D10: The Strange Rumours – Recursions: New Centropolis

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Acts by superheroes in New Centropolis that are found to be questionable or outright illegal by the Department of Superhuman Affairs can result in a warrant for the individual’s arrest. It’s rumoured that on occasion the DSA has neglected to do anything about illegal actions when they believe that the ends justified the means.
  2. Agents from groups on Earth and Ruk have apparently been spotted in New Centropolis. It’s rumoured that Ruk especially is looking to see if the superpowers possessed by some of the inhabitants can be copied and used in other recursions, creating, essentially, supersoldiers.
  3. Alicia Reardon is the current head of the DSA office in New Centropolis. She was retired from field work after being injured bringing in the terrorist Mister Nefarious. It’s rumoured that the injury she suffered is causing her increasing problems, and that she may end up having to step down from running the office.
  4. Centropolis Square is home to a tall statue of Radioactive Girl, the superhero who exploded with the force of a nuclear bomb in order to save the city. Some have claimed that on occasion the statue changes its position slightly, as if something, perhaps Radioactive Girl’s spirit, is animating it.
  5. Corvid is a superhuman who looks like a human crow who has taken up the role of guarding Centropolis Square. He’s also fond of telling people that Radioactive Girl will return in their darkest hour, and some of the visitors to the square have apparently taken up to asking Corvid for more; it’s possible that a cult is starting to develop around Radioactive Girl with Corvid as its leader.
  6. Radioactive Girl died when she went supernova to save the city from the Kasrang Mother Virus. Despite this, there are occasional rumours that people have seen her, injured but not dead, on the streets and alleys of New Centropolis, hiding in the shadows at night.
  7. Supervillains are held by the DSA using a special facility based on little-understood technology which collapses prisoners to nonexistence for their duration. There are rumours by those who know about the Strange that this could be hacked into from the Strange itself, allowing prisoners to be broken out.
  8. The Busker performs in Centropolis Square every day, with a level of ability that seems superhuman, and she also is able to answer questions truthfully, if paid and only once, even when it seems there is no way she can know the answer. Some think she may have a connection to the Spectaculars as some kind of information gatherer.
  9. The headquarters of the Department of Superhuman Affairs in New Centropolis often sees protestors outside, some wanting all superhumans locked up, others wanting the DSA to let vigilantes do their jobs. It’s rumoured that opposing sides are more often arriving outside the DSA at the same time, leading to clashes, and some believe that these clashes are being deliberately engineered, perhaps with the intention of staging one large enough that it will make breaking into the DSA easier.
  10. Warden Hughes is the only agent of the DSA authorised to use the quantum collapse arch, which is how the DSA stored its prisoners by literally making it so that they don’t exist whilst imprisoned. There are rumours that Hughes is under constant surveillance by other agents, not because he isn’t trusted but because supervillains might choose to kidnap him and force him to use the arch.

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100 Things for Street Vendors to Sell in a Cyberpunk City, 100 Encounters for the Fantasy Taiga (Lore 100), 100 Ngoma for Mage: The Ascension and Map – Village 38 Now Available

100 Things for Street Vendors to Sell in a Cyberpunk City100 Things for Street Vendors to Sell in a Cyberpunk City, 100 Encounters for the Fantasy Taiga (Lore 100) and Map – Village 38 are now available to buy on DriveThruRPG and 100 Ngoma for Mage: The Ascension is available on Storytellers Vault.

Small, often less permanent vendors in a cyberpunk city sell various things, and 100 Things for Street Vendors to Sell in a Cyberpunk City has 100 such things, often cheaper or outright tat.

Taiga is cold, lowland and sometimes forested terrain closer to the pole and 100 Encounters for the Fantasy Taiga (Lore 100) has 100 encounters for such that can be used to enliven a journey.

The Ngoma are members of the Disparate Alliance and 100 Ngoma for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.

Map – Village 38 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Releasing in May 2026

Coming Soon

May 2nd

  • 100 Encounters for the Fantasy Taiga (Lore 100)
  • 100 Ngoma for Mage: The Ascension
  • 100 Things for Street Vendors to Sell in a Cyberpunk City
  • Map – Village 38

May 9th

  • 100 Fantasy Aerial Encounters (SWADE)
  • 100 Features for Starports
  • 100 Light Sources to Find in a Dungeon (PFRPG)

May 16th

  • 100 Caves and Shelters to Find in the Wilderness (5E)
  • 100 Great Rift Sci-Fi Data Files to Find for Sale: Touchstone
  • 100 Ways To Start A Campaign (That Aren’t In A Tavern)

May 23rd

  • 10 Ammunition Spells (C&C)
  • 100 Clockworks for Shadow of the Demon Lord
  • 100 Parks for a Fantasy City

May 30th

  • 100 Hooks and Rumours for the Impossible Lands VII
  • 100 Sights To See in An Arcane Academy
  • Locales of Sundara: Ironfire’s Temple of Charne

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Speaking of Sundara – I Wrote Sundara For Pathfinder Classic And Why That Matters

A video has been published on YouTube in which Neal Litherland talks about how Sundara: Dawn of a New Age was originally designed for use with Pathfinder Classic and what that means.

