Settlements of the Dragonsbreath Mountains is Deal of the Day

Settlements of the Dragonsbreath MountainsSettlements of the Dragonsbreath Mountains is today’s Deal of the Day on DriveThruRPG and has 60% off, reduced to $6. Click here to see it.

In addition, the rest of the Cities of Sundara range has 25% off for the week. Click here to see the titles.

Unboxing Spearhead Magazine Issue #2

In this video, I take a look at what’s inside the second issue of Spearhead, a partwork published by Hatchette Partworks for use with Warhammer.

D8 Hooks and Rumours for the Blight: The Jumble

krahnkemarket
Andrew Krahnke

Here are eight rumours for characters to hear in or about the Jumble in Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation or as potential adventure hooks.

  1. Cat’s Cradle is the endless maze of streets that surround the Jumble or head into the Bazaar. It’s said that the maze is truly endless in parts, as it’s reported that some parts of Cat’s Cradle also dip into Between, and those who stumble into those parts at the wrong time pass into Between and a truly never-ending maze.
  2. Ha’ab of Ha’ab Makkum is one of many insectum dealers who can be found in the Bazaar. It’s said that Ha’ab, as well as being an expert in insectum, is always looking for things that could lead to the development of more insectum, and will may well for strange bugs from unusual places.
  3. It’s rumoured that Oscar Grudge III, who runs the weekly events at the Rigging, has something special planned for an upcoming event. Some are saying that Oscar has managed to get his hands on a dangerous creature which will be incorporated into that event, though there are concerns he might not have control over whatever it is.
  4. Master Brewer Quarus Gobb of the Queen’s Head Inn in the Jumble creates some of what are considered to be the finest brews in the city, despite saying that the taste of beer makes him sick. This has led to rumours that perhaps Gobb isn’t really the one brewing the ales, for how could someone who doesn’t like beer brew a decent one?
  5. Private balconies and boxes are offered at exorbitant rates during the events held at the Rigging, and it’s rumoured that there’s an entire black, or at best grey, economy forming around them. Such seats are being offered in trade for various things, and sometimes threats are being made, followed up with violence, in order to obtain them.
  6. The Ladder in the Jumble is the collection of ladders, spiral stairs and rope bridges that criss cross the place and are the fastest way to get from top to bottom. It suffers almost daily collapses, blockages and accidents, and there are rumours that some of these are done intentionally to kill specific people, as well as innocent bystanders.
  7. The Roguery in the Jumble is the primary area of entertainment with taverns, theatres, gambling dens and more present. It’s rumoured that behind the more obvious front places are some, much more exclusive, venues, ones where it’s not uncommon for disguised nobles to visit to partake of the, often illegal, entertainment.
  8. There was once a cult of brain eaters that made its home in Skum Point before being removed by the guild. There are rumours that the Guild didn’t manage to get all of the cult, though, and that some returned to the pier to make it once more into their home, though they now live much more secretly.

Want more rumours for the Jumble? Check out 100 Hooks and Rumours for the Blight: The Jumble and Town Bridge (Lost Lands).

This product contains intellectual property of Frog God Games LLC under license. Such intellectual property is considered Product Identity under the terms of the Open Game License provided by Wizards of the Coast.

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100 Ways To Start A Campaign (That Aren’t In A Tavern), 100 Caves and Shelters to Find in the Wilderness (5E) and 100 Great Rift Sci-Fi Data Files to Find for Sale: Touchstone Now Available

100 Ways To Start A Campaign (That Aren't In A Tavern)100 Ways To Start A Campaign (That Aren’t In A Tavern), 100 Caves and Shelters to Find in the Wilderness (5E) and 100 Great Rift Sci-Fi Data Files to Find for Sale: Touchstone are now available to buy on DriveThruRPG.

Taverns are a staple starting point for campaigns, but there are many other, less used, options, and 100 Ways To Start A Campaign (That Aren’t In A Tavern) has 100 ways of starting a campaign differently.

Not every cave encountered is a massive complex and 100 Caves and Shelters to Find in the Wilderness (5E) has 100 small caves and similar places to encounter. They may provide safe shelter, be a source of danger or potential adventure hooks.

