Vulcanism makes a mark on the landscape, whether it be of natural or magical origin, and 100 Volcanic Landmarks has 100 such landmarks to encounter, ranging from the small to the continental.
Locales of Sundara: The Thaumaturgical Brewer describes a single location, a fantasy alchemical brewer, without a map but with various details that allow the GM to use it as a drop-in location.
100 More (Mostly) Harmless Goblin Fruits And Oddments To Find In The Hedge has 100 such items for Changeling: The Lost. Some are useful and some are dangerous.
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The Nightshade Brewery in Middleshade, a district of Ironfire, which is available in versions for 5E and Pathfinder, brews and sells drinks made from or using mushrooms and other fungi. Here are ten mushroom-based drinks that characters could buy.
Appletouch: Though not made directly with apples, this brew has a taste very similar to that of cider. During the brewing process, whilst the mushrooms are fermenting, pieces of apple are added to the barrel, which are strained out when the drink is tapped, leading to a taste that is surprisingly similar to cider.
Black Dragon: A thick, treacly porter that’s been made from large, black, night-loving mushrooms, drinking this feels almost like eating a meal, with some even claiming that Black Dragon isn’t drunk, it’s eaten. Few can manage more than a few pints of this, and it’s rarely sold with food as it tends to fill the drinker up too much.
Fireball Ale: In most ways this is a typical beer, for a mushroom-based beer anyway. What makes it different is the spices that have been added to the drink. The spices both dye the beer a fiery red colour, they also make it spicier than many can cope with; sometimes people will dare each other to drink it.
Headbanger: Distilled from mushrooms in a manner not dissimilar to how vodka is made, this drink is repeatedly strained to get it as clear as possible and has a very high alcohol content, thanks to most of the excess being skimmed off during the distillation and straining. It’s also notorious for the intense headaches that those who overindulge suffer.
Magenta Pale: Something of an experiment by the brewery, this is an attempt to make a drink similar to wine in colour and flavour, only made from mushrooms. At the moment, this hasn’t been a huge success, and most purchasers of the drink are cooks buying it to use in cooking, as it’s considered an excellent cooking drink though at best an adequate one for drinking.
Mystery: This drink is blended from a number of different varieties of the brews produced. One batch of the drink never quite tastes the same as the next due to this, as the constituent drinks always tend to differ slightly, and when blended together these differences become more noticeable.
Nightshade Green: This mushroom ale indeed has a green tinge to its colour, thanks to the herbs that have been added to it. The taste isn’t for everyone, and it’s often touted as being more of a medicinal drink with the herbs aiding many ailments, rather than a recreational one. The brewery makes no claims about Green having any healing properties.
Sweet Dreams: This curiously-coloured ale with a blue tinge to it is brewed from some mushrooms that have hallucinogenic properties. Though the fermentation process has reduced much of the effect, the ale is renowned for giving the drinker strange dreams which some consider to be prophetic in nature.
Throatbiter: This dark ale is brewed from poisonous mushrooms, so a great deal of care goes into the brewing process, even though the mushrooms aren’t truly deadly. The drink has a slight numbing sensation when drunk, primarily affecting the tongue.
Tonguetickler: Mo-one outside the brewery knows precisely how this drink is made, because it’s incredibly effervescent. Most suspect that some kind of alchemical means is used to add all the bubbles to the beer, as it doesn’t seem possible for it to be solely a product of the fermentation process. The fizziness can make the brew feel weird on the tongue.
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Could be Useful is an introductory piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
“Did you read that?”
“Read what?”
“That!” said Thaylus, pointing at a label on the bottle.
“Oh,” replied Darna, “that. I didn’t think it was relevant.”
Thaylus stood up, just so she could slump down again and hold her head in her hands. There was a crunching noise as some of the broken glass was ground beneath her feet.
Both she and Darna had been hiding behind one of the, solid, wooden, thick, cupboards in their Nightmare Alley laboratory. Thaylus sighed. “It’s a warning to not do with that liquid what you just did with it. Why did you think it was there?”
Daran shrugged. “I didn’t think it was necessarily right,” he said.
“That doesn’t mean it’s definitely wrong!”
Thaylus gave her partner an exasperated look. “You do remember this sort of thing is why we got kicked out of the Ingeneurium in the first place. Then out of that good place in Fool Street. Then the bad one. And why we are now renting this shack in Nightmare Alley, because no-one trusts us enough to keep us around anything expensive!”
