100 Encounters in a Fey Forest (5E)

100 Encounters in a Fey Forest (5E)Forests in early settings can be strange sometimes, but forests inhabited by the fey can take this strangeness to whole new levels.

This supplement has 100 different things that could be encountered by players when travelling through a fey forest. Some of these encounters are potentially beneficial and others are potentially dangerous. Some could be both and others are just plain odd, encounters that may puzzle players but have no real impact.

The supplement is also available in  system neutral and Pathfinder versions.  All three versions are not needed.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

33. A leprechaun leans against a tree, flipping a gold coin. He smiles at those who approach, and offers them a chance to best him in a game of skill. No magic, no tricks. Those who agree must give him a gold coin, and he will perform a series of Sleight of Hand tricks with it. If the watcher makes three Perception checks at a DC 13, 16, and 20, they win the game. The leprechaun pays out 100 gold pieces for besting him. If someone tries to use any form of magic item or spell to boost their Perception results, though, they will find that 100 gold pieces (or however much gold they had if less than that) has vanished from their possession by the time the leprechaun has turned and walked behind the tree. Once out of sight, he vanishes.
34. When the party pauses to get a drink from a well, a toad turns to the most attractive member. The amphibian claims to be a prince (or princess), and claims that if they are given a willing kiss, it will break the curse they’re under. Detect magic reveals nothing unusual about the toad. If the party member does kiss the toad, it hops away laughing. If the victim of the prank grows aggressive, the toad leaps down the well. If they take the prank in good humor, the toad asks them to wait. It swims down into the well, and comes back with a gold signet ring bearing a blooming
rose worth about 750 gp. It gives this ring to the individual for being a good sport.
35. A middle-aged man is walking down the path, leaning his weight on a thick staff. From the head of the staff swing pendants with hag stones; river rocks with holes naturally worn in the center. If the party speaks with him, he tells them he’s a traveling merchant, and that any who walk the fey paths have needs of a hag stone. It allows them to pierce fey magics, and to see the truth. He will not allow someone to touch a stone until they’ve paid 10 gold pieces for one. However, if they look at the merchant through it, they find a hooknosed, slope-shouldered ogre, with a wide,
square grin. He winks at those who see him, and then goes peacefully on his way. The hagstone can be held over the eye as a bonus action, automatically bypassing any fey illusion as long as the bearer looks through it.

Released: 25th August 2018 Pages: 18

PDF ($1.99): DriveThruRPG, RPGNow

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