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All posts by Azukail
100 Snow and Ice Encounters (Barbaric!) Now Available
100 Snow and Ice Encounters (Barbaric!) is now available to buy on itch.io.
Characters can encounter things whilst travelling through snowy regions and winter, and 100 Snow and Ice Encounters (Barbaric!) has 100 such encounters. They can be used as colour or as potential adventure hooks. This is a conversion of the original system neutral supplement.
Making Crooked Staff Terrain Walls and Decorations Magnetic
This video looks at how to make walls and decorative features, both made with Crooked Staff Terrain textures, magnetic so that the appearance of places can be easily changed by changing the items attached to the walls.
D10: Numenera Rumours – Enthait
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Enthait is built on the ruins of a more ancient complex, and it’s rumoured that there are strange things buried beneath the city’s streets, things that the Aeon Priests who live within the settlement are tasked with ensuring remain buried where they currently are.
- Few of Enthait’s poison eaters survive all ten offerings of poison provided by the Eye of Enthait; the Orness is the only one who ever has and is the current ruler of the city until someone else takes her place. Som whisper that the Orness ensures that no-one else ever survives all ten poisons, making sure her position is never threatened.
- In Enthait, the poison eaters eat poison in order to connect to the all-knowing entity called the datasphere, which can reveal any and all dangers threatening the city. It’s rumoured that some of those who eat the poison become, in truth, nothing more than appendages of the datasphere, part of why it is so knowledgeable.
- Some claim that some of the poisons produced by the Eye of Enthait are in truth not poisons, but other substances that merely happen to be toxic as a side-effect. However, this seems like a pointless distinction to most, though those suggesting it believe that the more toxic substances just need eating in lower quantities.
- The city of Enthait, for some reason, is a magnet for danger. drawing everything from malign influences to sentient diseases to abhuman tribes. Some think that this is connected to the ancient ruins it is built on, and that these ruins either draw such influences to the city, or perhaps create them out of the whole cloth.
- The deadly vallum of Enthait contains all manner of dangerous devices, some functional, some not, waiting to hurt anything that attacks. It’s rumoured that the Aeon Priests do not know just what every device was capable of, and that some buried there are far more dangerous than suspected.
- The greyes are the ten highest-ranked members of the zaffre, the defence force of Enthait. Every greyes has some kind of unique talent, and when a poison eater makes a threat known, a team of greyes with the right skills is sent to deal with it. It’s very rare for the entire force of greyes to be sent to deal with a threat, but it’s rumoured that has become more common over the years.
- The Orness is the putative ruler of Enthait, as she’s the only one who has managed to survive all ten poisonings. Some wonder if in truth she has survived all ten, or whether she, in some way, faked at least one of the poisonings in order to establish herself as the city’s ruler.
- The poison that the poison eaters of Enthait consume comes from a device called the Eye of Enthait, and there are ten different poisons that the Eye provides. Or, at least, there are ten known poisons provided; some claim that, every now and then, others are produced.
- The zaffre are Enthait’s defence force and guard the community from both external and internal threats. Given that they serve the wishes of the Orness, some claim that the zaffre also tackles threats to her leadership, even if such threats don’t risk the community as a whole.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Cheap Foods for a Futuristic Setting, 100 Things to Find in an Alchemy Lab (5E) and 100 Dwarves for Aysle Now Available
100 Cheap Foods for a Futuristic Setting, 100 Things to Find in an Alchemy Lab (5E) and 100 Dwarves for Aysle are now available to buy from DriveThruRPG.
Futuristic settings may often have cheap and poor quality foods available. 100 Cheap Foods for a Futuristic Setting has 100 such for characters to find.
Alchemy labs can be full of strange and potentially dangerous things and 100 Things to Find in an Alchemy Lab (5E) has 100 such items for characters to find. This is a conversion of the original supplement to 5th Edition. You do not need all versions.
Characters may encounter dwarves and 100 Dwarves for Aysle has 100 such for them to meet in Torg Eternity. Each dwarf is named and given a brief description.
Discussions of Darkness Episode 25: Don’t Overuse The Game’s Big Bads in Your Chronicle
In this video, Neal Litherland talks about why it is important not to overuse the big bads in your game.
JunkDrive #2: Expanded Miserable Headline Table for CY_BORG Now Available
JunkDrive #2: Expanded Miserable Headline Table for CY_BORG is now available to buy from DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains an expanded table for CY_BORG.
One Week Bundle: Sundara Pathfinder
For one week all 17 Sundara supplements for Pathfinder Classic have been bundled together with 50% off. They are as follows:
- A Dekas of Sundaran Alchemical Cosmetics (PFRPG)
- Cities of Sundara: Archbliss (PFRPG)
- Cities of Sundara: Hoardreach (PFRPG)
- Cities of Sundara: Ironfire (PFRPG)
- Cities of Sundara: Moüd (PFRPG)
- Cities of Sundara: Silkgift (PFRPG)
- Cults of Sundara (PFRPG)
- Gods of Sundara (PFRPG)
- Guilds of Sundara (PFRPG)
- Legacy of Flames
- Sellswords of Sundara (PFRPG)
- Species of Sundara: Dwarves (PFRPG)
- Species of Sundara: Elves (PFRPG)
- Species of Sundara: Gnomes (PFRPG)
- Species of Sundara: Halflings (PFRPG)
- Species of Sundara: Orcs (PFRPG)
- Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (PFRPG)
Click here to get the bundle for $32.17, reduced from $64.33.
Stages of Drawing Map – Village 20
A brief video showing the stages of drawing Map – Village 20.
Archbliss is Magic
Archbliss is Magic is a piece of fiction for Archbliss: The City of the Sorcerers, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
The city can be seen from many miles away, for it hovers high above the Kerrin Plateau below. The city is Archbliss, the City of the Sorcerers, the city that roamed the skies after it was created by the most powerful sorcerers of its time. Now it no longer drifts above the lands, instead remaining fixed in the sky where all can find it, though finding does not mean being allowed to enter the city created by magic.
Archbliss is still reluctant to engage with others, though powerful organisations and cities maintain contact with it, and it with them, and the city, through the use of its magic, has gained powerful friends in high places. It is magic that made Archbliss and magic that runs through it today. Sorcery is the most potent force in Archbliss, though all kinds of magic are of interest to those who dwell within the city. It is magic they use and seek in trade, and the city is a place where almost anything magical can be sold. Though the price paid may vary.
On the land below the city are many means of travelling to it as it floats above. From the teleportation circles that allow visitors to travel instantly, to all manner of flying beasts, creatures and magic available to rent for those whose business is not important enough to be granted the use of the circles. Those who have their own means of flight may travel that way too.
Magic is what made Archbliss and magic is what maintains it. Magic is the city’s lifeblood; without it, the city would tumble to the ground below, as some thought it would in the past. Magic is all and those who lack magic are, perhaps, considered lesser. The City of the Sorcerers has an insatiable appetite for magic, and it is a place where, perhaps, you may find the magic you need. Though you may not find it at a price you can afford.