All posts by Azukail

Preview of 100 Town Guards

A new video has been published on YouTube that previews the first few pages of 100 Town Guards.

D10: Numenera Rumours – Starter Communities IV

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Krem are flying beetles ridden by the inhabitants of Tarshu, and they are smaller, domesticated versions of the wild bugs. It’s rumoured, though, that sometimes the domesticated krem turn on their riders, most often just tipping them off to their deaths when flying.
  2. Skylord Bellen is the current ruler of Tarshu, a former krem jockey who had to retire and who’s proven less than entirely capable at his new job. It’s rumoured that some within the settlement are trying to get Bellen replaced, believing he is unfit to run the place.
  3. Someone has reputedly been tampering with the crystals that keep the floating rocks of Tarshu aloft, and the citizens dearly want to find out who is doing this. It’s probable that when they do, that individual will be summarily executed, possibly by tossing them off the rocks.
  4. Speaker Marto of Stonefoot has been trying to come up with some way of parlaying the valuable resources the village controls into a way of protecting her people and expanding their territory. It’s rumoured that Marto is looking for individuals to venture out beyond Stonefoot’s swamps to see if the resources can be utilised in some way.
  5. Stonefoot is built on a cluster of artificial mounds and it’s rumoured that some of the mounds in the village pre-date its existence, being something stumbled across by the first settlers. It’s thought that perhaps these mounds are a relic from a prior world, and that they may hide secrets within them.
  6. Tarshu is built on floating rocks that straddle a canyon, which makes space in the town at a high premium. Ancient technology keeps the rocks floating and in place and the inhabitants would love to get their hands on similar technology, especially as they are unwilling to tamper with the things that keep their town standing.
  7. The inhabitants of the floating community Tarshu have a somewhat condescending attitude to those they consider to be from the “mainland”, and it’s rumoured that sometimes this condescension is more than that, with those not from the community thrown off the floating rocks on which it is built.
  8. Tribes of yovoki who live in the swamps around Stonefoot are a problem for the villagers, as the yovoki can easily leap to the top of the all surrounding the village. There are also rumours of a great leader arising in the depths of the swamp, one who will unite the yovoki and bring about the end of Stonefoot.
  9. Water in Tarshu comes from a large pipe that directs water from nearby streams across the floating settlement’s main bridge, though households are required to store water in case this is ever cut off. Some of the inhabitants feel that the amount of water stored is insufficient to deal with any serious problem, and that more should be stored.
  10. Within Stonefoot is a large, muddy pit from which a substance similar to apt clay can be harvested. It’s rumoured that sometimes other substances bubble up from the pit, though this happens very rarely and is mostly covered up by those in the know.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Releasing in June 2025

Coming Soon

June 7th

  • 100 Farming Country Encounters (SWADE)
  • 100 Taints of the Grave
  • A Baker’s Dozen of Black Market Magical Items II (5E)
  • Map – Village 32

June 14th

  • 100 AI Quirks, Traits and Habits
  • 100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon
  • 100 Hooks and Rumours for Fading Suns: Lost Worlds

June 21st

  • 100 Descriptions for Locks (PFRPG)
  • 100 Hooks and Rumours for Esper Genesis
  • 100 NPCs To Meet On The Road Or In The Wilderness

June 28th

  • 100 Hooks and Rumours for the Emerald City IV
  • 100 Knick-knacks for Seas and Coasts
  • Locales of Sundara: Dyehunting

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100 Traits for Monsters, 20 Locations for the Wasteland II (Legacy) and 100 Hooks and Rumours for Trinity Continuum: Æon

100 Traits for Monsters100 Traits for Monsters, 20 Locations for the Wasteland II (Legacy) and 100 Hooks and Rumours for Trinity Continuum: Æon are now available to buy from DriveThruRPG.

Monsters can have traits that make them stand out and 100 Traits for Monsters has 100 such to make such more than a simple foe. They may drive what the creature does and alter their behaviour.

The wasteland is full of strange places that may be dangerous. 20 Locations for the Wasteland II (Legacy) has 20 Locations for Legacy: Life Among the Ruins that characters could encounter.

