Some artwork copyright William McAusland, used with permission.
Characters may need to find a place to camp whilst travelling, especially in cold regions, and this list has ten such campsites that are suitable for cold, snowy and icy regions.
A hole has been dug into the snow, presumably by a large animal, given the size of the hole and the musky smell coming from it. The hole is easily large enough for several people.
Corner of a ruined stone building, all that remains of what used to stand there.
Jumble of broken ice blocks that have an area beneath them that’s out of the wind and weather.
Lump of ice that’s tall enough to provide a degree of shelter from the elements, though it’s cold to be near.
Partly collapsed igloo, whose roof has fallen in on one side, but which still mostly provides protection from the weather.
Several ice-covered rocks form a rough circle, with snow built up between the gaps.
Small cave, with an entrance partly blocked by fallen snow.
Small dell, surrounded by snow on all sides.
Snow has been blown into high drifts, with a hollow between them that’s out of the wind.
Toppled tree that has fallen thanks to the weight of snow on its branches. The tree’s trunk and roots, together with the hollow where it stood, provide shelter.
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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
It’s rumoured that the city of Joria, which is built on an enormous crustacean, is home to a people who steals what they need from others, using the constantly moving nature of their home as a way of evading trouble from those who object to their practices.
Joria is a city built on the back of an enormous crustacean known as a granthu. It’s rumoured that some outside forces have taken an interest in the city, believing it would make a useful base of operations for piracy in the area.
Joria’s granthu is an enormous creature, and there’s little that can truly threaten a crustacean of its size. It’s rumoured, though, that there are certain parts of the depths that the being steers clear of, and that certain sounds, when heard underwater, cause it to be disturbed, leading to beliefs that there may indeed be something vast enough to potentially prey on the granthu.
Jorians are best suited for living in the Deep Dark, but they are highly adaptable and can survive in many surroundings. It’s said that this adaptability makes Jorians in high demand in certain jobs, at least for those of their kind who are willing to leave their home.
Many Jorians expire follow their second return to the Shallows, as the transition to the depths is more difficult the second time. This is despite how long it’s possible for their kind to live, and it’s rumoured that they would be willing to pay for some kind of cure.
Reputedly, the blue mazars of Joria have amassed extensive records of the areas of the ocean that their city travels through. It’s said that in these records are details on many shipwrecks, ruins and lost treasures that others would pay highly for.
Shyphe, the current Warholder, is half of the elected couple who leads Joria. She’s a human, rather than a Jorian, who was rescued as a child from a boating accident and brought to the city. It’s rumoured that Shyphe would still like to find out if she has any family elsewhere.
The granthu on which the city of Joria is built on and in is the only known example of its kind. It’s said that the Jorians would pay dearly to know about the locations of any others of the creature, and that this has made them vulnerable to the unethical in the past.
The Jorians are adept at moving in the water, and this ability has made them appealing to those who make a living on, or beneath, the waves. It’s said that more than a few parties, some less honest than others, have been trying to get Jorians to join them, and some of the less honest are considering using force in order to compel assistance.
The Jorians have the ability to repair the building structures on the granthu on which their city is built, but not the ability to build new ones. This has led to rumours about just who originally built them, and whether the granthu is itself a manufactured creature made by the city’s original builders.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
It’s rumoured that a couple of minor superheroes have gone missing, and they’ve been disappeared so that someone can develop a new drug, not one that’s intended to be addictive as such, but one which is supposed to allow the user to gain superheroic powers for a short time.
Nightmare Chill and Mister Genocide are two supervillains who seem more interested in making money and living the good life on the proceeds than having any great plan to conquer the city or the world. It’s rumoured that the two have been seen working together a few times recently, suggesting that they may be planning a big score that needs both of them to pull off.
Some claim that the bounties on superhumans issued by the Department of Superhuman Affairs against those that don’t act in the public interest are more than a little biased. It’s said that some superhumans never fall afoul of the DSA, no matter what they do, and others are rapidly driven into becoming supervillains after their attempts to become superheroes results in bounties against them.
