Category Archives: GameMaster’s Resource

D10: Numenera Rumours – The Island of Undoing II

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Angusks are giant multi-legged creatures that have somehow evolved the ability to direct the Island of Undoing’s leach of energy to a specific leg, which withers and falls off to be replaced by another. Some believe that there’s no way to angusks could have evolved this mechanism on their own.
  2. Cephaleen spiders have, if killed, something that is notoriously hard, or found dead, metres of sticky webbing inside them that can be harvested. It’s rumoured that some are trying to come up with a way of breeding and keeping the spiders in captivity, so that the webbing can be more easily harvested.
  3. Delormi is protected by a large fence to stop the island’s creatures from attacking. It’s rumoured that the fence is slowly deteriorating, due to the villagers lacking the resources needed to maintain it at full strength, and that there are worries the wall might either have to be made smaller or risk having it give way under an attack.
  4. Most plants on the Island of Undoing that the form of multicoloured moulds. There are rumours that being exposed for too long to any specific type of mould is unhealthy for the one doing so, and that in some cases they may be devoured by the mould’s spores and turned into fertiliser for the next generation.
  5. The Carrils are a Carriles cult of worshippers outside Delormi who believe that the island is a god and they are seeking a way inside the village’s wall to destroy the Tower of Life. It’s rumoured that the leader, Tiass, is seeking out any newcomers to the island to see if they have anything that would breach the wall.
  6. The Island of Undoing drains the health from living creatures on it, but there’s a rumour that this only applies to creatures that are on or near the surface. Some believe that if you were to dig down deep enough, you would be protected from the island’s effects.
  7. The Tower of Life in Delormi on the Island of Undoing is a machine that thumps the ground at night, protecting those within the affected area from the island’s draining of life. Some want to examine the machine to see if its effects can be duplicated, but most are opposed to tampering with it out of fear that doing so could break it entirely.
  8. Those bitten by cephaleen spiders whose bites turn into the symbols found on their stomachs can open the doors to beneath that also bear the same symbols. This has led to rumours that the spiders are some kind of mechanism for opening the doors that has malfunctioned over the aeons.
  9. Tiass, the current leader of the Carils, found the majority of the group from the survivors of a shipwreck. Though up until now those survivors have been eager to follow Tiass’s god rather than their own, it’s rumoured that some of the former crew are becoming increasingly uncertain about this.
  10. Zunak are abhumans who live on the Island of Undoing. It’s said that zunak cannot be found anywhere else, leading to rumours that the abhumans are created by the Island from some of those who die from the island draining all their health, who are then reborn, or reanimated, as creatures who are now immune to the effects.

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D10: The Strange Rumours – Recursions: Microcosmica

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Bacteria are common in Microcosmica, and are naturally, given the scale of the recursion, significantly more dangerous to recursors than normal bacteria. It’s rumoured that, just like normal bacteria, they can cause illnesses, and that some of these might translate out of the recursion if the recursor isn’t adequately prepared.
  2. Chief Researcher Reggie Garner of Nereus One is constantly depressed that the other research bases were all abandoned after what happened to Nereus Five. It’s rumoured that he’s planning a mission to see what did happen, perhaps prodded into doing so by recursors, and that he may be on the verge of having the spark kindled in him.
  3. Entering Microcosmica through inapposite means would be disastrous, but the recursion tends to prevent inapposite gates and other forms of inapposite travel. It’s rumoured, though, that some have been attempting to create inapposite gates, though for what reason isn’t known.
  4. ImmuneSuppres is a drug that keeps the bad reactions from the quantum miniaturisation process at bay, and those left untreated eventually die and degrade into rotting goo. There are rumours that this goo can take on a life of its own, and that a few bodies of dead researchers are currently roaming the hidden areas of Nereus One as animate protoplasm.
  5. Immunologist Helen Rodrigues on Nereus One is one of the few human Microcosmica natives with the spark, though she doesn’t realise this as yet. It’s rumoured that some recursors have been wondering how best to exploit this fact to their own benefit.
  6. It’s rumoured that the Karum of Ruk have agents in Microcosmica, because the sort of research done in the recursion and the recursion itself are both compatible with what Ruk is often doing, and that the Karum believe they will gain an advantage back home.
  7. Nereus One is the main science base in Microcosmica and the place where recursors usually translate in. It’s rumoured that no-one knows when the base was originally built or who by, and that the first users found it already up and running, though deserted.
  8. Nereus Two is one of the other facilities in Microcosmica that was decommissioned after the Nereus Five incident. It’s thought that attempts are being made to get approval to start using Nereus Two again, so that more researchers can be brought it.
  9. The main science base in Microcosmica is Nereus One, a massive metal sphere. The station has a torpedo bay, as Microcosmica is regularly unfriendly to outsiders, and it’s rumoured that it has other, hidden, defences should the situation ever truly get out of hand.
  10. There are access locks on Nereus One, through which people can enter and leave the station to explore the rest of Microcosmica. It’s rumoured that the station’s computer has been recording these opening and closing when no-one is known to have entered or left.

