D10: Europe Rumours: Italy II

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Italy. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Europa Sur has a strong presence in Naples but strained relations with the Camorra. It’s said that their relationship with the Mafia is significantly better, and that relations with the Camorra, as a result, may deteriorate even further into violence, perhaps hidden, perhaps overt.
  2. Milan may be overshadowed by Rome, but the city is the economic centre of the entire country. It’s rumoured that the city prefers to keep somewhat in the background, when it comes to its influence on anything but fashion, so that anyone with problems will attack Rome instead.
  3. Most corporations have been kept out of Sicily by the Mafia, though Sardinia and much of the south are corporate controlled. The Camorra is greedier than the Mafia, and has less popular support. It’s rumoured that the Mafia are considering making a move on the Camorra, in order to free their mainland cousins from the corporations.
  4. Naples is the most dangerous city in Italy and possibly in Europe itself, with robberies, assaults and kidnapping. The Camorra has failed to do more than turn the streets into a battlefield. It’s rumoured that security corporations find the current situation to their benefit, providing a never-ending stream of jobs, and have little interest in seeing things improve.
  5. Palermo is a quiet city and the power centre of the Mafia, and no illegal actions are allowed unless done by the government, which makes them not illegal. The city is also not hospitable to foreigners, who will often be harassed by young toughs. It’s rumoured that bad things happen to foreigners who push their luck in the city.
  6. Rome is no longer what it once was, but it is still a draw for tourists. It’s said that some within the city want to divert money to it to rebuilding its glory so that it can make even more income from the tourists that come to it, but few actual Romans are interested in the idea.
  7. The Catholic Church has recently softened their approach towards cybernetic enhancements, and it’s said that this has made the Swiss Guard even more dangerous. It’s also rumoured that the attitude has not merely softened, and that some of the Guard are now enhanced to a degree just below cyberpsycho.
  8. The Nuovu Mafia is believed to be a sign that the current sort-of unity that Italy has is on the verge of completely collapsing into several different countries, as the different regions all go their own way. It’s said that others in Europe are watching the situation carefully, for what it might do to Italy and Europe and how it might inspire others to try similar things in their own countries.
  9. The traditional vineyards and olive groves of southern Italy’s insular region are the basis of the area’s economy, which means that a report of blight amongst them recently has raised fears. There are suggestions this may be an acti of deliberate sabotage intended to hurt the region.
  10. The Wortrac Consortium helps keep the monumental Italian cities in a state so that they can continue to bring in tourist revenue. It’s rumoured that Wortrac is unwilling to accept anything that could endanger their revenue stream from this, and will use any means necessary to deal with potential problems.

D10: Europe Rumours: Italy II is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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100 Witches, Wizards, and Warlocks, 100 Pits to Find in a Dungeon (C&C) and 100 Encounters for a Fantasy Jungle (SWADE)Now Available

100 Witches, Wizards, and Warlocks100 Witches, Wizards, and Warlocks, 100 Pits to Find in a Dungeon (C&C) and 100 Encounters for a Fantasy Jungle (SWADE) are now available to buy from DriveThruRPG.

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D10: Features for Starports

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Starports can have features or customs that set them apart from each other. Here are ten such features to make such places more individualistic. Most will work for both space- and land-based ports.

  1. High levels of radiation exist in the area around the port, and it’s more heavily shielded as a result.
  2. No face-to-face business-related meetings between different parties ever occur at the port; all such are done through the use of a guild of intermediaries.
  3. Spies are very common at the port, working for various organisations, from businesses to governments, and information is a valuable commodity, often sold, sometimes stolen.
  4. The port has cutting edge technology, and on occasion this technology proves to have been inadequately tested before being deployed.
  5. The port is just the latest one to be constructed where it is; all the prior ports have suffered from various incidents that led to their destruction.
  6. The port is popular with pilgrims, as it’s positioned on a route regularly used by those of a particular religion on a pilgrimage.
  7. The port is very, very old and existed long before it was found. It was apparently constructed by a precursor species, and was still mostly functioning when discovered.
  8. The port is very wealthy, and so are the owners of it. The port itself is an independent business entity, but it’s generating so much cash that it’s buying up other businesses.
  9. The port’s defences are currently malfunctioning, and any ship approaching risks being fired upon by the defensive systems.
  10. Vast warehouses and storage areas take up a goodly amount of the port’s area, as it’s commonly used as both a transshipment area and a storage one.

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What Has He Got in His Pockets? 100 Items for a Cyberpunk Musician, 100 Farming Country Encounters (5E) and 100 Hooks and Rumours for the Emerald City VII Now Available

What Has He Got in His Pockets? 100 Items for a Cyberpunk MusicianWhat Has He Got in His Pockets? 100 Items for a Cyberpunk Musician, 100 Farming Country Encounters (5E) and 100 Hooks and Rumours for the Emerald City VII are now available to buy on DriveThruRPG.

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D6: Numenera Rumours – The Nullified Harbor II

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TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. It’s rumoured that there’s something hidden in the Nullified Harbor that the few who know anything about it are keeping secret. It’s said that someone has been listening to these rumours and is planning an expedition to find out just what this secret is.
  2. Most of the wrecks of the Nullified Harbor are corroded skeletons or empty shells, though this doesn’t mean that they lack value. There are rumours that some of the wrecks contain preservation devices in which people who were once on the ships are sleeping, waiting to be woken up again.
  3. One rumour about the Nullified Harbor is that there’s a device that causes all the shipwrecks. It’s said that a group of pirates have decided that this rumour is true, and have headed to the place to see if they can find the device and liberate it, then use it to capture other ships.
  4. Several warships have reportedly been seen in the region of the Nullified Harbor. There are claims that the ships have deployed small boats to investigate the place itself, and that they are also trying to stop anyone else from getting close to it.
  5. Someone has reputedly returned recently from the Nullified Harbor with some strange, never before seen items. It’s said that the Amber Priests want to talk to this person, but that they disappeared out of the room they were staying in shortly after returning.
  6. There are many shipwrecks in the area known as the Nullified Harbor, from many different civilisations and eras. There are rumours that a small handful of the wrecks are in fact spaceships intended to travel the void between the stars.

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100 Knick-knacks for Deserts, 100 Hooks and Rumours for the Blight: The Underneath (Lost Lands), 100 Hooks and Rumours to Hear in or About Shelzar and Map – City 5 Now Available

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