All posts by Azukail

Growing the City

Ironfire: The City of SteelGrowing the City is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

“Space” said Shenara Locke as their assistant, Marak Colthon, entered the room. Marak was used to these seemingly apropos of nothing comments from the seneschal, and waited until she could be a little more forthcoming.

“Space” said Shenara again, staring at a map of Ironfire that had been unrolled out on the table and weighted down with several paperweights made from polished slag. She pointed at the small communities outside the main walls of the city, near the gates at Oak Gate and North Ward. Both had a few buildings there, beyond the protection of the city’s wall.

“If we build a wall around these two areas, and have another dividing it in two, we will have space to expand the city and can also increase the security, ” Shenara continued, now making more sense. “We’ll need to consider whether or not it would be a good idea having the warehouses at Oak Gate inside the walls, though. Given what they store, it may be better to keep them outside.”

Looking at Marak, Shenara told him, “I want you to look into the matter and come up with some preliminary estimates as to the cost of construction. One you’ve come up with these, and any recommendations as to how best to go about it, I’ll look them over, then present it to the Iron Council and see what they say. I doubt this will be an immediate priority, but it is a potential plan for the future, especially as parts of the city inside the walls are getting heavily populated.”

Marak sighed inwardly, as this looked like it was going to be a lot of work with no immediate use. Still, the idea did have merit, and it wasn’t as if they couldn’t find the stone to make the walls from. That should reduce the costs of an expansion, he mused, as he left to start the planning. And perhaps there was a way of dealing with Oak Gate’s warehouses after all.

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100 Encounters for Coastal Regions, 100 Encounters for Coastal Regions (PFRPG) and 100 Books to Find in or About the Pirate Nations Now Available

100 Encounters for Coastal Regions100 Encounters for Coastal Regions, 100 Encounters for Coastal Regions (PFRPG) and 100 Books to Find in or About the Pirate Nations are now available to buy from DriveThruRPG.

Characters may have encounters in coastal areas and 100 Encounters for Coastal Regions has 100 such. Some are suitable for land travel, some for sea. They can be used to enliven a journey or as potential adventure hooks.

100 Encounters for Coastal Regions (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.

Books can be useful or valuable, but not every book is such. 100 Books to Find in or About the Pirate Nations has 100 books for 7th Sea’s Pirate Nations that can be used to flesh out a bookshelf.

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Preview of 100 Snow and Ice Encounters (3Deep)

A new video has been published on YouTube that previews the first few pages of 100 Snow and Ice Encounters (3Deep).

Releasing in July 2021

Coming Soon

July 3rd

  • 100 Books to Find in or About the Pirate Nations
  • 100 Encounters for Coastal Regions
  • 100 Encounters for Coastal Regions (PFRPG)

July 10th

  • 100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge
  • 100 Market Stalls to Encounter
  • 100 Modern Street Encounters II (DS&DS)

July 17th

  • 100 Books for Gods of the Fall
  • Gods of Sundara (5E)
  • Gods of Sundara (PFRPG)

July 24th

  • 100 Encounters for a Fantasy Swamp (Lore 100)
  • 100 Notes and Letters to Find in Miskatonic Country: Kingsport
  • 100 Sights to See After the Apocalypse
  • Stock Art – Clockwork Cyborg

July 31st

  • 100 Notes and Letters to Find on Urth III
  • 100 Sights to See During the Zombie Apocalypse
  • Aquaria Sector (SB&CS)

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The Vanilla Bard Now Available

The Vanilla BardThe Vanilla Bard is now available to buy on itch.

The Vanilla Bard is a new class for the Vanilla Game, a class that has some spell abilities, some combat abilities and some other abilities.

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100 Post-Apocalyptic Rumours to Hear PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Post-Apocalyptic Rumours to Hear.

