Characters will often need to travel from one place to another, whether through the wilderness or along a more travelled road. These journeys can simply be glossed over, or random events can be added to make them more interesting.
This is a collection of 100 random encounters characters can have during their journey. Some of these are potentially beneficial, some are potentially harmful and some are simply puzzling.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
90. A thick haze hangs in the air, and a breeze brings ash. Down a little-used road, a ghost town sits. Cracks in the earth reveal underground fires, as veins of coal burn and belch poisonous smoke into the air.
91. A rumbling in the earth awakens the party. The spasm repeats three times, then ceases. Animals must be calmed with a CL 6 Charisma check. A CL 8 Intelligence check reveals that earthquakes are especially rare in this area.
92. An abandoned quarry stretches for miles. The hole goes down for several hundred feet, but time has worn away its clean edges. A CL 7 Intelligence check reveals that the stones in the quarry were mined for building ostentatious castles and huge estates, but after the local lords were all beheaded in a miners’ uprising, no one has dared to suggest those particular stones be used again. While beautiful, it’s considered folly to use them to show off one’s wealth.
Released: 22nd July 2023 Pages: 14
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