In this video, I take a look at nine model kits I purchased whilst they were on offer, looking for parts that can be useful in crafting.
All posts by Azukail
D10: Europe Rumours: Germany III
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe
This list has ten hooks and rumours that can be heard about Germany. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
- East-style, a new musical sound emerging in Chemnitz, is just starting to make a mark on the European music scene. This is reputedly already drawing the interest of the corps who make money from music, and who are trying to buy up as much as they can before the style really hits the mainstream. This has led to battles between those considered sellouts to the corps and those who resist their advances.
- Hamburg is now an arcology and controlled free city, with certain standards of wages and social care. Though EBM believes this aids the city’s growth, and they are probably right in this belief, some corporations with a shorter view think that such should be scrapped.
- Security in the Bavarian Freistaat is known to border on the extreme, even patrolling the borders with other parts of Germany. It’s rumoured that this security in particular sometimes gets a little trigger-happy, and that there have been a few instances where things got a little out of hand that have needed to be quietly buried. Often literally.
- Siemens has a corporate city in a suburb of Munich, and it’s rumoured that competitors are continually trying to compromise this, or those who work there. It’s said that Siemens’ corporate security is very effective, though, and those who fall foul of it have a tendency to disappear.
- The police have given up on attempting to control the ghettos of Chemnitz, and rioting and ethnic warfare happen regularly. It’s also home to a rising alternative scene, and it’s rumoured that more powerful elements of that scene have started to decide to take control of the ghettos back from those causing trouble.
- The Köln-Dortmund Conurb is Germany’s premier industrial zone, and is also home to unrest, thanks to workers of Turkish descent and such as actions by the Kurdish PKK. It’s rumoured that some Germans in the region, hailing back to older German racist philosophies, heave teamed up with the PKK in order to attack those of Turkish descent.
- The lower pay grades were exiled from Berlin when the government was moved to that city. It’s rumoured that since then there has been a growing trend upwards, with more and more money being needed to live in the city, at least for everyone who doesn’t serve the wealthy or the powerful.
- There is a lot of high-tech industry in the Köln-Dortmund Conurb in Germany, and this provides regular income for edgerunners specialising in corporate espionage. It’s rumoured that beneath the surface is a silent war between some of the companies operating in the region, a war that leaves definite casualties, some brain-burned, some dead.
- Those who cause trouble in Hamburg and are caught are first fines and then expelled if they continue in their ways. It’s rumoured, though, that some of the more extreme troublemakers are just quietly disappeared, without even a recorded arrest, let alone a trial, and the only time any part of them will be seen again is in an organ donation.
- When the government of Germany moved to Berlin in 2000, the radical youth culture for which the city was known moved to the suburbs or other cities. It’s rumoured that some within that culture believe that it’s time to take the city back, and such a belief could end up clashing with Berlin’s high level of security.
D10: Europe Rumours: Germany III is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
100 Knick-knacks for Cold and Ice Regions, A Baker’s Dozen of Magical Weapon Properties (PFRPG) and 100 Uncanny Contents and Uncanny Encounters in the Revel’s Sublunar Tunnels Now Available
100 Knick-knacks for Cold and Ice Regions, A Baker’s Dozen of Magical Weapon Properties (PFRPG) and 100 Uncanny Contents and Uncanny Encounters in the Revel’s Sublunar Tunnels are now available to buy on DriveThruRPG.
100 Knick-knacks for Cold and Ice Regions has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.
A Baker’s Dozen of Magical Weapon Properties (PFRPG) has thirteen new magical weapon properties to enhance weapons.
The sublunar tunnels of the Revel are a strange place and 100 Uncanny Contents and Uncanny Encounters in the Revel’s Sublunar Tunnels has 50 uncanny contents and 50 uncanny encounters for them.
2026 Goals For Azukail Games
In this video, Neal Litherland talks about several goals for 2026, from Sundara to Army Men to the Windy City Shadows podcast.
Scratchbuilding Gatling Gun Barrels
In this video, gatling gun style gunbarrels are made using plastic tubing or bamboo skewers as well as thin cardboard.
D10: Bits of Misinformation to Learn About Humans

Characters may attempt to learn more about types of creatures that they may end up fighting, and there are many sources they might check, but not everything they learn is necessarily true. Here are ten bits of misinformation to learn about humans.
