Stages of Drawing Map – Village 37

A brief video showing the stages of drawing Map – Village 37.

Could be Useful

Could be Useful is an introductory piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

dwarfforge
Some artwork © Dean Spencer, used with permission. All rights reserved.

“Huh,” the dwarf grunted, looking at what had happened with the experiment he and Vondra had been doing. Or, at least, the remains of it which had clearly gone wrong.

Vondra raised her head above the bench she’d been hiding behind. “Thrask?” she asked. “Have you finished blowing stuff up now?”

“It didn’t blow up,” Thrask objected. “It just…”

“It just what?” Vondra asked. “Violently redistributed itself across the room?” She shook her head.” That sounds like blowing up to me.”

“Don’t forget you were involved in this too,” the dwarf told her.

“Don’t worry, this is not an experience that’s going to vanish from my memory any time soon.”

Vondra got to her full height which, as a gnome, was still less than Thrask’s. She gazed around the room. “So, what did go wrong?” she asked. “Just the usual things not working out as expected, or something else?”

“Hmm…” Thrask pondered. “I think… I think it was something else in this case.” He paused. “And yes, ‘violently redistributed itself around the room’ is probably a good description. It didn’t actually blow up; just all the parts decided to move elsewhere rapidly, but without an explosion.” He gazed at Vondra. “We both know what explosions look like and that wasn’t one.” He paused again. “Good thing we weren’t in the Ingenurium; they still object to things going violently wrong.”

Vondra nodded, remembering such times. “So… if it didn’t explode, just violently redistributed, could this violence be contained in any way?”

She and Thrask looked at the pieces of what they were working on, many of which were embedded in various surfaces. “There may be a use for that, if it can be contained.”

“Hmm,” Thrask pondered again. His eyes went distant as he thought through what had happened. “Hmm,” he repeated. “Could be useful indeed.”

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100 Things to Find by the Side of the Cyberpunk Highway, 100 Events for a Magic Duel (5E), 100 Encounters for Fantasy Plains (SWADE) and Map – Village 37 Now Available

100 Things to Find by the Side of the Cyberpunk Highway100 Things to Find by the Side of the Cyberpunk Highway, 100 Events for a Magic Duel (5E), 100 Encounters for Fantasy Plains (SWADE) and Map – Village 37 are now available to buy on DriveThruRPG.

Things can be found by a cyberpunk highway and 100 Things to Find by the Side of the Cyberpunk Highway has 100 such to find, rangine from debris to the dangerous.

Magic duels can see all kinds of odd things happen. 100 Events for a Magic Duel (5E) has 100 such events, some of which may be dangerous. This is a conversion of the original supplement to 5th Edition.

100 Encounters for Fantasy Plains (SWADE) can be used to enliven a long journey through the plains with different encounters.

Map – Village 37 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Discussions of Darkness, Episode 47: The Loyalists of Thule (Hunter: The Vigil’s Antifascist Faction)

In this episode of Discussions of Darkness, Neal Litherland talks about a faction of Hunter: The Vigil.

Greeble Hunt: Optical Mouse

In this video, I dismantle an old optical mouse, in my eleventh dismantling of items looking for greebles and other parts that might be usable in scratchbuilding.