In the Traveller setting, characters can find data for sale, and 100 Great Rift Sci-Fi Data Files to Find for Sale: Touchstone has 100 such to find about Reft and Riftspan Reaches of varying value and utility.

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Discussions of Darkness, Episode 51: Pentex V The Cheiron Group

In this episode of Discussions of Darkness, Neal Litherland talks about Pentex and The Cheiron Group.

Scratchbuilding a Scab Steamer for Scabz (or Warhammer 40K)

In this video, I make a scab steamer for Scabz, using a sardine tin and primarily cardboard. The scab steamer is made using the same methods as my grot tanks, and the turrets are interchangeable. The resulting scab steamers could also be used as proxies in Warhammer 40K.

D10: Numenera Rumours – The Nullified Harbor

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Britners can be found in the Nullified Harbor, and their eggs are valuable baubles often as valuable as a shin. It’s rumoured that someone has been buying all the britner eggs they can lay their hands on, leading to people wondering just what they are wanted for.
  2. It’s not known why the Nullified Harbor is a graveyard for sunken ships, but there are theories. One suggestion is that the ships sink in a variety of places, and are then teleported to the harbour. Another is that it’s where pirates sink their prey. A third suggestion is that there’s some technology in the area that sinks the ships.
  3. None of the invisible corridors, tunnels made from water, goes anywhere near the Nullified Harbor, and some believe that this can’t be a coincidence. Theories include the idea that the invisible corridors deliberately avoiding it, the Nullified Harbor has destroyed or driven away any nearby corridors or that it was constructed in a place they would never reach.
  4. Some claim that one of the shipwrecks of the Nullified Harbor is unlike any ship that’s ever seen before and, though it’s clearly been down there a while, it has suffered very little in the way of damage, still looking as if it might be functional.
  5. Someone has returned, seemingly from the Nullified Harbor, with some very odd technological items they claim to have discovered on one of the ships. It’s said that the Aeon Priests have been very interested in these items and want to get more of them.
  6. The Nullified Harbor is home to the marrudi, a rare plant that can be distilled into a useful drink. It’s rumoured that it grows in greater profusion the the Harbor than anywhere else, despite attempts to grow it in other places, leading to some wondering if there’s something special about the local conditions.
  7. The Nullified Harbor is known to be a graveyard of ships not far from the Rayskel Cays. There are constant rumours about just what can be found on the wrecks of the ships, and it’s said that a major expedition is being planned to plunder them as much as possible.
  8. The perou is a dangerous fish found in the Nullified Garden, because it harms powered devices it touches by draining energy from them. It’s rumoured that some have been launching expeditions to the garden in order to capture perou to use as weapons.
  9. The waters of the Nullified Harbor are warmer than they should be, though this isn’t the same as warm. There are suggestions that something in the area is making the waters have a higher temperature than would normally be expected.
  10. Wrecked ships are common in the Nullified Harbor, and it’s rumoured that some of these wrecks are old enough that they hark back to a prior world. However, few seem to know which ships might fall into that category, or how they might have survived that long.

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100 Features for Starports, 100 Light Sources to Find in a Dungeon (PFRPG) and 100 Fantasy Aerial Encounters (SWADE) Now Available

100 Features for Starports100 Features for Starports, 100 Light Sources to Find in a Dungeon (PFRPG) and 100 Fantasy Aerial Encounters (SWADE) are now available to buy on DriveThruRPG.

In futuristic settings, characters can visit starports and 100 Features for Starports has 100 ways of making them more unique. These range from physical features to local conditions and some may be dangerous.

100 Light Sources to Find in a Dungeon (PFRPG) lists 100 different lights that could be found by characters in a dungeon, from ordinary to unusual to magical in nature. This is a conversion of the original supplement to Pathfinder.

When in the air in a fantasy setting, characters may still come across things, and 100 Fantasy Aerial Encounters (SWADE) has 100 such things. They range from the odd to the dangerous.

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Tabletop Mercenary Episode 36: Explaining Publishing’s Never-Ending Wheel of Content

In this video, Neal talks about how just creating something isn’t the end of the process, and everything else that needs to be done.

Stages of Drawing Map – Village 38

A brief video showing the stages of drawing Map – Village 38.

Publishing RPG Supplements to Help GMs

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