Category Archives: Traveller Things

100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II Now Available

100 Robots to Encounter100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II are now available to buy on DriveThruRPG.

In futuristic settings, characters may encounter robots. 100 Robots to Encounter has 100 such to encounter, from autonomous and intelligent to mere machines.

Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate II has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.

Not every book found is necessarily useful, and 100 Books to Find in or About the Trojan Reach II has 100 books to find in or about the Trojan Reach for fleshing out a bookshelf.

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100 Books to Find on a Bard’s Bookshelf, 100 Fantasy Underwater Encounters (Black Spear) and 100 Books to Find in or About the Trojan Reach Now Available

100 Books to Find on a Bard's Bookshelf100 Books to Find on a Bard’s Bookshelf, 100 Fantasy Underwater Encounters (Black Spear) and 100 Books to Find in or About the Trojan Reach are now available to buy on DriveThruRPG.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Bard’s Bookshelf has books on subjects of interest to druids to flesh out a bookshelf.

Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters (Black Spear) has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.

Not every book found is necessarily useful, and 100 Books to Find in or About the Trojan Reach has 100 books to find in or about the Trojan Reach for fleshing out a bookshelf.

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What Has He Got in His Pockets? 100 Cleric Items, 20 Hazards for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Solomani Rim II and Map – Village 13 Now Available

What Has He Got in His Pockets? 100 Cleric ItemsWhat Has He Got in His Pockets? 100 Cleric Items, 20 Hazards for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Solomani Rim II and Map – Village 13 are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Cleric Items has 100 items that could be found in the pockets, or other location, of a druid. They range from junk through odd to having minor magic powers.

The wasteland is full of dangers and 20 Hazards for the Wasteland (Legacy) has 20 Hazards for Legacy: Life Among the Ruins that characters could encounter.

Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Solomani Rim II has 100 books to find in or about the Solomani Rim for fleshing out a bookshelf.

Map – Village 13 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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100 Things to Find in a Fantasy Alley, 20 Locations for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Alpha Crucis and Map – Coastal Fort Now Avalable

100 Things to Find in a Fantasy Alley100 Things to Find in a Fantasy Alley, 20 Locations for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Alpha Crucis and Map – Coastal Fort are now available to buy on DriveThruRPG.

Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley has 100 things to see in a fantasy alley, ranging from the odd to the disturbing.

The wasteland is full of strange places that may be dangerous. 20 Locations for the Wasteland (Legacy) has 20 Locations for Legacy: Life Among the Ruins that characters could encounter.

Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Alpha Crucis has 100 books to find in or about the Alpha Crucis for fleshing out a bookshelf.

Map – Coastal Fort is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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What Has He Got in His Pockets? 100 Rogue Items, 100 Items to Find in a Necromancer’s Lair (PFRPG), 100 Books to Find in or About the Solomani Front: Solomani Rim and Map – Village 11 Now Available

What Has He Got in His Pockets? 100 Rogue ItemsWhat Has He Got in His Pockets? 100 Rogue Items, 100 Items to Find in a Necromancer’s Lair (PFRPG), 100 Books to Find in or About the Solomani Front: Solomani Rim and Map – Village 11 are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Rogue Items has 100 items that could be found in the pockets, or other location, of a rogue or thief. They range from junk through odd to having minor magic powers.

Just like other mages, necromancers have items connected to their studies, and 100 Items to Find in a Necromancer’s Lair (PFRPG) has 100 such to find. They deal with death and undeath and tend to be less than pleasant. This is a conversion of the original supplement to Pathfinder.

Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Solomani Rim has 100 books to find in or about the Solomani Rim for fleshing out a bookshelf.

Map – Village 10 is a hand-drawn black and white village map with a 300dpi resolution in two versions that can be used for personal and commercial use.

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100 Tips for Being a Better Player, 100 Farming Country Encounters (Lore 100) and 100 Books to Find in or About the Glorious Empire Now Available

100 Tips for Being a Better Player100 Tips for Being a Better Player, 100 Farming Country Encounters (Lore 100) and 100 Books to Find in or About the Glorious Empire are now available to buy from DriveThruRPG.

RPGs are complicated games involving many different elements. There are ways of making games run and play better, and some of these are how you play. 100 Tips for Being a Better Player has suggestions for this.

Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (Lore 100) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks. This is a conversion of the original supplement to Lore 100.

Not every book found is necessarily useful, and 100 Books to Find in or About the Glorious Empire has 100 books to find in or about the Glorious Empire for fleshing out a bookshelf.

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100 Bridges to Find in a Dungeon, 100 Bridges to Find in a Dungeon (PFRPG), 100 Books to Find in or About the Region Behind the Claw: Deneb and Map – Village 5 Now Available

100 Bridges to Find in a Dungeon100 Bridges to Find in a Dungeon, 100 Bridges to Find in a Dungeon (PFRPG), 100 Books to Find in or About the Region Behind the Claw: Deneb and Map – Village 5 are now available to buy on DriveThruRPG.

Gaps require bridges or other means to cross them and 100 Bridges to Find in a Dungeon has 100 different ways of spanning a gap. They range from makeshift to well constructed to magical to odd.

100 Bridges to Find in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

Books can sometimes be a source of useful information but some are less vital. 100 Books to Find in or About the Region Behind the Claw: Deneb has 100 books on or about Deneb that Travellers could find.

Map – Village 5 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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100 Encounters for Fantasy Rivers, 100 Encounters for Fantasy Rivers (PFRPG) and 100 Books to Find in or About the Region Behind the Claw: The Spinward Marches Now Available

100 Encounters for Fantasy Rivers100 Encounters for Fantasy Rivers, 100 Encounters for Fantasy Rivers (PFRPG) and 100 Books to Find in or About the Region Behind the Claw: The Spinward Marches are now available to buy from DriveThruRPG.

Even on rivers, characters can have encounters and 100 Encounters for Fantasy Rivers has 100 for them to have. They range from the normal to the potentially dangerous and some can be used as a source of adventure hooks.

100 Encounters for Fantasy Rivers (PFRPG) is the above supplement with Pathfinder stats added in places. You do not need both supplements.

Not every book found is necessarily useful and 100 Books to Find in or About the Region Behind the Claw: The Spinward Marches has 100 such that can be used to flesh out a bookshelf, whether physical or electronic, concentrating on the Spinward Marches.

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100 Alchemical Creations, 100 Encounters for a Fantasy Jungle (Lore 100), 100 Books to Find in or About the Great Rift: Afawahisa, Riftspan Reaches and Touchstone and TAS Bundle

100 Alchemical Creations100 Alchemical Creations, 100 Encounters for a Fantasy Jungle (Lore 100), 100 Books to Find in or About the Great Rift: Afawahisa, Riftspan Reaches and Touchstone and TAS Bundle are now available to buy from DriveThruRPG.

100 Alchemical Creations has 100 minor alchemical items that characters could encounter. They may be created by the characters, purchased from alchemists, used by enemies or found in treasure.

100 Encounters for a Fantasy Jungle (Lore 100) has 100 encounters for enlivening jungle journeys. They can be used to add dangers or interesting encounters, or perhaps be a source of adventure hooks. This is a conversion of a supplement for use with the Lore 100 system.

Not every book is useful and 100 Books to Find in or About the Great Rift: Afawahisa, Riftspan Reaches and Touchstone has 100 such to find, primarily covering those sectors of the Great Rift.

This supplement is also available in the Travellers’ Aid Society Bundle which contains the TAS supplements at a reduced price.

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100 Statues to Find in a Dungeon, The Blood Blades Part 1: “Seeker” and 100 Books to Find in or About the Great Rift: Corridor and Reft Now Available

100 Statues to Find in a Dungeon100 Statues to Find in a Dungeon, The Blood Blades Part 1: “Seeker” and 100 Books to Find in or About the Great Rift: Corridor and Reft are now available to buy from DriveThruRPG.

Dungeons and other locations may contain statues and 100 Statues to Find in a Dungeon has some to enliven such areas. They can be a source of room flavour or perhaps adventure hooks. Two supplementary tables can be used to define materials and dressing.

In The Blood Blades Part 1: “Seeker”, the characters explore a small barrow in which was interred a legendary blade and its wielder.

Not every book found has meaning or use and 100 Books to Find in or About the Great Rift: Corridor and Reft has 100 minor books that can be used to flesh out a bookshelf, whether digital or physical.

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