Tag Archives: Fifth Edition

Takatori Magical Tattoos (5E)

Species of Sundara: Dwarves (5E) introduced the Takatori dwarves, known for their tattoo culture.

The Takatori dwarves of Sundara boast an intricate tattoo culture, and those who can understand the tattoos can determine a dwarf’s marital status, trades, origin, successes and more just by examining them. Some of the tattoos are also magical in nature, doing more than simply showing a dwarf’s accomplishments to the world. The magical tattoos of the Takatori follow the standard rules for such. It is possible for non-Takatori to bear these tattoos, but it’s rare to find any who have other than those who have been fully integrated into a Takatori community.

Master Crafter’s Tattoo

Wondrous item (tattoo), rare (requires attunement).

Description

Master Crafter TattooThese tattoos are given to those who are masters in their field of craft, and the tattoos incorporate an element of the skill in question in their design; a tattoo for a master of armour, for example, might incorporate a breastplate. They can be created to benefit any skill, though that skill must be determined before the tattoo is done; they cannot be changed to a different skill afterwards; another tattoo would need making instead. Thus, the character must declare what kind of skill they are planning to use with it prior to creation; the GM should decide whether the skill definition is too broad.

The most common tattoos found amongst a group of Takatori are for skills that are relevant to that group; Takatori far from the ocean are unlikely to sport many ship tattoos. Takatori may still sport tattoos for any craft; it’s just that how common a particular type of tattoo is varies by the region, and those Takatori that live outside their traditional lands are more likely to have tattoos that would not be as common in their own realms.

A Master Crafter’s Tattoo provides a +2 bonus to Attribute Checks when making items using the declared skill.

Firecaster’s Tattoo

Wondrous item (tattoo), rare (requires attunement).

Description

Firecaster TattooThese tattoos are commonly designed to look like flames or things that are associated with flames or fire.

Takatori often have an affinity to fire and the magic of the tattoo provides an enhancement to fire spells.

A Firecaster’s Tattoo will result in spells that cause fire damage causing 1 point more of damage on every dice.

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What Has He Got in His Pockets? 100 Items for a Cyberpunk Shooter, 100 Pieces of Graffiti to Find in a Dungeon (5E), 100 Selkies for Changeling: the Dreaming and Map – Village 19 Now Available

What Has He Got in His Pockets? 100 Items for a Cyberpunk ShooterWhat Has He Got in His Pockets? 100 Items for a Cyberpunk Shooter, 100 Pieces of Graffiti to Find in a Dungeon (5E)  and Map – Village 19 are now available to buy on DriveThruRPG and 100 Selkies for Changeling: the Dreaming is available on Storytellers Vault.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Shooter has 100 items that could be found in the pockets, or other location, of a cyberpunk shooter. They range from junk through odd to having use.

Characters are not the only creatures to be in dungeons and some of the others may have left writings and sketches as graffiti. 100 Pieces of Graffiti to Find in a Dungeon (5E) has 100 such to find, which could be used as dressing, misinformation or adventure hooks. Three short supplemental tables can be used to determine the appearance of the graffiti. This is a conversion of the original supplement to 5th Edition.

100 Selkies for Changeling: the Dreaming has 100 selkies for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

Map – Village 19 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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100 Rumor Mongers and Information Brokers, 100 Things to Find in a Fantasy Alley (5E) and 100 Hooks and Rumours for the Living Land Now Available

100 Rumor Mongers and Information Brokers100 Rumor Mongers and Information Brokers, 100 Things to Find in a Fantasy Alley (5E) and 100 Hooks and Rumours for the Living Land are now available to buy on DriveThruRPG.

In a futuristic setting, there are many sources for different kinds of information. 100 Rumor Mongers and Information Brokers has 100 brokers of such information that characters could encounter.

Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley (5E) has 100 things to see in a fantasy alley, ranging from the odd to the disturbing. This is a conversion of the original supplement to 5th Edition. You do not need both versions.

Storm Knights can gain information from a variety of sources and 100 Hooks and Rumours for the Living Land has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

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100 Resources and Rumors To Find on DrekNet, 100 Sarcophagi and Coffins for a Dungeon (5E) and 100 Notes and Letters for the Living Land Now Available

100 Resources and Rumors To Find on DrekNet100 Resources and Rumors To Find on DrekNet, 100 Sarcophagi and Coffins for a Dungeon (5E) and 100 Notes and Letters for the Living Land are now available to buy on DriveThruRPG.

All kinds of things can be found online, and 100 Resources and Rumors To Find on DrekNet has 100 such for a futuristic setting. They range from the useful to the misleading.

Dead things are often buried or interred, and 100 Sarcophagi and Coffins for a Dungeon (5E) has 100 things for them to be found in. Some are odd and some are dangerous. This is a conversion of the original supplement to 5th Edition.

Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Living Land has 100 such. They can be used as background colour or potential adventure hooks.

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100 Items and Oddities to Find for Sale, 100 Random Magic Effects to Encounter in a Dungeon (5E), 100 Marks of Darkness for Aysle and Map – Cellar Tavern Now Available

100 Items and Oddities to Find for Sale100 Items and Oddities to Find for Sale, 100 Random Magic Effects to Encounter in a Dungeon (5E), 100 Marks of Darkness for Aysle and Map – Cellar Tavern are now available to buy on DriveThruRPG.

Chacarters may find odd and sometimes valuable items for sale and 100 Items and Oddities to Find for Sale has some for them to find. They may have little worth, or have something valuable hidden in them.

