Neal Litherland Reads “No Adventurers Allowed” from 100 Fantasy Professions (That Aren’t “Adventurer”)

In this video, Neal Litherland reads the fiction “No Adventurers Allowed” from 100 Fantasy Professions (That Aren’t “Adventurer”).

First Platinum and New Gold

Still not keeping on top of the best selling supplements updates, so here are the two most significant to start with.

Platinum Best Seller100 Creepy Things and Events to Encounter Outdoors has become the first supplement to be a Platinum best seller.

OBS Gold Best Seller100 Random Taverns has moved up from Electrum to Gold.

100 Nockers for Changeling: the Dreaming PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Nockers for Changeling: the Dreaming.

D6: Numenera Rumours – Seshar

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. King Falton and Queen Sheranoa are the rulers of Seshar, though they rule little more than the city of Nebalich these days following the kingdom’s collapse. The two are much loved by the citizenry and certainly present a pleasant face, but there is the occasional rumour that this pleasantness is just a face, and that beneath that face lies one that is much more disturbing, one the rulers take pains to keep hidden.
  2. Margr are a problem for the lands of Seshar, though usually the abhumans don’t come near to the canals where most of the people in the land live, though marauders can be troublesome. Recently, though, margr have been seen in greater numbers than usual near to the canals, and seem to be spending more time closer to civilisation, which has the definite potential to cause a major problem for those living in Seshar.
  3. Professional thieves known as the Yellow Serpent operate out of the city of Nebalich in Seshar, preying on everyone in the surrounding area, and, it’s rumoured, not just as thieves but as assassins too. There are rumours that a number of high-profile deaths in Nebalich are the work of the Yellow Serpent, who are either working for someone who is attempting to take power, or trying to gain control of the city themselves.
  4. Redstone is a village in Seshar that is named after the interesting red stone that is quarried from the top of the slope up from the canal the village is next to. The stone always seems to contain a pattern of straight lines with multiple angles, and there are rumours that sometimes the patterns inside the stone move, though not whilst anyone is watching.
  5. Seshar used to be an independent kingdom, but the kingdom collapsed when the ruling family couldn’t sustain its holdings. There are rumours, though, that the collapse might have been avoided and that the real reason for it was that the someone close to the rulers was bleeding their land dry. It’s said that those responsible fled with much of what they stole, but had to leave some of it behind and that, somewhere in Seshar, there is still a cache of valuables that were never smuggled out.
  6. The canals of Seshar are essentially the lifeblood of the land, allowing barges and ships to travel along them and maintain trade between the different settlements of the region. The canals were not built by the inhabitants, but by a prior world, and are arranged in a strange pattern. There are rumours that if the canals are travelled in a specific manner, they can transport the craft doing so somewhere else, and that every so often a barge disappears without a trace, never to return.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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100 Mostly Cosmetic Starship Modifications, 100 Encounters for Fantasy Plains (Black Spear) and 100 Havens Now Available

100 Mostly Cosmetic Starship Modifications100 Mostly Cosmetic Starship Modifications and 100 Encounters for Fantasy Plains (Black Spear) are now available on DriveThruRPG and 100 Havens is available on Storytellers Vault.

People who spend a lot of time in a particular ship may well customise it for their own needs, and 100 Mostly Cosmetic Starship Modifications has 100 ways of doing so.

100 Encounters for Fantasy Plains (Black Spear) has 100 encounters characters could have on the plains. This is a conversion of the original system neutral supplement.

The kindred in Vampire need places to rest and be safe, known as havens, and 100 Havens has brief descriptions of some, along with potential benefits and complications.

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Speaking of Sundara: Silkgift

A new video has been published in which Neal Litherland talks about Silkgift: The City of Sails, which is available for 5E and Pathfinder.

The Warlock Returns Issue #07 Now Available

The Warlock Returns Issue #07The Warlock Returns Issue #07 is now available to buy on DriveThruRPG.

This is a fanzine for Advanced Fighting Fantasy that contains a variety of articles. It isn’t published by us, but by Arion Games, but we have contributed content to it. It’s currently available as a PDF with print on demand to follow.

