100 Events for a Magic Duel (5E)

100 Events for a Magic Duel (5E)

100 Events for a Magic Duel (5E)Duels between spellusers can be chancy things for the spectators, not just the participants, and magics can interact in strange ways.

This supplement has 100 things that could happen in a magic duel, from the odd to the downright dangerous.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

88. The world seems to spin around any observer (DC 7 Wisdom save or be at -1 on all rolls for 1d4+1 rounds due to disorientation).

89. Things are blasted outwards in an invisible and silent explosion (DC 7 Dexterity save or be knocked 3d6+3 feet backwards; another DC 7 Dexterity save to avoid being hit by debris for 7 (2d4+2) damage).

90. Tiny black spheres materialise and a strong force starts dragging things towards them (DC 12 Strength check to keep a grip on anything being held).

Released: 7th February 2026 Pages: 9

PDF ($1.49): DriveThruRPG

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