D10: Europe Rumours: Turkey

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Turkey. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. A lot of the better-quality stuff to be found in Turkey comes from Bulgaria, especially drugs and food, but it’s only better quality compared to locally produced things. It’s rumoured that the Bulgarians are using this as a way of slowly sinking their claws into the Turkish government.
  2. Cyberware that’s openly worn in Turkey is almost certain to incite the extremists against the users. It’s rumoured that some of the extremists want to go a step further and start eliminating all ‘ware that can be found, but their general bias against technology doesn’t make them best equipped for such.
  3. Food is short in Turkey, and many will pay premium money for poor quality food, given that the alternative is rats. It’s rumoured that some of the corps use Turkey as a place to dispose of food that would otherwise be unsellable and have to be destroyed, especially food that is dangerous to eat.
  4. In order to keep Turkey under control, the government rules with an iron hand and abandons reforms that might provoke the religious fanatics. It’s rumoured that these fanatics are getting increasing amounts of funding from outside the country, in the hopes of causing enough trouble that it starts spilling over into Europe proper.
  5. Istanbul’s port is a war zone that’s not under the control of the government, despite what officialdom might claim. Cops collect protection from the local gangs, though it’s rumoured that some of the gangs are growing tired of having to pay the cops and have been looking for some heavy weaponry to take out their armoured cruisers.
  6. Rikshas are the preferred method of travel in Istanbul and, thanks to the narrowness of the streets, the only viable form of taxi. It’s rumoured that some rikshas are run by criminal groups who will kidnap foreigners and often literally strip them for parts.
  7. The rich of Istanbul live in mansions dating back to the time of the Ottoman Empire and have a level of luxury unimaginable by most of the country. It’s said that this is drawing a great deal of resentment, and that a popular tide is rising to try and make the rich pay.
  8. The Taurus and Canik in Turkey were sold to EC power companies and are now home to windfarms defended by EDF troopers. Locals often clash with the defenders, and there are rumours that external forces have been supplying the locals to make them a bigger threat to the EDF.
  9. Turkey depends on food imports from the EC though the country’s parliament is talking to Belgian food producers, though not directly, to try and build up a new food industry to replace that which was lost in the Meltdown. However, there are many who prefer that Turkey needs to get food from the EC, thanks to what the Easies get in return, who would be interested in sabotaging these talks.
  10. War is being waged in the Turkish countryside against what the government calls, sometimes accurately, rebels. It’s rumoured that what the army does in this war often crosses many lines as to what would be considered to be acceptable, but little in the way of genuine details get out, often because all the witnesses are dead.

D10: Europe Rumours: Turkey is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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100 Things to See on a Superheroic Street, 100 Fantasy Urban Ruins (PFRPG), 100 Behind the Claw Sci-Fi Data Files to Find for Sale: The Spinward Marches and Map – Town 3 Now Available

100 Things to See on a Superheroic Street100 Things to See on a Superheroic Street, 100 Fantasy Urban Ruins (PFRPG), 100 Behind the Claw Sci-Fi Data Files to Find for Sale: The Spinward Marches and Map – Town 3 are now available to buy from DriveThruRPG.

In a superheroic setting, events on a street can be caused by both superheroes and supervillains. 100 Things to See on a Superheroic Street has 100 such from the odd to the dangerous.

Urban settings in a fantasy world can have ruins and 100 Fantasy Urban Ruins (PFRPG) has 100 such to find. They range from the mundane to the odd to the potentially dangerous. This is a conversion of the original supplement to Pathfinder.

In the Traveller setting, characters can find data for sale, and 100 Behind the Claw Sci-Fi Data Files to Find for Sale: The Spinward Marches has 100 such to find about the Spinward Marches of varying value and utility.

Map – Town 3 is a hand drawn map of a town 300dpi resolution in eight versions that can be used for personal and commercial use.

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Speaking of Sundara – The Setting Finally Gets Some Adventure Modules!

In this video, Neal talks about the two adventures for the setting, The Invocation of Bael-Kharn (PFRPG) and A Night at The Slaughterhouse Inn (PFRPG), and why adventures are not often made.

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A YouTube video in which some small piles of rusty junk are made primarily from crafting waste.

