Category Archives: Pathfinder Items

Merchants of Sundara, 100 Things to Find in a Mage’s Tower (PFRPG) and 100 Books to Find in or About Hollowfaust Now Available

Merchants of SundaraMerchants of Sundara, 100 Things to Find in a Mage’s Tower (PFRPG) and 100 Books to Find in or About Hollowfaust are now available to buy on DriveThruRPG.

Characters can come across various businesses in their travels and Merchants of Sundara details ten merchants that can be used in the Sundara setting or elsewhere.

Mages’ towers and dwelling places can be full of oddities, and 100 Things to Find in a Mage’s Tower (PFRPG) has 100 such for characters to find. Some may be magical, some strange and others could be used as adventure hooks. This is a conversion of the original supplement to Pathfinder.

Not every book found is useful or valuable, and 100 Books to Find in or About Hollowfaust has 100 minor books to find on a Scarred Lands bookshelf, all about Hollowfaust.

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100 Things to Find in an Alchemy Lab, 100 Things to Find in an Alchemy Lab (PFRPG), 100 Hooks and Rumours to Hear in or about the Trojan Reach II and Map – City 2 Now Available

100 Things to Find in an Alchemy Lab100 Things to Find in an Alchemy Lab, 100 Things to Find in an Alchemy Lab (PFRPG), 100 Hooks and Rumours to Hear in or about the Trojan Reach II and Map – City 2 are now available to buy on DriveThruRPG.

Alchemy labs can be full of strange and potentially dangerous things and 100 Things to Find in an Alchemy Lab has 100 such items for characters to find.

100 Things to Find in an Alchemy Lab (PFRPG) is the above supplement converted for use with Pathfinder. You do not need both versions.

Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach II has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.

Map – City 2 is a hand drawn map of a city at 300dpi resolution in eight versions that can be used for personal and commercial use.

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Cestus of Stunning (PFRPG)

Gloves
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin Games

The Fists of Kormmuz are sellswords found in Sellswords of Sundara (PFRPG) who fight using leather hand wraps, cestus studded with metal plates and full gauntlets, dealing damage with their fists. Sometimes these are enchanted to do more damage or other injuries to the target.

Cestus of Stunning

Aura faint mixed; CL 5th
Slot none; Price 500 gp; Weight 1 lb

Description

The cestus of stunning is a +1 weapon and looks like a normal cestus, but on a successful blow it can deliver an additional 1d6 points of electrical damage and can stun the opponent. An opponent who takes a critical hit from a cestus of stunning, unless they are immune to electrical damage, must make a DC Fort save or be stunned for 1 round.

Construction

Requirements Craft Magic Arms and Armor, shocking grasp, colour spray; Cost 1,000 gp

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Dark Waters Luck Gift (PFRPG)

Amulet
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin Games

The Dark Waters of Sundara are a species of gnome from Species of Sundara: Gnomes (PFRPG) that lives in the swamps of the world. Luck is a serious matter to these gnomes, and they will give luck gifts to others as a mark of respect or affection. Luck gifts cannot be sold, as doing so brings only bad luck.

Dark Waters Luck Gift

Aura faint evocation; CL 3rd
Slot neck; Price N/A; Weight

Description

Luck gifts can take many forms, but are always a small trinket that can be carried or worn; amulets around the neck are the most common.

Luck gifts can be used once to make an unsuccessful roll into a successful one, after which they break and become unusable.

Luck gifts, if someone is foolish enough to sell them, do not work for the buyer and curse the seller with a -2 penalty on all rolls until the curse is removed.

Construction

Requirements Craft Wondrous Item, divine favour; Cost N/A

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100 Encounters for Post-Apocalyptic Farmlands, 100 Encounters for Post-Apocalyptic Farmlands (Mutant Future) and 100 Books To Find Across The Inner Sea Now Available

100 Encounters for Post-Apocalyptic Farmlands100 Encounters for Post-Apocalyptic Farmlands and 100 Encounters for Post-Apocalyptic Farmlands (Mutant Future) are now available to buy on DriveThruRPG and 100 Books To Find Across The Inner Sea is available to buy on Pathfinder Infinite.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for the Post-Apocalyptic Farmlands has 100 such for farms.

100 Encounters for the Post-Apocalyptic Farmlands (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

In the Golarion setting, there are printing presses and books are everywhere. 100 Books To Find Across The Inner Sea has 100 such books in different topics, from fiction to factual, to find in the setting.

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Talisman of the Rushes (PFRPG)

This is a new magic item for use with Cities of Sundara.

The gnomes of Sundara from the Rushes subspecies, when they venture out into the world, often wear a small bottle of water from their river around their neck. The talismans are reputed to have various properties, and in some cases, they are enchanted to have these.

Talisman of the Rushes

Aura faint divination and transmutation; CL 3rd
Slot neck; Price 4,000 gp; Weight

Description

Talisman of the Rushes (PFRPG)
(c) Azukail Games

The talisman of the Rushes takes the form of a small bottle of water on a necklace for wearing around the neck. Some talismans may be made of superior materials or decorated, but all are fundamentally identical.

When worn, the talisman of the Rushes grants a +2 circumstance bonus to Will saves against mind-affecting effects. It also grants a +2 circumstance bonus to any checks to avoid getting lost.