The Department of Superhuman Affairs is said to be setting up its own team of superheroes, one fully endorsed by the DSA who are effectively officers of the law in their own right. This team would have much greater leeway than normal superhumans, and given that the DSA itself would investigate any complaints, less oversight.
The quantum collapse arch is used by the Department of Superhuman Affairs to “imprison” supervillains, by having them cease to exist when they pass through it. There’s a rumour, though, that those who pass through the arch are actually transported to another realm.
The supervillain Mister Genocide can kil with a touch as he can synthesize deadly poison from his skin. He can also make his spittle and even his breath fatal to others, though it’s rumoured that he’s started losing control of his ability recently, sometimes killing even when he had no intention of doing so.
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10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe
This list has ten hooks and rumours that can be heard about Italy. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Europa Sur has a strong presence in Naples but strained relations with the Camorra. It’s said that their relationship with the Mafia is significantly better, and that relations with the Camorra, as a result, may deteriorate even further into violence, perhaps hidden, perhaps overt.
Milan may be overshadowed by Rome, but the city is the economic centre of the entire country. It’s rumoured that the city prefers to keep somewhat in the background, when it comes to its influence on anything but fashion, so that anyone with problems will attack Rome instead.
Most corporations have been kept out of Sicily by the Mafia, though Sardinia and much of the south are corporate controlled. The Camorra is greedier than the Mafia, and has less popular support. It’s rumoured that the Mafia are considering making a move on the Camorra, in order to free their mainland cousins from the corporations.
Naples is the most dangerous city in Italy and possibly in Europe itself, with robberies, assaults and kidnapping. The Camorra has failed to do more than turn the streets into a battlefield. It’s rumoured that security corporations find the current situation to their benefit, providing a never-ending stream of jobs, and have little interest in seeing things improve.
Palermo is a quiet city and the power centre of the Mafia, and no illegal actions are allowed unless done by the government, which makes them not illegal. The city is also not hospitable to foreigners, who will often be harassed by young toughs. It’s rumoured that bad things happen to foreigners who push their luck in the city.
Rome is no longer what it once was, but it is still a draw for tourists. It’s said that some within the city want to divert money to it to rebuilding its glory so that it can make even more income from the tourists that come to it, but few actual Romans are interested in the idea.
The Catholic Church has recently softened their approach towards cybernetic enhancements, and it’s said that this has made the Swiss Guard even more dangerous. It’s also rumoured that the attitude has not merely softened, and that some of the Guard are now enhanced to a degree just below cyberpsycho.
The Nuovu Mafia is believed to be a sign that the current sort-of unity that Italy has is on the verge of completely collapsing into several different countries, as the different regions all go their own way. It’s said that others in Europe are watching the situation carefully, for what it might do to Italy and Europe and how it might inspire others to try similar things in their own countries.
The traditional vineyards and olive groves of southern Italy’s insular region are the basis of the area’s economy, which means that a report of blight amongst them recently has raised fears. There are suggestions this may be an acti of deliberate sabotage intended to hurt the region.
The Wortrac Consortium helps keep the monumental Italian cities in a state so that they can continue to bring in tourist revenue. It’s rumoured that Wortrac is unwilling to accept anything that could endanger their revenue stream from this, and will use any means necessary to deal with potential problems.
D10: Europe Rumours: Italy II is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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Starports can have features or customs that set them apart from each other. Here are ten such features to make such places more individualistic. Most will work for both space- and land-based ports.
High levels of radiation exist in the area around the port, and it’s more heavily shielded as a result.
No face-to-face business-related meetings between different parties ever occur at the port; all such are done through the use of a guild of intermediaries.
Spies are very common at the port, working for various organisations, from businesses to governments, and information is a valuable commodity, often sold, sometimes stolen.
