Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Explorer Damin Salus is an Amber Gleaner whose flesh is more machine than living tissue these days, and there are rumours that the sheer amount of technology in the explorer’s body has made them something other than human, more a recording of the human they once were than a living being.
It’s known that the Amber Gleaners have field stations across the Steadfast and into Beyond, though the locations of these stations are known only to the Gleaners themselves. It’s rumoured, though, that recently the Gleaners have suffered losses of supplies at their field stations, suggesting that someone may have compromised their locations.
Kester who is based out of the Amber Lodge in Glavis keeps a roll of members of the Gleaners, and this set of tomes would be useful for those opposed to the group. It’s rumoured that there have been a number of attempts to steal one or more of the tomes containing the roll of members over the years, and that all of these have ended badly for the would-be perpetrators.
One wing of the Amber Lodge in Glavis in Ancuan is used by the Amber Traders and includes a warehouse, though not selling is done from it. It’s said that, even though the warehouse isn’t used for trading, a lot of people are seen coming and going with goods.
Scholar Esmero Savia if the Amber Traders always wears a blank synth faceplate over her face, and there are rumours that this is to hide the fact that Esmero is not always the same person, but different people of similar form who hide their true identity behind the blank plate.
The Amber Gleaners are known to be a loose network that includes scholars, and there are rumours that the network also includes a number of individuals tasked with gaining information and knowledge for these scholars, even if such is in the possession of others who don’t want to give it up. In such cases, less honest means may be used.
The Amber Traders are a trading association that provide financial support for the Amber Gleaners, and it’s rumoured that the Traders are willing to trade in anything, if the price is right and any legal problems can be avoided. It’s said that the attitude of the Traders is that the end definitely justifies the means, and anything the group can do to help the end of the Gleaners is worth doing.
The Collections of the Amber Gleaners are housed in the Amber Lodge and contain many different items. It’s rumoured that some of these are quite dangerous in nature, and that these items are kept locked away after an incident a few years back with someone having uncontrolled access to them.
The headquarters of the Amber Gleaners is in the Amber Lodge in the city of Glavis in Ancuan. It’s rumoured that the Lodge is home to many valuable items as well as a lot of information, and that it’s also home to many defences to stop people from taking them. Some say that many would-be thieves have entered the Amber Lodge and have never been seen again.
Trader Kaina Ty of the Amber Gleaners used to have a relationship with Scholar Esmero Savia, but ended it after the latter suggested that Kaina had attempted to take items from the Collections. It’s rumoured, though, that the cause of the split was even more serious than that.
100 Knick-knacks for Seas and Coasts has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.
Locales of Sundara: Dyehunting describes a single location, a fantasy hunting game business, without a map but with various details that allow the GM to use it as a drop-in location.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City IV has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.
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Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains encounters for an evil forest and is a conversion of the original supplement to Pathfinder.
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Efforts by Zal to recruit Earthborn have apparently been stepped up, as the faction wants to hire them to crew the newly built Resolution. This has led to speculation as to why Zal is wanting Earthborn for this job, which is an unusual employment for them.
Melana-shem, a modified Apoptosis-class battle chrysalid, is the captain of the Resolution and by the sounds of it not that popular with either those of Ruk or Earthborn. It’s said that there have been a number of attempts to get her replaced as the ship’s commander, but Zal still considers her the best fit for the job.
Stasis chambers can be found all over the Resolution, though most lack stasis equipment as crew members have stasis rings to use should they need to use a chamber. It’s said that those that have stasis equipment are intended to be used as essentially prisons rather than survival chambers.
The Resolution is known to be powered by antimatter and has a large amount of it onboard. There are rumours that, whilst it has been waiting to start its mission, those onboard the strangecraft have had to deal with a few attempts to steal at least some of the antimatter by factions wanting it for different purposes.
The Resolution is said to have some unusual engines even for a strangecraft, though Zal and its crew seem to have little interest in discussing them outside those who already know. This, perhaps, has made some of the other factions more curious about what the engines are like.
Zal has recently constructed a strangecraft called the Resolution, which is in the process of getting a crew for its first voyage into the Strange. Although this is in and of itself unusual, as Zal has never financed a craft of this side, there are rumours that an even larger strangecraft is under construction at an unknown location.
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Travellers on the roads and in the wilderness in a fantasy setting can come across fellow travellers and others. 100 NPCs To Meet On The Road Or In The Wilderness has 100 such to encounter, ranging from the ordinary to the odd.
Doors and containers can have locks, and 100 Descriptions for Locks (PFRPG) has 100 such to find. They range from the normal to the odd to the dangerous. This is a conversion of the original supplement to Pathfinder.
Characters may hear rumours whilst asking around for information and 100 Hooks and Rumours for Esper Genesis has 100 such to hear. They can be used as colour, misinformation or potential adventure hooks.
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