She shook her head. “If we lose this place, we have nowhere else to go. Nowhere in Silkgift anyway; we’ll have to move beyond the city limits.”
Daran brightened up at that. “That sounds like a fantastic idea! No more neighbours causing trouble or people complaining about explosions. We should definitely do that.”
Thaylus sagged. “I could cry, I really could.” She wandered off mumbling “I wonder why I bother, I really do…”
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Characters may hear things in an urban fantasy setting that they know indicate something odd is going on. 100 Hooks and Rumours for an Urban Fantasy Setting has 100 such rumours for them to hear.
Locales of Sundara: Up, Up and Away describes a single location, a fantasy balloon business, without a map but with various details that allow the GM to use it as a drop-in location.
Characters may come across rumours when asking around and 100 Hooks and Rumours for the Impossible Lands VIII has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.
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The Low Market in the district of Westgate in Hoardreach in the Sundara setting has a range of goods from different vendors available for sale, some of them unusual or rare.
Bolt of fine silk.
Bundle of fresh harpy feathers.
Dried mushrooms from a faerie ring.
Fungi harvested from within the tunnels of Hoardreach.
Herbs collected from the marshes around Hoardreach.
Marsh reeds from the marshes at the foot of Hoardreach, bearing black dragon sign.
Pouch of powdered dragon scale.
Powdered glass made with dragonfire.
Small pot that explodes with a flash and a large bang when broken.
Very strong liquor brewed using mild acid.
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Fantasy cities and towns have statues and other features and 100 Statues, Monuments and Points of Interest for a Fantasy City has 100 such to flesh out an urban setting.
A Night at The Slaughterhouse Inn (PFRPG) is a Pathfinder adventure that sees the characters investigating an inn with a secret.
100 Orcs for Shadow of the Demon Lord has 100 named and briefly described orcs to use as NPCs, whether friend, ally or foe.
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Could be Useful is an introductory piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
“Rules,” Darelak said, staring off into space.
“What?” asked Tarnis confused, as this had just come out of nowhere.
“Rules,” Darelak repeated, still staring into the distance.
“I heard you the first time,” Tarnis said. “What I want to know is what you mean. Or are you just saying random words for the fun of it?”
The two were currently in one of the rooms of Silkgift’s Ingeneurium. Not one of the experimental or manufacturing areas, but one of those that were used to run the place.
Darelak’s gaze returned to the here and now. “We need rules,” the dwarf said.
“We have rules,” Tarnis said in response. The human didn’t think Darelak was being any clearer.
“I know,” replied the dwarf, “but we could do with more. Or better planned ones anyway.”
The two had been discussing one of the recent experiments that had been carried out which had resulted in the violent disassembly of the device being tested.
“The current rules,” Darelak continued, “don’t really help matters. They tend to inhabit innovation – ”
“And this is bad why?” Tarnis interrupted, given what they had been discussing.
“Because we live by innovation. And we need more of it, just better constrained so that experiments don’t break as often as they do.”
“I don’t think this is going to work,” the human interjected.
“It needs more planning…” the dwarf mused, gazing off into the distance again. “But rules…”
Tarnis shrugged, returning to the matter at hand. Either Darelak would come up with something useful or not. Meanwhile, there was still work to do.
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The Dead Market is found in Elmbarrow in Moüd, available for 5th Edition and Pathfinder, and sells charms, trinkets and services related to the dead. Here are ten things that could be found for sale, that may or, more likely, probably don’t, have any real use.
Amulet made from brass adorned with colourful pieces of glass.
Bone that’s been sharpened to a point at one end.
Box containing powdered dust from a mummy.
Coin that looks to be from before Moüd’s fall.
Hand of glory that looks like the owner was dead for a long time.
Leather necklace with teeth from different creatures strung on it.
Pouch tied shut with a leather cord that’s said to contain an assortment of items that ward off undead.
Ring made from a piece of polished bone.
Skull that’s enchanted to make random comments to any question.
Slender wand carved from a piece of bone.
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Transmissions can be intercepted by spaceships, from the everyday to the odd, and 100 Transmissions to Intercept in Space has 100 such for characters to hear.
100 Knick-knacks for Sundara has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.
Hunter: The Vigil has people fighting the dangers of the setting, and Agents and Assets: 100 Personnel and Contacts For Task Force VALKYRIE has 100 briefly described NPCs to encounter.
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