Dungeons are a staple of fantasy settings and in these, as well as other locations, water, and other liquids, or often found. The water sources may be a source of good, drinkable water, or they may be hazardous.
This supplement lists 100 different water features and sources that could be found in a dungeon. These range from small to large, from portable to fixed and from natural to man-made. Some of the features are definitely odd and are magical in some way; others are more normal. These features may be hazardous – some are definitely so – or they may be perfectly normal. Even if players believe otherwise. Suggestions are also given that can be used to customise some of the features.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
75. Seepage – Water is seeping out of a wall and pooling at its bottom. The wall appears to be undamaged and lacking any cracks for the water to come from (confirmed with a DC 7 Intelligence (Investigation) check).
76. Shaft – A 2’ square shaft, edged with 2” square stone, is set into the floor, filled with water to half a foot below the rim.
77. Shaft – Water is dripping from a smooth edged 1’ square shaft in the ceiling, splashing into a small puddle surrounded by greenish stains on the floor below.
Released: 14th April 2026 Pages: 13
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