D8: Numenera Rumours – The Drowned City of Cle

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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Eggs have reportedly been found washing up on the coast of the Beyond near Harmuth, reportedly of kinds that have never been seen before. Some of the eggs have reportedly hatched, revealing previously unseen creatures.
  2. It’s rumoured that a number of strange cyphers have been turning up in some markets of ports on the western seas of the Beyond. These cyphers are of unknown origin, and though they have proven to sell, it’s also said that a number of those who purchased the cyphers have disappeared not long after.
  3. Kasanth is an Aeon Priest and colleague of Darnet who came to Cle with him. It’s rumoured that the varjellen feels that they aren’t going to be able to accomplish their mission in the sunken city, and that they should consider trying elsewhere.
  4. Rumours are abounding in some of the towns of the Beyond on the western shores of a sunken city not far off the coast that’s home to vast treasures from a prior world. Some are said to be raising resources for an expedition to this city in order to loot it.
  5. The Aeon Priest, Darnet, came to Cle looking for something to help his wife and others after they fell ill following the failure of the artefacts that were being used to prolong life. It’s said that Darnet’s wife has actually died, and that he’s in denial about the whole thing.
  6. The portal at the inland temple that transports people to Cle transports them to underwater conditions, which is inconvenient to anyone who lacks a means of breathing underwater. It’s said, though, that if the portal is activated in the right way, it will confer the ability to breathe water on those transported.
  7. The sunken city of Cle can be reached using a portal at an inland temple. Though the portal will transport travellers to Cle, it’s said that on occasion it will, for some reason, transport people somewhere entirely different.
  8. There were tunnels beneath Cle before the city was submerged. Some things in the city proper suggest that there were powerful objects hidden within the tunnels, in secret vaults, and that these artefacts could be used to bring the city to the surface once more.

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100 Creepy Futuristic Things and Events, 100 Hooks and Rumours for the Grand Duchy of Reme IV (Lost Lands) and 100 Knick-knacks for the Crucible Now Available

100 Creepy Futuristic Things and Events100 Creepy Futuristic Things and Events, 100 Hooks and Rumours for the Grand Duchy of Reme IV (Lost Lands) and 100 Knick-knacks for the Crucible are now available to buy on DriveThruRPG.

In a futuristic setting, characters can witness things from the creepy to the outright horrific. 100 Creepy Futuristic Things and Events has 100 such events that can add an element of horror or be used as potential adventure hooks.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Grand Duchy of Reme IV (Lost Lands) has 100 such related to the Grand Duchy of Reme in the Lost Lands. They can be used as background colour, misinformation and adventure hooks.

100 Knick-knacks for the Crucible has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.

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D6: The Strange Rumours – Recursions: Microcosmica II

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Associate Researcher Calvin Meyers is said to be trying to find out the truth about what happened to Nereus Five. Though he doesn’t seem as interested in the idea of launching an expedition to the station as Chief Researcher Reggie Garner, Meyers does seem curious about what did happen there.
  2. Microcosmica’s brain has yet to be discovered, but there are many reputed benefits that could be obtained when it is. It’s said that new technology is being developed in order to try and more easily pinpoint the location of this currently mythical organ.
  3. Nereus Two is a mothballed research base in Microcosmica. It’s rumoured that Chief Researcher Reggie Garner is pressing his superiors to get the base reopened, especially since Nereus Five was lost, but is being told that he needs to come up with something to justify the expense of doing so. Dr Garner is reputedly doing his best to find something, anything that will be considered by his superiors to be valuable.
  4. The heart is one of the main sources of life in Microcosmica, and getting close to it is hard. It’s rumoured that measurements taken by the Nereus stations over time, now all collected at Nereus One, appear to show that the heart is no longer beating as regularly as it once did.
  5. The stomach cavity in Microcosmica produces an acid much stronger than that found in a human stomach, yet the cavity lining is immune to its effects. It’s rumoured that Nereus Five was researching the creation of a submersible made from an artificial form of the stomach lining when it was lost.
  6. There are rumours that Nereus Five has recently been spotted in the vicinity of Nereus One, and that there were still lights onboard, suggesting that the station might still be occupied, though automated systems could just as easily be responsible.

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100 Chests to Find in a Dungeon100 Chests to Find in a Dungeon, 100 Chests to Find in a Dungeon (PFRPG) and 100 Matokai for Esper Genesis are now available to buy from DriveThruRPG.

Chests can be found in various places and 100 Chests to Find in a Dungeon has 100 such to find. They can be used as background colour or as something more.

100 Chests to Find in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

100 Matokai for Esper Genesis has 100 matokai for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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April 11th

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