D10: The Strange Rumours – Recursions: Mesozoica

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. As Ruk also operates under the law of Mad Science, it’s rumoured that some of the factions of Ruk have been dispatching expeditions to Mesozoica. It’s said that the goal of these expeditions is to find some of the lost technology from the fallen serpent people civilisation of the recursion.
  2. Captain Marab is the person in charge of Fort Erish when it’s occupied. Somehow, the captain manages to survive every event that forces and evacuation of the fort, events that regularly result in the deaths of some of the traders operating out of it, which has led to questions about just how he is always luckier than everyone else.
  3. Earthquakes are not uncommon in Mesozoica and pose a hazard to those in the recursion, but there are rumours that some recursors have claimed that their number and intensity have been increasing. In the Lost World stories on which Mesozoica is based, it’s not uncommon for the Lost World in question to be destroyed shortly after the explorers discover it, and some wonder if this is going to happen to Mesozoica.
  4. Fort Erish is a place that has been claimed by traders out of Ardeyn, though they regularly have to abandon the place or be slain by dinosaurs, hominids, poisonous gasses or something else. It’s rumoured that the traders, as their repairs had to be done by brute force as they are unfamiliar with the Weird Science that Mesozoica operates under, have been looking to subcontract some improvements to the defences to those able to work better under the local laws.
  5. Mesozoica is home to many creatures that lived during the Mesozoic Era on Earth, namely dinosaurs, as well as some creatures that are anachronistic but also extinct. It’s an island considered to be a Lost World recursion, and there are rumours that a group from Earth want to use it for Jurassic World-style tours, without all the negative bits.
  6. Some recursors are planning an expedition to Mesozoica in order to capture some of the creatures, dinosaurs and others, found there and bring them back to Earth. It’s not clear why this is being done, though probably money is at the root of this, whether to get money from selling the creatures or from scientific research done on them.
  7. The degenerate remnant remains of a more advanced serpent people culture still live on Mesozoica, but they only have a fraction of the abilities of their forebears. It’s rumoured, though, that an advanced remnant of the original serpent people civilisation still lives on, buried deep beneath the ground.
  8. The tar pits are a hazard of Mesozoica that aren’t always visible until too late. There are rumours amongst some recursors that something actively hides some of the tar pits so that the unwary blunder into them and are caught, claiming that there is no other way they could have been missed.
  9. There are two types of hominids native to Mesozoica, though they aren’t that advanced, and have no formal language. There are rumours, though, that some clues found at Fort Erish suggest that one or both of the species were responsible for the fort’s original construction.
  10. Webs are common in Mesozoica, and some are created by creatures big enough to go head-to-head with a T. rex. It’s rumoured that some of the largest creators of the webs possess a strange, alien intelligence, and may be catching things in their webs for reasons that make sense to them but not to anyone else.

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Releasing in February 2026

Coming Soon

February 7th

  • 100 Encounters for Fantasy Plains (SWADE)
  • 100 Events for a Magic Duel (5E)
  • 100 Things to Find by the Side of the Cyberpunk Highway
  • Map – Village 37

February 14th

  • 100 Post-Apocalyptic Taiga Encounters
  • 100 Post-Apocalyptic Taiga Encounters (Mutant Future)
  • 100 Hooks and Rumours for the Emerald City VI

February 21st

  • 100 Academics, Adventurers, and Information Brokers
  • 100 Hooks and Rumours for the Blight: The Jumble and Town Bridge (Lost Lands)
  • 100 Hooks and Rumours for the Impossible Lands VI

February 28th

  • 100 Sights for a Modern Riot
  • Filler Art: Shrinking Door
  • Locales of Sundara: Silkgift Scrap
  • The Blade Itself – Corrupt Equipment For Hunter The Vigil

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100 Features for a Planet, Locales of Sundara: Pelgrin’s Potions, 100 Knick-knacks for Terrinoth IV and Filler Art – Reflection Door Now Available

100 Features for a Planet100 Features for a Planet, Locales of Sundara: Pelgrin’s Potions, 100 Knick-knacks for Terrinoth IV and Filler Art – Reflection Door are now available to buy on DriveThruRPG.

Planets can have distinctive features, from artificial to natural, and 100 Features for a Planet has 100 such to make a planet more distinctive.

Locales of Sundara: Pelgrin’s Potions describes a single location, a fantasy potion making business, without a map but with various details that allow the GM to use it as a drop-in location.

100 Knick-knacks for Terrinoth IV has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.

Filler Art – Reflection Door is a piece of hand drawn black and white stock art. It comes in two versions, one png, one tiff. The image can be used for personal and commercial uses.

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Tabletop Mercenary Episode 32: If You’re Good At Something Never Do It For Free

In this video, Neal talks about why you shouldn’t do stuff for free, when you should be paid for it.

Model Kit Haul

In this video, I take a look at nine model kits I purchased whilst they were on offer, looking for parts that can be useful in crafting.

Publishing RPG Supplements to Help GMs

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