In this YouTube video, I take a look at some items recently bought from a charity (thrift) shop.
In this YouTube video, I take a look at some items recently bought from a charity (thrift) shop.

Here are ten rumours for characters to hear in or about Town Bridge in Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation or as potential adventure hooks.
Want more rumours for Town Bridge? Check out 100 Hooks and Rumours for the Blight: The Jumble and Town Bridge (Lost Lands).
This product contains intellectual property of Frog God Games LLC under license. Such intellectual property is considered Product Identity under the terms of the Open Game License provided by Wizards of the Coast.
100 Academics, Adventurers, and Information Brokers and 100 Hooks and Rumours for the Blight: The Jumble and Town Bridge (Lost Lands) are now available to buy on DriveThruRPG and 100 Hooks and Rumours for the Impossible Lands VI is available on Pathfinder Infinite.
In a Mythos setting, information sources can be important, and 100 Academics, Adventurers, and Information Brokers has 100 people from different walks of life that could be used as such in the classic era.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: The Jumble and Town Bridge (Lost Lands) has 100 such related to the Jumble and Town Bridge in Castorhage. They can be used as background colour, misinformation and adventure hooks.
Characters may come across rumours when asking around and 100 Hooks and Rumours for the Impossible Lands VI has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.
In this episode of Tactical Plastic, Neal Litherland looks at how Army Men can be used with different genres.
In this video, a glowing crystal ball on a table is made from various pieces of cardboard as well as a glass marble and Crooked Staff Terrain Textures.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
100 Post-Apocalyptic Taiga Encounters, 100 Post-Apocalyptic Taiga Encounters (Mutant Future) and 100 Hooks and Rumours for the Emerald City VI are now available to buy on DriveThruRPG.
Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Post-Apocalyptic Taiga Encounters has 100 such for the skies.
100 Post-Apocalyptic Taiga Encounters (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City VI has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.
In this video, Neal Litherland reads the fiction “Knock Knock” from A Baker’s Dozen of Booby Traps.
A brief video showing the stages of drawing Map – Village 37.
Could be Useful is an introductory piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

“Huh,” the dwarf grunted, looking at what had happened with the experiment he and Vondra had been doing. Or, at least, the remains of it which had clearly gone wrong.
Vondra raised her head above the bench she’d been hiding behind. “Thrask?” she asked. “Have you finished blowing stuff up now?”
“It didn’t blow up,” Thrask objected. “It just…”
“It just what?” Vondra asked. “Violently redistributed itself across the room?” She shook her head.” That sounds like blowing up to me.”
“Don’t forget you were involved in this too,” the dwarf told her.
“Don’t worry, this is not an experience that’s going to vanish from my memory any time soon.”
Vondra got to her full height which, as a gnome, was still less than Thrask’s. She gazed around the room. “So, what did go wrong?” she asked. “Just the usual things not working out as expected, or something else?”
“Hmm…” Thrask pondered. “I think… I think it was something else in this case.” He paused. “And yes, ‘violently redistributed itself around the room’ is probably a good description. It didn’t actually blow up; just all the parts decided to move elsewhere rapidly, but without an explosion.” He gazed at Vondra. “We both know what explosions look like and that wasn’t one.” He paused again. “Good thing we weren’t in the Ingenurium; they still object to things going violently wrong.”
Vondra nodded, remembering such times. “So… if it didn’t explode, just violently redistributed, could this violence be contained in any way?”
She and Thrask looked at the pieces of what they were working on, many of which were embedded in various surfaces. “There may be a use for that, if it can be contained.”
“Hmm,” Thrask pondered again. His eyes went distant as he thought through what had happened. “Hmm,” he repeated. “Could be useful indeed.”