D6: The Strange Rumours – Recursions: New Centropolis III

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. It’s rumoured that a couple of minor superheroes have gone missing, and they’ve been disappeared so that someone can develop a new drug, not one that’s intended to be addictive as such, but one which is supposed to allow the user to gain superheroic powers for a short time.
  2. Nightmare Chill and Mister Genocide are two supervillains who seem more interested in making money and living the good life on the proceeds than having any great plan to conquer the city or the world. It’s rumoured that the two have been seen working together a few times recently, suggesting that they may be planning a big score that needs both of them to pull off.
  3. Some claim that the bounties on superhumans issued by the Department of Superhuman Affairs against those that don’t act in the public interest are more than a little biased. It’s said that some superhumans never fall afoul of the DSA, no matter what they do, and others are rapidly driven into becoming supervillains after their attempts to become superheroes results in bounties against them.
  4. The Department of Superhuman Affairs is said to be setting up its own team of superheroes, one fully endorsed by the DSA who are effectively officers of the law in their own right. This team would have much greater leeway than normal superhumans, and given that the DSA itself would investigate any complaints, less oversight.
  5. The quantum collapse arch is used by the Department of Superhuman Affairs to “imprison” supervillains, by having them cease to exist when they pass through it. There’s a rumour, though, that those who pass through the arch are actually transported to another realm.
  6. The supervillain Mister Genocide can kil with a touch as he can synthesize deadly poison from his skin. He can also make his spittle and even his breath fatal to others, though it’s rumoured that he’s started losing control of his ability recently, sometimes killing even when he had no intention of doing so.

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100 Video Feeds to See in a Futuristic Setting, The Invocation of Bael-Kharn (PFRPG) and 100 Hooks and Rumours for the Cyberpapacy Now Available

100 Video Feeds to See in a Futuristic Setting100 Video Feeds to See in a Futuristic Setting, The Invocation of Bael-Kharn (PFRPG) and 100 Hooks and Rumours for the Cyberpapacy are now available to buy on DriveThruRPG.

In a futuristic setting, characters may turn on a terminal or catch a glimpse of a larger screen. 100 Video Feeds to See in a Futuristic Setting has 100 different videos for them to see, from filler to odd to potential adventure hooks.

The Invocation of Bael-Kharn (PFRPG) is a short adventure for the Sundara setting in which a defeated elemental lord of fire is sought to be brought back.

Storm Knights can gain information from a variety of sources and 100 Hooks and Rumours for the Cyberpapacy has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

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Discussions of Darkness, Episode 53: Soft Power V. Hard Power in The World of Darkness

In this episode of Discussions of Darkness, Neal Litherland looks at the differences between soft power and hard power in the World of Darkness.

itch.io Summer Sale 2026

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The Summer Sale is now live on itch.io and all of our paid supplements have 50% off. Alternatively, all the supplements can be bought in a bundle with 60% off. Click here to see them.

Greeble Hunt: Power Drill

In this video, I dismantle an old, cheap and now rusted-up power drill in my latest dismantling of items looking for greebles and other parts that might be usable in scratchbuilding.

