Swamps and marshes can be dangerous places at best, but a GameMaster may need to come up with encounters for travelling through them on the fly.
This supplement has 100 different encounters suitable for such regions that can be dropped into a journey. Some are odd, some are potentially dangerous and some may be a potential source of adventure hooks.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
56. Rusting metal, rotten leather and wood and bones are all that remains of a site of a battle. Most of the remains have sunk into the mire, but a few pieces still stick out above it. A few skeletons are in curiously good condition (make a Healing roll to confirm this, but not the reason why).
57. Seemingly solid ground reveals itself, when walked on, to be a patch of quicksand that will quickly swallow up those are not adequately cautious (make a Survival roll with -1 to notice).
58. Several fetishes dangle from nearby trees, formed from local vegetation and animal bones.
Released: 7th November 2026 Pages: 7
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