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D10: Europe Rumours: Spain

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Spain. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Bandits are becoming an increasing problem in parts of Spain and the government in Madrid has proven to be very indecisive on the matter. It’s rumoured that some of the bandits have been getting equipment and weapons of an unusually high calibre, leading to suspicions that they are being supplied by someone who wants to see Spain in turmoil.
  2. Basque nationalism has been on the rise in Spain, and it’s rumoured that the Spanish government has started getting its act together for once in an effort to bring a halt to this before terrorist attacks become a problem as they have in the past. Whether the government handles this badly or well is open to question.
  3. Bullfights are still incredibly popular in Spain and famous toreros are better known than the politicians. It’s rumoured that some of the best-known toreros have therefore been considering getting into politics, as they might well win based on recognition alone.
  4. Germany pays well for Spain’s support and occasionally France tries to bribe the country, when it’s not trying to intimidate Spain, which results in Spain getting the largest part of EC development subsidies. These are spent keeping the Spanish economy propped up, and it’s rumoured that France has realised this and has started trying to pull all support for Spain in order to make the economy collapse.
  5. Real flamenco is now extinct in Spain with only the tourist version remaining. It’s said that some Spaniards are trying to bring real flamenco back from the dead, and are campaigning the EC to provide funding to allow them to do this.
  6. Spain has too much pride in its past achievements and not enough desire to create more. Some, however, are trying to use that pride int he past to advance Spain’s future, by linking potential future achievements to those of the past, showing that this is what it means to be Spanish.
  7. Spain is in the middle ground of the EC, not being as strong as the powerhouses of the north but better off than the poor relatives of the fringe, and moreover is greatly committed to the EC. It’s said that this commitment means that Spanish Eurocrats seek to benefit Spain above all other countries, in the hopes of helping it join the upper ranks of the community.
  8. Spain is now, following the Plague, one of the most difficult countries in the world to get into. Only European citizens can easily enter and those from restricted countries cannot even enter. Though there is movement to expand the restricted list to include the USA, there are also mutterings that Spain’s current financial position is due to the lack of tourist income and that the restrictions should be eased.
  9. The only constant in Spanish politics is being anti-France and pro-Germany, and it’s rumoured that some politicians are wondering if this is limiting the country. Not that they have any interest in altering these broad stances; rather, they are considering broadening things out when it comes to other EC nations.
  10. The Rural Employment Plan was effectively an unemployment plan for the depressed agricultural regions of southern Spain, and ending it resulted in the creation of bandits. It’s rumoured that some within the Spanish government are pressing the EC for funds in order to start the REP up once more.

D10: Europe Rumours: Spain is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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D10 Hooks and Rumours for the Blight: Town Bridge

Market
Some artwork © Dean Spencer, used with permission. All rights reserved.

Here are ten rumours for characters to hear in or about Town Bridge in Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation or as potential adventure hooks.