The port has cutting edge technology, and on occasion this technology proves to have been inadequately tested before being deployed.
The port is just the latest one to be constructed where it is; all the prior ports have suffered from various incidents that led to their destruction.
The port is popular with pilgrims, as it’s positioned on a route regularly used by those of a particular religion on a pilgrimage.
The port is very, very old and existed long before it was found. It was apparently constructed by a precursor species, and was still mostly functioning when discovered.
The port is very wealthy, and so are the owners of it. The port itself is an independent business entity, but it’s generating so much cash that it’s buying up other businesses.
The port’s defences are currently malfunctioning, and any ship approaching risks being fired upon by the defensive systems.
Vast warehouses and storage areas take up a goodly amount of the port’s area, as it’s commonly used as both a transshipment area and a storage one.
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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
It’s rumoured that there’s something hidden in the Nullified Harbor that the few who know anything about it are keeping secret. It’s said that someone has been listening to these rumours and is planning an expedition to find out just what this secret is.
Most of the wrecks of the Nullified Harbor are corroded skeletons or empty shells, though this doesn’t mean that they lack value. There are rumours that some of the wrecks contain preservation devices in which people who were once on the ships are sleeping, waiting to be woken up again.
One rumour about the Nullified Harbor is that there’s a device that causes all the shipwrecks. It’s said that a group of pirates have decided that this rumour is true, and have headed to the place to see if they can find the device and liberate it, then use it to capture other ships.
Several warships have reportedly been seen in the region of the Nullified Harbor. There are claims that the ships have deployed small boats to investigate the place itself, and that they are also trying to stop anyone else from getting close to it.
Someone has reputedly returned recently from the Nullified Harbor with some strange, never before seen items. It’s said that the Amber Priests want to talk to this person, but that they disappeared out of the room they were staying in shortly after returning.
There are many shipwrecks in the area known as the Nullified Harbor, from many different civilisations and eras. There are rumours that a small handful of the wrecks are in fact spaceships intended to travel the void between the stars.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Calamity was once part of the supervillain group created by Doctor Amazing, the Conquerors. Since the team fell apart, as supervillain teams are wont to do, he, like the others, has been acting alone. However, it’s rumoured that Calamity has been reaching out to some of his former teammates, and to some new supervillains, with the aim of reconstituting the Conquerors for a major job.
Galaxia, one of the Spectaculars, is often called the smartest person on the planet, spending most of her time in the labs in Spectaculars Sanctuary. It’s rumoured that recently Galaxia has essentially sealed herself into the labs, working feverishly on something and refusing to come out to deal with any other matters.
Ghostmancer is a new villain of the New Centropolis underworld, and there are rumours that he’s surprisingly powerful for a comparative unknown. It’s said that Ghostmancer has been reaching out to some other, lesser, villains, offering cooperation to them in exchange for favours.
It’s rumoured that Nightmare Chill is assembling a team of villains for one last big score, after which she plans to retire from supervillaining. It’s also rumoured that some of the team are actually heroes who have decided that helping the supervillain is the easiest way of taking her out of the picture.
Mister Genocide is a villain whose very presence causes those around him to become ill, though he’s usually more concerned with robbing banks than making people ill, though he doesn’t hesitate about killing if needed. However, it’s rumoured that he’s recently started branching out into murder for hire, finding this an easier way of making money than bank robbery.
Radioactive Girl exploded, sacrificing herself to stop the alien Karasang. Though nothing was left of Radioactive Girl, and a large crater marks the site of the explosion and where the original Centropolis used to stand, a few have claimed to have seen her ghost in the crater.
Robot Lad, one of the Spectaculars, has built a fleet of drones to help defend the Spectaculars’ skyscraper on Broadway, as the place is a magnet for supervillain attacks. It’s rumoured that during one of the most recent attacks that Robot Lad briefly lost control of some of the drones to another force, something that could be very worrying, especially as the robots had always seemed to be immune to such.