Releasing in September 2026

Coming Soon

September 5th

  • 100 Behind the Claw Sci-Fi Data Files to Find for Sale: The Spinward Marches
  • 100 Fantasy Urban Ruins (PFRPG)
  • 100 Things to See on a Superheroic Street
  • Map – Town 3

September 12th

  • 100 Ahl-i-Batin for Mage: The Ascension
  • 100 Mirrors to Find in a Dungeon (5E)
  • 100 Things to Find in Cheap Living Quarters in a Cyberpunk City

September 19th

  • 100 Mirrors to Find in a Dungeon (SWADE)
  • 100 Water Sources and Features to Find in a Dungeon (C&C)
  • 100 World Building Questions To Ask About Fantasy Faiths

September 26th

  • 100 Hooks and Rumours for an Urban Fantasy Setting
  • 100 Hooks and Rumours for the Impossible Lands VIII
  • Locales of Sundara – Up, Up and Away

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D6: The Strange Rumours – Recursions: New York Grey II

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Ginny is the COO of Sunny Flakes, and the one who really run things at the company. Though the grey seems approachable and affable, it’s rumoured that there’s a degree of tension between Ginny and the CEO, Sheila Calvin, who recently took over after her father disappeared.
  2. Marshawn Coleman is a DGIS agent and former American football player who got a knee injury. Him becoming an agent was something of a media stunt, brought about by the former player’s biggest fan, a grey called Cally. Some believe that Coleman lacks what it takes to be a true agent, only being kept around for PR purposes.
  3. Sheila Calvin is the new CEO of Sunny Flakes, taking over when her father was presumed dead after going missing. It’s said that she’s been spending a lot of money on various investigators, as she believes that foul play was involved somewhere with his disappearance.
  4. Sunny Flakes is a cereal that the greys are known to prefer, and which many humans have learned to love. There are rumours, though, that Sunny Flakes is addictive, at least to humans, which is the real reason why many human households now have the cereal on their shelves.
  5. The Defense Grey Investigation Service is a human organisation that’s tasked with investigating crimes perpetrated against greys by humans and vice versa, though it seems to spend more time investigating the former than the latter. Some have claimed that this is because the DGIS is just a front for the greys.
  6. The Green Hills Society is a group of humans who believe that the greys need ejecting from Earth, and they used to have more support until several actions targeting greys resulted in human casualties. The group claimed these were false flag operations, and there are rumours that they have come close to proving this to be true.

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100 Statues, Monuments and Points of Interest for a Fantasy City, A Night at The Slaughterhouse Inn (PFRPG) and 100 Orcs for Shadow of the Demon Lord Now Available

100 Statues, Monuments and Points of Interest for a Fantasy City100 Statues, Monuments and Points of Interest for a Fantasy City, A Night at The Slaughterhouse Inn (PFRPG) and 100 Orcs for Shadow of the Demon Lord are now available to buy from DriveThruRPG.

Fantasy cities and towns have statues and other features and 100 Statues, Monuments and Points of Interest for a Fantasy City has 100 such to flesh out an urban setting.

A Night at The Slaughterhouse Inn (PFRPG) is a Pathfinder adventure that sees the characters investigating an inn with a secret.

100 Orcs for Shadow of the Demon Lord has 100 named and briefly described orcs to use as NPCs, whether friend, ally or foe.

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Tabletop Mercenary, Episode 41: YouTube is Screwing Small Creators Again

In this video, Neal discusses the upcoming YouTube monetisation changes and how they hurt small creators.

Prototype of an Ork Kanz Drop Pod for Warhammer 40K

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D10: What’s In the Box? Assassin Items

Poison Bottle and Dagger
Some artwork copyright William McAusland, used with permission.

Assassins, like anyone else, can have items stored in chests to do with their profession. This list has ten such items, and at least some of them would be illegal to even own in some locations.

  1. Decorative wire that’s strong enough to serve as a garotte.
  2. Pair of shoes that when tapped in the right way cause spring-loaded blades to protrude from the front.
  3. Parts from poisonous plants and minerals in small, sealed containers.
  4. Pestle and mortar that smells like it’s been thoroughly cleaned.
  5. Ring with a pop-up hidden needle with a small reservoir in the ring’s body for poison.
  6. Scabbard with a hidden reservoir that coats a blade placed inside it with poison.
  7. Small packets and glass vials filled with ground pepper.
  8. Spring-loaded wrist holster for a dagger.
  9. Sketch showing the vulnerable parts of the body.
  10. Tools for milking venom from a snake.

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