Oceans can be dangerous places and this supplement has 100 different encounters for characters to have on them.
Some of the encounters are potentially dangerous, others are odd and some could be used as adventure hooks. The adventures assume that the characters are travelling by ship, but this could be tweaked.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
45. Drifting at sea on a sea anchor is a small sailing vessel. The ship doesn’t respond to hails and, if boarded, proves to be completely empty. It still has plenty of stores, enough for several weeks’ travel, as well as many personal possessions of the crew on board (the ship itself can be salvaged).
46. During the night, the mastheads are wreathed in faint, flameless fire, apparently a sign that a thunderstorm could be on its way.
47. Floating in the water is a large, waterlogged crate. Clinging to the upper surface of the crate, barely out of the water, is a single individual in very poor shape, a sailor from a wrecked ship. The sailor will need treatment for exposure and dehydration, or they will soon die (a Medical (Logic) roll with -1 or the application of healing spells or potions will save them).
Released: 25th December 2021 Pages: 9
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