Speaking of Sundara: Adventures in Sundara

In this video, Neal Litherland talks about adventures in the Sundara setting.

Hexploratores Volume 1-6: Treaty Island (Year Zero Engine) Now Available

Hexploratores Volume 1-6: Treaty Island (Year Zero Engine)Hexploratores Volume 1-6: Treaty Island (Year Zero Engine) is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this supplement we have contributed to is in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.

100 Spaceships to Encounter PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Spaceships to Encounter.

D10: Hackers to Encounter

HackerIn a variety of modern and futuristic settings, characters may well encounter hackers, even if they never meet these hackers in person. Here are ten different hackers, with their handles and general behaviour, to encounter.

  • 4NN1H11470r: 4NN1H11470r is a hacker who just likes breaking stuff and causing trouble. They have no real goal beyond hurting other people, and if that leads to deaths, so much the better.
  • H1 7H3r3: H1 7H3r3 just does it for the challenge; the more secure the system, the bigger the challenge. Once into a system, H1 7H3r3 leaves comments in supposedly secure file locations offering their services to fix the security problem.
  • 5113NC3: 5113NC3 is a hacker that is after money, but not one that goes for the big scores. Instead, 5113NC3 just siphons off bits from many different transactions; a few pennies here, a dollar there. Over thousands of transactions, these amounts add up.
  • J0K3r: J0K3r likes pulling pranks by breaking into systems and getting things to malfunction. These are not malicious pranks, overall, but they are often embarrassing.
  • 5H0W M3 7H3 M0N3Y: 5H0W M3 7H3 M0N3Y is a purely mercenary, and completely amoral, hacker. They will do whatever it is they are paid to do, and are not bothered by such outdated notions as ethics. 5H0W M3 7H3 M0N3Y will work for anyone who can pay, no matter how objectionable.
  • M07H3r 6414: M07H3r 6414 is an environmental hacktivist who specialises in breaking into the files of companies, especially those engaged in greenwashing to make them look good, and exposes the dirty secrets they’d rather keep hidden.
  • 8r34K 7H3 5Y573M: 8r34K 7H3 5Y573M is an anarchist. Their sole goal is the undermining and destruction of existing systems; political, social, monetary, whatever. 8r34K 7H3 5Y573M doesn’t seem to have anything they want to replace those systems with either.
  • 1NQU15170r: 1NQU15170r is a political hacker. They seek to uncover the secrets politicians try to hide and release them to the press in order to remove from office those politicians that 1NQU15170r finds objectionable.
  • CH4r17Y: CH4r17Y breaks into local government systems and diverts money away from those areas. CH4r17Y instead moves the monies through a complex web of transactions until they are received by local charities and other causes.
  • 1UN471C: 1UN471C gives no impression that they’re rational at all. What they do changes from week to week, day to day and sometimes even hour to hour. They can go from participating in a crime, to shopping the others to the police, to supporting a politician to undermining their campaign with no apparent logic.

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100 Books to Find on a Fighter’s Bookshelf, 100 Encounters for Fantasy Hills (Black Spear), 100 Hooks and Rumours for Terrinoth and Filler Art – Necklace with Vial Now Available

100 Books to Find on a Fighter's Bookshelf100 Books to Find on a Fighter’s Bookshelf, 100 Encounters for Fantasy Hills (Black Spear), 100 Hooks and Rumours for Terrinoth and Filler Art – Necklace with Vial are now available to buy on DriveThruRPG.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Fighter’s Bookshelf has books on subjects of interest to fighters to flesh out a bookshelf.

Hills are not free of encounters and 100 Encounters for Fantasy Hills (Black Spear) has 100 ways of enlivening a journey through them. They can be used as background colour and potential adventure hooks.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for Terrinoth has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

Filler Art – Necklace with Vial is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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Discussions of Darkness Episode 6: The 3 Solutions Strategy for Storytellers

In this, the sixth episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at the three solutions strategy for Storytellers.

d66 Wasteland Encounters Now Available

d66 Wasteland Encountersd66 Wasteland Encounters is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this is a collection of 36 post-apocalyptic encounters to which a number of authors, including us, have contributed.

100 Sci-Fi Cults PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Sci-Fi Cults.

D6: Numenera Rumours – The Clock of Kala

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. “Iyene Who Knows” is a broker of knowledge in Norou outside the Clock of Kala. She trades information and is known to many, from criminals to the law-abiding to those in distant towns. Iyene is always increasing the amount of information she has, and there are rumours that she has also amassed a stock of blackmail material that means she is the true power in the city.
  2. Lord Abellor is the tyrannical despot of Norou, the trade city that serves as the last waypoint for people heading through the Clock of Kala. Abellor has soldiers, but his brain is also encased inside a powerful automaton, meaning that defeating him is extremely difficult. There’s a rumour, though, that the automaton needs certain specialised compounds in order to keep functioning and that, if it was deprived of those, Lord Abellor would become powerless.
  3. The circular mountain range known as the Clock of Kala gains its name for its resemblance to a clock face, when viewed from above. There’s a rumour that this name is not merely because of the range’s resemblance to a clock, but it is a clock, one constructed by a prior civilisation for an unknown reason and purpose. It’s said if the clock starts ticking again, it will be the herald of the end of the Ninth World and the start of the Tenth.
  4. The Ghostis is the ruler of Wislayn in the Clock of Kala and behaves as if the town is her own private home and that others are only there as her guests. She is said to have the ability to eject people from the extradimensional space, and it’s rumoured that some of those ejected don’t end up back in the normal world.
  5. The Sheer is a clearly artificial path cut through the Clock of Kala and, despite years of geologic activity, it has remained in almost the same shape as when it was first cut. There’s a rumour, though, that rockfalls have been more common of late; usually, they are so uncommon that it’s possible for none to happen in a human lifetime. Why this should be happening, if true, isn’t known.
  6. Wislayn is in the middle of the eastern end of the Sheer of the Clock of Kala, and is a strange artefact that appears to resemble a living thing made of violent crystal, perhaps a polyp, tree or tentacled sea creature. About a thousand people use this artefact as their home, living in an extradimensional space inside the artefact. There’s a rumour that Wislayn doesn’t merely resemble a living creature, it is one, though one that is currently in some form of stasis. What might happen to the people inside should this turn out to be true, and the stasis broken, isn’t known.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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100 Creepy-crawlies to Find in a Dungeon, A Dekas of Alchemical Items II (5E) and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) Now Available

100 Creepy-crawlies to Find in a Dungeon100 Creepy-crawlies to Find in a Dungeon and A Dekas of Alchemical Items II (5E) are now available on DriveThruRPG and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is available on DMs Guild.

Dungeons can have strange insects, arachnids and other creepy-crawlies. 100 Creepy-crawlies to Find in a Dungeon has 100 such to find, some useful, some dangerous and some just odd.

A Dekas of Alchemical Items II (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is a conversion of the original PDF to Roll20.

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