  1. Bridge-Cant is a complicated pidgin spoken on Town Bridge that’s unusually difficult to learn and decipher, especially for those who didn’t grow up with it. It’s rumoured that Town Bridge’s residents deliberately make the can more and more complex in order to ensure that outsiders have difficulties with it.
  2. Crown Prince Justice Cornlord, who resides in Angel Tower on Town Bridge, has reportedly been sending agents through to Between to Scrimshaw in order to keep an eye on what’s happening in that outpost of empire. So far, he hasn’t shown any inclination to interfere, though he does seem to be keeping a careful watch on the rulers of the place.
  3. Fire is always a problem on Town Bridge, and it has been burnt down over the years in a number of Great Fires. There are rumours that recently fires have been cropping up on the bridge, though they have so far been successfully put out. Some believe that there may be an arsonist out there; others that it might be something more sinister.
  4. It’s said that the meanings of some words in Bridge-Cant is regularly changed, which is one of the reasons outsiders who haven’t grown up with it find it so difficult, because the meaning of what’s said changes without their knowledge. It’s rumoured that there is a group of bridgefolk who are responsible for these changes.
  5. One of the reasons why the merchant Sir Rathven Tran has made a respectable fortune is because of his contacts with the Royal Family and their hangers-on and relatives. It’s rumoured, though, that Sir Rathven has to constantly keep some of the less stable members of the Royal Family bribed in various ways.
  6. Thanks to a strange quirk in Castorhage’s tax laws, those who live on Town Bridge are exempt from paying tax. It’s rumoured that some of the wealthy are slowly buying up parts of the bridge, intending to convert the sometimes-ramshackle buildings into luxurious manors where the commoners are kept away.
  7. The Darnell Family is a gang on Town Bridge whose members are all related to each other, making it tightly knit. They are based out of the Buttress and it’s rumoured that the Darnells are gradually taking over more and more of the Between trade that flows through it.
  8. The Heath Family of Town Bridge still manage to spread fear thanks to the memory of the brutal, and recently deceased, former leader Uriah Heath. Locals are convinced that Uriah will return as either undead or alchymic-undying, and it’s rumoured that the Darnell Family is planning to steal Uriah’s body and publicly destroy it, and therefore the fear others still have in the Heath’s former Great Father.
  9. The Spine is the main street of Town Bridge, crossing the river, and it’s a twisted and convoluted mess. It’s rumoured that proposals have been put forward on several occasions to demolish many of the buildings cluttering up the Spine and straightening it out to make it more use before any rebuilding is done, but these have never managed to get very far.
  10. Though Workhouse Isle uses its child labour to make bleach from brine and potash lye, it’s rumoured that bleach isn’t the only thing produced. There have been claims that the factory also makes other, less legal but far more profitable, items in hidden workshops.

Want more rumours for Town Bridge? Check out 100 Hooks and Rumours for the Blight: The Jumble and Town Bridge (Lost Lands).

This product contains intellectual property of Frog God Games LLC under license. Such intellectual property is considered Product Identity under the terms of the Open Game License provided by Wizards of the Coast.

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D10: Numenera Rumours – The Island of Undoing

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Banurno is a face-dancing mutant who runs the village of Delormi on the Island of Undoing. There are occasional rumours that Banurno is determined to remain in charge of the settlement at all costs, and has used the island’s health draining to eliminate rivals.
  2. Cultists of the Jagged Dream are rumoured to be looking to book passage to the Island of Undoing. It’s said that they are looking for someone who’s said to be on the island, though it’s unclear just what they are going to do if they find the person they’re looking for.
  3. The flora and fauna of the Island of Undoing is perhaps not as dangerous as might be expected, and the only greater threat is the threat of the Island itself, which is admittedly a serious threat. It’s rumoured that there used to be other dangers, but the Island drained them until they died.
  4. The Island of Undoing constantly drains health from those creatures who live nearby, and there are rumours that this is because the island is alive, a creature of living metal that was seriously injured in some long-ago battle, perhaps in a previous world, and is still trying to rebuild its strength.
  5. The Island of Undoing is a large metal island, though one whose shape changes between night and day. Some believe that the island is not an island, and that it’s actually some kind of craft, though what kind of craft varies, from a space vessel to an interdimensional one to something more mundane like a ship.
  6. The song of the Island of Undoing that attracts people to the island despite themselves fades away as night falls, which is when the Island starts to draw health from those living creatures on it. Some believe that if the song could be correctly duplicated, it would stop all within hearing from having their life drained.
  7. The twin sisters Myph and Matese who live in Delormi on the Island of Undoing and are able to turn almost anything into a healing device. This is perhaps the only reason the settlement can continues, and recently there have been troubling rumours that the twins have been losing their abilities.
  8. There are rumours that some of those who have wound up on the Island of Undoing found the island in a different place to where it normally is, about 250 miles northwest of the Island of the Last Migration in the Sea of Secrets. No-one on the Island has ever noticed it to move, and those who claim to have found it elsewhere are generally assumed to be mistaken, though some wonder if the Island is not quite fixed in space.
  9. Those who remain on the Island of Undoing find their health slowly drained away, and can only be restored with devices and special powers. Healing devices are common in the island, but some which to design a device that won’t be used to heal the damage after it’s done but to stop the health being drained away in the first place.
  10. Ziwoh the Redfin runs a regular ship from several land ports to the Island of Undoing, as well as offering some other services to aid those heading there. It’s rumoured that because the Island kills a lot of those that head there, Ziwoh sometimes just kills his passengers and steals their possessions as no-one will be surprised if they don’t return.