The previous leader of the Spectaculars, Silver Torch, was killed by a supervillain team assembled by Doctor Amazing, the Conquerors. There are rumours, though, that Silver Torch wasn’t outright killed, just seriously injured, and he’s currently hidden in a medical bay in Spectaculars Sanctuary.
The Spectaculars own a magnificent skyscraper on Broadway, which houses a number of superhumans including the Spectaculars themselves. It’s rumoured that the businesses and apartments near street level or on occasion taken over by the fronts of supervillains who are seeking to gain information on what the superheroes are up to.
The supervillain Gearbox and the Spectacular Robot Lad both build mechanical automatons, though Gearbox makes large war machines intended to destroy. It’s rumoured that a clash is building up between the two different superpowered individuals, and that this clash could see machine fighting machine in battle.
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10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe
This list has ten hooks and rumours that can be heard about Italy. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Biotechnica and Montedison are the foremost Italian corporations and the real power in the country. It’s rumoured that both companies are under threat of hostile takeovers by foreign megas, especially as controlling them would mean essentially gaining control of the entire country.
Italy has a president as the head of state, but the real power rests with the prime minister. It’s rumoured that presidents have been trying to slowly whittle away the power of the prime minister and make the president’s office not merely just the head of state but also the power in the land.
Italy has been divided into four states, each of which is fairly autonomous when it comes to their internal politics. It’s rumoured that some of the states feel that they should be completely autonomous from the central government and are pushing for Italy to be dissolved.
Mafia-controlled areas in parts of Italy seem better off than their corporate-controlled counterparts, and it’s said that this is not only strengthening the hold organised crime has in those areas, it’s also said that inhabitants of the corporate-controlled parts of the country are secretly helping the Mafia against their corporate overlords in the hopes that the Mafia will be able to take over.
Milan is one of the richest, most expensive and secure cities in the world, but the threat of terrorism has resulted in a greater police presence that’s starting to suffocate the city. It’s rumoured that efforts are being made to completely eradicate the terrorists so that the police can be scaled back.
North Italy is the richest state of Italy and controls the National Congress. Given that it’s ruled by a coalition that’s partly corporate in nature, there are rumours that it uses its influence in government to pass regulations favourable to the companies controlling it and harmful to everyone else.
Organised crime in Italy, under the Neapolitan Camora and the Sicilian Mafia, have started to take control of the federal government in some parts of the country. It’s rumoured that this attempt to control the local federal government is merely the start of a process that is intended to result in the entire government falling under their control.
South Italia is mostly ruled by the Camorra, but there are many corporate exclusion areas where the corps rule. It’s rumoured that the Camorra are trying to find a way of dealing with this and limiting the power of the corps without suffering any negative effects.
The Camorra in the south of Italy is the controlling power of the state, but they have effectively sold out their people to the corps which has led to unhappiness and the rise of the Nuova Mafia. Though the Nuovo Mafia primarily targets the corporations and the central government, it’s rumoured that some within it have decided that the Camorra are their true enemy.
Violence is spreading out across Italy from Naples, largely the result of the Nuova Mafia, a combination of criminal organisation and anti–corporate political movement, and mostly targeting the corps. It’s rumoured that the corps are considering calling in more security in order to quash the violence.
D10: Europe Rumours: Italy is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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Here are eight rumours for characters to hear in or about the Jumble in Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation or as potential adventure hooks.
Cat’s Cradle is the endless maze of streets that surround the Jumble or head into the Bazaar. It’s said that the maze is truly endless in parts, as it’s reported that some parts of Cat’s Cradle also dip into Between, and those who stumble into those parts at the wrong time pass into Between and a truly never-ending maze.
Ha’ab of Ha’ab Makkum is one of many insectum dealers who can be found in the Bazaar. It’s said that Ha’ab, as well as being an expert in insectum, is always looking for things that could lead to the development of more insectum, and will may well for strange bugs from unusual places.
