100 Witches, Wizards, and Warlocks, 100 Pits to Find in a Dungeon (C&C) and 100 Encounters for a Fantasy Jungle (SWADE)Now Available

100 Witches, Wizards, and Warlocks100 Witches, Wizards, and Warlocks, 100 Pits to Find in a Dungeon (C&C) and 100 Encounters for a Fantasy Jungle (SWADE) are now available to buy from DriveThruRPG.

Not every spellcaster follows the popular ideas of what such look like, and 100 Witches, Wizards, and Warlocks has 100 magic wielders for characters to encounter.

Pits are a common feature in dungeons, and are not always meant as traps. 100 Pits to Find in a Dungeon (C&C) has 100 ways of making pits more distinctive. This is a conversion of the original supplement to Castles & Crusades.

Whilst travelling through a jungle, characters can have encounters and 100 Encounters for a Fantasy Jungle (SWADE) has some that can be used for colour, or potential adventure hooks.

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Tabletop Mercenary Episode 38: Buying Expensive Tools Won’t Make You A Better Creator

In this video, Neal explains how simply spending money on tools won’t make what you create better, and that knowing what you’re doing is more important to start with.

Charity Shop Haul 4

In this YouTube video, I take a look at some items recently bought from a charity (thrift) shop.

D10: Features for Starports

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Maciej Zagorski/The Forge Studios

Starports can have features or customs that set them apart from each other. Here are ten such features to make such places more individualistic. Most will work for both space- and land-based ports.

  1. High levels of radiation exist in the area around the port, and it’s more heavily shielded as a result.
  2. No face-to-face business-related meetings between different parties ever occur at the port; all such are done through the use of a guild of intermediaries.
  3. Spies are very common at the port, working for various organisations, from businesses to governments, and information is a valuable commodity, often sold, sometimes stolen.
  4. The port has cutting edge technology, and on occasion this technology proves to have been inadequately tested before being deployed.
  5. The port is just the latest one to be constructed where it is; all the prior ports have suffered from various incidents that led to their destruction.
  6. The port is popular with pilgrims, as it’s positioned on a route regularly used by those of a particular religion on a pilgrimage.
  7. The port is very, very old and existed long before it was found. It was apparently constructed by a precursor species, and was still mostly functioning when discovered.
  8. The port is very wealthy, and so are the owners of it. The port itself is an independent business entity, but it’s generating so much cash that it’s buying up other businesses.
  9. The port’s defences are currently malfunctioning, and any ship approaching risks being fired upon by the defensive systems.
  10. Vast warehouses and storage areas take up a goodly amount of the port’s area, as it’s commonly used as both a transshipment area and a storage one.

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What Has He Got in His Pockets? 100 Items for a Cyberpunk Musician, 100 Farming Country Encounters (5E) and 100 Hooks and Rumours for the Emerald City VII Now Available

What Has He Got in His Pockets? 100 Items for a Cyberpunk MusicianWhat Has He Got in His Pockets? 100 Items for a Cyberpunk Musician, 100 Farming Country Encounters (5E) and 100 Hooks and Rumours for the Emerald City VII are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Musician has 100 items that could be found in the pockets, or other location, of a cyberpunk musician type. They range from junk through odd to having use.

Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (5E) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City VII has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.

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Our Thanks For 2,000 Subscribers!

The Azukail Games YouTube channel has now reached 2,000 subscribers.

Scratchbuilding Stone Cairns

In this video, I make some stone burial cairns from limestone chippings and a few other materials, suitable for a wide range of genres, from fantasy to futuristic.

D6: Numenera Rumours – The Nullified Harbor II

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TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. It’s rumoured that there’s something hidden in the Nullified Harbor that the few who know anything about it are keeping secret. It’s said that someone has been listening to these rumours and is planning an expedition to find out just what this secret is.
  2. Most of the wrecks of the Nullified Harbor are corroded skeletons or empty shells, though this doesn’t mean that they lack value. There are rumours that some of the wrecks contain preservation devices in which people who were once on the ships are sleeping, waiting to be woken up again.
  3. One rumour about the Nullified Harbor is that there’s a device that causes all the shipwrecks. It’s said that a group of pirates have decided that this rumour is true, and have headed to the place to see if they can find the device and liberate it, then use it to capture other ships.
  4. Several warships have reportedly been seen in the region of the Nullified Harbor. There are claims that the ships have deployed small boats to investigate the place itself, and that they are also trying to stop anyone else from getting close to it.
  5. Someone has reputedly returned recently from the Nullified Harbor with some strange, never before seen items. It’s said that the Amber Priests want to talk to this person, but that they disappeared out of the room they were staying in shortly after returning.
  6. There are many shipwrecks in the area known as the Nullified Harbor, from many different civilisations and eras. There are rumours that a small handful of the wrecks are in fact spaceships intended to travel the void between the stars.

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100 Knick-knacks for Deserts, 100 Hooks and Rumours for the Blight: The Underneath (Lost Lands), 100 Hooks and Rumours to Hear in or About Shelzar and Map – City 5 Now Available

100 Knick-knacks for Deserts100 Knick-knacks for Deserts, 100 Hooks and Rumours for the Blight: The Underneath (Lost Lands), 100 Hooks and Rumours to Hear in or About Shelzar and Map – City 5 are now available to buy on DriveThruRPG.

100 Knick-knacks for Deserts has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: The Underneath (Lost Lands) has 100 such related to the Jumble and Town Bridge in Castorhage. They can be used as background colour, misinformation and adventure hooks.

Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in or About Shelzar is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.

Map – City 5 is a hand drawn map of a city at 300dpi resolution in eight versions that can be used for personal and commercial use.

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Discussions of Darkness, Episode 52: “Down And Dirty Combat” Is Underutilized in The Chronicles of Darkness

In this episode of Discussions of Darkness, Neal Litherland talks about Down and Dirty combat, and how it’s underutilised in the setting.

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