stone and gravel next to it show where it is being repaired.
  8. Planted in what looks like a newly-made circular border is a single sapling.
  9. Tools and stone lie next to and on a damaged tomb that is being repaired.
  10. Winding through the graves beside the path is a border that has just been planted with new flowers.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Numenera Rumours – Umdera

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Abhumans sometimes attack the village of Umdera, seeking the elixir that is the inhabitants’ most valued possession. The village has a small group of guards that defend against such attacks, amongst other things, and it’s said that, according to the guards, the number of abhuman attacks has been increasing over the years, both in number and in danger.
  2. Charisa is the current High Elder of Umdera and has a reputation for a brusque nature and for behaving like a humourless automaton. Some claim that the reason for this is because that’s what Charisa is; an automaton that took the place of the original woman and thereby seized control of the council of elders.
  3. Gardun Mlen runs a shop in Umdera that sells distilled elixir as well as oddities and parts. The latter comes from a group of explorers calling themselves the Few, who claim to enter dream titans and find items of value within. There are rumours that not every item Gardun sells comes from such a comparatively reputable source, though; some have muttered that a portion of his stock comes from bandits.
  4. Night Speaker Kazwin feels a true connection to the dream titans and is confident that she can answer any question. It’s rumoured that some in Umdera are targeting Kazwin to prove that she is a fraud and thereby undermine the Night Speakers as a whole.
  5. Raw elixir, which is a phosphorescent substance spewed by a single dream titan that Umdera follows, is a powerful substance that’s dangerous in its raw form. It can be safely consumed once it has been distilled, but there are rumours that, though raw elixir is dangerous, it can have a much more powerful effect on those who are able to withstand its effects.
  6. The commons of Umdera is a central portion of the boardwalk that is clear of everything but a few large planters containing trees. The Night Speakers are those most usually found on the commons at night, though it’s rumoured that some are present during the day, in disguise, eavesdropping on conversations to provide them with knowledge to make it seem as if they have real powers.
  7. The Council House in Umdera is where important meetings are held, primarily on a regular basis with the council of elders, which only consists of seven people. There are rumours that attempts by some of the population to get the council expanded always fail for some reason.
  8. The dream titans are the shambling, mountain-sized hulks that roam the lowland region, followed by Umdera which follows the titan that leaves behind a blue, phosphorescent liquid known as raw elixir. Some claim that the dream titans are not living creatures as such, but ancient biomechanical machines constructed by a former civilisation that are now suffering a senescence that means they have lost their original purpose.
  9. The Night Speakers of Umdera ingest a special formulation of the elixir that Umdera collects from a single dream titan which gives them many visions. The Night Speakers claim the visions are revelatory, but many insist this claim is wrong. It’s rumoured that the Night Speakers are still convinced that the visions can be revelatory; the elixir recipe just needs refining.
  10. Umdera is a community that is constantly being dismantled, moved and erected at a new location as it follows creatures the size of mountains called dream titans. Though the community regularly moves, staying in one location for between a few months to a few years, it’s said that some of its inhabitants believe it should cease following the dream titans and make a permanent home somewhere.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: The Strange Rumours – The Strange: Locations in the Strange

