100 Encounters for a Fantasy Jungle (Lore 100)

100 Encounters for a Fantasy Jungle (Lore 100)

100 Encounters for a Fantasy Jungle (Lore 100)Characters may end up travelling in jungle regions – or, more commonly these days, tropical rainforests – for a number of reasons, with lost civilisations being a popular one.

This supplement has 100 different encounters that characters could have. These may be used as background colour or as potential adventure hooks. They include things, people, places and creatures. Some are potentially dangerous and others are potentially useful.

The supplement also comes in the following versions: Pathfinder and system neutral. You do not need all versions.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

74. Root – What looks like a root on the ground will quickly slither off. If what is actually a snake is stepped on, it will bite any doing such, and it is quite poisonous (make an Average Athletics roll to avoid being bitten by the snake and a Hard Endurance roll to avoid being affected by the poison if that is failed; failure of both results in gaining the Poisoned, PHQ condition).

75. Skeleton – Glimpses of yellow-white through the undergrowth prove to be the bones of a humanoid skeleton when the covering plants are stripped away. The flesh from the bones is long gone and there are tooth marks on some of the bones, and a few bones are missing.

76. Skunk – A skunk is stumbled across by surprise and it may well spray characters if they aren’t quick enough. The smell may attract some creatures, and repel others (an Average Survival roll to stop the skunk from spraying; an Average Dodging roll to avoid being sprayed if that fails).

Released: 13th February 2021 Pages: 11

PDF ($1.25): DriveThruRPG

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