Category Archives: Cities of Sundara

What Can I Do With It?

What Can I Do With It? is an introductory piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Sailing Ship
Some artwork copyright William McAusland, used with permission

Ella was working late in her lab when she heard a familiar sound from down the hall; a low hiss followed by a kind of strangled growl. She cocked her head, waiting to make sure there wasn’t an explosion, and then climbed her step stool to get down her can of tea. She put the kettle on over her corner burner, and waited for it to heat. She took it off just as the pacing started, pouring two cups and adding the diffusers, along with cream and a little bit thistle dust for sweetener. Then she took the cups and walked down the hall. She was slower these days, but Garrick’s workshop wasn’t far.

Ella didn’t bother knocking, she just edged the door open with the toe of her boot. The long-haired shipwright’s apprentice was standing in front of an assembly that Ella recognized. He rounded on the sound of the door opening, the shout swelling up in his chest transforming into a long sigh as he saw it was Ella.

“I thought you went home a few hours ago,” he said. For him, that was the same as an apology.

“I don’t sleep much these days,” Ella said, holding out the much larger mug toward him. “Is that lubricant formula still not cooperating?”

“No,” he said, taking the mug. Garrick held it close to his face, but didn’t drink. He ran his calloused fingers through his hair, and stared at the results of his latest attempt. “Something’s going wrong. I don’t know if it’s the heat, or the sand quality, or-”

“Have you asked the important question?” Ella cut him off, sipping at her own tea.

Garrick stopped, frozen still as a statue. After a second he blew a sharp breath out of his nose, and took a sip of the tea. “What can I do with what I have?”

Ella nodded, and stepped past him, getting up onto a step stool to look at what was in his pot. It was a thick, oily sludge with bits of grit in it. She took a stirring stick, and prodded it. It was thick and heavy, almost like tar as she lifted some up.

“Is it tacky when it dries?” she asked.

“No,” he said. Then he took another sip of his tea, his eyebrows meeting.

“And the grit?” Ella asked. “Does it make for a solid grip?”

“Fairly,” Garrick said, a frown on his mouth as well as his brow. Ella waited, but for all the sparks she could see going off in his brain, nothing was catching just yet.

“You spent two years tooling a shipyard, Garrick,” Ella said, sipping her tea. “What would you do with it?”

He opened his mouth, but whatever words he’d been about to speak in haste were belayed as his brain caught a grip. He glanced over at the resin, and his eyes narrowed. Finally he said, “If it seals better than tar, it would be a godsend for a deck in a squall.”

“Start with a gangway,” Ella said, climbing back down and smiling at him. “Then work your way up from there.”

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Encounters for Moüd: The City of Bones

Moüd: The City of BonesFour encounters for each of the districts of Moüd are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.

North District

  1. A pair of black-robed figures are tending to some flowers in the Garden of Purity, with the merest glimpse of bony hands or skulls.
  2. A number of skeletal elephants are leaving the Death House, accompanied by some grey-clad guild members.
  3. Chattering acolytes of the Silver Wraiths are entering the College of Bones after what sounds like a field trip with a couple of the masters of the guild.
  4. Two masters of the Silver Wraiths are sitting on a bench in the Garden of Purity, enjoying the view whilst they amicably argue over the merits of different necromantic spells.

Elmbarrow

  1. A merchant and a potential customer are haggling in the Dead Market, with raised voices and many gesticulations of their arms.
  2. A young couple holding hands are heading into the Weeping Hollow, quietly whispering in each other’s ears.
  3. A pair of Silver Wraiths are arguing with a merchant. They appear to be disputing the merchant’s claims about what is being sold.
  4. An ink-stained scholar in ragged robes is hustling along with a package of books that appears to be where they’ve spent the money saved on clothing repair.

Lighthall

  1. Grey-armoured guards are inspecting an individual seeking entrance into Silver Hall.
  2. Two people sat at a table in the Oasis are quietly talking to each other. One passes something to the other, keeping it hidden as they do.
  3. A skeleton in ancient livery offers a silver tray of drinks to a guest at the Three Kings.
  4. Someone who looks like they are newly arrived in Moüd is carefully studying the inscriptions on the massive rustless iron pillar in the centre square.

West Gate

  1. One of the elephant trains of the Silver Wraiths is arriving at the gate and guards are porters are moving towards it to unload and admit any passengers.
  2. Delicious smells waft by on the breeze, emanating from the Smokehouse, and a number of people seem to decide that they are hungry.
  3. Stacks of building materials start to slide and a pile of sandstone blocks falls down, with some shattering when they hit the ground.
  4. A pair of twins are performing feats of acrobatics on and around a very large man, possibly with giantish blood in his veins, for the entertainment of newly arrived travellers.

