A new video has been published on YouTube that previews the first few pages of 100 Whispers & Rumors For Moüd, City of Bones!
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D10: Europe Rumours: The Interior and Trade Commissions
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe
This list has ten hooks and rumours that can be heard about Europe’s Interior and Trade Commissions. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
- EC citizenship papers are issued by the Interior Commission, and such have a great deal of value to non-citizens. It’s rumoured that if you know the right palms to grease, you can get citizenship papers made to spec, but it’s also rumoured that many of these schemes are traps intended to catch the unwary.
- Electric trains funded by the Interior Commission crisscross the EC, and they link the continent together in a speedy and supposedly safe web. There are rumours, though, of accidents on part of the network, caused by funds supposedly for superior quality materials being diverted elsewhere and substandard materials used instead.
- Maglev trains are one of the ways in which the Interior Commission has improved the transport infrastructure within the EC, and that project alone involved vast sums of money. There are rumours that there is an internal investigation going into just how the money was spent, and rumours that corruption may have been excessive.
- Member states of the EC who fail to follow EC rulings are punished by the Interior Commission by cutting their area development grants. It’s rumoured that the commission has sometimes used this ability as a weapon in order to force politicians to do what they want, or even leave office.
- Some believe that the Trade Commission, which fights hard against excessively high import tariffs on European goods, has at times used means that could only be described as being underhanded in order to convince other countries that the tariffs they are considering would be a very bad idea, and that for everyone’s sake it would be best to abandon such ideas.
- The Interior Commission has, over the last decade, changed the focus of their endeavours to improving conditions for EC residents in the hopes that this will help reduce stress and crime. It’s rumoured that some within the commission have been looking into other, less savoury, ways of getting people to behave, from drugs in the water and food to programming with subliminal messages incorporated.
- The powers of the Interior Commission have been used to great effect in southern Europe, where countries are poorer and a loss of an area development grant can make a great deal of difference to the economy. There are rumours that the commission’s powers are wielded in such a way as to keep the poorer countries poor, so that they can’t challenge the richer ones.
- The sea walls built on the coasts of Europe have provided an easy way for smugglers to dock and get their goods into the EC. It’s rumoured that the Trade Commission is looking into adding automated defences to the sea walls that will fire on those lacking the correct IFF response, but so far, they have been running into problems over fears that such automated defences might end up accidentally firing on someone foolish but connected who has turned off their IFF.
- The Trade Commission has to deal with goods being smuggled into Europe, which costs the EC large amounts of money. It’s rumoured that many smugglers are backed by foreign powers and megacorps who want to see the EC weakened, and reducing the community’s tax income is one way of achieving this.
- The Trade Commission is responsible for balancing out Europe’s trade, both imports and exports, and it is essential to ensure trading partners’ economies aren’t grinding to a halt. It’s rumoured that bribes are common in the Trade Commission, or at least bribery attempts are, with various exterior partners trying to get investment in their own economies and have their rivals shunned.
D10: Europe Rumours: The Interior and Trade Commissions is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
100 Station Security Officers, A Baker’s Dozen of Black Market Magical Items (5E), 100 Changelings for Symbaroum and Filler Art – Behind the Dread Fortress: Salted Fish
100 Station Security Officers, A Baker’s Dozen of Black Market Magical Items (5E), 100 Changelings for Symbaroum and Filler Art – Behind the Dread Fortress: Salted Fish are now available to buy on DriveThruRPG.
Space stations and ports in a futuristic setting need security, and 100 Station Security Officers has 100 such to encounter. They may be friend or foe, honest or not.
A Baker’s Dozen of Black Market Magical Items (5E) has 13 new magic items of dubious use. Some have both uses that are both legal and illegal, others will be illegal most places. They will most likely be found in the possession of dubious characters.
Changelings are long-lived beings, neither elf nor human. 100 Changelings for Symbaroum has 100 named and briefly described changelings to encounter.
Filler Art – Behind the Dread Fortress: Salted Fish is a piece of hand drawn black and white stock art. It comes in two versions, one png, one tiff. The image can be used for personal and commercial uses.
Tactical Plastic Report Episode 7: The Plastos Federation
In this episode, Neal Litherland talks about the Plastos Federation, the collective that all the nations fighting the vespoids belong to.
Greeble Hunt: Smoke Detector
In this video, I dismantle a smoke detector, my first dismantling of an electronic item looking for greebles that might be usable in scratchbuilding.
D10: Encounters to Have on a Giant Beanstalk
The characters may at some point encounter a beanstalk of the type that was grown by Jack, and here are ten encounters and things they could see whilst climbing up it.
- Birds have hollowed out part of the trunk here, riddling it with nests from which birds can be seen coming and going. The birds will aggressively try to stop intruders from approaching their nests.
- Enormous aphids are feeding on the leaf. They will ignore intruders unless pestered by them.
- Huge areas have been cut from the side of the leaf. Examining them carefully shows that they are similar to the depredations that such as a caterpillar would cause to a leaf, only much, much larger.
