100 Spaceports to Encounter PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Spaceports to Encounter.

D10: Numenera Rumours – Delend

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Delend’s inhabitants have more people trained in discovery, the numenera and exploration than most its size, thanks to the Changing Moon, and there are rumours that the inhabitants of the settlement use this in order to expand Delend’s influence over the surrounding area. Not so much to empire build as to ensure more resources for investigating the Changing Moon.
  2. Hildwin’s Ladder is the most popular way used by Delend to reach the Changing Moon, but it regularly needs reattaching after one of the Moon’s shifts. There are rumours that some wrights believe that they will be able to make the ladder automatically reattach itself each time, though others are not so sure of this.
  3. Navigating the Changing Moon is difficult, because it is always changing, which makes maps essentially useless. This doesn’t stop a certain class of people from selling “guaranteed” maps of the Changing Moon to explorers who don’t come from Delend. Those who rely on such maps rarely make it back out of the structure to seek a refund.
  4. Numenera devices and vehicles are sometimes used by explorers to attempt to go to and from the Changing Moon in order to avoid the salvage tax, but often these end up being shot out of the sky. It’s rumoured that some explorers are attempting to get a hold of an armed vehicle which will be able to shoot back if fired upon, which could escalate things in the settlement.
  5. One of the major challenges for explorers of the Changing Moon is not becoming shift-lost when the moon’s configuration changes to something new. There are rumours that, over time, this has gradually, and almost imperceptibly, become harder over the years, and explorers now are much more likely to become shift-lost than those of latter years.
  6. Some of the explorers who visit the Changing Moon are sure that the shifts the installation goes through are not random, but follow some kind of pattern, and they are attempting to gather as much information in order to determine what this pattern is. So far, reportedly all that’s happened is that a number of explorers have gone missing after following what they thought was a pattern, but turned out not to be.
  7. Some parts of the interior of the Changing Moon are said to be so different, including different physical laws, that it is as if they are part of a different reality, and in fact that is what some do believe; that certain areas of the Changing Moon are where the structure’s properties allow other realities to protrude through the dimensional walls.
  8. Sometimes explorers of the Changing Moon disappear for good, never to be seen again. Some theories suggest that they have actually wound up in another dimension, and may still be alive there, but there are few takers of any expeditions intended to try and determine if this is true.
  9. The Changing Moon is made from a substance called crimson cube by the inhabitants of Delend, and it’s believed that this substance is what allows the structure to rearrange itself so quickly. Some have tried experiment with crimson cube to see if it can be used outside the Changing Moon, and it’s rumoured that some of these experiments have ended very badly.
  10. There is a constant mumble of alien words that can be heard in the background on the Changing Moon. Some think that the structure is a single huge machine, but others believe that the sounds that can be heard are the last remnants of those who have disappeared during a shift, somehow merged into the Changing Moon itself.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

100 Orbital Encounters, 100 Hooks and Rumours for the Grand Duchy of Reme II (Lost Lands) and 100 Goblins for Symbaroum Now Available

100 Orbital Encounters100 Orbital Encounters, 100 Hooks and Rumours for the Grand Duchy of Reme II (Lost Lands) and 100 Goblins for Symbaroum are now available to buy on DriveThruRPG.

Characters may encounter things in orbit and 100 Orbital Encounters has 100 such encounters. These range from the mundane to the potentially dangerous.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Grand Duchy of Reme II (Lost Lands) has 100 such related to the Grand Duchy of Reme in the Lost Lands. They can be used as background colour, misinformation and adventure hooks.

Goblins are short-lived beings who come from Davokar in Symbaroum. 100 Goblins for Symbaroum has 100 named and briefly described goblins to encounter.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Discussions of Darkness, Episode 34: How Rule 0 Creates Ripples In Playstyles

In this video, Neal Litherland talks about how Rule 0 creates changes in a World of Darkness game.

Making Cheap Rubble Piles for Tabletop Gaming

This video looks at how to make some cheap piles of rubble suitable for tabletop gaming from foamboard, toilet roll, PVA, acrylic paint and various scraps.

D6: The Strange Rumours – Monsters: The Strange

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Chaosphere hierarchs are quickened natives of recursions from the Shoals of Earth who have gained power over the Strange itself. Most are arrogant and dismissive of the needs of others, which does seem to include other Chaosphere hierarchs. However, there are rumours of a group of the beings that work together, albeit somewhat erratically, for a common cause.
  2. Cinticus Z is an artificial intelligence that can often be found in the Strange and seeks out first-time recursors, asking them to do something for it. Though it isn’t normally a hostile entity, there’s a persistent rumour that the intelligence seeks to become a planetovore, and the tasks it asks others to do for it are with this goal in mind.
  3. Cypher eaters graze on things that crystalise from the Strange, preferring violet spiral, reality seeds and cyphers, all things that are of value to others as well. Though some use cypher eaters to locate such, others consider them pests to be wiped out, but attempts to do the latter rarely seem to work.
  4. Dark energy pharaohs are essentially refugees from a collapsed recursion based on the Egyptian afterlife. After war broke out amongst the pharaohs, this collapsed the recursion and the survivors fled. Most dark energy pharaohs exist in strongholds in the Strange or in their own recursions, and have little to do with each other, but it’s rumoured that a few have banded together after a fashion to achieve mutual goals.
  5. Inklings are the ghosts of the Strange, and sometimes they can creep into recursions as well. No-one is entirely sure what inklings are, and one theory is that they are real ghosts, or at least the remains of dead people. Some claim that when an inkling kills someone with the spark, the deceased will turn into a brand-new inkling.
  6. It’s possible to train thoniks to follow simple instructions, rather like it can be done with various animals, such as dogs. It’s said that there are some trainers who visit the Strange to capture thoniks in order to train and sell them. Some of these trainers are said to train the thoniks to follow commands only known by the trainer as well, just in case.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Itch.io Winter Sale

Sale
944010 / Pixabay

The Winter Sale is now live on itch.io and all of our paid supplements have 40% off. Alternatively, all the supplements can be bought in a bundle with 50% off. Click here to see them.

100 Whispers and Rumors For Ironfire, The City of Steel!, 100 Things for a Fallen Dwarven Hall (5E) and D66 Frailers for the Forbidden Lands Now Available

100 Whispers and Rumors For Ironfire, The City of Steel!100 Whispers and Rumors For Ironfire, The City of Steel!, 100 Things for a Fallen Dwarven Hall (5E) and D66 Frailers for the Forbidden Lands are now available to buy on DriveThruRPG.

Ironfire in the Sundara setting is a young city but that doesn’t mean it is quiet. 100 Whispers and Rumors For Ironfire, The City of Steel! has rumours for the city’s different districts.

Dwarven halls can sometimes fall to their enemies, and 100 Things for a Fallen Dwarven Hall (5E) has 100 things to discover in such an overrun hold. This is a conversion of the original supplement to 5th Edition.

Frailers are the half-elven descendants of elven hostages left in Alderland in the Forbidden Lands. D66 Frailers for the Forbidden Lands has 36 names and briefly described Frailers to encounter.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Tactical Plastic Report Episode 4: The Styric Republic

In this episode, Neal Litherland talks about the Styric Republic, one of the nations of the Plastos Federation in Army Men.

JunkDrive #5: Expanded Foes for CY_BORG Now Available

JunkDrive #5: Expanded Foes for CY_BORGJunkDrive #5: Expanded Foes for CY_BORG is now available to buy on DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains 36 new foes for CY_BORG