Category Archives: Cities of Sundara

Dead Man’s Promise

Moüd: The City of BonesDead Man’s Promise is a piece of fiction from 100 Whispers & Rumors For Moüd, City of Bones!, one of the supplements for Cities of Sundara.

The streets of Elmbarrow were long and winding, the pavers worn by centuries of baking sun, desert winds and the passage of thousands upon thousands of feet. Mausoleums stood in rows like faded soldiers, their names worn away to whispers and their banners reduced to bleached and tattered ruins. Grave markers were scattered about like broken teeth, watched over by the hooded gaze of obsidian grotesques who looked down from their plinths with grim, unsmiling faces. As the sun set, chill fingers crept through the air, spreading with the shadows and reaching for those brave or foolish enough to walk these paths beneath the gaze of the gibbous moon. Two figures walked along those paths, their steps silent, and their direction deliberate.

“I don’t really see why you need me for this,” Meran said.

“Because if I let you out of my sight, you’ll be gone in a puff of smoke,” her companion replied.

“Would it help if I gave you my word I would wait?” Meran asked.

“The word of a thief?” the outlander said, glancing at her. There was amusement in his voice, but not in his eyes as he regarded her, and readjusted his grip on his walking staff. “I would have returned to the room with my halberd, armor, spare boots and traveling trunk gone, with a note saying what you owed me and promising you’d pay it back.”

“I think I’m deep enough in your debt as it is,” Meran said, her voice carefully neutral. Her companion sighed, and put a hand on her shoulder.

“I appreciate you’d rather be anywhere else than in this city, and in any part of this city except the place we’re going,” he said. “So when we conclude our business we’ll head to a tavern, and the first round’s on me.”

Meran eyed him suspiciously, pursing her lips. “And the second?”

“If you get through this without stabbing anyone, I’ll cover the second as well,” he agreed.

Before Meran could respond, they rounded a corner, and came face-to-face with their destination. A massive, obsidian structure that gleamed beneath the pale moon. The stone was old, but had resisted the test of time in ways few of its companions had. The lines of its corners were still sharp, and the characters carved all over it were still legible, though the language was old enough that few could understand it even in this city. Hanging on black iron chains from one end of the structure were lanterns that burned green in the darkness, lighting the top steps of a descending stairway. Maren glanced at the entrance, then back at her companion, her lips pressed into a thin line.

“After you,” she said.

“If you insist,” the outlander said, striding toward the entrance. Maren followed, her hands all but twitching toward her hidden blades, and her teeth clenched hard enough to make the muscles of her jaw stand out in stark relief. In that green light, it made her look something of a corpse herself.

A stone slab slid away silently at the bottom of the stairs, revealing a doorway. The companions entered, and stepped into a vision from a fever dream. Rows of skulls gleamed along the walls, their death’s head grins catching the light of torches and candles so it looked like they were laughing. Chandeliers of bone hung from heavy chains, and shadows swayed and slithered across the stones inside. Men and women in the garb of a dozen nations danced and chatted, drinking strange liquids from fluted glasses. Between them all clattered the shambling shapes of skeletons, wearing only the loosest funerary drapes as they served foods and drinks, collecting silver in the rattle cans hung inside their rib cages. A ghostly voice crooned from the stage as an ethereal woman sung a dirge that reached into the soul, and plucked right at the heart strings. The air was chill and clammy, and from down in the depths there was a barely audible groaning sound… as if the expansive crypt hungered to embrace the living who had ventured within.

It was, in other words, a typical night in the Tomb.

The two companions slid through the crowd, avoiding the undead creatures whenever possible. They ducked into side galleries, wove through chapels that had been turned into lounges and descended even further into the earth, wandering through catacombs that had been converted into wine cellars where couples sat in niches behind gossamer curtains, their silhouettes close as they spoke of private matters. A man sat on a high stool in the corner of the room, his fingers plucking away at the strings of his instrument. He was long and lean, with hair the color of spilled ink, and dressed in clothes a generation or two out of fashion. Maren was glancing around the room, wondering where her companion was leading her, when the outlander slid something out of his pocket. Silver glinted in his palm for a moment, and he flipped the item end-over-end in an arc toward the wooden bowl at the musician’s feet. Before it could fall, the bard’s arm snapped out, and he snatched the glint from the air.