- Large spiderwebs cover the leaf completely, yet no spiders can be seen. Several small animals have been trapped in the webs and look to be slowly dissolving.
- Mould is growing thickly on the leaf, and stepping on it causes clouds of choking spores to billow up.
- Nodules are growing on the upper portion of the leaf, all bright orange in colour. They can be easily removed, if this is attempted, and have a delightful smell. They prove to be oddly tasty as well.
- Organic detritus has collected in the hollows of the leaf’s upper surface, and a variety of different plants are growing on these. The plants appear to have seeded naturally.
- The leaf has a small depression in the centre where water has pooled. There look to be tiny fish in the water.
- The leaf you are on looks to have been afflicted by some kind of blight, and it feels less sturdy than usual. As you walk across it, the leaf trembles and the substance of it gives way beneath your feet with a mushy feeling.
- What look like insect cocoons, only much larger, being the size of a human, have been affixed to the leaf in various places by a strong adhesive of some description. The cocoons seem to pulse with life if touched.
100 Fantasy Urban Ruins, Assault on Outpost 13 (Army Men), 100 Hooks and Rumours for Trinity Continuum: Aberrant III and Colour Art – Half Elven Mercenary
100 Fantasy Urban Ruins, Assault on Outpost 13 (Army Men), 100 Hooks and Rumours for Trinity Continuum: Aberrant III and Colour Art – Half Elven Mercenary are now available to buy on DriveThruRPG.
Urban settings in a fantasy world can have ruins and 100 Fantasy Urban Ruins has 100 such to find. They range from the mundane to the odd to the potentially dangerous.
Assault on Outpost 13 (Army Men) is a Rank 1 mission for Army Men and has the characters being charged with recovering a criminal.
The Nova Age brought huge changes to the Aberrant setting, and 100 Hooks and Rumours for Trinity Continuum: Aberrant III has 100 rumours related to this that can be used as adventure hooks, misinformation and background colour.
Colour Art – Half Elven Mercenary is a landscape US Letter size 300dpi image depicting a half-elven mercenary riding a stag. The image can be used for personal and commercial uses.
Speaking of Sundara – Is There Support For The Setting?
In this video, Neal Litherland asks what people would like to see created for the setting so that interest in it is maintained.
Stages of Drawing Map – Village 31
A brief video showing the stages of drawing Map – Village 31.
D10: Numenera Rumours – Starter Communities II

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Access to Glain is through six narrow ravines that the town keeps heavily guarded. There are rumours, though, of a seventh way into Glain, one which isn’t guarded because the inhabitants haven’t found it as yet. This leads to suggestions that perhaps the seventh way is hidden in some manner.
- Glain needs access to something that can be rendered down into liquid organic fuel in order to run a device that creates adamant silk. It’s rumoured that travellers who arrive in Glain in times when fuel is scarce have a habit of disappearing, possibly rendered down into fuel.
- Grandmother Reldoin and Grandfather Smaree are those currently in charge of Ikalen and so far they’ve done a good job of keeping the community together and their personalities have proven to be complimentary. It’s rumoured that there is trouble at home, though, and such troubles could easily spill over into Ikalen as a whole, given their positions.
- Ikalen uses sailing vessels on runners to traverse the salt flats they live on, but the vessels can’t travel beyond that region. The inhabitants are said to be attempting to redesign some of the vessels so that they can travel on other surfaces, but are having problems doing this.
- Mayor Ithon of Glain is looking for ways to pull his village out of the slump it’s currently in, and it’s rumoured that he’s been communicating with people in other places, looking for either ideas or someone who can be hired to help. The latter is more of a problem, as there’s little available to pay anyone to help.
- Megwill Cove is home to brightly-coloured fish local to the waters. They are gentle, and some grow stunted with the ability to mimic a few human words. It’s rumoured that the fish would be more intelligent, and less gentle, but a numenera device in the waters keeps them limited.
- The beach and cliff that Megwill Cove are built on contain prior-world structures that have been adapted for the use of the current inhabitants. There are rumours of deeper chambers containing strange things that the current occupants are yet to find.
- The inhabitants of the nomadic village of Ikalen seek out the occasional oases to be found on the salt flat where they live, where there are patches of mud covered by a mineral crust. The briny water of these patches is important to the settlement’s survival, and it’s rumoured that recently the oases have had less water than usual. The inhabitants have therefore been sending scouts further afield for water.
- Those of Ikalen leave the bodies of undesirables in their wake, smothered to death and left for open air burial. It’s rumoured that occasionally one of those survives, and that over time a number of them have gathered together with the intent of making the settlement pay for trying to kill them.
- Water is plentiful in Glain, thanks to it being just outside the rain shadow of the mountain its valley is in, especially when compared to how much water is available otherwise locally. There have reputedly been issues with the water recently, with less rain falling than expected and the water that is falling being tainted in some way. The inhabitants are said to be getting concerned.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.