100 Encounters for a War-Torn Land, 100 Walls to Find in a Dungeon (5E) and 100 Encounters for the Borderland Regions (Zweihander) Now Available

100 Encounters for a War-Torn Land100 Encounters for a War-Torn Land, 100 Walls to Find in a Dungeon (5E) and 100 Encounters for the Borderland Regions (Zweihander) are now available to buy on DriveThruRPG.

Lands in a state of conflict will show the signs of this and 100 Encounters for a War-Torn Land has 100 such signs, ranging from background colour to the potentially dangerous.

Dungeons need walls to separate floors and ceilings, and 100 Walls to Find in a Dungeon (5E) has 100 such to encounter. This is a conversion of the original supplement to 5th Edition.

The borderlands are those areas that are not quite tame, not quite wild. 100 Encounters for the Borderland Regions (Zweihander) has 100 encounters to enliven journeys through such regions.

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Neal Litherland Reads “Secrets of the Shadowed Heart” from 100 Dark Secrets

In this video, Neal Litherland reads the fiction “Secrets of the Shadowed Heart” from 100 Dark Secrets.

d66 Fantasy Urban Encounters: Volume II Now Available

d66 Fantasy Urban Encounters: Volume IId66 Fantasy Urban Encounters: Volume II is now available to buy from DriveThruRPG.

Published by Sad Fishe Games, this is a collection of 36 fantasy city encounters to which a number of authors, including us, have contributed.

100 Items to Salvage from a Spaceship PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Items to Salvage from a Spaceship.

D10: The Strange Rumours – The Strange

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Creatures that are not native to the Strange become alienated the more time they spend in the Strange, though there are other factors that also increase is. There are rumours that some organisations are performing deliberate experiments in alienation on unwilling subjects to find out all the ways alienation might affect them.
  2. In the Strange, the edge of a recursion permeable to the Strange rarely has an interface surface more than a few miles in diameter. There are rumours, though, that further out in the Strange, away from the Shoals of Earth, there are recursions with interface surfaces that are much, much bigger. Though no-one has any proof of this as yet.
  3. Just as there are black holes in space, there are rumoured to be similar things in the Strange, perhaps corresponding to black holes in the baryonic universe. Such things are said to have a tremendous pull that’s practically impossible to escape, and may well be portals to elsewhere.
  4. Navigating the Strange can be difficult, especially without the original sentient protocols designed by the Precursors, but there are rumours of something described as navigational beacons out in the deeper parts. Most assume that these rumours are just that, for such beacons would make more sense in the better-travelled regions; others believe they are lures designed to capture the unwary.
  5. People and objects that move through the Strange leave a faint wake, that can be used, with difficulty, to track them. There are rumours of travellers discovering wakes that were anything but faint, though, leading to speculation as to just what might have caused them, and how large such a thing might be.
  6. Planetovores are the creatures interested in using the Strange to find and take over a prime world, and they can vary tremendously in origin and personality, but all are powerful. There are rumours that some planetovores, possibly alien AIs, cooperate with each other to help achieve their goals more easily.
  7. Reality seeds can be grown into a recursion for those with the right skills and resources, when planted in the Strange. There are rumours that some unknown party is buying up as many reality seeds as they can, through different fronts, presumably with some unknown goal in mind.
  8. Some explorers believe that portions of the Strange have gained intelligence, with parts moving as if they are thinking and alive. A more out there claim is that the Strange as a whole is a single, vast, intelligent being of unknown goals and motivations. And some of them claim that “God” is a perfectly justifiable name for the Strange in that case.
  9. The Strange has been described as a chaotic flow of spiralling fractal patterns iterating in on itself. Some say that the patterns have meaning, and if they are studied for long enough, this meaning will be revealed. Others says that only madness will come from spending too much time attempting to find meaning in the Strange.
  10. Untethered recursions in the Strange are rare and are often hard to understand. Some of the recursions seem to bear more in common with traditional depictions of Hell than anything else, and some recursors have posited that they are in fact the inspiration for descriptions of such.

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100 Strange Side-Effects from Potions, 100 Hooks and Rumours for the City of Dolmvay II and 100 Hooks and Rumours for Terrinoth III Now Available

100 Strange Side-Effects from Potions100 Strange Side-Effects from Potions, 100 Hooks and Rumours for the City of Dolmvay II and 100 Hooks and Rumours for Terrinoth III are now available to buy on DriveThruRPG.

Potions may end up having odd side-effects, perhaps from improper manufacture or storage. 100 Strange Side-Effects from Potions has 100 such to experience, from cosmetic to beneficial to harmful.

Characters may come across information when asking around and 100 Hooks and Rumours for the City of Dolmvay II has 100 rumours for use with the City of Dolmvay from Small Niche Games.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for Terrinoth III has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

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Discussions of Darkness Episode 19: When (Supernatural) Worlds Collide

In this video, Neal Litherland looks at what happens when the different worlds of the supernatural meet each other.

d66 Unusual Remains Now Available

d66 Unusual Remainsd66 Unusual Remains is now available to buy on DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains strange corpses to encounter.

Itch Winter Sale 2023

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The Itch Winter Sale 2023 is now live and most of our paid supplements have 35% off for the duration. Click here to see them.

Making Open Grain Barrels with Crooked Staff Terrain Textures and Wooden Dowel

This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and some grain textures and using them in combination with some wooden dowel to make some open barrels of grain.