D10: Numenera Rumours – Joria II

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Gastric juices from the granthu are an addictive drug used by some of the residents of the city. It’s rumoured that some have been shipping the juices out of the city when it’s close enough to the surface, in order to sell them in coastal communities near to where the granthu can be found.
  2. Joria has canals and there are rumours of a second deeper set of canals below the first. Though no access can be found, other than sealed round holes, there are suggestions that something in the deep canals resulted in the inhabitants sealing them off from the rest of the city.
  3. Joria is a much larger city than its current inhabitants need, with many areas unused or abandoned. Some Jorians believe that these are spaces they will expand into in the future, though there’s a persistent rumour that the population was indeed much larger and the city is slowly dying.
  4. Many Jorians, despite their adaptability, die after their second return to the Shallows, as their bodies find it difficult to handle the physiological changes the second time. It’s said that some Jorians have, when Joria is in the Shallows, tried to find ways of easing the transition so that more Jorians can live to their full potential age, and that they are willing to exchange treasures of the deep for such aid.
  5. Some who have encountered the granthu and the Jorians who live on it claim that the Jorians can control the giant crustacean and direct it to attack ships it encounters, so that the Jorians can plunder the vessels of anything of value or use.
  6. The canals are the lowest part of Joria, where the granthu’s exoskeleton has grown around and inside them. It’s said that eventually all the canals will be completely encased and filled by the granthu, and that once that happens, the current upper levels will start to be swallowed up too.
  7. The Jorians put out a strong signal in the hopes of finding others of their kind, and it’s rumoured that recently in the ports of the nearby coast that some people have been trying to discover more about this signal, though reputedly they are curiously unwilling to discuss why they are seeking it out.
  8. The Jorians spend much of their lives in the Deep Dark of the oceans, and it’s rumoured that they are privy to all kind of secrets as a result. Not only of those things that live down in the depths, but also of those things that have sunk there over the years, from sunken ships to remains of past worlds.
  9. The Mazarium in Joria is home to a multi-generational construction that’s a map of the ocean, something that many would like to get their hands on one way or another. It’s rumoured that the Jorians will trade copies of parts of the map in exchange for things they need.
  10. There are three triangular towers rising above the rest of Joria, and they are used by the Jorians to send out a homing signal looking for their kithkind with a single repeated message. There are rumours that the towers are, in times of need, capable of doing more than just sending out a repeating signal.

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Beyond The Black: 100 Dread Scenarios On Stranded Starships is Deal of the Day

Beyond The Black: 100 Dread Scenarios On Stranded StarshipsBeyond The Black: 100 Dread Scenarios On Stranded Starships is today’s Deal of the Day on DriveThruRPG and has 50% off, reduced to $2.50. Click here to see it.

In addition, eight other supplements have 25% off for the next week starting tomorrow. Click here to see them.

100 Games to Play or Gamble on in a Fantasy Setting, 100 Encounters for the Fantasy Taiga (5E) and 100 Hooks and Rumours for the Crucible IV Now Available

100 Games to Play or Gamble on in a Fantasy Setting100 Games to Play or Gamble on in a Fantasy Setting, 100 Encounters for the Fantasy Taiga (5E) and 100 Hooks and Rumours for the Crucible IV are now available to buy on DriveThruRPG.

Games are still played in fantasy settings, whether for fun or to gamble on, and 100 Games to Play or Gamble on in a Fantasy Setting has 100 such that characters could encounter.

Taiga is cold, lowland and sometimes forested terrain closer to the pole and 100 Encounters for the Fantasy Taiga (5E) has 100 encounters for such that can be used to enliven a journey.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for the Crucible IV has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

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D10: Things to Find for Sale in Moüd’s Dead Market

Dragonbone Necklace
Some artwork © Dean Spencer, used with permission. All rights reserved.

The Dead Market is found in Elmbarrow in Moüd, available for 5th Edition and Pathfinder, and sells charms, trinkets and services related to the dead. Here are ten things that could be found for sale, that may or, more likely, probably don’t, have any real use.

  1. Amulet made from brass adorned with colourful pieces of glass.
  2. Bone that’s been sharpened to a point at one end.
  3. Box containing powdered dust from a mummy.
  4. Coin that looks to be from before Moüd’s fall.
  5. Hand of glory that looks like the owner was dead for a long time.
  6. Leather necklace with teeth from different creatures strung on it.
  7. Pouch tied shut with a leather cord that’s said to contain an assortment of items that ward off undead.
  8. Ring made from a piece of polished bone.
  9. Skull that’s enchanted to make random comments to any question.
  10. Slender wand carved from a piece of bone.

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100 Post-Apocalyptic Space Encounters, 100 Post-Apocalyptic Space Encounters (Mutant Future), 100 Prometheans for Esper Genesis and Map – Village 39 Now Available

100 Post-Apocalyptic Space Encounters100 Post-Apocalyptic Space Encounters, 100 Post-Apocalyptic Space Encounters (Mutant Future), 100 Prometheans for Esper Genesis and Map – Village 39 are now available to buy on DriveThruRPG.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Post-Apocalyptic Space Encounters has 100 such for space.

100 Post-Apocalyptic Space Encounters (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

100 Prometheans for Esper Genesis has 100 prometheans for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

Map – Village 30 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

Releasing in August 2026

Coming Soon

August 1st

  • 100 Post-Apocalyptic Space Encounters
  • 100 Post-Apocalyptic Space Encounters (Mutant Future)
  • 100 Prometheans for Esper Genesis
  • Map – Village 39

August 8th

  • 100 Encounters for the Fantasy Taiga (5E)
  • 100 Games to Play or Gamble on in a Fantasy Setting
  • 100 Hooks and Rumours for the Crucible IV

August 15th

  • 100 Books to Find in or about the Grand Duchy of Reme III (Lost Lands)
  • 100 NPCs to Meet In The City After The Zombie Apocalypse
  • 100 Sights to See at the Port (SWADE)

August 22nd

  • 100 Creepy and Strange Encounters on a Spaceship
  • 100 Hooks and Rumours for Trinity Continuum: Æon IV
  • A Dekas of Black Market Alchemical Items (C&C)

August 29th

  • 100 Orcs for Shadow of the Demon Lord
  • 100 Statues, Monuments and Points of Interest for a Fantasy City
  • A Night at The Slaughterhouse Inn (PFRPG)

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