Here are ten rumours for characters to hear in or about Town Bridge in Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation or as potential adventure hooks.
Bridge-Cant is a complicated pidgin spoken on Town Bridge that’s unusually difficult to learn and decipher, especially for those who didn’t grow up with it. It’s rumoured that Town Bridge’s residents deliberately make the can more and more complex in order to ensure that outsiders have difficulties with it.
Crown Prince Justice Cornlord, who resides in Angel Tower on Town Bridge, has reportedly been sending agents through to Between to Scrimshaw in order to keep an eye on what’s happening in that outpost of empire. So far, he hasn’t shown any inclination to interfere, though he does seem to be keeping a careful watch on the rulers of the place.
Fire is always a problem on Town Bridge, and it has been burnt down over the years in a number of Great Fires. There are rumours that recently fires have been cropping up on the bridge, though they have so far been successfully put out. Some believe that there may be an arsonist out there; others that it might be something more sinister.
It’s said that the meanings of some words in Bridge-Cant is regularly changed, which is one of the reasons outsiders who haven’t grown up with it find it so difficult, because the meaning of what’s said changes without their knowledge. It’s rumoured that there is a group of bridgefolk who are responsible for these changes.
One of the reasons why the merchant Sir Rathven Tran has made a respectable fortune is because of his contacts with the Royal Family and their hangers-on and relatives. It’s rumoured, though, that Sir Rathven has to constantly keep some of the less stable members of the Royal Family bribed in various ways.
Thanks to a strange quirk in Castorhage’s tax laws, those who live on Town Bridge are exempt from paying tax. It’s rumoured that some of the wealthy are slowly buying up parts of the bridge, intending to convert the sometimes-ramshackle buildings into luxurious manors where the commoners are kept away.
The Darnell Family is a gang on Town Bridge whose members are all related to each other, making it tightly knit. They are based out of the Buttress and it’s rumoured that the Darnells are gradually taking over more and more of the Between trade that flows through it.
The Heath Family of Town Bridge still manage to spread fear thanks to the memory of the brutal, and recently deceased, former leader Uriah Heath. Locals are convinced that Uriah will return as either undead or alchymic-undying, and it’s rumoured that the Darnell Family is planning to steal Uriah’s body and publicly destroy it, and therefore the fear others still have in the Heath’s former Great Father.
The Spine is the main street of Town Bridge, crossing the river, and it’s a twisted and convoluted mess. It’s rumoured that proposals have been put forward on several occasions to demolish many of the buildings cluttering up the Spine and straightening it out to make it more use before any rebuilding is done, but these have never managed to get very far.
Though Workhouse Isle uses its child labour to make bleach from brine and potash lye, it’s rumoured that bleach isn’t the only thing produced. There have been claims that the factory also makes other, less legal but far more profitable, items in hidden workshops.
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In a Mythos setting, information sources can be important, and 100 Academics, Adventurers, and Information Brokers has 100 people from different walks of life that could be used as such in the classic era.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: The Jumble and Town Bridge (Lost Lands) has 100 such related to the Jumble and Town Bridge in Castorhage. They can be used as background colour, misinformation and adventure hooks.
Characters may come across rumours when asking around and 100 Hooks and Rumours for the Impossible Lands VI has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.
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In this video, a glowing crystal ball on a table is made from various pieces of cardboard as well as a glass marble and Crooked Staff Terrain Textures.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Banurno is a face-dancing mutant who runs the village of Delormi on the Island of Undoing. There are occasional rumours that Banurno is determined to remain in charge of the settlement at all costs, and has used the island’s health draining to eliminate rivals.
Cultists of the Jagged Dream are rumoured to be looking to book passage to the Island of Undoing. It’s said that they are looking for someone who’s said to be on the island, though it’s unclear just what they are going to do if they find the person they’re looking for.
The flora and fauna of the Island of Undoing is perhaps not as dangerous as might be expected, and the only greater threat is the threat of the Island itself, which is admittedly a serious threat. It’s rumoured that there used to be other dangers, but the Island drained them until they died.
The Island of Undoing constantly drains health from those creatures who live nearby, and there are rumours that this is because the island is alive, a creature of living metal that was seriously injured in some long-ago battle, perhaps in a previous world, and is still trying to rebuild its strength.
The Island of Undoing is a large metal island, though one whose shape changes between night and day. Some believe that the island is not an island, and that it’s actually some kind of craft, though what kind of craft varies, from a space vessel to an interdimensional one to something more mundane like a ship.
The song of the Island of Undoing that attracts people to the island despite themselves fades away as night falls, which is when the Island starts to draw health from those living creatures on it. Some believe that if the song could be correctly duplicated, it would stop all within hearing from having their life drained.
The twin sisters Myph and Matese who live in Delormi on the Island of Undoing and are able to turn almost anything into a healing device. This is perhaps the only reason the settlement can continues, and recently there have been troubling rumours that the twins have been losing their abilities.
There are rumours that some of those who have wound up on the Island of Undoing found the island in a different place to where it normally is, about 250 miles northwest of the Island of the Last Migration in the Sea of Secrets. No-one on the Island has ever noticed it to move, and those who claim to have found it elsewhere are generally assumed to be mistaken, though some wonder if the Island is not quite fixed in space.
Those who remain on the Island of Undoing find their health slowly drained away, and can only be restored with devices and special powers. Healing devices are common in the island, but some which to design a device that won’t be used to heal the damage after it’s done but to stop the health being drained away in the first place.
Ziwoh the Redfin runs a regular ship from several land ports to the Island of Undoing, as well as offering some other services to aid those heading there. It’s rumoured that because the Island kills a lot of those that head there, Ziwoh sometimes just kills his passengers and steals their possessions as no-one will be surprised if they don’t return.
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Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Post-Apocalyptic Taiga Encounters has 100 such for the skies.
100 Post-Apocalyptic Taiga Encounters (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City VI has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.
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