Tabletop Mercenary, Episode 41: YouTube is Screwing Small Creators Again

In this video, Neal discusses the upcoming YouTube monetisation changes and how they hurt small creators.

Prototype of an Ork Kanz Drop Pod for Warhammer 40K

This YouTube Short shows a prototype for a scratchbuilt version of the Epicast ork Kanz drop pod for Warhammer 40K.

D10: What’s In the Box? Assassin Items

Poison Bottle and Dagger
Some artwork copyright William McAusland, used with permission.

Assassins, like anyone else, can have items stored in chests to do with their profession. This list has ten such items, and at least some of them would be illegal to even own in some locations.

  1. Decorative wire that’s strong enough to serve as a garotte.
  2. Pair of shoes that when tapped in the right way cause spring-loaded blades to protrude from the front.
  3. Parts from poisonous plants and minerals in small, sealed containers.
  4. Pestle and mortar that smells like it’s been thoroughly cleaned.
  5. Ring with a pop-up hidden needle with a small reservoir in the ring’s body for poison.
  6. Scabbard with a hidden reservoir that coats a blade placed inside it with poison.
  7. Small packets and glass vials filled with ground pepper.
  8. Spring-loaded wrist holster for a dagger.
  9. Sketch showing the vulnerable parts of the body.
  10. Tools for milking venom from a snake.

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100 Creepy and Strange Encounters on a Spaceship, A Dekas of Black Market Alchemical Items (C&C) and 100 Hooks and Rumours for Trinity Continuum: Æon IV Now Available

100 Creepy and Strange Encounters on a Spaceship100 Creepy and Strange Encounters on a Spaceship, A Dekas of Black Market Alchemical Items (C&C) and 100 Hooks and Rumours for Trinity Continuum: Æon IV are now available to buy on DriveThruRPG.

Even on a spaceship, there can be strange encounters, and 100 Creepy and Strange Encounters on a Spaceship has 100 such that could be used on drifting derelicts, ancient wrecks or even the characters’ own ship.

A Dekas of Black Market Alchemical Items (C&C) has ten alchemical items of dubious legality for Castles & Crusades. These items may have illegal uses, as well as their legal ones, or may simply have no legal use at all. Finding them may be problematical.

The Aberrant War brought huge changes to the Æon setting, and 100 Hooks and Rumours for Trinity Continuum: Æon IV has 100 rumours related to this that can be used as adventure hooks, misinformation and background colour.

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Another Update to the Studio

A short video in which Neal Litherland talks about updates to his studio.

Greeble Hunt: Boombox

In this video, I dismantle an old broken boombox in my latest dismantling of items looking for greebles and other parts that might be usable in scratchbuilding.

We Have Rules

Lab Jars
Some artwork © 2015 Dean Spencer, used with permission. All rights reserved.

Could be Useful is an introductory piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

“Rules,” Darelak said, staring off into space.

“What?” asked Tarnis confused, as this had just come out of nowhere.

“Rules,” Darelak repeated, still staring into the distance.

“I heard you the first time,” Tarnis said. “What I want to know is what you mean. Or are you just saying random words for the fun of it?”

The two were currently in one of the rooms of Silkgift’s Ingeneurium. Not one of the experimental or manufacturing areas, but one of those that were used to run the place.

Darelak’s gaze returned to the here and now. “We need rules,” the dwarf said.

“We have rules,” Tarnis said in response. The human didn’t think Darelak was being any clearer.

“I know,” replied the dwarf, “but we could do with more. Or better planned ones anyway.”

The two had been discussing one of the recent experiments that had been carried out which had resulted in the violent disassembly of the device being tested.

“The current rules,” Darelak continued, “don’t really help matters. They tend to inhabit innovation – ”

“And this is bad why?” Tarnis interrupted, given what they had been discussing.

“Because we live by innovation. And we need more of it, just better constrained so that experiments don’t break as often as they do.”

“I don’t think this is going to work,” the human interjected.

“It needs more planning…” the dwarf mused, gazing off into the distance again. “But rules…”

Tarnis shrugged, returning to the matter at hand. Either Darelak would come up with something useful or not. Meanwhile, there was still work to do.

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100 NPCs to Meet In The City After The Zombie Apocalypse, 100 Books to Find in or about the Grand Duchy of Reme III (Lost Lands) and 100 Sights to See at the Port (SWADE) Now Available

100 NPCs to Meet In The City After The Zombie Apocalypse100 NPCs to Meet In The City After The Zombie Apocalypse, 100 Books to Find in or about the Grand Duchy of Reme III (Lost Lands) and 100 Sights to See at the Port (SWADE) are now available to buy from DriveThruRPG.

Even in the zombie apocalypse, some people survive, and perhaps even thrive, and characters can encounter them. 100 NPCs to Meet In The City After The Zombie Apocalypse has 100 briefly described NPCs for characters to encounter in the city.

Not every book is definitely useful or valuable and 100 Books to Find in or about the Grand Duchy of Reme III (Lost Lands) has 100 such to flesh out a bookshelf in the Lost Lands setting about the Grand Duchy of Reme.

Characters can have encounters at ports and 100 Sights to See at the Port (SWADE) has 100 such for them to see in the port or perhaps the associated settlement. They can be used as background colour or as potential adventure hooks.

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Discussions of Darkness Episode 55: Hunter, Changeling, and More! (What Should We Add To Storytellers Vault Next?)

In this episode of Discussions of Darkness, Neal Litherland asks what kinds of supplements for the Chronicles and World of Darkness people would like to see next.

 

Stages of Drawing Map – Village 39

A brief video showing the stages of drawing Map – Village 39.

Publishing RPG Supplements to Help GMs

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