In this video, I’m making some small greebles, which I’m considering futuristic as they have no obvious function, from cardboard, wooden beads, cocktails sticks, bamboo skewers and plastic lids.
Monthly Archives: September 2025
A Tall Glass of Winter Wine

A Tall Glass of Winter Wine is a piece of fiction from 100 Whispers & Rumors To Hear in Hoardreach, The City of Wyrms!, one of the supplements for Cities of Sundara.
The wind that swirled through the North District had claws, and it raked them over any patch of exposed skin it could find, digging at padded coats and fur cloaks as it tried to get at the warmth underneath. It wasn’t just the cold of a mountaintop, either… the chill in this part of the city was unnatural, and it went bone-deep. Frost spread over the windows and doors like creeping rot, and most people on the street were bundled to their eyes, with thick hoods pulled over their heads, and heavy boots wrapping their feet. Some, though, were dressed in light jackets, dresses or even shirt sleeves, as if they couldn’t feel the cold. One woman with her hair blowing in the wind had the blue-stained lips that testified to a regular use of potions, while a kobold in a leather jerkin had the sere, white scales of those born to the mountain peaks.
Most who seemed comfortable in the cold, though, bore the black-edged wyrm mark of Frost Fang, the dragon who claimed at least half of the district’s territory on any given day.
A man in layered leather and woolens, with a headscarf tied around his face, walked through the chill streets. He carried a hard-used quarterstaff, using it as a walking stick on the icy paving stones. Outlanders were fairly common in the City of Wyrms, even in the North District, and there was nothing truly curious about him at a glance. Those who met his eyes looked away quickly, though. They burned with purpose, determination and focus. They were the eyes of a man who would brook no obstacle to his course of action.
The outlander came to the doors of a huge longhouse that stood outside the walls of the city proper. Built of massive timbers, and a roof shingled in dark slate that captured the warmth of the sun, one of the narrow sides was a set of doors that were over twenty feet high, reinforced with steel bands the width of a man’s arm. A smaller, wicket door set inside one of the larger doors allowed more average-sized customers to make their way inside. The man knocked the head of his staff against the door, and a moment later he heard the sound of a heavy bar being drawn back. The door opened, and he stepped inside before the wind could beat him over the threshold.
The longhouse was dim inside, lit only by storm lanterns and candles that seemed to wilt like burning flowers in the chill. Wooden tables were scattered around, and those that had customers seated at them had fire-heated bricks placed beneath them to warm the area. A heavy bar with thick curtains that kept in the heat ran along one of the long walls, but the back of the place was a massive, stone fireplace so large half a dozen men could stand shoulder-to-shoulder inside it. Carved into the shape of a gigantic mouth, the flames that blazed inside of it were enough to banish the cold, and turn the frost on one’s clothes into a gentle trickle of tears.
A woman sat a dozen feet from that fire, one leg crossed over the other in a heavy, straight-backed chair. She was dressed in thick, whipcord trousers, with boots made from bearskin. Her tunic was made of the same material, edged in white fur. Her arms and face were bare, and she held a goblet in one hand as she gazed into the fire. Her skin was the pale blue of ice, and her hair was a soft white that held the fire’s glow until it drowned between the pale waves. Perhaps the most striking thing about her, though, was that if she’d stood her head would have brushed the rafters.
Even in a place like Hoardreach, Ravina Hundar stood out.
The outlander crossed the wide floor, skirting around the tables, and bypassing the bar entirely. He tapped his staff on the flagstones as he approached, the sound clearly marking him out. Despite that, the frost giantess didn’t turn her gaze from the flames. The outlander rested his hands on his staff, and looked up at her.
“It’s a bit early in the day, isn’t it Ravina?” he asked.
The blue-skinned giant blinked, and turned her head to look at the man. She pursed her lips, and a frown line creased her forehead as she regarded him with eyes that had all the color and warmth of an iceberg. After a long moment a smile crooked one corner of her mouth.
“I know your voice,” Ravina said after a long moment. “Jace?”
The outlander pulled at the headscarf, letting it slide down around his neck. He offered the giant a smile and a bow, spreading his arms wide without taking his eyes off of her. Ravina slowly recrossed her legs, and took a long sip from her goblet.
“It’s a pleasure to lay my eyes on you once again, captain,” Jace said.
“If my memory serves, when last we met I threatened to throw you over the side of my ship,” Ravina said, idly swirling the dark wine in her glass.
