Speaking of Sundara: The Advantage of Modular World Building

In this video Neal Litherland talks about the advantages of building a world in a modular manner.

Hexploratores Volume 1-2: New Thurak (OSR) Now Available

Hexploratores Volume 1-2: New Thurak (OSR)Hexploratores Volume 1-2: New Thurak (OSR) is now available to buy from DriveThruRPG.

Published by Prudence Publishing, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.

Itch Summer Sale 2023

Sale
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The Itch Summer Sale is now live and all of our paid supplements have 40% off for the duration. Click here to see them.

Dark Waters Luck Gift (5E)

Amulet
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin
Games

The Dark Waters of Sundara are a species of gnome from Species of Sundara: Gnomes (5E) that lives in the swamps of the world. Luck is a serious matter to these gnomes, and they will give luck gifts to others as a mark of respect or affection. Luck gifts cannot be sold, as doing so brings only bad luck.

Dark Waters Luck Gift

Wondrous item, uncommon, requires attunement

Luck gifts can take many forms, but are always a small trinket that can be carried or worn; amulets around the neck are the most common.

Luck gifts can be used once to make an unsuccessful roll into a successful one, after which they break and become unusable.

Luck gifts, if someone is foolish enough to sell them, do not work for the buyer and curse the seller with a -2 penalty on all rolls until the curse is removed.

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100 Decorative Features for Interiors, 100 Books to Find in or about Bard’s Gate (Lost Lands) and 100 Notes and Letters for the Nile Empire Now Available

100 Decorative Features for Interiors100 Decorative Features for Interiors, 100 Books to Find in or about Bard’s Gate (Lost Lands) and 100 Notes and Letters for the Nile Empire are now available on DriveThruRPG.

Buildings are rarely plain on the inside, and 100 Decorative Features for Interiors has 100 ways of making them more distinctive. The features are often those that would be found in higher-end locations.

Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.

Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Nile Empire has 100 such. They can be used as background colour or potential adventure hooks.

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Neal Litherland Reads “Paying Your Dues” from 100 Body Mods and Augmentations For Your Sci Fi Game

In this video, Neal Litherland reads “Paying Your Dues” from 100 Body Mods and Augmentations For Your Sci Fi Game.

Archives of Nabu: School of Fire Now Available

Archives of Nabu: School of FireArchives of Nabu: School of Fire is now available to buy on DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it has 36 earth spells for OSR systems.

100 Hooks and Rumours for the City of Dolmvay PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours for the City of Dolmvay.

D10: Campsites to Encounter

Campfire
Some artwork copyright William McAusland, used with permission.

Characters may need to seek a place to camp whilst travelling, and this list has ten different places they can do so.

  1. A neat circle of trees all the same size and species surround a small area between them. The trees, by their organisation and size, would appear to have been deliberately planted, and provide shelter from the winds to the clearing. In the centre of the clearing is a large, flat stone, which can be moved to reveal a firepit underneath.
  2. A single large tree spreads its branches in a wide area. The tree is an evergreen, and the branches angle almost down to the ground at its foot. Those who duck under the branches discover an area inside easily large enough for someone to stand upright in, and big enough for half a dozen or more people to shelter on a dry bed of shed pine needles.
  3. Boulders are stacked in a loose pile, naturally and not deliberately. They form a rough horseshoe shape, with the interior of the horseshoe largely sheltered from the wind on three sides. The remains of a campfire within the horseshoe shows that other travellers have also camped in it.
  4. Spoil heaps stand at the entrance of an abandoned mine, blocking the entrance from view. Scraps of iron ore can be found in them. The mine itself can be used for shelter, though the ceiling has collapsed after 30′, preventing access to anywhere deeper. The accessible bit has some rubble, but is mostly clear.
  5. Old shepherd’s hut that clearly hasn’t been used for years, in the middle of some abandoned pastures. The hut’s walls are still mostly intact, and the roof is made of slate. Though some of the slates are missing, the building is still in surprisingly good shape for its age and lack of maintenance.
  6. One corner and part of the floor of an old stone building stands in a small forest clearing. Everything else that used to be there has long gun, though tumbled stones can be found scattered across the clearing. The corner provides some shelter from the weather.
  7. Piece of land in a river’s loop, with only a narrow stretch of land between the river, meaning that the loop has nearly been cut off into an oxbow lake. The land within the loop has a number of trees to provide shelter, and the narrowness of the neck makes it easier to defend.
  8. Several trees have fallen down in a forest, clearly due to one tree causing a small chain reaction. They have fallen into a generally stable position that has a small area large enough for a camp, as long as no-one stands up, beneath them, with the branches and trunks providing shelter from the elements.
  9. Sticking out from the side of a hill is a piece of rock that provides some limited shelter to the ground beneath it. The overhang isn’t quite high enough to allow a human to stand under it, but is plenty high enough to make sitting easy. Tumbled rocks at each side show where past users have erected temporary windbreaks to add more shelter.
  10. The ground dips down into a small, steep-sided dell. The sides are steep enough that they almost need climbing down, and horses will not be able to do it. The steepness of the dell means that it is well-sheltered from any wind, and a circle of stones around a dead campfire at the bottom show others have used it in the past.

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Guilds of Sundara (5E), Guilds of Sundara (PFRPG) and 100 Sluagh for Changeling: the Dreaming Now Available

Guilds of Sundara (5E)Guilds of Sundara (5E) and Guilds of Sundara (PFRPG) are now available to buy on DriveThruRPG and 100 Sluagh for Changeling: the Dreaming is available on Storytellers Vault.

Guilds are organisations that train people in their trade and keep trade secrets from getting out. Guilds of Sundara (5E) has ten cults for the Sundara setting, together with new feats for each cult.

Guilds of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.

100 Sluagh for Changeling: the Dreaming has 100 sluagh for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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