D10: Europe Rumours: Italy II

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Italy. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Europa Sur has a strong presence in Naples but strained relations with the Camorra. It’s said that their relationship with the Mafia is significantly better, and that relations with the Camorra, as a result, may deteriorate even further into violence, perhaps hidden, perhaps overt.
  2. Milan may be overshadowed by Rome, but the city is the economic centre of the entire country. It’s rumoured that the city prefers to keep somewhat in the background, when it comes to its influence on anything but fashion, so that anyone with problems will attack Rome instead.
  3. Most corporations have been kept out of Sicily by the Mafia, though Sardinia and much of the south are corporate controlled. The Camorra is greedier than the Mafia, and has less popular support. It’s rumoured that the Mafia are considering making a move on the Camorra, in order to free their mainland cousins from the corporations.
  4. Naples is the most dangerous city in Italy and possibly in Europe itself, with robberies, assaults and kidnapping. The Camorra has failed to do more than turn the streets into a battlefield. It’s rumoured that security corporations find the current situation to their benefit, providing a never-ending stream of jobs, and have little interest in seeing things improve.
  5. Palermo is a quiet city and the power centre of the Mafia, and no illegal actions are allowed unless done by the government, which makes them not illegal. The city is also not hospitable to foreigners, who will often be harassed by young toughs. It’s rumoured that bad things happen to foreigners who push their luck in the city.
  6. Rome is no longer what it once was, but it is still a draw for tourists. It’s said that some within the city want to divert money to it to rebuilding its glory so that it can make even more income from the tourists that come to it, but few actual Romans are interested in the idea.
  7. The Catholic Church has recently softened their approach towards cybernetic enhancements, and it’s said that this has made the Swiss Guard even more dangerous. It’s also rumoured that the attitude has not merely softened, and that some of the Guard are now enhanced to a degree just below cyberpsycho.
  8. The Nuovu Mafia is believed to be a sign that the current sort-of unity that Italy has is on the verge of completely collapsing into several different countries, as the different regions all go their own way. It’s said that others in Europe are watching the situation carefully, for what it might do to Italy and Europe and how it might inspire others to try similar things in their own countries.
  9. The traditional vineyards and olive groves of southern Italy’s insular region are the basis of the area’s economy, which means that a report of blight amongst them recently has raised fears. There are suggestions this may be an acti of deliberate sabotage intended to hurt the region.
  10. The Wortrac Consortium helps keep the monumental Italian cities in a state so that they can continue to bring in tourist revenue. It’s rumoured that Wortrac is unwilling to accept anything that could endanger their revenue stream from this, and will use any means necessary to deal with potential problems.

D10: Europe Rumours: Italy II is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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100 Witches, Wizards, and Warlocks, 100 Pits to Find in a Dungeon (C&C) and 100 Encounters for a Fantasy Jungle (SWADE)Now Available

100 Witches, Wizards, and Warlocks100 Witches, Wizards, and Warlocks, 100 Pits to Find in a Dungeon (C&C) and 100 Encounters for a Fantasy Jungle (SWADE) are now available to buy from DriveThruRPG.

Not every spellcaster follows the popular ideas of what such look like, and 100 Witches, Wizards, and Warlocks has 100 magic wielders for characters to encounter.

Pits are a common feature in dungeons, and are not always meant as traps. 100 Pits to Find in a Dungeon (C&C) has 100 ways of making pits more distinctive. This is a conversion of the original supplement to Castles & Crusades.

Whilst travelling through a jungle, characters can have encounters and 100 Encounters for a Fantasy Jungle (SWADE) has some that can be used for colour, or potential adventure hooks.

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Tabletop Mercenary Episode 38: Buying Expensive Tools Won’t Make You A Better Creator

In this video, Neal explains how simply spending money on tools won’t make what you create better, and that knowing what you’re doing is more important to start with.

Charity Shop Haul 4

In this YouTube video, I take a look at some items recently bought from a charity (thrift) shop.

D10: Features for Starports

ADS
Maciej Zagorski/The Forge Studios

Starports can have features or customs that set them apart from each other. Here are ten such features to make such places more individualistic. Most will work for both space- and land-based ports.

  1. High levels of radiation exist in the area around the port, and it’s more heavily shielded as a result.
  2. No face-to-face business-related meetings between different parties ever occur at the port; all such are done through the use of a guild of intermediaries.
  3. Spies are very common at the port, working for various organisations, from businesses to governments, and information is a valuable commodity, often sold, sometimes stolen.
  4. The port has cutting edge technology, and on occasion this technology proves to have been inadequately tested before being deployed.
  5. The port is just the latest one to be constructed where it is; all the prior ports have suffered from various incidents that led to their destruction.
  6. The port is popular with pilgrims, as it’s positioned on a route regularly used by those of a particular religion on a pilgrimage.
  7. The port is very, very old and existed long before it was found. It was apparently constructed by a precursor species, and was still mostly functioning when discovered.
  8. The port is very wealthy, and so are the owners of it. The port itself is an independent business entity, but it’s generating so much cash that it’s buying up other businesses.
  9. The port’s defences are currently malfunctioning, and any ship approaching risks being fired upon by the defensive systems.
  10. Vast warehouses and storage areas take up a goodly amount of the port’s area, as it’s commonly used as both a transshipment area and a storage one.

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