Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous.
Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced by Ancient Egypt, with lost pharaohs and hidden tombs, with an element of Arabia, but are suitable more most fantasy desert.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
91. The wind has recently blown the sand from a well-constructed white limestone road. The road is 20’ and perfectly straight. It disappears under the sand again a couple of hundred yards away in each direction.
92. The wooden prow of a boat sticks out of the sand. If the rest of the boat is excavated, it is of a type known as a solar barge (DC 12 Intelligence (History) check to confirm), commonly buried with dead pharaohs and other rulers. The barge is extensively decorated with gold leaf and looks as if it was costly to build. The boat has a small cabin on it but the boat, and the cabin, are both empty. There does not appear to be a tomb nearby, nor is there a river, so how or why the barge ended up in the desert is unknown.
93. This oasis is very clearly dead. All the trees and plants have died and, although there is still a pool of water in its centre, the water gives off an unhealthy smell. The oasis’ water has become poisoned by something in the pool and it killed off all the plants. Drinking the water will make any creature who does so very ill (treat the poison as pale tincture).
Released: 23rd August 2025 Pages: 14
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