The Outer District

  1. A street merchant is trying to sell charms to passers-by, claiming that they protect against the forces of necromancy.
  2. Someone is negotiating with Haroud Makur at the Ravenhouse, looking to purchase the services of a number of ravens to send letters to various places.
  3. A caravan of camels loaded high with goods arrives at Smallgate, dusty and dry from the desert.
  4. A grey-cloaked Silver Wraith is passing through and several residents make warding symbols as they pass.

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Gods of Sundara (5E), Gods of Sundara (PFRPG) and 100 Books for Gods of the Fall Now Available

Gods of Sundara (5E)Gods of Sundara (5E), Gods of Sundara (PFRPG) and 100 Books for Gods of the Fall are now available to buy from DriveThruRPG.

Gods of Sundara (5E) introduces the pantheons of Sundara, with details on ten gods, the cosmos of Sundara and the principles of the gods, together with a new player species.

Gods of Sundara (PFRPG) is the above supplement for the Pathfinder Roleplaying Game.

Not every book found on a shelf is truly useful or valuable and 100 Books for Gods of the Fall Now Available has 100 such books for Gods of the Fall. These could be found on shelves, in libraries or amongst the possessions of a bibliomancer.

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Growing the City

Ironfire: The City of SteelGrowing the City is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

“Space” said Shenara Locke as their assistant, Marak Colthon, entered the room. Marak was used to these seemingly apropos of nothing comments from the seneschal, and waited until she could be a little more forthcoming.

“Space” said Shenara again, staring at a map of Ironfire that had been unrolled out on the table and weighted down with several paperweights made from polished slag. She pointed at the small communities outside the main walls of the city, near the gates at Oak Gate and North Ward. Both had a few buildings there, beyond the protection of the city’s wall.

“If we build a wall around these two areas, and have another dividing it in two, we will have space to expand the city and can also increase the security, ” Shenara continued, now making more sense. “We’ll need to consider whether or not it would be a good idea having the warehouses at Oak Gate inside the walls, though. Given what they store, it may be better to keep them outside.”

Looking at Marak, Shenara told him, “I want you to look into the matter and come up with some preliminary estimates as to the cost of construction. One you’ve come up with these, and any recommendations as to how best to go about it, I’ll look them over, then present it to the Iron Council and see what they say. I doubt this will be an immediate priority, but it is a potential plan for the future, especially as parts of the city inside the walls are getting heavily populated.”

Marak sighed inwardly, as this looked like it was going to be a lot of work with no immediate use. Still, the idea did have merit, and it wasn’t as if they couldn’t find the stone to make the walls from. That should reduce the costs of an expansion, he mused, as he left to start the planning. And perhaps there was a way of dealing with Oak Gate’s warehouses after all.

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Two New Rounds for the Net Caster (5E)

NetCities of Sundara: Silkgift introduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.

Steel Mesh Net Round

Cost: 30 gp; Weight: 6 lbs

The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 17 Strength saving throw to burst. The net has 19 hit points, hardness 5, Resistance to piercing damage, and immunity to bludgeoning damage. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.

Shocker Net Round

Cost: 60 gp; Weight: 7 lbs

The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 8 Constitution check or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment requires a DC 18 Intelligence check, as well as access to either alchemist’s supplies or a tinker’s tool kit, and costs 40 gp (included in the price of a purchased round).

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Cities of Sundara: Archbliss (5E), Cities of Sundara: Archbliss (PFRPG), 100 Hooks and Rumours to Hear in Ghelspad and Filler Art – Rockpile Now Available

Cities of Sundara: Archbliss (PFRPG)Cities of Sundara: Archbliss (5E), Cities of Sundara: Archbliss (PFRPG), 100 Hooks and Rumours to Hear in Ghelspad and Filler Art – Rockpile are now available to buy from DriveThruRPG.

Cities of Sundara: Archbliss (PFRPG) describes a fantasy city, the fourth for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.

Cities of Sundara: Archbliss (5E) is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.

Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in Ghelspad is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.

Filler Art – Rockpile has a 300 dpi hand drawn images of a pile of rocks in two versions. They may be used in commercial and personal projects.

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Putting in the Hours

Putting in the Hours is a piece of fiction for Moüd: The City of Bones, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Bones
Some artwork copyright William McAusland, used with permission

It’s not uncommon for the more junior members of organisations to do the less pleasant or tedious tasks that said organisation needs doing, and the Silver Wraiths, despite their more unusual nature, were no different.

Amalia al’Tiran was bent over a workbench in the cooler depths of the College of Bones in Moüd’s North District, scrimshawing the bones of a skeleton with arcane marks in Hausfaran. Essential work, as it identified that the undead bearing the marks was created by the guild, but no less tedious for it. The Silver Wraiths prefer working with the corporeal undead and, given the choice, Amalia preferred working with the raw materials of skeletons to those of zombies. It’s cleaner work, as all the meat has been removed from the bones, and that’s not the only benefit.