“Been a long time,” the musician said as the final notes of his song faded away.

“Not that long,” the outlander said with a smile. “Do you remember what you told me when you gave me that ring?”

“I remember,” the pale man said. He shook his head slowly, just once, and let out a breath. Then he slid the ring onto the middle finger of his left hand. The silver skull gleamed, the empty sockets filled with unnatural shadows. As he curled that hand into a fist, those shadows bled out of the ring, weeping down the silver and sliding over the man’s skin before vanishing up the sleeve of his coat. He rolled out his neck with a sharp crack, slid his instrument off his lap, and stood. He opened a case that had been leaning against the wall, placed the guitar inside, and then carefully closed it. Standing up, he turned to Meran, and the outlander. “All right, let’s go.”

“That’s it?” Meran said, the words bursting out of her. “You’re not going to ask what the job is, or what he expects you to do?”

“Nope,” the man said, giving Meran a flash of strong, white teeth. “I’m a man of my word, and I told him that when he needed me, this side of the grave or the other, I’d be there.”

Meran’s eyes filled up with questions that trembled on her lips. When she opened her mouth, though, all she said was, “Three rounds. I expect three rounds for putting up with all your cloak and dagger nonsense.”

“Where did you find her?” the man with the tarnished silver ring asked. “I like her.”

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100 Descriptions for Locks, Locales of Sundara: The Skelet-Inn and D66 Elvenspring for the Forbidden Lands Now Available

100 Descriptions for Locks100 Descriptions for Locks, Locales of Sundara: The Skelet-Inn and D66 Elvenspring for the Forbidden Lands are now available to buy from DriveThruRPG.

Doors and containers can have locks, and 100 Descriptions for Locks has 100 such to find. They range from the normal to the odd to the dangerous.

Locales of Sundara: The Skelet-Inn describes a single location, a fantasy inn, without a map but with various details that allow the GM to use it as a drop-in location.

Elvenspring are the half-elven descendants of human hostages left in Ravenland in the Forbidden Lands. D66 Elvenspring for the Forbidden Lands has 36 names and briefly described Elvenspring to encounter.

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100 Whispers & Rumors For Moüd, City of Bones, 100 Books to Find in or about the Grand Duchy of Reme II and 100 Encounters for Fantasy Mountains (SWADE) Now Available

100 Whispers & Rumors For Moüd, City of Bones!100 Whispers & Rumors For Moüd, City of Bones, 100 Books to Find in or about the Grand Duchy of Reme II and 100 Encounters for Fantasy Mountains (SWADE) are now available on DriveThruRPG.

Moüd is an old, and once lost, city in the Sundara setting, and has complications that date back centuries. 100 Whispers & Rumors For Moüd, City of Bones has rumours for the city’s different districts.

Not every book is definitely useful or valuable and 100 Books to Find in or about the Grand Duchy of Reme II (Lost Lands) has 100 such to flesh out a bookshelf in the Lost Lands setting about the Grand Duchy of Reme.

Mountains can be dangerous places and 100 Encounters for Fantasy Mountains (SWADE) has 100 encounters that can be used to add flavour to a journey.

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Killers, Thieves and Liars

Ironfire: The City of SteelKillers, Thieves and Liars is a piece of fiction from 100 Whispers and Rumors For Ironfire, The City of Steel!, one of the supplements for Cities of Sundara.

The Busted Cup was the sort of place that upright and upstanding citizens didn’t seek out. It was a low and crooked place that only those who wandered broken roads went to willingly, and even they usually left as soon as their shady affairs were in order. It was a place that stank of warm beer, burned grease and just a hint of blood.

It was not the sort of place that expected strangers. So when the outlander opened the door, all eyes were cast his way. Some peered at him from under their hoods, and others looked straight at him, but everyone watched him closely. As he closed the door and strode across the floor, a dozen hands slipped toward hidden hilts and holdout knives. No one bared so much as an inch of steel, though. The regulars at the cup were the best and brightest of the bottom of the barrel, and they hadn’t avoided exile or being clapped in irons by making rash decisions. Nevertheless, each of them let out a small sigh of relief when the young man walked past their table without so much as glancing their way. They didn’t take their hands off their weapons, though.

