Making Cheap Dried Leaves for Tabletop Crafting

A video in which ordinary leaves are used to make dried leaves suitable for use in crafting for tabletop games.

D10: Tracks to See in a Desert

Skeleton in the Desert
Some artwork © 2015 Dean Spencer, used with permission. All rights reserved.

Creatures that move through a desert leave signs of their passage, and here are ten different things that might be spotted.

  1. Dead scorpion that has been crushed by a boot.
  2. Discarded leather strap that has perished and snapped.
  3. Fragments of bone that have been cracked open partially buried in the sand.
  4. Plant that bears a bruise from where something has knocked it.
  5. Scattering of ash on top of the sand.
  6. Scrap of fabric that is blowing in the wind.
  7. Slowly disappearing as the sand settles are several footprints.
  8. Sticking out of the sand is a bit of canvas, which is revealed to be part of a buried tent.
  9. Waste that has been buried in a shallow depression.
  10. Water skin that has been discarded; it has a hole in it.

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100 Things to Find in a Shipwreck, 100 Prophecies and Proverbs From The Black Basilisk (MÖRK BORG), 100 Hooks and Rumours for Trinity Continuum: Aberrant and Filler Art – Chest with Teeth Now Available

100 Things to Find in a Shipwreck100 Things to Find in a Shipwreck, 100 Prophecies and Proverbs From The Black Basilisk (MÖRK BORG), 100 Hooks and Rumours for Trinity Continuum: Aberrant and Filler Art – Chest with Teeth are now available to buy on DriveThruRPG.

Shipwrecks can have odd things to find and points of interest and 100 Things to Find in a Shipwreck has 100 such. They can be used as background colour or potential adventure hooks.

100 Prophecies and Proverbs From The Black Basilisk (MÖRK BORG) has 100 prophecies and potential meanings for them that can be used as oddities and adventure hooks.

The Nova Age brought huge changes to the Aberrant setting, and 100 Hooks and Rumours for Trinity Continuum: Aberrant  has 100 rumours related to this that can be used as adventure hooks, misinformation and background colour.

Filler Art – Chest with Teeth is a piece of hand drawn black and white stock art. It comes in two versions; a version on a white background and one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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Tabletop Mercenary: Episode 13: Some Thoughts About Pro Game Masters

In this video, Neal Litherland looks at professional GameMasters, GMs who are paid by the players to run games for them.

 

3Deep Fantasy Bestiary Print on Demand

3Deep Fantasy BestiaryThe 3Deep Fantasy Bestiary is now available as a softcover print on demand book from DriveThruRPG for $16.99, or PDF and book for $16.99.

Making Cheap Log Piles for Tabletop Games

This video looks at how to make some cheap log piles for tabletop games using sticks and glue.

D10: Numenera Rumours – Rachid

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Ambids, small furry creatures found on Rachid’s mesa, are used by the Aeon Priests to store whispers. Each ambid can store several whispers, and the priests keep careful track of which ambid has what whispers. There are rumours, though, that the ambids that have stored the whispers the longest are changing in some way.
  2. Haster leaves grow on the sides of the mesa on which Rachid is built and are a major source of food for the inhabitants. It’s rumoured that, though the leaves are normally bright red, it’s possible to find some that are different colours and, perhaps, these are also different in other ways.
  3. In Rachid, the Catholith’s whispers are currency, and it’s rumoured that with them having value, some always seek a means of counterfeiting them, so that they can create their own whispers without needing to have those that originally came from the Catholith. It’s said that this never works and those who try it always end up dying or just disappearing, never to be seen again.
  4. Most inhabitants of Rachid think little about the doors that dot the mesa, so they do little about trying to open them, outside the clave of Aeon Priests. It’s rumoured that those who do pry into the doors have a tendency to suddenly decide not to do so, perhaps discouraged in some way by the priests.
  5. Some of those who hear the whispers of the Catholith can glean meaning from the sounds, and it’s rumoured that the Aeon Priests are attempting to find as many of these people as possible, residents of Rachid or not, in order to build up a stable of people who can understand the whispers, which would greatly aid the priests in their research.
  6. The Cathics of Rachid believe that the Catholith is a sleeping god which may wake if not worshipped properly. They consider taking the words of their god to be both sacrilegious and dangerous, and it’s rumoured that a few of the more extreme Cathics have started taking action regarding this, at least with those walkers of the Catholith who do not hail from Rachid.
  7. The Osolarian family are the hereditary rulers of Rachid and the current one who speaks for the family is Jath Osolarian, known informally as Uncle Jath. Some say that the “Uncle” part of Jath’s nickname is to lure people into a false sense of security, painting a homely picture of someone who in truth has a razor-sharp mind and is anything but homely.
  8. Though there are many doors around Rachid, few of them are ever used. It’s rumoured, though, that recently a number of people have been seen entering and leaving the doors, more than is usually the case. Moreover, those who have glimpsed these people say they are not from Rachid itself.
  9. Vulfen are predators that fly over the canyon that the Catholith crosses, swarming when walkers reach the centre of the span in an attempt to knock them off to the ground below. Given that the vulfen are only aggressive when walkers reach that point, some suspect that they are linked to the Catholith in some way, perhaps as some kind of defence mechanism.
  10. Whispers can be heard by those who cross the Catholith; not everyone who crosses hears one but most do. These whispers can be sold on to others, and the Aeon Priests are always willing to buy them. It’s rumoured that another, much more secretive, group is also trying to purchase as many whispers as they can.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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100 Monastic Orders, 100 Fantasy Aerial Encounters (Black Spear) and 100 Hooks and Rumours for the Impossible Lands Now Available

100 Monastic Orders100 Monastic Orders and 100 Fantasy Aerial Encounters (Black Spear) are now available to buy from DriveThruRPG and 100 Hooks and Rumours for the Impossible Lands is available from Pathfinder Infinite.

Monks can come in all kinds of flavours 100 Monastic Orders has 100 orders of them that characters could encounter, as friends, foes or groups to join.

When in the air in a fantasy setting, characters may still come across things, and 100 Fantasy Aerial Encounters (Black Spear) has 100 such things. They range from the odd to the dangerous. This is a conversion of the original supplement.

Characters may come across rumours when asking around and 100 Hooks and Rumours for the Impossible Lands has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.

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Neal Litherland Reads “Cloak & Dagger” from Army Men: Medals of Honor

In this video, Neal Litherland reads the fiction “Cloak & Dagger” from Army Men: Medals of Honor.

 

Christmas in July 2024

Sale
944010 / Pixabay

The Christmas in July Sale is now live on DriveThruRPG and 370 of our supplements have up to 40% off for just under the next two weeks. Click here to see them.

In addition, many of our Community Content and Third Party titles are also reduced.