At some point characters may venture into colder regions, whether these regions be close to the poles, up frozen mountains or simply during the winter in colder climes. This supplement has 100 different encounters for such areas, some of which may be useful, some that may be dangerous and some that may be puzzling. They may be used as background colour or as a source of potential adventure hooks.
The Pathfinder version is slightly longer and includes some Pathfinder stats for some results. Both supplements are not required.
In a fantasy setting, rings are often very common, whether as a source of treasure or as magical items in their own right. This supplement has 100 different descriptions for rings that a GameMaster can use. They can enliven the descriptions of treasure or magical rings, or be used as a source of potential adventure hooks, as some rings have oddities that players may try to figure out.
Deserts can be interesting and dangerous places to traverse. They may be home to ancient civilisations, either long-lost or still extant. In and of themselves, deserts can be dangerous places. This supplement has 100 different encounters for fantasy deserts, some potentially hazardous, others potentially beneficial. They can be used as background colour or as potential adventure hooks.
The Pathfinder version is slightly longer and includes some Pathfinder stats for some results. Both supplements are not required.
Characters may end up exploring for a number of reasons, and these supplements provide 100 different encounters for them to have. The encounters can be used for background colour or as potential adventure hooks. Some are potentially dangerous and some are potentially useful. There are a variety of different types of encounter.
The Pathfinder version is slightly longer and includes some Pathfinder stats for some results. Both supplements are not required.
Players will sometimes have their characters check paper for clues and 100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper II has 100 irrelevant scribbles for them to find. These have no game relevance unless the GM decides otherwise.
Rumours are common in different settings and 100 Rumours to Hear in Pugmire has 100 for characters to uncover in Pugmire. These may be true or false, depending on what the Guide decides, and can be a source of background colour, misinformation and adventure hooks.
This is a collection of 100 different curiosities that characters could stumble across. They appear odd and potentially important but none have any actual meaning unless the GM decides that they do. These can be used as red herrings, background colour and potential adventure hooks.
In wild magic zones, chaos regions and dreamlands, strange and weird events can happen. These may simply be odd or could affect the environment, things or creatures. 100 Chaotic Happenings to Experience provides 100 such events for GMs to use.
Colour Filler Art – Mixed Gem Pile is a colour piece of filler art of a pile of mixed gems of different colours and curs. This is a 300 dpi TIFF and is on a transparent background in two variants. Commercial and personal use are allowed, but not resale as stock art.
Characters will often find notes and letters and this supplement has 100 different ones for them to find. These can be used as red herrings, colour or adventure hooks. Some seem important, some make little sense out of context and some may appear to be the ravings of the insane.
100 Rumours to Hear on Urth is our first supplement created through one of OneBookShelf’s Community Content Programs. This is through the Disciples of the Demon Lord and is a collection of 100 rumours that can be heard in the official Urth setting for Shadow of the Demon Lord.
Image Collection IX: 5 Asteroids has five different images of asteroids that were made during the development of A Baker’s Dozen of Inhabited Worlds. Each is a TIFF and is 1500 pixels on the longest side with 300 dpi resolution. These can be used for commercial and personal projects.
Fantasy cities are a potential source of adventures too, and not just a place to stop and recuperate between adventures in the wilderness or dungeons. Adventures in a city can be of a different type. This supplement provides 100 different encounters for characters to have in a city. They can be used as just background colour or they can be further developed into adventure hooks.
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