- Humans are genocidal, and they have the intention to eventually wipe every other intelligent people from the face of the world.
- Humans are incapable of learning things for themselves, instead stealing all that they know from others.
- Humans are not intelligent; they are unintelligent apes with exceptional skills in mimicry.
- Humans are poisoners who will kill those they have issue with using such.
- Humans are soulless creatures that need to consume the souls of others in order to survive.
- Humans are thieves out to steal everything from everyone they encounter.
- Humans deliberately destroy the land, making it so that others cannot live on it.
- Humans steal the young of other species to brainwash them into accepting that humans are superior.
- Male and female humans are actually different species that can only procreate their own kind when with the other.
- Some humans regard other species as food, and will eat them when they can.
100 Items To Find in a Chromatic Dragon’s Hoard, 20 Hazards for the Wasteland II (Legacy) and D66 Saurians for the Forbidden Lands Now Available
100 Items To Find in a Chromatic Dragon’s Hoard, 20 Hazards for the Wasteland II (Legacy) and D66 Saurians for the Forbidden Lands are now available on DriveThruRPG.
Dragons are some of the most iconic creatures around and 100 Items To Find in a Chromatic Dragon’s Hoard has 20 items to find in the hoard of each major colour.
The wasteland is full of dangers and 20 Hazards for the Wasteland II (Legacy) has 20 Hazards for Legacy: Life Among the Ruins that characters could encounter.
Saurians are warm blooded reptilian humanoids in the Forbidden Lands. D66 Saurians for the Forbidden Lands has 36 named and briefly described saurians to encounter.
Discussions of Darkness, Episode 46 Hagiography – Tales of The God Machine (An Overlooked Resource For Structuring Your Chronicle)
In this episode of Discussions of Darkness, Neal Litherland talks about an overlooked resource in the Chronicles of Darkness core rulebook.
Stages of Drawing Map – Village 36
A brief video showing the stages of drawing Map – Village 36.
D10: Numenera Rumours – Creatures: Destiny III

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- A small settlement built close to a ruin has been having problems with things starting to work in unexpected ways. A colony of shinspinners has migrated from the ruin to the settlement and is tampering with everything they can find, causing problems as they do.
- Power sources across a wide area have been malfunctioning of late, making those things dependent on them malfunction. Unknown to most, a group of tabanids have moved into the area; a rare grouping of the creatures that is, for some reason, acting together to feed on what they find.
- Ryn, if left in peace to dismantle installations, vehicles or anything else they have found, will often leave living creatures alone, especially if they don’t have cyphers or artefacts. However, there’s a rumour that one ryn in particular appears to have grown bored of dismantling non-living things and has started dismantling living creatures instead.
- Scrow are creatures that have the ability to live in microscopic realms who have recently returned to the macro world in order to loot ruins for needed parts. It’s rumoured that some scrow are hiding within some places and undermining them from within in order to remove potential competitors for parts.
- Several manifest warcores were recently created after a community close to a ruin accidentally looted it of several warcores. This community was rapidly destroyed, and now the manifest warcores are on the move, posing a hazard to everyone in the area. Attempts are being made to hire someone to deal with the manifest warcores.
- Sferics are automatons that can build things on request, to a plan or even without one. They have a need for bio-circuitry and a tendency to harvest it from whatever living creature is closest, and it’s rumoured that some sferic have disassembled huge numbers of people to make constructions entirely of bio-circuitry.
- Synth eaters can be a major problem when they swarm and start consuming the synth they find. There are rumours that someone has managed to uncover a way of controlling synth eaters, sending them against communities that the controller wishes to ruin.
- Things of value have been disappearing from a settlement, and this has caused problems for the place. The thefts have all been carried out by several trucklers who had insinuated their way into the settlement and started stealing things; the trucklers have remained for the moment as they have worked out they can steal more by just taking a few things, and doing this repeatedly, rather than everything they can carry.
- Thlipsids deal in time stolen from others, and it’s rumoured that some of the creatures have managed to steal so much time from other beings over the years that they have in fact been around for a very long time, from the time of the Eighth World or perhaps even earlier.
- Zek are clever vermin that nest inside communities and sometimes eating important mechanisms. A number of settlements have recently been plagued by them, and there’s a belief that someone has been deliberately planting colonies of zek in the communities.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.