This video looks at how to make some cheap spiked log barricades, using twigs, cocktail sticks and string.
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D10: Numenera Rumours – Taracal
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Fishing is one of the primary sources of work and food for the inhabitants of Taracal, yet there are rumours that the fishing recently has been unusually poor. This is despite the fact that the arcology moves around and should pass through new sources of fish. Some wonder if a predator of some kind is following Taracal and devouring much of the fish.
- Force walls can be beamed out from Taracal proper to create a semi-permanent bay that protects the arcology’s fleet and the secondary structures from all but the worst storm surges. Rumour has it, though, that either the storm urges are getting worse or the strength of the force walls has been gradually weakening over time.
- Shinspinners are a problem on Taracal, and they need constantly keeping under control. It’s rumoured that despite best efforts, the shinspinner problem continues to grow, and that the city is looking for outside help to finally rid the arcology of the scourge before it really gets out of control.
- Ships from Taracal occasionally come across vessels in need of assistance, and rescue those on them, giving them the option, if they have useful skills, a chance to join as citizens or work off their labour contracts as “bonds.” It’s rumoured that some of Taracal’s ships are the reason why the other vessels are in trouble, having attacked them in an act of piracy.
- Taracal has many decks, though there is a persistent rumour of a deck that has been hidden, despite the implausibility of hiding such a thing. Despite many having checked for missing space, and finding nothing, the rumours persist of a small deck hidden, perhaps by numenera, within the others.
- Taracal is an inhabited arcology that migrates across the Sea of Secrets, always remaining afloat no matter what the weather conditions. There are persistent rumours, most believe just from doomsayers, that the arcology has gradually become less seaworthy over the years, but few believe this.
- Taracal’s boat fleet mostly disperses away from the floating arcology during the day, with the small raft out at sea primarily run by fisherfolk. It’s rumoured that some of the small boats are not looking for fish, but for other things, though just what these other things might be varies from teller to teller.
- The Unfathomable is in an apparently permanent whirlpool that lies along the seasonal path Taracal takes. Some say that the arcology should stop floating around the Sea of Secrets and permanently settle close to the Unfathomable as is safe; naturally, not too close, just in case.
- Those who gain unique abilities from the Unfathomable are not required to join Taracal’s Canonicate, but those that aren’t are carefully watched and then urged to leave, with the suggestions growing less polite over time. It’s rumoured that many of those who have left have banded together, and are considering returning to Taracal en masse to take a new place as rulers of the arcology.
- Unique abilities are conferred on those who listen to the song of the Unfathomable, though using them shortens one’s life. It’s said that people keep trying to find a way to use the abilities without the consequences, and that those who try to do so always end up dying sooner rather than later.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Sci-Fi Cargoes, 100 Hooks and Rumours for the Blight: The Capitol (Lost Lands) and 100 Hooks and Rumours for the Emerald City II Now Available
100 Sci-Fi Cargoes, 100 Hooks and Rumours for the Blight: The Capitol (Lost Lands) and 100 Hooks and Rumours for the Emerald City II are now available to buy on DriveThruRPG.
Cargoes need shipping in a science fiction setting and 100 Sci-Fi Cargoes has 100 such that could be found, whether the characters are paid to ship them or they are plundered from somewhere.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: The Capitol (Lost Lands) has 100 such related to the Capitol in Castorhage. They can be used as background colour, misinformation and adventure hooks.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City II has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.
Neal Litherland Reads “Dark Destinies of a Dying Day” from 100 Prophecies and Proverbs From The Black Basilisk (MÖRK BORG)
In this video, Neal Litherland reads the fiction “Dark Destinies of a Dying Day” from 100 Prophecies and Proverbs From The Black Basilisk (MÖRK BORG).
JunkDrive #4: Expanded Weapons and Armor Tables for CY_BORG Now Available
JunkDrive #4: Expanded Weapons and Armor Tables for CY_BORG is now available to buy from DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains expanded tables for CY_BORG
Stages of Drawing Map – Village 24
A brief video showing the stages of drawing Map – Village 24.
D4: The Strange Rumours – Recursions: Gloaming
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has four rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
- Eletta Salt is the vampire who is the current leader of the Code, those who pledge themselves to Law, not Chaos. It’s rumoured that a number of attempts have been made recently to get rid of Salt, but the vampire has so far proven far too wily to be taken down by any assassin.
- Gloaming seems very similar to modern Earth, except that the population doesn’t like being out at night, even though most don’t know why. It’s said that those inhabitants who delve too deeply into the why of it sometimes disappear during the day as well.
- The Conclave of Chaos in Gloaming consists of those beings who devote themselves to Chaos. It’s rumoured that some of the Conclave go a little too far, even by its standards, in the pursuit of chaos, going to extremes in their behaviour that endanger the others.
- Those in the know about Gloaming know that there are two factions that govern the place, one being the Code. The Code is a set of rigid rules that those abiding by it follow, though it’s rumoured that they are too rigid, and that strict adherence can cause more problems than it solves.
100 Missions and Quests for Fighters, 100 Fantasy Aerial Encounters (Lore 100), 100 Ogres for Symbaroum and Map – Village 24 Now Available
100 Missions and Quests for Fighters, 100 Fantasy Aerial Encounters (Lore 100), 100 Ogres for Symbaroum and Map – Village 24 are now available to buy on DriveThruRPG.
Fighters can get quests based on their abilities, and 100 Missions and Quests for Fighters has 100 such that they could get from employers, guilds or do of their own accord.
When in the air in a fantasy setting, characters may still come across things, and 100 Fantasy Aerial Encounters (Lore 100) has 100 such things. They range from the odd to the dangerous. This is a conversion of the original supplement.
Ogres are strange beings who wander out from the Forest of Davokar fully grown in Symbaoroum. 100 Ogres for Symbaroum has 100 named and briefly described ogres to encounter.
Map – Village 24 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
Tabletop Mercenary Episode 15: Contacts and Allies as a TTRPG Professional (Explaining Networking)
In this video, Neal Litherland talks about how networking is an important element in TTRPG designing, and how it can be sometimes totally random.
SWAGtember VI: Return of the Bundle
The SWAGtember VI: Return of the Bundle is now available to buy on DriveThruRPG and 100 Encounters for a Fantasy Desert (SWADE) and 100 Encounters for the Borderland Regions (SWADE) are both in it with 50% off. Click here to get the bundle.