Sometimes magic can have an unexpected effect and 100 Random Magic Effects to Encounter in a Dungeon (5E) has residual effects that could be found in a dungeon or other area. They can be minor or puzzling and may cause problems. This is the original supplement converted to 5th Edition.

Using Darkness Perks in Torg stains the soul and 100 Marks of Darkness for Aysle has 100 new Dark Marks.

Map – Cellar Tavern is a hand-drawn black and white map of a cellar tavern with a 300dpi resolution in eight versions that can be used for personal and commercial use.

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100 Encounters for a War-Torn Land, 100 Walls to Find in a Dungeon (5E) and 100 Encounters for the Borderland Regions (Zweihander) Now Available

100 Encounters for a War-Torn Land100 Encounters for a War-Torn Land, 100 Walls to Find in a Dungeon (5E) and 100 Encounters for the Borderland Regions (Zweihander) are now available to buy on DriveThruRPG.

Lands in a state of conflict will show the signs of this and 100 Encounters for a War-Torn Land has 100 such signs, ranging from background colour to the potentially dangerous.

Dungeons need walls to separate floors and ceilings, and 100 Walls to Find in a Dungeon (5E) has 100 such to encounter. This is a conversion of the original supplement to 5th Edition.

The borderlands are those areas that are not quite tame, not quite wild. 100 Encounters for the Borderland Regions (Zweihander) has 100 encounters to enliven journeys through such regions.

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Dragongem (5E)

This is a new item for use with Cities of Sundara.

DragongemGemstones are one of the most prized treasures of the earth, with many different types of gems in many different lands. Dragongems only occur in the lands where dragon steel, from which they gain their name, can be found, which makes them difficult to get at the best of times. Even scarcer than dragon steel, the volcanic nature of the dragon steel lands adds to the danger of finding dragongems. Only in Ironfire are dragongems dug up with any regularity and even there they are scarce, and the subject of fierce bidding should they come onto the market.

Dragongems are an extremely rare form of diamond found in igneous rocks, and are commensurately valuable as a result. The carbon of the diamond contains inclusions of dragon steel that reflect the light in unusual ways and give the gems a strange, steel-like colour when light is shone on them. Peering into a dragongem will reveal tiny crystals of dragon steel inside it.

Dragongems are not quite as hard as diamonds, as the dragon steel inclusions slightly weaken the gemstone’s structure. This does make them easier to shape than diamonds, but not that much easier, as they are as hard as rubies and sapphires.

A dragongem will be worth at least twice what a diamond of the same size and quality would be. Though dragongems can be used to make unusual pieces of jewellery, they are rarely used for such mundane purposes. The sorcerers and spellusers of Archbliss have discovered that dragongems are unusually potent when it comes to enchanting them for magical use. They have a natural ability to enhance magics that have to do with sharpness and hardness, and can be found embedded in the hilts of dragon steel swords, where they can improve even a non-magical weapon, or in rings and amulets that are intended to improve various martial abilities and defences.

Dragongem Pommel

Wondrous item, rare

A dragongem pommel is a pommel- or hilt-mounted enchanted dragongem that can be attached to a sword of any type. The sword or dagger to which it is attached will gain a +1 bonus to damage rolls and 10 hit points and will also be classed as a magic weapon for attack purposes. The bonuses stack with any that already apply.

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100 Plants for Alien Worlds, 100 Fantasy Underwater Encounters (Lore 100) and Random Tables for Dragon Heist Now Available

100 Plants for Alien Worlds100 Plants for Alien Worlds and 100 Fantasy Underwater Encounters (Lore 100) are available to buy on DriveThruRPG and Random Tables for Dragon Heist is available on DMs Guild.

Alien worlds have alien flora and 100 Plants for Alien Worlds has 100 such to find, ranging from the odd to the engineered to the dangerous. They can be used to flesh out alien ecosystems.

Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters (Lore 100) has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.

Random Tables for Dragon Heist has random tables for many of the encounters in Dragon Heist. They add encounters, NPCs, things to find and more.

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100 Books for a Cyberpunk Setting, A Dekas of Alchemical Items VII (5E) and 20 Magic Consumables Now Available

100 Books for a Cyberpunk Setting100 Books for a Cyberpunk Setting, A Dekas of Alchemical Items VII (5E) and 20 Magic Consumables are now available to buy on DriveThruRPG.

Even in a futuristic setting, books, whether digital or physical, still exist, and 100 Books for a Cyberpunk Setting has 100 such on a variety of subjects to flesh out a bookshelf.

A Dekas of Alchemical Items VII (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Consumables are magic items that are used up, and 20 Magic Consumables has 20 such for Aysle or any other cosm with a high enough Magic Axiom.

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Cestus of Stunning (5E)

Gloves
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin Games

The Fists of Kormmuz are sellswords found in Sellswords of Sundara (5E) who fight using leather hand wraps, cestus studded with metal plates and full gauntlets, dealing damage with their fists. Sometimes these are enchanted to do more damage or other injuries to the target.

Cestus of Stunning

Wondrous item, rare

Description

The cestus of stunning is a +1 weapon and looks like a normal cestus. It grants a +1 bonus to attack and damage rolls on unarmed attacks and on a successful blow it can deliver an additional 1d6 points of electrical damage and can stun the opponent. An opponent who takes a critical hit from a cestus of stunning, unless they are immune to electrical damage, must make a DC 7 Constitution save or be stunned for 1 round.

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