Construction

Requirements Craft Wondrous Item, guidance, owl’s wisdom; Cost 2,000 gp

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What Has He Got in His Pockets? 100 Rogue Items, 100 Items to Find in a Necromancer’s Lair (PFRPG), 100 Books to Find in or About the Solomani Front: Solomani Rim and Map – Village 11 Now Available

What Has He Got in His Pockets? 100 Rogue ItemsWhat Has He Got in His Pockets? 100 Rogue Items, 100 Items to Find in a Necromancer’s Lair (PFRPG), 100 Books to Find in or About the Solomani Front: Solomani Rim and Map – Village 11 are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Rogue Items has 100 items that could be found in the pockets, or other location, of a rogue or thief. They range from junk through odd to having minor magic powers.

Just like other mages, necromancers have items connected to their studies, and 100 Items to Find in a Necromancer’s Lair (PFRPG) has 100 such to find. They deal with death and undeath and tend to be less than pleasant. This is a conversion of the original supplement to Pathfinder.

Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Solomani Rim has 100 books to find in or about the Solomani Rim for fleshing out a bookshelf.

Map – Village 10 is a hand-drawn black and white village map with a 300dpi resolution in two versions that can be used for personal and commercial use.

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100 Irrelevant Things to Hear from a Bug or Wiretap, A Dekas of Sundaran Alchemical Cosmetics (PFRPG), 7 True Fae in Arcadia and Filler Art – Amorphous Blob Now Available

100 Irrelevant Things to Hear from a Bug or Wiretap100 Irrelevant Things to Hear from a Bug or Wiretap, A Dekas of Sundaran Alchemical Cosmetics (PFRPG) and Filler Art – Amorphous Blob are now available on DriveThruRPG and 7 True Fae in Arcadia is available on Storytellers Vault.

Bugs and wiretaps are common in spy and crime games, but not everything heard over such is important. 100 Irrelevant Things to Hear from a Bug or Wiretap has 100 inconsequential things to overhear.

In a high fantasy setting, things like alchemy will be used for everyday items, and A Dekas of Sundaran Alchemical Cosmetics (PFRPG) has 10 useful alchemical cosmetics for any setting.

The True Fae are the beings responsible for the Lost in Changeling: The Lost and 7 True Fae in Arcadia has seven new ones to encounter.

Filler Art – Amorphous Blob is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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Takatori Magical Tattoos (PFRPG)

Species of Sundara: Dwarves (PFRPG) introduced the Takatori dwarves, known for their tattoo culture.

The Takatori dwarves of Sundara boast an intricate tattoo culture, and those who can understand the tattoos can determine a dwarf’s marital status, trades, origin, successes and more just by examining them. Some of the tattoos are also magical in nature, doing more than simply showing a dwarf’s accomplishments to the world. The magical tattoos of the Takatori follow the standard rules for such. It is possible for non-Takatori to bear these tattoos, but it’s rare to find any who have other than those who have been fully integrated into a Takatori community.

Master Crafter’s Tattoo

Price 7,000 gp; Slot none; CL 5th; Weight -; Aura faint transmutation

Description

Master Crafter TattooThese tattoos are given to those who are masters in their field of craft, and the tattoos incorporate an element of the Craft skill in question in their design; a tattoo for a master of armour, for example, might incorporate a breastplate. They can be created to benefit any Craft skill, though that skill must be determined before the tattoo is done; they cannot be changed to a different skill afterwards; another tattoo would need making instead.

The most common tattoos found amongst a group of Takatori are for skills that are relevant to that group; Takatori far from the ocean are unlikely to sport many Craft (ships) tattoos. Takatori may still sport tattoos for any craft skill; it’s just that how common a particular type of tattoo is varies by the region, and those Takatori that live outside their traditional lands are more likely to have tattoos that would not be as common in their own realms.

A Master Crafter’s Tattoo provides a +3 circumstance bonus to the relevant Craft skill.

Construction Requirements

Cost 3,500 gp; Feats Inscribe Magical Tattoo, recipient having at least 10 ranks in the relevant skill; Spells fox’s cunning

Firecaster’s Tattoo

Price 6,000 gp; Slot none; CL 5th; Weight -; Aura faint evocation

Description

Firecaster TattooThese tattoos are commonly designed to look like flames or things that are associated with flames or fire.

Takatori often have an affinity to fire and the magic of the tattoo provides an enhancement to spells with the fire descriptor. It is commonly found on Takatori with the Heart of Fire species trait, though having such is not a requirement.

A Firecaster’s Tattoo will result in spells with the fire descriptor causing 1 point more of damage on every dice.

Construction Requirements

Cost 3,000 gp; Feats Inscribe Magical Tattoo, Intensified Spell; Spells burning hands

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100 Fantasy Goods, A Dekas of Alchemical Items VII (PFRPG), 100 Knick-knacks for Magnimar and Map – Village 7 Now Available

100 Fantasy Goods100 Fantasy Goods, A Dekas of Alchemical Items VII (PFRPG) and Map – Village 7 are now available on DriveThruRPG and 100 Knick-knacks for Magnimar is available on Pathfinder Infinite.

Characters can come across items of value that are, or have been, transported, including ones that have been stolen. 100 Fantasy Goods has 100 such for them to find; many are valuable and some are dangerous.

A Dekas of Alchemical Items VII (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.

Strange items can be found in hoards or in the possession of NPCs and 100 Knick-knacks for Magnimar has such related to Magnimar. They may be simply odd or perhaps a source of adventure hooks.

Map – Village 7 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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