A pale man with a crescent moon scar around one eye sat with his back to the wall at a rear table. One hand, which was missing the last and ring fingers, rested on the scarred wooden tabletop. The other hand was below the table. As the outlander approached, the pale man favored him with a humorless smile, and raised his cloudy mug in a mocking salute.

“Does your uncle know you’re here?” Lemarden Three Fingers asked as he took a deep drink.

“He knows I’m in the city,” the young man said, pulling out a chair before spinning it around and straddling it. “He doesn’t know where I am at this particular moment. I told him I had business to attend, and that was enough for him.”

“Guess you really are grown up now, aren’t you?” Lemarden set his mug back down, and wiped his nose. “To what do I owe the pleasure? Are you just checking in with an old friend of the family?”

“If I recall right, one of those missing fingers is because of my uncle,” the young man said. Lemarden laughed, and waved his mangled hand.

“Water behind the stern,” Lemarden said, and though his mouth was smiling, his eyes were hard. “What is it, boy? You’ve been gone from this city for years, and now you come back just long enough to crack some skulls, and to wander over to the Red Orchid. Then you turn up here, with a look in your eye like you’ve got business on your mind.”

“Sharp as always,” the outlander said.

“Sharp enough to shave with,” Lemarden said. “Now answer my question.”

“I need a thief,” the young man said.

Lemarden’s grin was wide, and he gestured around the room with one hand as he laughed. “You have your pick right here. If their fingers were any lighter, they’d float right off their hands.”

“Light fingers isn’t all I need,” the young man said. Lemarden’s smile vanished as if it had never been, and he laid both his hands on the tabletop, fingers spread just wide enough to show they weren’t hiding anything.

“What else do you need?” he asked.

“Experienced,” the outlander said. “Particularly with booby traps. They shouldn’t be on any watch lists outside of Ironfire, and they should have good reason to want to leave this place.”

“And if they’re on watch lists within Ironfire?” Lemarden asked.

“I said experienced, and I meant it,” the young man said. “There’s only one way you get that in the thief’s trade.”

“Do you need them to be trustworthy?” Lemarden asked.

“I trust a thief to be who and what they are,” the outlander said. “I’m not looking for a virgin in a brothel.”

Lemarden leaned back in his seat, and weighed the young man with his gaze. He debated the proposition, and pursed his lips as he examined it from different angles. He took a long drink of his brew, and wiped foam off his lip. Two men got up from one of the other tables, and left the Busted Cup, both of them taking pains not to look toward what was happening at the rear of the tavern.

“I have someone who fits that description,” Lemarden said. “And I could provide you a letter of introduction. But what is it worth to you?”

The young outlander gave the old thief a smile Lemarden recognized. He’d first seen it on the man’s face when he’d still been a boy, and Lemarden had taught him how to cheat at cards. He reached into his jerkin, and took out a small, painted box with a shiny, brass lid. Lemarden’s eyes went wide.

“Do I want to know how you got that away from him?” the old thief asked.

“Just how you taught me to,” the outlander said, chuckling. “I walked right in and took it.”

Lemarden laughed at that, and shook his head. He reached for the box, but the young man held it out of his grasp. Instead, he offered his calloused right hand. “Do we have a bargain?”

“Yes,” Lemarden said, clasping the outlander’s wrist. The two men shook once, and then the outlander handed the thief the small box. He opened the latch with one grimy thumbnail, and peered inside. He nodded once, satisfied. “I’ll have the letter ready for you by this evening.”

“Within the hour,” the young man said. When Lemarden raised an eyebrow, the outlander shrugged.

“My uncle is going to notice that little box is gone sooner rather than later,” he said. “And I’d prefer to be beyond the city walls when he does.”

Lemarden laughed, and raised a hand toward the bar. Gloriana sauntered to their table, two fresh, frothy mugs on a wooden platter. The two men each took one of the drinks, and Lemarden favored the young man.

“Very well,” he said. “Have a drink with me, and then I’ll go introduce you to her personally.”

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100 Creepy or Disturbing Messages to Find, Locales of Sundara: The Silkgift Gazette and 100 Great Rift Sci-Fi Data Files to Find for Sale: Corridor

100 Creepy or Disturbing Messages to Find100 Creepy or Disturbing Messages to Find, Locales of Sundara: The Silkgift Gazette and 100 Great Rift Sci-Fi Data Files to Find for Sale: Corridor are now available to buy on DriveThruRPG.

