All kinds of things can be found online, and 100 Resources and Rumors To Find on DrekNet has 100 such for a futuristic setting. They range from the useful to the misleading.
Dead things are often buried or interred, and 100 Sarcophagi and Coffins for a Dungeon (5E) has 100 things for them to be found in. Some are odd and some are dangerous. This is a conversion of the original supplement to 5th Edition.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Living Land has 100 such. They can be used as background colour or potential adventure hooks.
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Chacarters may find odd and sometimes valuable items for sale and 100 Items and Oddities to Find for Sale has some for them to find. They may have little worth, or have something valuable hidden in them.
Sometimes magic can have an unexpected effect and 100 Random Magic Effects to Encounter in a Dungeon (5E) has residual effects that could be found in a dungeon or other area. They can be minor or puzzling and may cause problems. This is the original supplement converted to 5th Edition.
Using Darkness Perks in Torg stains the soul and 100 Marks of Darkness for Aysle has 100 new Dark Marks.
Map – Cellar Tavern is a hand-drawn black and white map of a cellar tavern with a 300dpi resolution in eight versions that can be used for personal and commercial use.
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Lands in a state of conflict will show the signs of this and 100 Encounters for a War-Torn Land has 100 such signs, ranging from background colour to the potentially dangerous.
Dungeons need walls to separate floors and ceilings, and 100 Walls to Find in a Dungeon (5E) has 100 such to encounter. This is a conversion of the original supplement to 5th Edition.
The borderlands are those areas that are not quite tame, not quite wild. 100 Encounters for the Borderland Regions (Zweihander) has 100 encounters to enliven journeys through such regions.
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This is a new item for use with Cities of Sundara.
Gemstones are one of the most prized treasures of the earth, with many different types of gems in many different lands. Dragongems only occur in the lands where dragon steel, from which they gain their name, can be found, which makes them difficult to get at the best of times. Even scarcer than dragon steel, the volcanic nature of the dragon steel lands adds to the danger of finding dragongems. Only in Ironfire are dragongems dug up with any regularity and even there they are scarce, and the subject of fierce bidding should they come onto the market.
Dragongems are an extremely rare form of diamond found in igneous rocks, and are commensurately valuable as a result. The carbon of the diamond contains inclusions of dragon steel that reflect the light in unusual ways and give the gems a strange, steel-like colour when light is shone on them. Peering into a dragongem will reveal tiny crystals of dragon steel inside it.
Dragongems are not quite as hard as diamonds, as the dragon steel inclusions slightly weaken the gemstone’s structure. This does make them easier to shape than diamonds, but not that much easier, as they are as hard as rubies and sapphires.
A dragongem will be worth at least twice what a diamond of the same size and quality would be. Though dragongems can be used to make unusual pieces of jewellery, they are rarely used for such mundane purposes. The sorcerers and spellusers of Archbliss have discovered that dragongems are unusually potent when it comes to enchanting them for magical use. They have a natural ability to enhance magics that have to do with sharpness and hardness, and can be found embedded in the hilts of dragon steel swords, where they can improve even a non-magical weapon, or in rings and amulets that are intended to improve various martial abilities and defences.
Dragongem Pommel
Wondrous item, rare
A dragongem pommel is a pommel- or hilt-mounted enchanted dragongem that can be attached to a sword of any type. The sword or dagger to which it is attached will gain a +1 bonus to damage rolls and 10 hit points and will also be classed as a magic weapon for attack purposes. The bonuses stack with any that already apply.
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Alien worlds have alien flora and 100 Plants for Alien Worlds has 100 such to find, ranging from the odd to the engineered to the dangerous. They can be used to flesh out alien ecosystems.
Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters (Lore 100) has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.
Random Tables for Dragon Heist has random tables for many of the encounters in Dragon Heist. They add encounters, NPCs, things to find and more.
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Even in a futuristic setting, books, whether digital or physical, still exist, and 100 Books for a Cyberpunk Setting has 100 such on a variety of subjects to flesh out a bookshelf.
A Dekas of Alchemical Items VII (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Consumables are magic items that are used up, and 20 Magic Consumables has 20 such for Aysle or any other cosm with a high enough Magic Axiom.
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The Fists of Kormmuz are sellswords found in Sellswords of Sundara (5E) who fight using leather hand wraps, cestus studded with metal plates and full gauntlets, dealing damage with their fists. Sometimes these are enchanted to do more damage or other injuries to the target.
Cestus of Stunning
Wondrous item, rare
Description
The cestus of stunning is a +1 weapon and looks like a normal cestus. It grants a +1 bonus to attack and damage rolls on unarmed attacks and on a successful blow it can deliver an additional 1d6 points of electrical damage and can stun the opponent. An opponent who takes a critical hit from a cestus of stunning, unless they are immune to electrical damage, must make a DC 7 Constitution save or be stunned for 1 round.
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Even in a futuristic setting, secret societies with various aims can still be a thing. 100 Secret Societies For a Sci Fi Setting has 100 such for characters to encounter, as friends, allies or foes.
A Dekas of Alchemical Items VI (52) has ten new alchemical items for Fifth Edition for characters to create or buy or for NPCs to own.
Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Bard Items has 100 items that could be found in the pockets, or other location, of a bard. They range from junk through odd to having minor magic powers.
A Dekas of Alchemical Items V (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.
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In a futuristic setting, ruins still exist, whether of precursor civilisations or of places that have been abandoned, damaged or partly destroyed, and 100 Space Age Ruins has 100 such for characters to encounter.
Fantasy Bestiary (3Deep) has 96 new monsters of varying types for 3Deep, mostly aimed at a fantasy setting, but some usable in others.
100 Knick-knacks for Undermountain III has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Undermountain in some way.
Map – Village 14 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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