In this episode, Neal talks about how you should only listen to criticism from those you want to take advice from.
All posts by Azukail
Greeble Hunt: Remote Control
In this video, I dismantle a remote control, my fourth dismantling of items looking for greebles that might be usable in scratchbuilding.
D10: Bits of Misinformation to Learn About Elves

Characters may attempt to learn more about types of creatures that they may end up fighting, and there are many sources they might check, but not everything they learn is necessarily true. Here are ten bits of misinformation to learn about elves.
- All elves are completely mad, which explains some of their strange behaviour.
 - Elves are natural liars, and anything they say is not true, being distorted in some way.
 - Elves are not born; instead, when they get old enough, they sprout a new offspring which grows on them like a plan’s bud.
 - Elves are not made of flesh and bone like most humanoid beings, but are instead a form of walking tree that disguises itself as a humanoid.
 - Elves are not truly long-lived, but when they become as old as an elderly human, they suddenly and rapidly die and an identical elf forms from the remains with most of the memories of the former one.
 - Elves don’t eat, instead feeding on the light of the sun like plants. If kept in the dark, they will die.
 - Elves don’t live in woods and forests because they like trees, but because they are hiding something they found in them.
 - Elves may look like beautiful humans, but this is a mask, glamoured over their true form, which is far more predatory.
 - If an elf loses a limb, it’s able to regrow it.
 - When a dead elf is buried in the ground, it will make plants grow above it with much more vigour than would normally be the case.
 
100 Pieces of Magical Information to Buy or Find, 100 Encounters for a Dark Fey Forest (Lore 100), D66 Whiners for the Forbidden Lands and Map – Village 33 Now Available
100 Pieces of Magical Information to Buy or Find, 100 Encounters for a Dark Fey Forest (Lore 100), D66 Whiners for the Forbidden Lands and Map – Village 33 are now available to buy on DriveThruRPG.
Characters may come across pieces of magical information and 100 Pieces of Magical Information to Buy or Find has 100. They can have value in themselves or be potential adventure hooks.
Fey forests can be strange places and some of them are dark and unfriendly. 100 Encounters for a Dark Fey Forest (Lore 100) has 100 encounters for such a forest that can be used to enliven a journey. This is the original supplement converted for use with Lore 100.
Whiners are small humanoids who are preyed on by almost every other kin. D66 Whiners for the Forbidden Lands has 36 named and briefly described whiners to encounter.
Map – Village 33 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
Discussions of Darkness, Episode 39: Darkness and Light
In the latest episode of Discussions of Darkness, Neal Litherland talks about darkness and light in the setting.
Preview of 100 Whispers and Rumors For Ironfire, The City of Steel!
A new video has been published on YouTube that previews the first few pages of 100 Whispers and Rumors For Ironfire, The City of Steel!
Releasing in July 2025
July 5th
- 100 Encounters for a Dark Fey Forest (Lore 100)
 - 100 Pieces of Magical Information to Buy or Find
 - D66 Whiners for the Forbidden Lands
 - Map – Village 33
 
July 12th
- 100 Gates and Portals to Find in a Dungeon
 - 100 Hooks and Rumours for the Blight: Toiltown and the Great Lyme River
 - 100 Humans for Symbaroum
 
July 19th
- 100 Hooks and Rumours for Merretika
 - A Dekas of Black Market Alchemical Items (5E)
 - Renegades, Rebels, and Rogues: 100 Scoundrels and Scallywags For Your Game
 
July 26th
- 100 Things to Find in a Cyberpunk Vending Machine
 - d66 Diverse Magical Doors
 - Locales of Sundara: Milano’s Amazing Clockwork Target Range
 
D10: Numenera Rumours – The Amber Gleaners

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Explorer Damin Salus is an Amber Gleaner whose flesh is more machine than living tissue these days, and there are rumours that the sheer amount of technology in the explorer’s body has made them something other than human, more a recording of the human they once were than a living being.
 - It’s known that the Amber Gleaners have field stations across the Steadfast and into Beyond, though the locations of these stations are known only to the Gleaners themselves. It’s rumoured, though, that recently the Gleaners have suffered losses of supplies at their field stations, suggesting that someone may have compromised their locations.
 - Kester who is based out of the Amber Lodge in Glavis keeps a roll of members of the Gleaners, and this set of tomes would be useful for those opposed to the group. It’s rumoured that there have been a number of attempts to steal one or more of the tomes containing the roll of members over the years, and that all of these have ended badly for the would-be perpetrators.
 - One wing of the Amber Lodge in Glavis in Ancuan is used by the Amber Traders and includes a warehouse, though not selling is done from it. It’s said that, even though the warehouse isn’t used for trading, a lot of people are seen coming and going with goods.
 - Scholar Esmero Savia if the Amber Traders always wears a blank synth faceplate over her face, and there are rumours that this is to hide the fact that Esmero is not always the same person, but different people of similar form who hide their true identity behind the blank plate.
 - The Amber Gleaners are known to be a loose network that includes scholars, and there are rumours that the network also includes a number of individuals tasked with gaining information and knowledge for these scholars, even if such is in the possession of others who don’t want to give it up. In such cases, less honest means may be used.
 - The Amber Traders are a trading association that provide financial support for the Amber Gleaners, and it’s rumoured that the Traders are willing to trade in anything, if the price is right and any legal problems can be avoided. It’s said that the attitude of the Traders is that the end definitely justifies the means, and anything the group can do to help the end of the Gleaners is worth doing.
 - The Collections of the Amber Gleaners are housed in the Amber Lodge and contain many different items. It’s rumoured that some of these are quite dangerous in nature, and that these items are kept locked away after an incident a few years back with someone having uncontrolled access to them.
 - The headquarters of the Amber Gleaners is in the Amber Lodge in the city of Glavis in Ancuan. It’s rumoured that the Lodge is home to many valuable items as well as a lot of information, and that it’s also home to many defences to stop people from taking them. Some say that many would-be thieves have entered the Amber Lodge and have never been seen again.
 - Trader Kaina Ty of the Amber Gleaners used to have a relationship with Scholar Esmero Savia, but ended it after the latter suggested that Kaina had attempted to take items from the Collections. It’s rumoured, though, that the cause of the split was even more serious than that.
 
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Knick-knacks for Seas and Coasts, Locales of Sundara: Dyehunting and 100 Hooks and Rumours for the Emerald City IV Now Available
100 Knick-knacks for Seas and Coasts, Locales of Sundara: Dyehunting and 100 Hooks and Rumours for the Emerald City IV are now available to buy from DriveThruRPG.
100 Knick-knacks for Seas and Coasts has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.
Locales of Sundara: Dyehunting describes a single location, a fantasy hunting game business, without a map but with various details that allow the GM to use it as a drop-in location.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City IV has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.
Tactical Plastic Report Episode 8 Requisitions, Motivation, and Creating Challenge
In this episode, Neal Litherland talks about some of the mechanics of Army Men.
	
	
	
	
	
	
	