Characters may come across messages, and 100 Creepy or Disturbing Messages to Find has 100 such for a horror setting, ranging from warnings to apparent evidence of horrific acts.

Locales of Sundara: The Silkgift Gazette describes a single location, a fantasy newspaper, without a map but with various details that allow the GM to use it as a drop-in location.

In the Traveller setting, characters can find data for sale, and 100 Great Rift Sci-Fi Data Files to Find for Sale: Corridor has 100 such to find about Corridor of varying value and utility.

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100 Whispers and Rumors For Ironfire, The City of Steel!, 100 Things for a Fallen Dwarven Hall (5E) and D66 Frailers for the Forbidden Lands Now Available

100 Whispers and Rumors For Ironfire, The City of Steel!100 Whispers and Rumors For Ironfire, The City of Steel!, 100 Things for a Fallen Dwarven Hall (5E) and D66 Frailers for the Forbidden Lands are now available to buy on DriveThruRPG.

Ironfire in the Sundara setting is a young city but that doesn’t mean it is quiet. 100 Whispers and Rumors For Ironfire, The City of Steel! has rumours for the city’s different districts.

Dwarven halls can sometimes fall to their enemies, and 100 Things for a Fallen Dwarven Hall (5E) has 100 things to discover in such an overrun hold. This is a conversion of the original supplement to 5th Edition.

Frailers are the half-elven descendants of elven hostages left in Alderland in the Forbidden Lands. D66 Frailers for the Forbidden Lands has 36 names and briefly described Frailers to encounter.

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Evonshire Cloak (5E)

Cloak
Bob Greyvenstein, some artwork ©
Grim Press, used with permission, all rights reserved,

Evonshire cloaks are a non-magical cloak that is one of the signature items produced by Evonshire’s Outdoor Goods, found in Merchants of Sundara, a cloak that is both warm and waterproof and provides a ready means of improving the chances of surviving outdoors.

When an Evonshire cloak is worn, it provides a +2 circumstance bonus on Constitution saves against cold weather. It will also provide a +2 bonus for any items worn under the cloak, or the wearer, on saving throws required due to rain, and even a +1 bonus for such should the character be immersed.

Cost: 10 gp Weight 1/2 lb

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Evonshire Cloak (PFRPG)

Cloak
Bob Greyvenstein, some artwork ©
Grim Press, used with permission, all rights reserved,

Evonshire cloaks are a non-magical cloak that is one of the signature items produced by Evonshire’s Outdoor Goods, found in Merchants of Sundara, a cloak that is both warm and waterproof and provides a ready means of improving the chances of surviving outdoors.

When an Evonshire cloak is worn, it provides a +4 circumstance bonus on Fortitude saves against cold weather. It will also provide a +4 bonus for any items worn under the cloak, or the wearer, on saving throws required due to rain, and even a +1 circumstance bonus for such should the character be immersed.

Cost: 10 gp Weight 1/2 lb

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100 Rugs and Carpets to Find in a Dungeon, Blight Bane’s Gambit, 100 Hooks and Rumours for the Emerald City and Filler Art – Book Chest Now Available

100 Rugs and Carpets to Find in a Dungeon100 Rugs and Carpets to Find in a Dungeon, Blight Bane’s Gambit, 100 Hooks and Rumours for the Emerald City and Filler Art – Book Chest are now available to buy on DriveThruRPG.

Floors are not always bare and 100 Rugs and Carpets to Find in a Dungeon has 100 things to cover them. They can be used as simple decoration or something more.

Blight Bane’s Gambit is a novella based in the Sundara setting. It follows the protagonists, a group of orcs, as they look for a magic sword.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Emerald City has 100 such related to Seattle in the Shadowrun setting. They can be used as background colour, misinformation and adventure hooks.

Filler Art – Book Chest is a piece of hand drawn black and white stock art. There are two variations of the chest and each comes in a version on a white background and on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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One Week Bundle: Sundara Pathfinder

One Week Bundle: Sundara PathfinderFor one week all 17 Sundara supplements for Pathfinder Classic have been bundled together with 50% off. They are as follows:

Click here to get the bundle for $32.17, reduced from $64.33.