The guild has preservative methods to keep the flesh of those bodies intended to be zombies fresher, and the bodies were often kept chilled as well but, even with those, the dead bodies had a tendency to smell like, well, rotting flesh and, should those preservative methods fail, the heat of the desert could make smells rapidly far more unpleasant, not to mention that the flesh itself would be revolting to work with.

Amalia finished scrimshawing the bone she was working on, and moved onto the next with a quiet sigh. Essential, but boring, work, and she couldn’t wait to be finished with this stage of her apprenticeship so that she could move onto the more interesting jobs. But the time needed to be put in first, and doing the job she was given efficiently and competently ensured that her superiors would consider her worthy of ascending in the guild. Scrimshawing the bones of skeletons it was, then. And at least it wasn’t zombies.

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Two New Rounds for the Net Caster (PFRPG)

NetCities of Sundara: Silkgift, available in 5E and Pathfinder versions, introduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.

Steel Mesh Net Round

Cost: 50 gp; Weight: 6 lbs

The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 28 Escape Artist check to escape, has 25 hit points, hardness 8 and requires a Strength check of 30 to burst. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.

Shocker Net Round

Cost: 90 gp; Weight: 7 lbs

The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 10 Fortitude save or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment is a DC 25 Craft (alchemy) check) and costs 40 gp (included in the price of a purchased round).

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Cities of Sundara: Hoardreach (PFRPG), Cities of Sundara: Hoardreach (5E) and A Baker’s Dozen of Eremeän Locations Now Available

Cities of Sundara: Hoardreach (PFRPG)Cities of Sundara: Hoardreach (PFRPG), Cities of Sundara: Hoardreach (5E) and A Baker’s Dozen of Eremeän Locations are now available to buy from DriveThruRPG.

Cities of Sundara: Hoardreach (PFRPG) describes a fantasy city, the fourth for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.

Cities of Sundara: Hoardreach (5E) is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.

Beyond the World’s Edge introduced Eremeä, the Lost Land, and A Baker’s Dozen of Eremeän Locations adds thirteen new locations to that continent, none really classifiable as safe.

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Encounters for Ironfire: The City of Steel

Ironfire: The City of SteelFour encounters for each of the districts of Ironfire are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.

Stone Pole

  1. Two fighters salute each other as seconds stand by and commence a duel. The duel is over quickly, to the disappointment of the watchers, as one of the combatants was easily wounded by the other.
  2. A boisterous group of mercenaries who appear to be freshly arrived in town are entering the Ashes.
  3. Outside one of the armour sellers in the district, two mercenaries are discussing the merits of different types of armour with the owner, which involves much gesturing as if with weapons.
  4. A group of applicants wanting to join the Scarlet Company are shown inside the Scarlet Chevron by one of the Crimson Sergeants to prove their worth.

The Harbour

  1. One of the Harbour’s defence ships suddenly surges out of dock, seemingly in a hurry to get out into the water.
  2. Outside the Clearinghouse, someone stands on a crate and says they are looking for labourers for the day. There’s a surge as those still waiting for employment push forward.
  3. A gnome that is muttering to himself starts unpacking a crate on the docks. Everyone around him starts to back away and give him a clear berth.
  4. An argument breaks out between one of the custom agents, a ship’s captain and a merchant who owns a cargo brought in on the ship, over whether or said a cargo has been properly inspected.

Middleshade

  1. A new mural is being added to a building by two artists and passers-by stop to take a look at it.
  2. A group has assembled outside the Museum of Artistic Industry and a guide is calling them to attention as they are about to be shown around.
  3. A loud rumbling noise comes from Irons Academy, loud enough that those who can hear it check to see if anything has happened.
  4. A tea shop is setting up a number of tables outside its front door and a few customers are waiting for seats when they are ready.

Ghostborough

  1. A huge gout of steam bursts from one of the vents, causing those nearest it to duck out of the way.
  2. Wagons that are by Oak Gate are being directed back out of the city again, to the warehouses that stand just outside, as the guard is telling the drivers the goods on them are unsuitable for storing in the city.
  3. Two dark shapes are seen down an alley. One looks to be struggling with the other.
  4. A barker is advertising the benefits of the inn and brothel they are promoting to any who pass.

The Dragon Forge

  1. Red-glowing slag hisses out into the canals of the Slag Runs as engineers open the locks for the stuff expelled from the Forge.
  2. A public meeting of the representatives of the city’s districts is being held and spectators are filing into the Castle to watch.
  3. Steam loudly whistles from the outbuildings of Smokefield, as excess is vented into the air.
  4. Slagbreakers head away from the Slag Runs with cartloads of slag that have been broken up.

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