All posts by Azukail

Neal Litherland Reads “Showdown in Sector 33 – A Starfinder Audio Drama”, from 100 Station Security Officers

In this video, Neal Litherland reads the fiction “Showdown in Sector 33 – A Starfinder Audio Drama”, from 100 Station Security Officers.

D4: Numenera Rumours – The League

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has four rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Being an Envoy of the League can be a dangerous proposition even at the best of times but recently it has apparently got even more so. There are rumours that Envoys are being deliberately targeted and killed all over the Steadfast, as if someone has declared war on the League.
  2. The League promotes a message of cooperation, sending Envoys out to encourage communities to work together. Some claim that the League has a more underhand purpose, and that their true goal is to indeed create a league of communities, but one with the League itself as the overall rulers.
  3. The League’s headquarters is the Palace of States in Mulen and is a grand affair, and the Orators regularly raise more funds to keep it in good shape. It’s said that some Orators have a tendency to funnel some of the funds raised to their own causes, and sometimes just for their own benefit.
  4. The Palace of States is the headquarters of the League and is located in Mulen in Iscobal. It’s said that there is a below ground inner hall that’s lined with prior world metal sculptures of humanoids at least 9′ tall. There are rumours that the sculptures are not, in fact, sculptures, but living creatures of unknown origin who are the true leaders of the League.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Scratchbuilding Gabions

In this video, I make gabions, the metal cages full of rocks, from limestone chippings and anti-rodent mesh.

Releasing in September 2025

Coming Soon

September 6th

  • 100 Events for a Magic Duel (PFRPG)
  • 100 Great Rift Sci-Fi Data Files to Find for Sale: Reft II
  • 100 Reasons Why the Space Station or Futuristic Facility was Abandoned
  • Map – City 3

September 13th

  • 100 Disturbing and Creepy Animal Encounters
  • 100 Things to Find in a Shipwreck (C&C)
  • Like A Good Neighbor – Portraying True Fae in Your Chronicle

September 20th

  • 100 Satyrs for Changeling: The Dreaming
  • A Dekas of Dodgy Magic Items (5E)
  • Beyond The Black: 100 Dread Scenarios On Stranded Starships

September 27th

  • 100 Data Files to Find for Sale in the Revel II
  • 100 Things to Find in the Fantasy Garbage
  • Filler Art – Barrier Door
  • Locales of Sundara: On a Wing Messengers

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100 Missions and Quests for Barbarians, 100 Hooks and Rumours for the Grand Duchy of Reme III (Lost Lands) and 100 Humans for Esper Genesis Now Available

100 Missions and Quests for Barbarians100 Missions and Quests for Barbarians, 100 Hooks and Rumours for the Grand Duchy of Reme III (Lost Lands) and 100 Humans for Esper Genesis are now available to buy on DriveThruRPG.

Barbarians can get quests based on their abilities, and 100 Missions and Quests for Barbarians has 100 such that they could get from employers, others or do of their own accord.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Grand Duchy of Reme III (Lost Lands) has 100 such related to the Grand Duchy of Reme in the Lost Lands. They can be used as background colour, misinformation and adventure hooks.

100 Humans for Esper Genesis has 100 humans for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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Tactical Plastic Report, Episode 9: Talking About Medals of Honor

In this episode, Neal talks about the Medals of Honor supplement for Army Men.

This Wretched Cake in Print on Demand

This Wretched CakeThis Wretched Cake is now available in softcover from Amazon.

This Wretched Cake can be found on Amazon US, Amazon UK and Amazon CA.

Prototypes of Stone Huts with Illuminated Interiors

A YouTube video showing two prototypes of stone huts with illuminated interiors.

Bottom of The Bottle

Silkgift: The City of SailsBottom of The Bottle is a piece of fiction from 100 Whispers and Rumors For Silkgift, The City of Sails!, one of the supplements for Cities of Sundara.

Despite the name, Nightmare Alley didn’t look like much at a glance. The cobbled street was narrow and winding, and the buildings to either side were built mostly of stone, with wooden upper stories, lots of windows and tiled roofs. Oddly-colored smoke plumed out of various chimneys, and there were some rather loud bangs from one third story window, but other than that the neighborhood seemed rather harmless.

Appearances could be deceiving, though… especially in a place like this.

The Outlander found the address he’d been given down a side street that was little more than a wide crack between two of the houses. The narrow walking path was close, and it stank of refuse and slop water. The door at number 16 and a half was made of heavy timbers held together with iron banding, and while it bore an intimidating a lock on the outside, the Outlander was sure there was also a bar on the inside. There was no pull rope for a bell, but there was an odd mesh of brass over a hole in the wall. He leaned down, and heard a strange sound coming out of the metal mesh. It was a thick, panting, animal sound. A sound full of growling aggression and barely controlled anger.

“Renard,” the Outlander said into the mesh.

