A Dekas of Drug Dens describes 20 different drug dens, including some rumours, noteworthy NPCs and other services offered.
A Baker’s Dozen of Magical Armor Properties (PFRPG) has thirteen new magical weapon properties to enhance armour.
In The Stars Are Fire, characters can find data for sale, and 100 Data Files to Find for Sale in the Revel III has 100 such to find about the Revel of varying value and utility.
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Chests and boxes can contain consumables, and What’s In the Box? Food and Drink has 100 things to find, some of them only nominally edible.
Chests can be found in various places and 100 Chests to Find in a Dungeon (5E) has 100 such to find. They can be used as background colour or as something more.
100 Knick-knacks for Griffin Mountain has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.
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Characters can find mirrors in dungeons and other places and 100 Mirrors to Find in a Dungeon has 100 such for them to find. They range from the cheap to the odd to the slightly magical.
100 Mirrors to Find in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
Characters may hear rumours whilst asking around for information and 100 Hooks and Rumours for Fading Suns: Lost Worlds IV has 100 such to hear. They can be used as colour, misinformation or potential adventure hooks.
Map – Warehouse is a hand drawn map of a warehouse at 300dpi resolution in sixteen versions that can be used for personal and commercial use.
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In a futuristic setting, characters may turn on a terminal or catch a glimpse of a larger screen. 100 Video Feeds to See in a Futuristic Setting has 100 different videos for them to see, from filler to odd to potential adventure hooks.
The Invocation of Bael-Kharn (PFRPG) is a short adventure for the Sundara setting in which a defeated elemental lord of fire is sought to be brought back.
Storm Knights can gain information from a variety of sources and 100 Hooks and Rumours for the Cyberpapacy has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.
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Not every spellcaster follows the popular ideas of what such look like, and 100 Witches, Wizards, and Warlocks has 100 magic wielders for characters to encounter.
Pits are a common feature in dungeons, and are not always meant as traps. 100 Pits to Find in a Dungeon (C&C) has 100 ways of making pits more distinctive. This is a conversion of the original supplement to Castles & Crusades.
Whilst travelling through a jungle, characters can have encounters and 100 Encounters for a Fantasy Jungle (SWADE) has some that can be used for colour, or potential adventure hooks.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Musician has 100 items that could be found in the pockets, or other location, of a cyberpunk musician type. They range from junk through odd to having use.
Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (5E) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City VII has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.
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100 Knick-knacks for Deserts has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: The Underneath (Lost Lands) has 100 such related to the Jumble and Town Bridge in Castorhage. They can be used as background colour, misinformation and adventure hooks.
Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in or About Shelzar is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.
Map – City 5 is a hand drawn map of a city at 300dpi resolution in eight versions that can be used for personal and commercial use.
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Places where magic is taught can be home to strange sights and 100 Sights To See At An Arcane Academy has 100 things to make such a fantasy magical school more interesting.
Locales of Sundara: The Fort, Ironfire’s Temple to Charne describes a single location, a fantasy temple, without a map but with various details that allow the GM to use it as a drop-in location.
Characters may come across rumours when asking around and 100 Hooks and Rumours for the Impossible Lands VII has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.
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Taverns are a staple starting point for campaigns, but there are many other, less used, options, and 100 Ways To Start A Campaign (That Aren’t In A Tavern) has 100 ways of starting a campaign differently.
Not every cave encountered is a massive complex and 100 Caves and Shelters to Find in the Wilderness (5E) has 100 small caves and similar places to encounter. They may provide safe shelter, be a source of danger or potential adventure hooks.
In the Traveller setting, characters can find data for sale, and 100 Great Rift Sci-Fi Data Files to Find for Sale: Touchstone has 100 such to find about Reft and Riftspan Reaches of varying value and utility.
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In futuristic settings, characters can visit starports and 100 Features for Starports has 100 ways of making them more unique. These range from physical features to local conditions and some may be dangerous.
100 Light Sources to Find in a Dungeon (PFRPG) lists 100 different lights that could be found by characters in a dungeon, from ordinary to unusual to magical in nature. This is a conversion of the original supplement to Pathfinder.
When in the air in a fantasy setting, characters may still come across things, and 100 Fantasy Aerial Encounters (SWADE) has 100 such things. They range from the odd to the dangerous.
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