Discussions of Darkness Episode 32: Turning Storyteller Mistakes Into Plot Fodder

In this video, Neal Litherland talks about how a Storyteller can turn their mistakes into plot fodder in a World of Darkness game.

Making Cheap Garbage Bags for Tabletop Gaming

In this video, I’m going to make some cheap garbage bags suitable for tabletop gaming from modern to futuristic settings out of crafting garbage.

D4: Numenera Rumours – Creatures IV

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has four rumours for that setting. The rumours, which are similar to the Use that can be found with creature descriptions in the official books, can be used as adventure hooks or as simple misinformation.

  1. A thuman has been encountered on the roads and behaving strangely. It’s watching those who apss by carefully, and sometimes is launching attacks if they go in a certain direction, though stopping as soon as the direction has changed, or the thuman is at risk. Some wonder if the thuman is protecting its master in some way.
  2. Terahydras have been raiding an outlying village, flying down from their nests to swoop off with the village’s livestock, and sometimes other things. The behaviour is a bit odd for tetrahydras, as they seem to be acting in cooperation with each other and selecting specific targets, as well as continually raiding the same place.
  3. Travonis ul are walking appetites from an unknown world that constantly look for cellular matter to eat. They are intelligent, but so alien that no-one has been unable to understand how they think. Travonis ul are also far too dangerous to try to communicate with, but that isn’t always enough to stop someone from trying. A Nano believes that, despite lacking any known ability to communicate, travonis ul can communicate and wants to capture one to try and talk to it.
  4. Varakith are insect like creatures that nest underground and which are surprisingly intelligent. They are normally found alone or in pairs, but there are rumours that beneath the surface are larger realms of varakith, where the creatures live in dozens, if not hundreds.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Itch.io Halloween Sale 2024

Sale
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The itch.io Halloween Sale is now live and all of our paid supplements have 40% off. Alternatively, the entire collection can be bought as a bundle with 50% off. Click here to see them.

100 Cyberpunk Data Files to Find for Sale, A Night At Breckon’s Beacon (Army Men), 100 Hooks and Rumours for the Impossible Lands II and Filler Art – Chest of Bones Now Available

100 Cyberpunk Data Files to Find for Sale100 Cyberpunk Data Files to Find for Sale, A Night At Breckon’s Beacon (Army Men) and Filler Art – Chest of Bones are now available to buy from DriveThruRPG and 100 Hooks and Rumours for the Impossible Lands II is available from Pathfinder Infinite.

In a cyberpunk setting, characters can find data for sale, and 100 Cyberpunk Data Files to Find for Sale has 100 such to find of varying value and utility.

A Night At Breckon’s Beacon (Army Men) is a Rank 1 mission for Army Men and has the characters following up on a missing patrol.

Characters may come across rumours when asking around and 100 Hooks and Rumours for the Impossible Lands II has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.

Filler Art – Chest of Bones is a piece of hand drawn black and white stock art. It comes in four versions; one with extra shadows, one without, each with one on a white background and on a transparent one. The image can be used for personal and commercial uses.

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Dubby is Fast Focus Energy You Can Count On! (NOT A Pentex Product)

A video in which Neal Litherland talks about the energy drink Dubby.

d66 Rural Encounters for 3Deep Now Available

d66 Rural Encounters for 3Deepd66 Rural Encounters for 3Deep is now available to buy on DriveThruRPG.

Published by Sad Fishe Games this is a collection of 36 rural encounters to which a number of authors, including us, have contributed, and is a conversion of the original supplement to 3Deep.

100 Spacer Superstitions PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Spacer Superstitions.

D10: The Strange Rumours – Monsters: Ardeyn

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. According to legend, the first dragons were made by Lotan, a legend that vastly annoys any dragon who’s asked if it’s true, and an annoyed dragon is a fearful sight. However, it’s rumoured that part of dragons’ annoyance at the question is because it is true, and that because they were created by Lotan, Lotan still has the ability to control them.
  2. Demons of Lotan are spirits of the dead transformed by Lotan into demons. They have no flesh and can possess others, and recently it’s said there’s been an upsurge in such possessions, suggesting that more demons of Lotan are active. Worse, most demons of Lotan strive only to cause as much harm as possible, but recently they seem to be acting with some kind of goal in mind other than random destruction.
  3. Dlamma egg fragments are said to insulate against the effects of magic, which makes them greatly sought after by adventurers, as well as others. It’s rumoured that some dlammas have grown tired of people hunting for egg fragments, though, and have started taking measures against such expeditions.
  4. Giants are a dangerous problem for Ardeyn, for gigantism is a curse whose sufferers are perfectly human most of the time, and often unknowing of their behaviour as giants. It’s rumoured that a group of people has started hunting down anyone known to have had a giant anywhere in their ancestry, or even suspected to have one, and killing them, in an attempt to wipe the curse out.
  5. Hydras incorporate useful heads from their victims into their body, where they eventually become as happy as the other heads. It’s rumoured that there is a hydra with a vast number of heads that it has acquired over many years, gaining a great deal of arcane knowledge as a result, making it both incredibly knowledgeable and incredibly dangerous.
  6. Kray were shown how to get past the Seven Rules of Ardeyn by the Betrayer, and today the creatures plague the recursion. It’s rumoured that the number of kray being encountered in Ardeyn has been steadily increasing over the years, and there’s a fear that they are still coming in from the Strange.
  7. Monitors are remnant Qephilim of Silence that went into hiding when the Incarnation of Silence disappeared. According to most, they haven’t been seen in centuries. However, there are rumours that some have seen a number of monitors congregating in out of the way places, and wonder if they have gained new knowledge about their Incarnation.
  8. The Betrayer, the former Incarnation of War of Ardeyn, makes several hundred homunculi, broadly in his own semblance. Most noteworthy are the translucent ones, which are the greatest of their kind. It’s rumoured that there is one of their precursor homunculi, one that looks identical to the Betrayer, hiding out somewhere in Ardeyn.
  9. The Incarnations summoned the golems of Ardeyn to mobility during the Age of Myth, and many still remain, now devoid of purpose or master. Sometimes they wake if disturbed, and occasionally magic can press them into service. It’s rumoured, though, that every now and then a golem awakens and sets off for an unknown destination, and some say they are all travelling to the same place, with a definite, albeit unknown, purpose.
  10. Umber judges are seen outside the Night Vault looking for escaped spirits, rogue necromancers and banned copies of the Gospels of Lotan. However, it’s ru8moured that recently one has been encountered that doesn’t appear to be seeking out any of these things, but looking for something else entirely.

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100 Helpful Hirelings, 100 Things to Find in a Shipwreck (PFRPG) and 100 Encounters for Moorlands and Heaths (SWADE) Now Available

100 Helpful Hirelings100 Helpful Hirelings, 100 Things to Find in a Shipwreck (PFRPG) and 100 Encounters for Moorlands and Heaths (SWADE) are now available to buy on DriveThruRPG.

Characters will often need the assistance of others to help them, and 100 Helpful Hirelings has 100 such to hire. They provide skills and experience that the characters may lack.

Shipwrecks can have odd things to find and points of interest and 100 Things to Find in a Shipwreck (PFRPG) has 100 such. They can be used as background colour or potential adventure hooks. This is a conversion of the original supplement to Pathfinder.

Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (SWADE) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.

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