The Aberrant War brought huge changes to the Æon setting, and 100 Hooks and Rumours for Trinity Continuum: Æon has 100 rumours related to this that can be used as adventure hooks, misinformation and background colour.

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Audio Upgrade Unboxing For Azukail Games

In this video, Neal Litherland unboxes and tries out some new pieces of audio equipment he has purchased.

Unboxed in this video (the following are affiliate links):

Microphone Shock Mount

Rode Procaster Broadcast Dynamic Vocal Microphone, Black

Focusrite Scarlett Solo 3rd Gen 2-in, 2-out USB Audio Interface Bundle

Trash Terrain: Craters from Shredded Paper and Snack Packets

A YouTube video showing how to make some cheap craters for tabletop gaming. This uses a different method to the previous one, making them from shredded paper and snack packets.

D8: The Strange Rumours – Ruk: Harmonius: The Scar

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Deep within the Scar are objects known as crucibles, about which little is known other than that they are neither quite machine nor living creature and are not native to Ruk. It’s rumoured that some of the factions have sent, so far unsuccessful, expeditions to find out more about the crucibles, out of a concern that they could be truly dangerous.
  2. In the Scar are some chaotic spar groves that sometimes have what look like All Song umbilical connections. Few have been willing to try to connect to one of these to see what happens, but there are always whispers that some have tried it and, though they may seem the same, they have in truth been cored out and now act as flesh puppets of some disturbing counterpart to the All Song.
  3. Much of what was once the Glistening City in the Scar has crashed down onto the Shadowed City below and now forms a heap of destruction that connects the two. It’s rumoured that this, as well as being inhabited, is also being used as a way of shipping things between the two cities whilst avoiding Myriand.
  4. No-one knows just how the explosion that created the Scar a thousand years ago happened, and even the All Song doesn’t seem to have much information. This has led to speculation that information on the explosion has been deliberately erased, perhaps because that knowledge would allow someone to do something similar.
  5. Silver strands are cords of silvery material occasionally found emerging from the detritus of the Scar, and they contain a liquid that is similar to a nutritious but alcoholic rotting fish puree that the desperate drink. It’s rumoured that consuming too much of this fluid will cause the one imbibing it to start mutating into something else.
  6. Some vat rejects escape their destruction and make their way into the Scar, where they attempt to make a community of their own. Such communities are unstable, though it’s rumoured that one vat reject, somehow different from the others, is trying to weld the communities into a coherent whole.
  7. The black marketers of Shome who operate out of the Shadowed City have largely failed to make any ground in the Scar, and it’s rumoured that some of them want to rectify that situation and, if possible, bring the entire district under their sway. It’s said they are hiring people to help with this.
  8. The Scar in Harmonius is an area of disorganised spar growth, or at least the growth is normally thought to be disorganised. There are rumours, though, that those outsiders who have managed to take note of the spar growth have detected some kind of strange pattern to it.

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100 Things to Find at a Car Boot Sale, Locales of Sundara: Darega’s Bones and Dark Reflections: 50 Sights To See In The Penumbra

100 Things to Find at a Car Boot Sale100 Things to Find at a Car Boot Sale and Locales of Sundara: Darega’s Bones are now available to buy on DriveThruRPG and Dark Reflections: 50 Sights To See In The Penumbra is available on Storytellers Vault.

Car boot sales can be places to find all sort of items and 100 Things to Find at a Car Boot Sale has 100 such to find. They could be found during a modern investigation or during an apocalypse or post-apocalyptic setting.

Locales of Sundara: Darega’s Bones describes a single location, a fantasy necromancer’s shop, without a map but with various details that allow the GM to use it as a drop-in location.

The Penumbra is the part of the Umbra that brushes against the material world and Dark Reflections: 50 Sights To See In The Penumbra has 50 places to find in this dark reflection of the material world.

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Speaking of Sundara – The Ironfire Compact (An Upcoming Story of Sundara)

In this video, Neal Litherland talks about fiction for the Sundara setting and the possibility of a larger story.

Preview of A Dekas of Dwarven Clans

A new video has been published on YouTube that previews the first few pages of A Dekas of Dwarven Clans.