As if the name was a trigger, the snarls grew into a low roar. The door shook in its frame as something started hammering on the other side. Wood cracked, and one of the hinges bent out of true. Thinking quickly, the Outlander stood clear of the door, speaking rapidly into the mesh next to the door.

“Sunset. Moonrise. Starshine. Lullaby,” he said, speaking the sequence of words quickly, and clearly.

As soon as he finished speaking, the hammering on the door stopped. The enraged roars ceased, replaced with a low, pained moaning sound. Several moments later the Outlander heard panting breath, and raspy words come back through the speaking tube.

“Jace?” the voice asked through the grille. “Is that you?”

“It’s me, Renard,” the Outlander said. “Is it safe?”

“Safe enough,” he said with a harsh chuckle. “Give me a moment.”

The Outlander waited, arms folded in the narrow alley. An argument broke out on the street where he’d come from, and all he could make out through the slurring were two men trying to quote mathematical formulae at once another. A cart filled with heavy barrels rolled by, pulled by an ogre with a harness across his chest and shoulders. The sun slid down a few more inches toward the horizon. Just as he was beginning to wonder if Renard was in danger, he heard grunting, and the sound of the bar being lifted out of its brackets. A moment later the door opened with a creak, and the Outlander was face to face with the man he’d come all the way to Silkgift to see.

There didn’t seem to be much to him, truth be told. Renard was a slight man with stooped shoulders, disheveled brown hair, and a rather average build. He was a head shorter than his visitor, and several days of salt and pepper stubble sat on his chin. He looked like any of a dozen other tinkerers and alchemists who made their home in this part of the city. Unlike those others, though, Renard was dressed in torn and tattered clothing that was much too big for him, and there was a sizable leg iron around his right ankle. The chain had been snapped with great force, and a short length of it dangled from the manacle like a dead snake. When Renard raised his gaze to his visitor’s face, his eyes were deep, dark and haunted.

“What happened?” The Outlander asked.

“I was trying a different treatment,” Renard said. “He was… I was growing resistant to the old formula. The alterations seemed to be working.”

The Outlander glanced past Renard’s shoulder. Deep gouges ran across the hardwood floor, and a steel cage had been rent asunder. The cage’s bars were all bent outward, as if whatever was being held inside had broken out. The Outlander turned his gaze to Renard, and he shrugged one shoulder, letting his gaze drop back to the floor.

“What brought you all this way?” Renard asked.

“I need your help,” The Outlander said.

Renard laughed. It was a bitter, angry sound. He flung a hand over his shoulder to indicate his broken laboratory. “I can’t even help myself, Jace. What is it you think I can do for you?”

“Gregor is here,” the Outlander said. Renard blinked.

“Did you… did you tell him your purpose in coming here?”

The Outlander smiled. “I daresay he knows.”

Renard swallowed hard, and looked back toward the wreck of his laboratory. He chewed on his lip for a moment; a nervous habit that even after all these years he hadn’t broken. The alchemist rubbed the back of his neck, and tilted his head. It was as if he was listening to a conversation only he could hear.

“Where are we going?” Renard asked.

“Hoardreach,” the Outlander responded.

Renard’s eyes widened. For a long moment he didn’t say anything. Neither did his guest.

“Is that where she went?” Renard asked.

“It is,” the Outlander replied.

“Ah,” was all Renard said. He swallowed, and nodded his head once. “Where are you staying? I need to… clean up. And prepare enough doses for the road.”

“You can find us in Great Ferry,” the Outlander said. “The Inn of The Red Ox.”

“I’ll be there by sunset,” Renard said.

“Good.” The Outlander favored the alchemist with a smile. “I’ve booked us passage for the morrow. The journey should be uneventful, if luck is with us.”

“I hope it is,” Renard said as he closed the door. “For once, I hope it is.”

The Outlander turned, and retraced his steps. He had assembled nearly all of his allies. The last, though, he felt would be the most difficult to persuade to his cause. But that would be a challenge he would face when they reached the City of Wyrms.

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100 Reasons Why the Fantasy Settlement is Abandoned, 100 Encounters for a Fantasy Desert (5E) and D66 Humans for the Forbidden Lands Now Available

100 Reasons Why the Fantasy Settlement is Abandoned100 Reasons Why the Fantasy Settlement is Abandoned, 100 Encounters for a Fantasy Desert (5E) and D66 Humans for the Forbidden Lands are now available to buy on DriveThruRPG.

Settlements can be abandoned for a variety of reasons, and 100 Reasons Why the Fantasy Settlement is Abandoned has 100 reasons ranging from the prosaic to the esoteric to the dangerous.

Deserts can be dangerous places at the best of times, but there can also be encounters in them. 100 Encounters for a Fantasy Desert (5E) has a variety of encounters for a fantasy desert that can enliven a journey,

Humans are the most common kin in the Forbidden Lands. D66 Humans for the Forbidden Lands has 36 named and briefly described humans to encounter.

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