It’s rumoured that Oscar Grudge III, who runs the weekly events at the Rigging, has something special planned for an upcoming event. Some are saying that Oscar has managed to get his hands on a dangerous creature which will be incorporated into that event, though there are concerns he might not have control over whatever it is.
Master Brewer Quarus Gobb of the Queen’s Head Inn in the Jumble creates some of what are considered to be the finest brews in the city, despite saying that the taste of beer makes him sick. This has led to rumours that perhaps Gobb isn’t really the one brewing the ales, for how could someone who doesn’t like beer brew a decent one?
Private balconies and boxes are offered at exorbitant rates during the events held at the Rigging, and it’s rumoured that there’s an entire black, or at best grey, economy forming around them. Such seats are being offered in trade for various things, and sometimes threats are being made, followed up with violence, in order to obtain them.
The Ladder in the Jumble is the collection of ladders, spiral stairs and rope bridges that criss cross the place and are the fastest way to get from top to bottom. It suffers almost daily collapses, blockages and accidents, and there are rumours that some of these are done intentionally to kill specific people, as well as innocent bystanders.
The Roguery in the Jumble is the primary area of entertainment with taverns, theatres, gambling dens and more present. It’s rumoured that behind the more obvious front places are some, much more exclusive, venues, ones where it’s not uncommon for disguised nobles to visit to partake of the, often illegal, entertainment.
There was once a cult of brain eaters that made its home in Skum Point before being removed by the guild. There are rumours that the Guild didn’t manage to get all of the cult, though, and that some returned to the pier to make it once more into their home, though they now live much more secretly.
This product contains intellectual property of Frog God Games LLC under license. Such intellectual property is considered Product Identity under the terms of the Open Game License provided by Wizards of the Coast.
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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Britners can be found in the Nullified Harbor, and their eggs are valuable baubles often as valuable as a shin. It’s rumoured that someone has been buying all the britner eggs they can lay their hands on, leading to people wondering just what they are wanted for.
It’s not known why the Nullified Harbor is a graveyard for sunken ships, but there are theories. One suggestion is that the ships sink in a variety of places, and are then teleported to the harbour. Another is that it’s where pirates sink their prey. A third suggestion is that there’s some technology in the area that sinks the ships.
None of the invisible corridors, tunnels made from water, goes anywhere near the Nullified Harbor, and some believe that this can’t be a coincidence. Theories include the idea that the invisible corridors deliberately avoiding it, the Nullified Harbor has destroyed or driven away any nearby corridors or that it was constructed in a place they would never reach.
Some claim that one of the shipwrecks of the Nullified Harbor is unlike any ship that’s ever seen before and, though it’s clearly been down there a while, it has suffered very little in the way of damage, still looking as if it might be functional.
Someone has returned, seemingly from the Nullified Harbor, with some very odd technological items they claim to have discovered on one of the ships. It’s said that the Aeon Priests have been very interested in these items and want to get more of them.
The Nullified Harbor is home to the marrudi, a rare plant that can be distilled into a useful drink. It’s rumoured that it grows in greater profusion the the Harbor than anywhere else, despite attempts to grow it in other places, leading to some wondering if there’s something special about the local conditions.
The Nullified Harbor is known to be a graveyard of ships not far from the Rayskel Cays. There are constant rumours about just what can be found on the wrecks of the ships, and it’s said that a major expedition is being planned to plunder them as much as possible.
The perou is a dangerous fish found in the Nullified Garden, because it harms powered devices it touches by draining energy from them. It’s rumoured that some have been launching expeditions to the garden in order to capture perou to use as weapons.
The waters of the Nullified Harbor are warmer than they should be, though this isn’t the same as warm. There are suggestions that something in the area is making the waters have a higher temperature than would normally be expected.
Wrecked ships are common in the Nullified Harbor, and it’s rumoured that some of these wrecks are old enough that they hark back to a prior world. However, few seem to know which ships might fall into that category, or how they might have survived that long.
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