D10: Numenera Rumours – Malevich

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Ellabon is the current regent for Yorvic, the three-year-old ruler of Malevich, and will continue being regent until Yorvic passes the ritual of second birth at age thirteen. There’s a rumour, though, that Ellabon enjoys ruling the nation and has no desire to step down when Yorvic is old enough. It’s being said that Ellabon is already making plans to ensure that Yorvic, for whatever reason, will be unable to take his rightful place as king.
  2. Living in the lower reaches of Stirthal in Malevich is a creature called Quanon, an expert on energy sources and power generation. Quanon charges a lot for his services, but is also willing to accept barter, if the item is interesting enough. There’s a rumour that Quanon is searching for a specific item and is willing to pay a substantial amount for it, if it is found. It’s believed Quanon is looking for an experimental energy source from a prior world.
  3. Marrizek is the ruler of Stirthal in Malevich, taking the title of Governor and claiming to rule the Voil Chasm as well, in the name of the king. It’s said that the Governor is planning to make her claim of rulership over the chasm fact, rather than vanity, and intends to start sending groups down into it to establish cliffside routes and waystations, broadening these out by burrowing into the rock itself and building the city downward and across.
  4. Malevich is constantly under threat by bands of abhumans, who roam the country in small, disorganised bands. A worrying rumour is that some of the bands of abhumans are neither small nor disorganised, instead being large and well-led. No-one has been able to confirm these rumours, but one reason being given for this is that no-one has, to date, survived an encounter with one of the larger bands.
  5. Neverlost is a powerful fortification in Malevich, home to Duke Theomal. The castle has never fallen and, in times of need, the duke offers sanctuary within its walls to those that can pay the price. The duke’s family becomes wealthier and more powerful every time Neverlost is used as a refuge by others, and there’s a rumour that some of this wealth goes towards funding the very problems that drive people to take shelter within the castle’s walls.
  6. Parts of Stirthal in Malevich are built onto the sides of the cliffs of the Voil Chasm. These homes are the most prized in the city, and as such are the preferred residences and business locations of the city’s wealthy and powerful. There are rumours, though, that there are concerns about the safety of some of the cliffside dwellings, and that some people have plunged to their deaths when part of their expensive home suddenly gave way.
  7. The bandit clans of Malevich are all organised under the command of the Bandit King, Polele, and it’s said many of the bandits are veterans of the wars fought by Malevich in the past. The bandits have a degree of organisation and skill that rivals the country’s armed forces and it’s rumoured that they are planning to overturn the current government. Given that the peasantry of Malevich are kept on the verge of starvation by the nobility, an attempt to depose the nobles could easily be greeted with widespread popular support.
  8. The Thyrn are the city guards of Stirthal in Malevich and are well trained and easily seen in their distinctive black and gold armour. The Thyrn have a reputation for violence and oppression, but also for being utterly loyal to the city’s ruler, Governor Marrizek. However, some suggest that this apparent loyalty is not real, and that the Thyrn are the true rulers of the city, with Marrizek being no more than their puppet.
  9. The Voil Chasm serves as the southern border of Malevich, a huge rent in the earth, once called the Earthwound, up to 25 miles wide in places and in some parts approaching that in depth. No-one has ever fully explored the chasm, or travelled to the deepest regions, but there’s a rumour that some of those who have delved deeply have never returned. Whether they simply fell prey to the hazards of travelling so far down into the chasm, or whether they prey to something living in the depths, isn’t known.
  10. Thriest is the official capital of Malevich but, as the regent and the child-king are in Stirthal, the palace, and much of the city, is abandoned, with only about half the population living there that used to live there. Whole buildings and sometimes entire streets, are abandoned, and there are rumours that some areas are becoming increasingly sparse of population, though no-one seems to know where the people who were living there have gone.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Tomes of Necromancy, A Dekas of Alchemical Items II (PFRPG), 100 Hooks and Rumours to Hear in Symbaroum and Dungeon Bundle 1 Now Available

Tomes of NecromancyTomes of Necromancy, A Dekas of Alchemical Items II (PFRPG), 100 Hooks and Rumours to Hear in Symbaroum and Dungeon Bundle 1 are now available to buy from DriveThruRPG.

Characters can come across books on bookshelves and in libraries and Tomes of Necromancy describes 20 in detail for them to find. Each is given a  name and author with an overview of their contents.

A Dekas of Alchemical Items II (PFRPG) has ten new alchemical items for Pathfinder, that characters could either make or encounter in the possession of NPCs.

Characters may hear rumours whilst asking for information. 100 Hooks and Rumours to Hear in Symbaroum has 100 such for them to find for the setting, which could be used for misinformation, background colour or adventure hooks.

Dungeon Bundle 1 collects together the first ten dungeon themed supplements at 25% off.

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100 Minor Jobs for Adventurers PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Minor Jobs for Adventurers.

100 Irrelevant Notes and Letters to Bamboozle Players PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Irrelevant Notes and Letters to Bamboozle Players.