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Baldran’s Maw in the Strange is a dangerous nexus whose flexing fundament can crush a traveller in moments. Those who venture to the centre of the Maw have the opportunity to try and invest a reality seed, but there are rumours that sometimes seeds invested at Baldran’s Maw turn out in unexpected and unplanned ways.
  2. Brachistochrone dust can often be found in Baldran’s Maw, which is one of the reasons why travellers visit such a dangerous nexus. Some say that the dust from the Maw is different to that found in other parts of the Strange, but so far no-one has been able to confirm this.
  3. Five chambers are set aside for investiture in the Orb of Worlds for those who come to the Orb with a reality seed. Naturally, given how rare reality seeds are, most of the investiture chambers spend their time empty. There are rumours that, on occasion, all five chambers have been used, and all by the same part, which some claim is the Order of the Orb itself, using reality seeds for their own purposes.
  4. Nexuses are where the fractal energy waves of the Strange naturally meet and reinforce each other. Such locations are valuable to those who know how to channel their energy, and though only three have been catalogued by Ruk explorers, many more are believed to exist. It’s rumoured that expeditions have been dispatched by Ruk factions in order to locate more of these nexuses and, presumably, utilise them.
  5. Radical organisations out of Ruk have attempted to take over control of the Orb of Worlds in the Strange on more than one occasion, only to be prevented by the Order of the Orb. It’s rumoured that one of the factions has decided to use a stealthier approach; instead of anything overt, they are gradually infiltrating members into the Order to slowly take control of the Orb from within.
  6. Rive-shamash is one of the most proficient battle teachers of the Order of the Orb on the Orb of Worlds. There are rumours that she checks out those who visit the Orb very carefully, with some saying that if she doesn’t approve of them in some way, the Order will not permit the visitor to stay.
  7. The interior of the Kray Nebula is crawling with kray of all kinds, as well as eggs that are as yet unhatched and larvae. Recently, there have been rumours of kray eggs being found drifting through the Strange in large numbers, all apparently originating from the Nebula, and seemingly being dispersed in quantity from it.
  8. The Kray Nebula is a nexus in the Strange that most with any sense would stay clear of, given that it is home to the kray. And yet, there are rumours that travellers have been seen travelling to the Nebula from Ardeyn and, perhaps worryingly, returning safely again afterwards.
  9. The Nexus of Baldran’s Maw is a great beacon that can be seen from hours away due to its glow, and the vibration from the vibrating fundament inside it is also transmitted through the Strange as a groaning raw that can be heard a day away. Some say that both of these properties of the Maw will sometimes act as a lure, drawing travellers to the Maw where they can be crushed inside it.
  10. The Orb of Worlds is a nexus in the Strange that is guarded by an order of monk-like caretakers originally hailing from Earth. The Order of the Orb has prevented the Orb from being infested by dangerous creatures, though some claim the Order itself has been subverted by parasitic organisms that know control its members for their own purposes.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Night City Rumours – Little China

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Little China district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Aerocab’s offices in Little China are essentially the dispatcher location, with its vehicles maintained and stored elsewhere. Aerocab was the first company specialising in short flights to locations in the Night City area, and Aerocab was one of the first in the market to provide this. It’s rumoured that the company has been getting pressure to sell out to a larger company, and that their Little China offices have come under various forms of electronic attack to try and force them to agree.
  2. An Allpark parking facility in Little China is a prime target for a local boostergang known as the Lords of Discipline, who take advantage of the structure’s lack of security. The gang is not in general a dangerous one, mostly confining itself to muggings and car theft and is easy to intimidate. There are rumours, though, that the Lords have been investing in some better firepower and, though they may still be cowardly, now have better firepower to back them up.
  3. Ling Po Imports in Little China imports various luxury and expensive items from the Orient, all of which have guaranteed authenticity and a history provided to make it clear why they are so expensive. It’s rumoured that the company can also get its hands on things that are equally authentic, but lack as complete a history, due to them being obtained illicitly.
  4. Night City Police Headquarters in Little China hosts a number of high-security cells for containing high risk prisoners, terrorists and cyberpsychosis cases. Those suffering from cyberpsychosis are naturally the most dangerous of those being held in the cells, and it’s rumoured that every so often there is an incident that results in the security of the cells being upgraded yet again.
  5. The Chinese leaders in Night City drew the line at Little China so that the area wouldn’t end up in the Combat Zone, and money from Southeast Asia has helped keep the area in local hands. There are rumours, though, that money is flowing in from somewhere else with the intent of taking control of Little China, though it isn’t known who would want to spend money to achieve that.
  6. The CPU of the elevator in the Red Door Inn in Little China is known not to be always cooperative, and residents may have problems confirming their occupancy and getting to the correct floor. It’s rumoured that this is deliberate, for some reason, with suggestions that sometimes residents not only don’t get taken to their floor, but get taken somewhere else entirely.
  7. The Night City Transit Center in Little China is the central hub for the city’s entire transit system, as well as being the location of the maintenance yards. It’s rumoured that the city is considering moving the hub to another location, which might have a deleterious effect on the district if it’s done.
  8. The Piper Memorial Sports Arena in Little China is home to many blood sports, in particular professional wrestling and boxing. It’s rumoured that the owners of the Arena are looking into promoting some even bloodier sports, in the probably correct belief that attendees would be willing to pay to see things such as gladiatorial matches to the death, but are running into more than a few objections.
  9. The Toy Box in Little China carries toys of the finest quality from all over the world. It’s rumoured that the proprietor, Hing Chin, also sells even finer goods than those he has on display; toys made from the most expensive materials for those who truly have money to burn.
  10. There have been rumours about Madame Lin’s Massage Parlor in Little China, related to Madame Lin being involved in the Pacific Rim slaver circuit. Such rumours have never been substantiated, and it’s said that one reason for this is that those who get too close to the truth have a tendency to disappear.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – Little China is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.