“Your memory is as perfect as the rest of you,” Jace said, holding up a small, leather bag. He opened it, and spilled the contents into one hand. A collection of flawless rubies caught the light, winking in his palm. “However, if you’d allow, I’d like to buy you another drink and apologize to you properly.”
Ravina took a deeper drink from her goblet, and stood from her personal seat. She gestured toward a set of stairs that led up to the side table near her chair. Two strides took her to the bar, and she went down on one knee, setting her goblet on the ground. The barman swung over a barrel of winter wine using a chain hoist, emptying it into the cup. Once it was full, Ravina stood, hefted her glass, and returned to her seat.
“What is it you want this time, Jace?” she asked, taking a gulp that cost more than some men made in a year.
“Your forgiveness, of course,” Jace said.
“And?” Ravina asked, raising an eyebrow.
“Well, there is one other thing…” Jace said. “Would it be possible for you to find room on your next voyage for, say, four extra passengers?”
100 Things to Find in the Fantasy Garbage, Locales of Sundara: On a Wing Messengers, 100 Data Files to Find for Sale in the Revel II and Filler Art – Barrier Door Now Available
100 Things to Find in the Fantasy Garbage, Locales of Sundara: On a Wing Messengers, 100 Data Files to Find for Sale in the Revel II and Filler Art – Barrier Door are now available to buy on DriveThruRPG.
Fantasy settings have garbage and 100 Things to Find in the Fantasy Garbage has 100 pieces of garbage. They range from the ordinary to the disgusting to the dangerous.
Locales of Sundara: On a Wing Messengers describes a single location, a fantasy messenger business, without a map but with various details that allow the GM to use it as a drop-in location.
In The Stars Are Fire, characters can find data for sale, and 100 Data Files to Find for Sale in the Revel II has 100 such to find about the Revel of varying value and utility.
Filler Art – Barrier Door is a piece of hand drawn black and white stock art. It comes in two versions, one png, one tiff. The image can be used for personal and commercial uses.
Discussions of Darkness, Episode 42: For Your Next Chronicle Take A Trip Into The Past
In the latest episode of Discussions of Darkness, Neal Litherland looks at playing in the past of the World of Darkness.
Prototype of an Animated Cave Exit Using a Mobile Phone
A YouTube Short showing a prototype of an animated cave exit made using a mobile phone.
D10: The Strange Rumours – Recursions: Eleventh Reich
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
- Generalfeldmarschall Katja Dietrich commands the Wissenschaftsbüro and is sure that the disappearance of the previous head, an ascended Übermensch, was the result of actions carried out by the Shule der Archäologie. It’s said that the Generalfeldmarschall has been secretly diverting some of her bureau’s resources to investigating this matter.
- Generalleutnant Werner Emmerich is the head of the Weapons Lab and known to be a staunch supporter of the Reich, even the death of his daughter in his own lab not stopping his faith. It’s rumoured, though, that the Generalleutnant has uncovered evidence that shows the SS has been deliberately causing problems within the lab, and plans to expose them to his superiors.
- The Human Performance Lab’s scientists require a great deal of raw material to test their theories on, and in their case this raw material is human subjects. It’s rumoured that the lab is having problems getting a hold of enough subjects to continue with their experiments and has been suggesting that they should be allowed to start seizing people from the regular populace to stop this problem.
- It’s rumoured that some of the organisations of Earth that have recursors have been funnelling some resources to the Resistance of the Eleventh Reich in the hope of at least undermining the fascist dictatorship without expending too many resources in doing so.
- The Human Performance Lab is headed by Generalleutnant Helene Meyer and she has little interest in the sorts of things that the Schule der Archäologie in interested in, which she dismisses as “magic props.” It’s rumoured that the generalleutnant is secretly doing all she can to undermine the Schule with others in the Reich, though through cutouts that make it impossible to tell she is behind it.
- The recursion known as the Eleventh Reich is considered potentially dangerous by a number of organisations on Earth, especially as there are rumours that some agents from the Eleventh Reich have been spotted on Earth, apparently infiltrating organisations and groups with goals, open or not, that the Reich believes are similar to their own.
- The Übermensch programme is considered a success, but many at the Human Performance Lab would prefer a process that did not render the subject undead. It’s said that many in the Reich would prefer that too, and that those in positions of power who might be tempted to take part in the Übermensch programme but don’t want to become undead have been funnelling resources to the HPL so that they can develop another method.
