D10: Features for Starports

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Starports can have features or customs that set them apart from each other. Here are ten such features to make such places more individualistic. Most will work for both space- and land-based ports.

  1. High levels of radiation exist in the area around the port, and it’s more heavily shielded as a result.
  2. No face-to-face business-related meetings between different parties ever occur at the port; all such are done through the use of a guild of intermediaries.
  3. Spies are very common at the port, working for various organisations, from businesses to governments, and information is a valuable commodity, often sold, sometimes stolen.
  4. The port has cutting edge technology, and on occasion this technology proves to have been inadequately tested before being deployed.
  5. The port is just the latest one to be constructed where it is; all the prior ports have suffered from various incidents that led to their destruction.
  6. The port is popular with pilgrims, as it’s positioned on a route regularly used by those of a particular religion on a pilgrimage.
  7. The port is very, very old and existed long before it was found. It was apparently constructed by a precursor species, and was still mostly functioning when discovered.
  8. The port is very wealthy, and so are the owners of it. The port itself is an independent business entity, but it’s generating so much cash that it’s buying up other businesses.
  9. The port’s defences are currently malfunctioning, and any ship approaching risks being fired upon by the defensive systems.
  10. Vast warehouses and storage areas take up a goodly amount of the port’s area, as it’s commonly used as both a transshipment area and a storage one.

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What Has He Got in His Pockets? 100 Items for a Cyberpunk Musician, 100 Farming Country Encounters (5E) and 100 Hooks and Rumours for the Emerald City VII Now Available

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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Musician has 100 items that could be found in the pockets, or other location, of a cyberpunk musician type. They range from junk through odd to having use.

Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (5E) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City VII has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.

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D6: Numenera Rumours – The Nullified Harbor II

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. It’s rumoured that there’s something hidden in the Nullified Harbor that the few who know anything about it are keeping secret. It’s said that someone has been listening to these rumours and is planning an expedition to find out just what this secret is.
  2. Most of the wrecks of the Nullified Harbor are corroded skeletons or empty shells, though this doesn’t mean that they lack value. There are rumours that some of the wrecks contain preservation devices in which people who were once on the ships are sleeping, waiting to be woken up again.
  3. One rumour about the Nullified Harbor is that there’s a device that causes all the shipwrecks. It’s said that a group of pirates have decided that this rumour is true, and have headed to the place to see if they can find the device and liberate it, then use it to capture other ships.
  4. Several warships have reportedly been seen in the region of the Nullified Harbor. There are claims that the ships have deployed small boats to investigate the place itself, and that they are also trying to stop anyone else from getting close to it.
  5. Someone has reputedly returned recently from the Nullified Harbor with some strange, never before seen items. It’s said that the Amber Priests want to talk to this person, but that they disappeared out of the room they were staying in shortly after returning.
  6. There are many shipwrecks in the area known as the Nullified Harbor, from many different civilisations and eras. There are rumours that a small handful of the wrecks are in fact spaceships intended to travel the void between the stars.

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100 Knick-knacks for Deserts, 100 Hooks and Rumours for the Blight: The Underneath (Lost Lands), 100 Hooks and Rumours to Hear in or About Shelzar and Map – City 5 Now Available

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100 Knick-knacks for Deserts has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.

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Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in or About Shelzar is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.

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D10: The Strange Rumours – Recursions: New Centropolis II

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Calamity was once part of the supervillain group created by Doctor Amazing, the Conquerors. Since the team fell apart, as supervillain teams are wont to do, he, like the others, has been acting alone. However, it’s rumoured that Calamity has been reaching out to some of his former teammates, and to some new supervillains, with the aim of reconstituting the Conquerors for a major job.
  2. Galaxia, one of the Spectaculars, is often called the smartest person on the planet, spending most of her time in the labs in Spectaculars Sanctuary. It’s rumoured that recently Galaxia has essentially sealed herself into the labs, working feverishly on something and refusing to come out to deal with any other matters.
  3. Ghostmancer is a new villain of the New Centropolis underworld, and there are rumours that he’s surprisingly powerful for a comparative unknown. It’s said that Ghostmancer has been reaching out to some other, lesser, villains, offering cooperation to them in exchange for favours.
  4. It’s rumoured that Nightmare Chill is assembling a team of villains for one last big score, after which she plans to retire from supervillaining. It’s also rumoured that some of the team are actually heroes who have decided that helping the supervillain is the easiest way of taking her out of the picture.
  5. Mister Genocide is a villain whose very presence causes those around him to become ill, though he’s usually more concerned with robbing banks than making people ill, though he doesn’t hesitate about killing if needed. However, it’s rumoured that he’s recently started branching out into murder for hire, finding this an easier way of making money than bank robbery.
  6. Radioactive Girl exploded, sacrificing herself to stop the alien Karasang. Though nothing was left of Radioactive Girl, and a large crater marks the site of the explosion and where the original Centropolis used to stand, a few have claimed to have seen her ghost in the crater.
  7. Robot Lad, one of the Spectaculars, has built a fleet of drones to help defend the Spectaculars’ skyscraper on Broadway, as the place is a magnet for supervillain attacks. It’s rumoured that during one of the most recent attacks that Robot Lad briefly lost control of some of the drones to another force, something that could be very worrying, especially as the robots had always seemed to be immune to such.
  8. The previous leader of the Spectaculars, Silver Torch, was killed by a supervillain team assembled by Doctor Amazing, the Conquerors. There are rumours, though, that Silver Torch wasn’t outright killed, just seriously injured, and he’s currently hidden in a medical bay in Spectaculars Sanctuary.
  9. The Spectaculars own a magnificent skyscraper on Broadway, which houses a number of superhumans including the Spectaculars themselves. It’s rumoured that the businesses and apartments near street level or on occasion taken over by the fronts of supervillains who are seeking to gain information on what the superheroes are up to.
  10. The supervillain Gearbox and the Spectacular Robot Lad both build mechanical automatons, though Gearbox makes large war machines intended to destroy. It’s rumoured that a clash is building up between the two different superpowered individuals, and that this clash could see machine fighting machine in battle.

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Releasing in June 2026

Coming Soon

June 6th

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  • 100 Hooks and Rumours to Hear in or About Shelzar
  • 100 Knick-knacks for Deserts
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June 13th

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  • 100 Hooks and Rumours for the Emerald City VII
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June 20th

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  • 100 Witches, Wizards, and Warlocks

June 27th

  • 100 Hooks and Rumours for the Cyberpapacy
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