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D10: The Strange Rumours – Recursions: Mesozoica

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. As Ruk also operates under the law of Mad Science, it’s rumoured that some of the factions of Ruk have been dispatching expeditions to Mesozoica. It’s said that the goal of these expeditions is to find some of the lost technology from the fallen serpent people civilisation of the recursion.
  2. Captain Marab is the person in charge of Fort Erish when it’s occupied. Somehow, the captain manages to survive every event that forces and evacuation of the fort, events that regularly result in the deaths of some of the traders operating out of it, which has led to questions about just how he is always luckier than everyone else.
  3. Earthquakes are not uncommon in Mesozoica and pose a hazard to those in the recursion, but there are rumours that some recursors have claimed that their number and intensity have been increasing. In the Lost World stories on which Mesozoica is based, it’s not uncommon for the Lost World in question to be destroyed shortly after the explorers discover it, and some wonder if this is going to happen to Mesozoica.
  4. Fort Erish is a place that has been claimed by traders out of Ardeyn, though they regularly have to abandon the place or be slain by dinosaurs, hominids, poisonous gasses or something else. It’s rumoured that the traders, as their repairs had to be done by brute force as they are unfamiliar with the Weird Science that Mesozoica operates under, have been looking to subcontract some improvements to the defences to those able to work better under the local laws.
  5. Mesozoica is home to many creatures that lived during the Mesozoic Era on Earth, namely dinosaurs, as well as some creatures that are anachronistic but also extinct. It’s an island considered to be a Lost World recursion, and there are rumours that a group from Earth want to use it for Jurassic World-style tours, without all the negative bits.
  6. Some recursors are planning an expedition to Mesozoica in order to capture some of the creatures, dinosaurs and others, found there and bring them back to Earth. It’s not clear why this is being done, though probably money is at the root of this, whether to get money from selling the creatures or from scientific research done on them.
  7. The degenerate remnant remains of a more advanced serpent people culture still live on Mesozoica, but they only have a fraction of the abilities of their forebears. It’s rumoured, though, that an advanced remnant of the original serpent people civilisation still lives on, buried deep beneath the ground.
  8. The tar pits are a hazard of Mesozoica that aren’t always visible until too late. There are rumours amongst some recursors that something actively hides some of the tar pits so that the unwary blunder into them and are caught, claiming that there is no other way they could have been missed.
  9. There are two types of hominids native to Mesozoica, though they aren’t that advanced, and have no formal language. There are rumours, though, that some clues found at Fort Erish suggest that one or both of the species were responsible for the fort’s original construction.
  10. Webs are common in Mesozoica, and some are created by creatures big enough to go head-to-head with a T. rex. It’s rumoured that some of the largest creators of the webs possess a strange, alien intelligence, and may be catching things in their webs for reasons that make sense to them but not to anyone else.