- The Weapons Lab is where the Reich develops new kinds of weapons before moving them into production. It’s rumoured that the lab is currently in the process of developing even stranger weapons than usual based on some devices that have been taken from captured recursors.
- The Wissenschaftsbüro is the bureau of the Eleventh Reich responsible for researching the superior science that led to the Reich’s victory. The bureau consists of several adjacent buildings, but there are rumours of other, secret, labs hidden in various parts of the Reich.
- Übermensch were created during an unusual cooperation between the Wissenschaftsbüro and the Schule der Archäologie, something that is unlikely to happen again. Some scientists and researchers within the Wissenschaftsbüro, though, are said to have been quietly speaking to colleagues in the Schule, something that could cause issues for both if it were to come out.
Beyond The Black: 100 Dread Scenarios On Stranded Starships, A Dekas of Dodgy Magic Items (5E) and 100 Satyrs for Changeling: The Dreaming Now Available
Beyond The Black: 100 Dread Scenarios On Stranded Starships and A Dekas of Dodgy Magic Items (5E) are now available to buy on DriveThruRPG and 100 Satyrs for Changeling: The Dreaming is available on Storytellers Vault.
Starships may be lost in the void, and some of these may be for reasons that are horrific. Beyond The Black: 100 Dread Scenarios On Stranded Starships has 100 adventure seeds for starships that characters stumble across.
Not every magic item works as intended and A Dekas of Dodgy Magic Items (5E) has ten magic items that have a tendency to malfunction when used.
100 Satrys for Changeling: the Dreaming has 100 satyrs for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
Speaking of Sundara – Would You Like To See More Stories of Sundara?
In this video, Neal Litherlands talks about the possibility of creating more fiction for the setting.
Greeble Hunt – Cordless Phone
In this video, I dismantle an old cordless phone, in my sixth dismantling of items looking for greebles that might be usable in scratchbuilding.
D10: Europe Rumours: France
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe
This list has ten hooks and rumours that can be heard about France. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
- A renewal drive in Paris has seen many of the older blocks replaced with more efficient, modern buildings. This is reputedly annoying the Parisians to the extent that some have started protesting about it, and protests by the French have a tendency to rapidly lead to what the French believe is their God-given right to riot.
- Dreampainting, where everyone envisioned a future and tried to make it happen, used to be common in France, but it fell out of favour, with some believing it was pushed. Recently, there are rumours that dreampainting has started seeing a resurgence in some areas, and that news stories about harmful incidents related to dreampainting have also seen a rise again.
- France has been making the French Armed Forces available for hire, with the exception of strategic forces and le Legion Étranger. Though this seems to be merely a way of France making money from its well trained and often combat proven forces, others remember how France has used methods other than directly military to spread its influence, especially within Africa.
- France is now up to the Seventh Republic, a morass that is mostly used to avoid making political decisions in the country. It’s rumoured that this Republic is now starting to falter, with some claiming that the country needs a monarch of some kind again.
- Paris is known as the city for artists, and artists experiment and dream, looking for something new to hold the public interest. It’s rumoured that some have travelled down paths so extreme that the authorities ended up cracking down on them due to the harm that was being caused.
- Parts of France are getting nationalistic urges, thanks to differences between them and the rest of the country, and there are rumours that these nationalistic movements are starting to see unusual levels of resources backing them, leading to suspicions that outside forces, whether EU rivals or genuine outsiders, are funding them.
- Rumours that the French government may be planning a new tax on wine are said to have been causing riots in parts of the country, especially the major wine producing regions. The government has stated that these rumours are not true and that they are intended to just cause social discord.
- The constant civil problems in Marseilles means that the city’s sea walls are not getting the maintenance they need and parts are regularly under a bit of water. It’s rumoured that the situation is even worse than it looks, and that some of the sea wall is on the brink of collapse, and that a bad storm could flood the entire city.
- The French, despite being ardent supporters of the EC, have a long habit of ignoring any EC rulings they don’t care for. However, recently the government has been obeying the EC’s rulings more than it has before, and it’s rumoured that the French populace dislikes this and that some Councillors have been threatened over this.
- The largest amount of arable land in Europe is in France and the country produces far more than it needs. The French are resistant to the idea of large corporate farms, however, which would increase efficiency, and it’s rumoured that the EC’s Food Commission is trying to force through changes to this.
D10: Europe Rumours: France is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.