Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Britners can be found in the Nullified Harbor, and their eggs are valuable baubles often as valuable as a shin. It’s rumoured that someone has been buying all the britner eggs they can lay their hands on, leading to people wondering just what they are wanted for.
It’s not known why the Nullified Harbor is a graveyard for sunken ships, but there are theories. One suggestion is that the ships sink in a variety of places, and are then teleported to the harbour. Another is that it’s where pirates sink their prey. A third suggestion is that there’s some technology in the area that sinks the ships.
None of the invisible corridors, tunnels made from water, goes anywhere near the Nullified Harbor, and some believe that this can’t be a coincidence. Theories include the idea that the invisible corridors deliberately avoiding it, the Nullified Harbor has destroyed or driven away any nearby corridors or that it was constructed in a place they would never reach.
Some claim that one of the shipwrecks of the Nullified Harbor is unlike any ship that’s ever seen before and, though it’s clearly been down there a while, it has suffered very little in the way of damage, still looking as if it might be functional.
Someone has returned, seemingly from the Nullified Harbor, with some very odd technological items they claim to have discovered on one of the ships. It’s said that the Aeon Priests have been very interested in these items and want to get more of them.
The Nullified Harbor is home to the marrudi, a rare plant that can be distilled into a useful drink. It’s rumoured that it grows in greater profusion the the Harbor than anywhere else, despite attempts to grow it in other places, leading to some wondering if there’s something special about the local conditions.
The Nullified Harbor is known to be a graveyard of ships not far from the Rayskel Cays. There are constant rumours about just what can be found on the wrecks of the ships, and it’s said that a major expedition is being planned to plunder them as much as possible.
The perou is a dangerous fish found in the Nullified Garden, because it harms powered devices it touches by draining energy from them. It’s rumoured that some have been launching expeditions to the garden in order to capture perou to use as weapons.
The waters of the Nullified Harbor are warmer than they should be, though this isn’t the same as warm. There are suggestions that something in the area is making the waters have a higher temperature than would normally be expected.
Wrecked ships are common in the Nullified Harbor, and it’s rumoured that some of these wrecks are old enough that they hark back to a prior world. However, few seem to know which ships might fall into that category, or how they might have survived that long.
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In futuristic settings, characters can visit starports and 100 Features for Starports has 100 ways of making them more unique. These range from physical features to local conditions and some may be dangerous.
100 Light Sources to Find in a Dungeon (PFRPG) lists 100 different lights that could be found by characters in a dungeon, from ordinary to unusual to magical in nature. This is a conversion of the original supplement to Pathfinder.
When in the air in a fantasy setting, characters may still come across things, and 100 Fantasy Aerial Encounters (SWADE) has 100 such things. They range from the odd to the dangerous.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Acts by superheroes in New Centropolis that are found to be questionable or outright illegal by the Department of Superhuman Affairs can result in a warrant for the individual’s arrest. It’s rumoured that on occasion the DSA has neglected to do anything about illegal actions when they believe that the ends justified the means.
Agents from groups on Earth and Ruk have apparently been spotted in New Centropolis. It’s rumoured that Ruk especially is looking to see if the superpowers possessed by some of the inhabitants can be copied and used in other recursions, creating, essentially, supersoldiers.
Alicia Reardon is the current head of the DSA office in New Centropolis. She was retired from field work after being injured bringing in the terrorist Mister Nefarious. It’s rumoured that the injury she suffered is causing her increasing problems, and that she may end up having to step down from running the office.
Centropolis Square is home to a tall statue of Radioactive Girl, the superhero who exploded with the force of a nuclear bomb in order to save the city. Some have claimed that on occasion the statue changes its position slightly, as if something, perhaps Radioactive Girl’s spirit, is animating it.
Corvid is a superhuman who looks like a human crow who has taken up the role of guarding Centropolis Square. He’s also fond of telling people that Radioactive Girl will return in their darkest hour, and some of the visitors to the square have apparently taken up to asking Corvid for more; it’s possible that a cult is starting to develop around Radioactive Girl with Corvid as its leader.
Radioactive Girl died when she went supernova to save the city from the Kasrang Mother Virus. Despite this, there are occasional rumours that people have seen her, injured but not dead, on the streets and alleys of New Centropolis, hiding in the shadows at night.