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D10: Europe Rumours: Germany III

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Germany. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. East-style, a new musical sound emerging in Chemnitz, is just starting to make a mark on the European music scene. This is reputedly already drawing the interest of the corps who make money from music, and who are trying to buy up as much as they can before the style really hits the mainstream. This has led to battles between those considered sellouts to the corps and those who resist their advances.
  2. Hamburg is now an arcology and controlled free city, with certain standards of wages and social care. Though EBM believes this aids the city’s growth, and they are probably right in this belief, some corporations with a shorter view think that such should be scrapped.
  3. Security in the Bavarian Freistaat is known to border on the extreme, even patrolling the borders with other parts of Germany. It’s rumoured that this security in particular sometimes gets a little trigger-happy, and that there have been a few instances where things got a little out of hand that have needed to be quietly buried. Often literally.
  4. Siemens has a corporate city in a suburb of Munich, and it’s rumoured that competitors are continually trying to compromise this, or those who work there. It’s said that Siemens’ corporate security is very effective, though, and those who fall foul of it have a tendency to disappear.
  5. The police have given up on attempting to control the ghettos of Chemnitz, and rioting and ethnic warfare happen regularly. It’s also home to a rising alternative scene, and it’s rumoured that more powerful elements of that scene have started to decide to take control of the ghettos back from those causing trouble.
  6. The Köln-Dortmund Conurb is Germany’s premier industrial zone, and is also home to unrest, thanks to workers of Turkish descent and such as actions by the Kurdish PKK. It’s rumoured that some Germans in the region, hailing back to older German racist philosophies, heave teamed up with the PKK in order to attack those of Turkish descent.
  7. The lower pay grades were exiled from Berlin when the government was moved to that city. It’s rumoured that since then there has been a growing trend upwards, with more and more money being needed to live in the city, at least for everyone who doesn’t serve the wealthy or the powerful.
  8. There is a lot of high-tech industry in the Köln-Dortmund Conurb in Germany, and this provides regular income for edgerunners specialising in corporate espionage. It’s rumoured that beneath the surface is a silent war between some of the companies operating in the region, a war that leaves definite casualties, some brain-burned, some dead.
  9. Those who cause trouble in Hamburg and are caught are first fines and then expelled if they continue in their ways. It’s rumoured, though, that some of the more extreme troublemakers are just quietly disappeared, without even a recorded arrest, let alone a trial, and the only time any part of them will be seen again is in an organ donation.
  10. When the government of Germany moved to Berlin in 2000, the radical youth culture for which the city was known moved to the suburbs or other cities. It’s rumoured that some within that culture believe that it’s time to take the city back, and such a belief could end up clashing with Berlin’s high level of security.

D10: Europe Rumours: Germany III is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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D10: Bits of Misinformation to Learn About Humans

barbarian
Some artwork © Dean Spencer, used with permission. All rights reserved.

Characters may attempt to learn more about types of creatures that they may end up fighting, and there are many sources they might check, but not everything they learn is necessarily true. Here are ten bits of misinformation to learn about humans.

  1. Humans are genocidal, and they have the intention to eventually wipe every other intelligent people from the face of the world.
  2. Humans are incapable of learning things for themselves, instead stealing all that they know from others.
  3. Humans are not intelligent; they are unintelligent apes with exceptional skills in mimicry.
  4. Humans are poisoners who will kill those they have issue with using such.
  5. Humans are soulless creatures that need to consume the souls of others in order to survive.
  6. Humans are thieves out to steal everything from everyone they encounter.
  7. Humans deliberately destroy the land, making it so that others cannot live on it.
  8. Humans steal the young of other species to brainwash them into accepting that humans are superior.
  9. Male and female humans are actually different species that can only procreate their own kind when with the other.
  10. Some humans regard other species as food, and will eat them when they can.

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D10: Numenera Rumours – Creatures: Destiny III