Greeble Hunt: Scanner

In this video, I dismantle an old scanner, in my fourteenth dismantling of items looking for greebles and other parts that might be usable in scratchbuilding.

D10: Europe Rumours: Portugal

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Portugal. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Amazonian Security and Arasaka, two of the corps involved in the current dispute over who corporate-owned Portugal, both have the resources to fight a corporate war. It’s rumoured that the EC itself is starting to intervene, not wanting one of its member nations to be the frontline of a full-blown war between companies.
  2. Combra in Portugal is a university city and one that’s a centre of opposition to corporate rule. The two corporate blocks running Portugal disagree about whether or not the university should be closed; it’s rumoured that the one opposed to closure has started, indirectly, recruiting students to their cause.
  3. Much money has been spent by Portugal’s corporate government on making Lisbon a showcase and a tourist attraction. However, there are rumours that the current split between two factions of the corporate overlords may be about to spill out onto the streets of Lisbon, damaging it as both as a showcase and as a source of tourist income.
  4. Portugal has become a major player in third age tourism, with European pensioners flooding to the clear beaches. It’s rumoured that more than a few are staying permanently in country, which is causing the average age of the population to rise, a potential long-term problem.
  5. Portugal is now effectively owned and controlled by corporations, which the EC currently allows because Portugal’s influence is not significant. It’s rumoured that Spain has been campaigning with the EC, though, to be given control over Portugal instead, citing ancient connections and that they are not a company but a fellow EC member.
  6. Portugal’s market is essentially captive, because despite EC policies on open borders, the corporations that run the country don’t stock products produced by other companies nor do they advertise them. It’s rumoured that the EC is growing unhappy about this effective flouting of the law in spirit if not in principle, and may do something about it.
  7. The corporate alliance that runs Portugal has recently broken apart into two factions, each with their own presidential candidate supported by three of the controlling corps. It’s rumoured that there is already a war going on in the shadows between the different companies, a war that may spill out from them soon.
  8. There are currently six corps in the corporate alliance that runs Portugal, though this has now become two groups of three with different goals. It’s rumoured that this brewing conflict between them has led other corps to start eying the country up, to see what bits they can bite off whilst the current corps are distracted.
  9. There are some Portuguese who haven’t capitulated to their corporate overlords, though most have moved to other countries. It’s rumoured that some have started gathering resources to start making a much more active dent in the corporate rulership of their country.
  10. Two of the corps that control Portugal, Amazonian Security and Arasaka, currently stand on different sides and both have the resources to fight a corporate war. There are rumours that both have been moving assets into the country, assets of the nature needed to fight such a war.

D10: Europe Rumours: Portugal is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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100 Events for a Post-Apocalyptic Community, Locales of Sundara: Silkgift Lighthouse and 100 Hooks and Rumours for Unmasked Now Available

100 Events for a Post-Apocalyptic Community100 Events for a Post-Apocalyptic Community, Locales of Sundara: Silkgift Lighthouse and 100 Hooks and Rumours for Unmasked are now available to but from DriveThruRPG.

When characters visit a post-apocalyptic community, things can happen, from the ordinary to the dangerous,  and100 Events for a Post-Apocalyptic Community has 100 such events.

Locales of Sundara: Silkgift Lighthouse describes a single location, a fantasy lighthouse, without a map but with various details that allow the GM to use it as a drop-in location.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for Unmasked has 100 such related to the Unmasked setting of Boundary Bay. They can be used as background colour, misinformation and adventure hooks.

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Discussions of Darkness, Episode 50: Should There Be World of Darkness Stories in The A.L.I.C.E. Files?

In this instalment of Discussions of Darkness, Neal Litherland asks whether stories about the World of Darkness should be included in The A.L.I.C.E. Files.

Prototype of a Warhammer 40K Grotjet

This YouTube Short shows a prototype for a grotjet for WH40K that’s done in the same manner as the grot tanks.

D10: Bits of Misinformation to Learn About Gnomes

Gnome on Raccoon
Some artwork © Dean Spencer, used with permission. All rights reserved.

Characters may attempt to learn more about types of creatures that they may end up fighting, and there are many sources they might check, but not everything they learn is necessarily true. Here are ten bits of misinformation to learn about gnomes.

  1. Gnomes are not actually living creatures, but stone ornaments that have been granted a semblance of life through magic.
  2. Gnomes are so connected to the fey realms that saying “I don’t believe in fairies” can cause them physical harm.
  3. Gnomes are sterile hybrids, the offspring of dwarves and halflings.
  4. Gnomes do not actually exist; all gnomes are halflings pretending to be another species.
  5. Gnomes have technological and clockwork innovations they keep secret from the rest of the world.
  6. Gnomes live in foetid holes in the ground, where they wallow in squalor and filth like pigs in muck.
  7. Gnomes manufacture clockwork versions of other people, which they use to spy on the taller peoples.
  8. Sometimes gnomes dress up as if they are human children.
  9. The first gnomes were created by ancient elven mages.
  10. Young gnomes are moulded from special clay that their “parents” find.

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