100 Random Magic Effects to Encounter in a Dungeon PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Random Magic Effects to Encounter in a Dungeon.

Long Roads and Short Tempers Part II

Species of Sundara: Elves (5E)Long Roads and Short Tempers Part II is a piece of fiction for Species of Sundara: Elves, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Valo stalked closer to the dark-haired elf, who had his back against the bar, his elbows resting on the dark wood. The elf took a last sip from his glass before he spoke.

“I will give you a single strike,” he said. “Make the most of it.”

Valo hesitated for just a moment. The elf’s steady gaze was placid as he waited. Then Valo shifted, and lunged forward. The knife was a blur as it streaked forward, but the elf tilted his head to one side. Rather than the butcher’s strike taking the elf through the eye, the blade barely grazed his cheek as it went past, leaving the butcher off-balance.

If Valo’s strike had been fast, what the elf did next happened quickly enough that none could say they saw it happen. The elf’s arm shot out, and his glass exploded against the side of Valo’s face. Before the butcher could pull away, the elf snaked his arm around Valo’s, and twisted. A loud snap could be heard. Valo opened his mouth to scream, but the elf struck him in the throat. Gagging, blinded by broken glass and wine, and barely able to breathe, Valo stumbled, and fell to the floor of the tavern.

The men who had come into the room with Valo stepped forward, but when the elf raised his head they stopped as one. A trickle of black blood had oozed down his cheek from the wound Valo had dealt, but it had already stopped. They had assumed Arumil’s companion was another of the Rhodann; a traveler and a wanderer. They had learned too late that was not the case. The elf with the gray eyes picked up Valo’s knife, and idly flipped it in the air, catching it by the blade.

“Arumil is a creature made of honor, and mercy,” the dark-haired elf said, and though he was looking down at Valo, he was clearly speaking to the room. With a flick of his wrist he flung the knife into the floor hard enough that it quivered. “I am not. It is only because my love has interceded on your behalf that you still draw breath.”

“Shan, please, no more,” Arumil said, stepping between the dark-haired elf and Valo. He put a hand to Shan’s wounded cheek, and turned his face to him. Shan pressed his forehead to Arumil’s for a moment, before raising his head to look at the room.

“Either take your friend away, or take up the knife,” Shan said.

The men around the room exchanged glances. They’d all seen the same thing. One by one they eased their hands away from their weapons, and approached the two elves the way they might approach a bear’s den. Two of them lifted Valo, careful of his dislocated arm, and stumbled with him out the door. The others followed one after another, walking backwards out of the tavern so they never took their eyes off of Shan. When they were all gone, the knife remained.

Shan patted Arumil on the shoulder, and then resumed his place at the bar. The room let out the breath it had been collectively holding. Shan smiled, and gestured with two fingers at Arumil.

“Go on,” he said. “You were just getting to the good part of the story.”

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100 Encounters for the Post-Apocalyptic Swamp, 100 Encounters for the Post-Apocalyptic Swamp (Mutant Future), 100 Notes, Letters or Graffiti to Find in or about Undermountain II and Map – Stone Circle Now Available

100 Encounters for the Post-Apocalyptic Swamp100 Encounters for the Post-Apocalyptic Swamp, 100 Encounters for the Post-Apocalyptic Swamp (Mutant Future) and Map – Stone Circle are now available on DriveThruRPG and 100 Notes, Letters or Graffiti to Find in or about Undermountain II is available on DMs Guild.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for the Post-Apocalyptic Swamp has 100 such for swamps.

100 Encounters for the Post-Apocalyptic Swamp (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

100 Notes, Letters or Graffiti to Find in or about Undermountain II has 100 notes, letters or graffiti to find in Undermountain, covering levels 11 to 23. Each snippet has details as to what it refers to and there are supplementary tables for customising the appearance.

Map – Stone Circle is a hand-drawn black and white map of a stone circle with a 300dpi resolution in two versions that can be used for personal and commercial use.

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