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. A small settlement built close to a ruin has been having problems with things starting to work in unexpected ways. A colony of shinspinners has migrated from the ruin to the settlement and is tampering with everything they can find, causing problems as they do.
  2. Power sources across a wide area have been malfunctioning of late, making those things dependent on them malfunction. Unknown to most, a group of tabanids have moved into the area; a rare grouping of the creatures that is, for some reason, acting together to feed on what they find.
  3. Ryn, if left in peace to dismantle installations, vehicles or anything else they have found, will often leave living creatures alone, especially if they don’t have cyphers or artefacts. However, there’s a rumour that one ryn in particular appears to have grown bored of dismantling non-living things and has started dismantling living creatures instead.
  4. Scrow are creatures that have the ability to live in microscopic realms who have recently returned to the macro world in order to loot ruins for needed parts. It’s rumoured that some scrow are hiding within some places and undermining them from within in order to remove potential competitors for parts.
  5. Several manifest warcores were recently created after a community close to a ruin accidentally looted it of several warcores. This community was rapidly destroyed, and now the manifest warcores are on the move, posing a hazard to everyone in the area. Attempts are being made to hire someone to deal with the manifest warcores.
  6. Sferics are automatons that can build things on request, to a plan or even without one. They have a need for bio-circuitry and a tendency to harvest it from whatever living creature is closest, and it’s rumoured that some sferic have disassembled huge numbers of people to make constructions entirely of bio-circuitry.
  7. Synth eaters can be a major problem when they swarm and start consuming the synth they find. There are rumours that someone has managed to uncover a way of controlling synth eaters, sending them against communities that the controller wishes to ruin.
  8. Things of value have been disappearing from a settlement, and this has caused problems for the place. The thefts have all been carried out by several trucklers who had insinuated their way into the settlement and started stealing things; the trucklers have remained for the moment as they have worked out they can steal more by just taking a few things, and doing this repeatedly, rather than everything they can carry.
  9. Thlipsids deal in time stolen from others, and it’s rumoured that some of the creatures have managed to steal so much time from other beings over the years that they have in fact been around for a very long time, from the time of the Eighth World or perhaps even earlier.
  10. Zek are clever vermin that nest inside communities and sometimes eating important mechanisms. A number of settlements have recently been plagued by them, and there’s a belief that someone has been deliberately planting colonies of zek in the communities.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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D10: The Strange Rumours – Recursions: Halloween II

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Familiars such as black cats can be seen in Forest Hills close to the lairs of the covens that live there. Rumours say that some of these cats and familiars are in fact what’s left of previous interlopers who disturbed the witch covens and paid the price for this.
  2. Forest Hills on the outskirts of Halloween is home to several witch covens. There are rumours that a number of the witches have had a falling out with Hazel Jenkins, the witch who owns the House on the Hill, but are limited by her being a Power of the Night.
  3. Houses and caves are maintained in Forest Hills, each home to one of the covens in the region. It’s rumoured that there are truly hidden places in which far worse things than the witch covens are lairing, and that encountering such is even more dangerous.
  4. It’s rumoured that a new type of monster has recently been seen roaming Halloween, and many suspect that Hazel Jenkins is responsible for it. However, a few suggest that the monsters are unlike anything associated with the witch that’s been seen before, and believe they are something new.
  5. Recent turmoil in Forest Hills has apparently made the district even more dangerous to outsiders than normal. It’s rumoured that all sorts of curses and hexes are dotting the landscape now, just waiting for the unwary to blunder into them.
  6. Since the Starry Cauldron tried to take power from the Coven of the Rusted Knife in Forest Hills, tensions have been high between all the witch covens in the region. It’s rumoured that they are all currently eyeing each other up to see who might next strike at another of the covens.
  7. The Coven of the Rusted Knife is the current Power of the Night that controls Forest Hills in Halloween and recently were the victors of an attempt by the Starry Cauldron to usurp them. The two covens are currently at peace, but it wouldn’t take them much to set them at each other’s throats again, and there are rumours that a third, unknown, coven is hoping to become the Power of the Night by setting the other two against each other.
  8. The House on the Hill is a large and rambling house surrounded by extensive grounds that’s larger than some city neighbourhoods. It’s rumoured that the House is continually growing, and that as well as the aboveground areas, there are parts reaching into the depths of the earth below.
  9. The Night Watchman is one of Halloween’s Powers of the Night, a ghoul in charge of ensuring the orderly internment of Halloween’s dead. It’s rumoured that the ghoul also has a degree of control over those spirits that he’s managed to properly inter, and can unleash them on others if needed.
  10. The various tents, rides and sideshows of the Midnight Circus move around from night to night, only the big top remaining in the same place. It’s rumoured that visitors who are inside one of the other tents and shows when they move disappear, never to be seen again.

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