Supervillains are held by the DSA using a special facility based on little-understood technology which collapses prisoners to nonexistence for their duration. There are rumours by those who know about the Strange that this could be hacked into from the Strange itself, allowing prisoners to be broken out.
The Busker performs in Centropolis Square every day, with a level of ability that seems superhuman, and she also is able to answer questions truthfully, if paid and only once, even when it seems there is no way she can know the answer. Some think she may have a connection to the Spectaculars as some kind of information gatherer.
The headquarters of the Department of Superhuman Affairs in New Centropolis often sees protestors outside, some wanting all superhumans locked up, others wanting the DSA to let vigilantes do their jobs. It’s rumoured that opposing sides are more often arriving outside the DSA at the same time, leading to clashes, and some believe that these clashes are being deliberately engineered, perhaps with the intention of staging one large enough that it will make breaking into the DSA easier.
Warden Hughes is the only agent of the DSA authorised to use the quantum collapse arch, which is how the DSA stored its prisoners by literally making it so that they don’t exist whilst imprisoned. There are rumours that Hughes is under constant surveillance by other agents, not because he isn’t trusted but because supervillains might choose to kidnap him and force him to use the arch.
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Small, often less permanent vendors in a cyberpunk city sell various things, and 100 Things for Street Vendors to Sell in a Cyberpunk City has 100 such things, often cheaper or outright tat.
Taiga is cold, lowland and sometimes forested terrain closer to the pole and 100 Encounters for the Fantasy Taiga (Lore 100) has 100 encounters for such that can be used to enliven a journey.
The Ngoma are members of the Disparate Alliance and 100 Ngoma for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.
Map – Village 38 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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A video has been published on YouTube in which Neal Litherland talks about how Sundara: Dawn of a New Age was originally designed for use with Pathfinder Classic and what that means.
In this video, I dismantle an old scanner, in my fourteenth dismantling of items looking for greebles and other parts that might be usable in scratchbuilding.
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe
This list has ten hooks and rumours that can be heard about Portugal. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Amazonian Security and Arasaka, two of the corps involved in the current dispute over who corporate-owned Portugal, both have the resources to fight a corporate war. It’s rumoured that the EC itself is starting to intervene, not wanting one of its member nations to be the frontline of a full-blown war between companies.
Combra in Portugal is a university city and one that’s a centre of opposition to corporate rule. The two corporate blocks running Portugal disagree about whether or not the university should be closed; it’s rumoured that the one opposed to closure has started, indirectly, recruiting students to their cause.
Much money has been spent by Portugal’s corporate government on making Lisbon a showcase and a tourist attraction. However, there are rumours that the current split between two factions of the corporate overlords may be about to spill out onto the streets of Lisbon, damaging it as both as a showcase and as a source of tourist income.
Portugal has become a major player in third age tourism, with European pensioners flooding to the clear beaches. It’s rumoured that more than a few are staying permanently in country, which is causing the average age of the population to rise, a potential long-term problem.
Portugal is now effectively owned and controlled by corporations, which the EC currently allows because Portugal’s influence is not significant. It’s rumoured that Spain has been campaigning with the EC, though, to be given control over Portugal instead, citing ancient connections and that they are not a company but a fellow EC member.
Portugal’s market is essentially captive, because despite EC policies on open borders, the corporations that run the country don’t stock products produced by other companies nor do they advertise them. It’s rumoured that the EC is growing unhappy about this effective flouting of the law in spirit if not in principle, and may do something about it.
The corporate alliance that runs Portugal has recently broken apart into two factions, each with their own presidential candidate supported by three of the controlling corps. It’s rumoured that there is already a war going on in the shadows between the different companies, a war that may spill out from them soon.
There are currently six corps in the corporate alliance that runs Portugal, though this has now become two groups of three with different goals. It’s rumoured that this brewing conflict between them has led other corps to start eying the country up, to see what bits they can bite off whilst the current corps are distracted.
There are some Portuguese who haven’t capitulated to their corporate overlords, though most have moved to other countries. It’s rumoured that some have started gathering resources to start making a much more active dent in the corporate rulership of their country.
Two of the corps that control Portugal, Amazonian Security and Arasaka, currently stand on different sides and both have the resources to fight a corporate war. There are rumours that both have been moving assets into the country, assets of the nature needed to fight such a war.
D10: Europe Rumours: Portugal is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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