The Vanilla Bard Now Available

The Vanilla BardThe Vanilla Bard is now available to buy on itch.

The Vanilla Bard is a new class for the Vanilla Game, a class that has some spell abilities, some combat abilities and some other abilities.

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100 Post-Apocalyptic Rumours to Hear PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Post-Apocalyptic Rumours to Hear.

D10: Numenera Rumours – Malevich

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Ellabon is the current regent for Yorvic, the three-year-old ruler of Malevich, and will continue being regent until Yorvic passes the ritual of second birth at age thirteen. There’s a rumour, though, that Ellabon enjoys ruling the nation and has no desire to step down when Yorvic is old enough. It’s being said that Ellabon is already making plans to ensure that Yorvic, for whatever reason, will be unable to take his rightful place as king.
  2. Living in the lower reaches of Stirthal in Malevich is a creature called Quanon, an expert on energy sources and power generation. Quanon charges a lot for his services, but is also willing to accept barter, if the item is interesting enough. There’s a rumour that Quanon is searching for a specific item and is willing to pay a substantial amount for it, if it is found. It’s believed Quanon is looking for an experimental energy source from a prior world.
  3. Marrizek is the ruler of Stirthal in Malevich, taking the title of Governor and claiming to rule the Voil Chasm as well, in the name of the king. It’s said that the Governor is planning to make her claim of rulership over the chasm fact, rather than vanity, and intends to start sending groups down into it to establish cliffside routes and waystations, broadening these out by burrowing into the rock itself and building the city downward and across.
  4. Malevich is constantly under threat by bands of abhumans, who roam the country in small, disorganised bands. A worrying rumour is that some of the bands of abhumans are neither small nor disorganised, instead being large and well-led. No-one has been able to confirm these rumours, but one reason being given for this is that no-one has, to date, survived an encounter with one of the larger bands.
  5. Neverlost is a powerful fortification in Malevich, home to Duke Theomal. The castle has never fallen and, in times of need, the duke offers sanctuary within its walls to those that can pay the price. The duke’s family becomes wealthier and more powerful every time Neverlost is used as a refuge by others, and there’s a rumour that some of this wealth goes towards funding the very problems that drive people to take shelter within the castle’s walls.
  6. Parts of Stirthal in Malevich are built onto the sides of the cliffs of the Voil Chasm. These homes are the most prized in the city, and as such are the preferred residences and business locations of the city’s wealthy and powerful. There are rumours, though, that there are concerns about the safety of some of the cliffside dwellings, and that some people have plunged to their deaths when part of their expensive home suddenly gave way.
  7. The bandit clans of Malevich are all organised under the command of the Bandit King, Polele, and it’s said many of the bandits are veterans of the wars fought by Malevich in the past. The bandits have a degree of organisation and skill that rivals the country’s armed forces and it’s rumoured that they are planning to overturn the current government. Given that the peasantry of Malevich are kept on the verge of starvation by the nobility, an attempt to depose the nobles could easily be greeted with widespread popular support.
  8. The Thyrn are the city guards of Stirthal in Malevich and are well trained and easily seen in their distinctive black and gold armour. The Thyrn have a reputation for violence and oppression, but also for being utterly loyal to the city’s ruler, Governor Marrizek. However, some suggest that this apparent loyalty is not real, and that the Thyrn are the true rulers of the city, with Marrizek being no more than their puppet.
  9. The Voil Chasm serves as the southern border of Malevich, a huge rent in the earth, once called the Earthwound, up to 25 miles wide in places and in some parts approaching that in depth. No-one has ever fully explored the chasm, or travelled to the deepest regions, but there’s a rumour that some of those who have delved deeply have never returned. Whether they simply fell prey to the hazards of travelling so far down into the chasm, or whether they prey to something living in the depths, isn’t known.
  10. Thriest is the official capital of Malevich but, as the regent and the child-king are in Stirthal, the palace, and much of the city, is abandoned, with only about half the population living there that used to live there. Whole buildings and sometimes entire streets, are abandoned, and there are rumours that some areas are becoming increasingly sparse of population, though no-one seems to know where the people who were living there have gone.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Tomes of Necromancy, A Dekas of Alchemical Items II (PFRPG), 100 Hooks and Rumours to Hear in Symbaroum and Dungeon Bundle 1 Now Available

Tomes of NecromancyTomes of Necromancy, A Dekas of Alchemical Items II (PFRPG), 100 Hooks and Rumours to Hear in Symbaroum and Dungeon Bundle 1 are now available to buy from DriveThruRPG.

Characters can come across books on bookshelves and in libraries and Tomes of Necromancy describes 20 in detail for them to find. Each is given a  name and author with an overview of their contents.

A Dekas of Alchemical Items II (PFRPG) has ten new alchemical items for Pathfinder, that characters could either make or encounter in the possession of NPCs.

Characters may hear rumours whilst asking for information. 100 Hooks and Rumours to Hear in Symbaroum has 100 such for them to find for the setting, which could be used for misinformation, background colour or adventure hooks.

Dungeon Bundle 1 collects together the first ten dungeon themed supplements at 25% off.

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100 Minor Jobs for Adventurers PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Minor Jobs for Adventurers.

100 Irrelevant Notes and Letters to Bamboozle Players PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Irrelevant Notes and Letters to Bamboozle Players.

What’s So Cool About Being a Road Warrior? Now Available

What's So Cool About Being a Road Warrior?What’s So Cool About Being a Road Warrior? is now available to buy on itch.

What’s So Cool About Being a Road Warrior? is a hack of What’s So Cool About Outer Space? by Jared Sinclair. This is a rules light d6-based TTRPG about being road warrior after the fall of civilisation. The PDF contains a number of tables to use for inspiration.

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Itch Summer Sale

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The Summer Sale is now live on itch and for the next nine days 23 of our supplements have 25% off. Click here to see them.

Two New Rounds for the Net Caster (5E)

NetCities of Sundara: Silkgift introduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.

Steel Mesh Net Round

Cost: 30 gp; Weight: 6 lbs

The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 17 Strength saving throw to burst. The net has 19 hit points, hardness 5, Resistance to piercing damage, and immunity to bludgeoning damage. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.

Shocker Net Round

Cost: 60 gp; Weight: 7 lbs

The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 8 Constitution check or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment requires a DC 18 Intelligence check, as well as access to either alchemist’s supplies or a tinker’s tool kit, and costs 40 gp (included in the price of a purchased round).

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Cities of Sundara: Archbliss (5E), Cities of Sundara: Archbliss (PFRPG), 100 Hooks and Rumours to Hear in Ghelspad and Filler Art – Rockpile Now Available

Cities of Sundara: Archbliss (PFRPG)Cities of Sundara: Archbliss (5E), Cities of Sundara: Archbliss (PFRPG), 100 Hooks and Rumours to Hear in Ghelspad and Filler Art – Rockpile are now available to buy from DriveThruRPG.

Cities of Sundara: Archbliss (PFRPG) describes a fantasy city, the fourth for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.

Cities of Sundara: Archbliss (5E) is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.

Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in Ghelspad is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.

Filler Art – Rockpile has a 300 dpi hand drawn images of a pile of rocks in two versions. They may be used in commercial and personal projects.

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