100 Magical Experiments to Find (5E)

100 Magical Experiments to Find (5E)

100 Magical Experiments to Find (5E)Spellusers can experiment on different things magically to see what they can discover.

This supplement has 100 such experiments to find in a wizard’s lab or home. Some are strange, some are dangerous and some are potentially useful.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

32. Floating in the air is a large crystal. Positioned around it are several mirror-like plates that are projecting some kind of energy at the crystal (if a living creature interrupts an energy beam, they will take 1 (1d2) point of damage per round).

33. Flying carpet with a command word written on it. When spoken, the carpet either quivers but nothing or flies at the speaker faster than an arrow (roll 1d6, on a 1-3 the carpet quivers, on a 4-5 it flies at the speaker; DC 7 Dexterity (Acrobatics) check to avoid it or take 3 (1d6) damage from the impact). Notes show this is an experimental flying carpet that comes when called.

34. Glass bottle with copper banding that has a copper wire leading up out of it and through the ceiling. The device is intended to bottle lightning and leads to a lightning rod. It has a tendency to explode after bottling too much, and bits of glass nearby can point to this (roll 1d6 when the flask is touched; on a 1-2 it explodes causing 6 (2d4+1) damage to all within 10’, DC 7 Dexterity (Acrobatics) check for half).

Released: 1st November 2025 Pages: 12

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