Category Archives: GameMaster’s Resource

D10: Europe Rumours – The Defence Commission

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Europe’s Defence Commission. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Heavily armed fast patrol boats are the primary vessels of the EDF Navy, used to intercept shipping and patrol the coasts, and it’s rumoured that recently the navy has been funding development of a new kind of patrol boat, one intended to be even faster and more dangerous than the current ones, using advanced technology that would make them capable of going up against larger craft.
  2. It’s rumoured that the EDF Navy has a number of old ICBM subs stashed away, and there are also rumours about just why the EDF might have such. They range from their traditional role, that of launching missiles, though not necessarily nuclear ones, to carrier subs that have had the missile tubes stripped out and replaced with everything from mini submarines to aircraft to drones to marines.
  3. The Defence Commission is rumoured to be looking into the idea of folding all the EC’s existing national militaries into the banner of the EDF, which is something more than a few member states would be unhappy with if it were to happen. The commission is reputed to believe that having all the militaries permanently working together would make them a more effective fighting force.
  4. The EDF Army’s Covert Operations Units are the elite units of the army, and specialise in undercover missions, where they blend into the populace of the area to which they are assigned. Though they are often used for anti-terrorism operations, there are rumours of black units operating in foreign countries, ready to strike if needs be.
  5. The EDF has three of its own officer training camps, which were opened in 2019. One of these camps is in Turkey, and there are rumours that this camp in particular has been suffering problems with the locals, especially the local fundamentalists who would seem to prefer if the camp was abandoned. It’s rumoured that as a result the EDF is assembling a counter-terror team to strike back.
  6. The EDF Navy has a lot of subs, from old hunter killers to sub freighters to fast patrol subs to old ICBM subs. It’s rumoured that the navy is in the process of developing new assault submarines with similar capabilities to their assault carriers, though smaller and intended to spend most of the time beneath the surface.
  7. The EDF started recruiting their own personnel in 2015, making the standards high so that they only recruited the best. Some of the member nations of the EU have been complaining that the EDF is now siphoning away the best of their own military personnel, both those currently serving and those who might have joined in the future.
  8. The EN’s primary missions are around Europe, which means that they lack the sort of vessels needed for force projection. It’s rumoured that some within the navy are trying to raise funds to build some vessels that could be used to project the EC’s influence to other parts of the world, though most feel this is outside the community’s purview.
  9. The organisation of the EDF means that the force isn’t expected to deal with major invasions, with such being left to the militaries of the EC’s member countries. It’s rumoured, though, that some within the Defence Commission believe that the EDF needs to broaden its role by incorporating more units intended for front-line battle.
  10. There has been a battle between Interpol and the EDF Army over which should be responsible for dealing with terrorism, with the effectiveness of the army’s Covert Operations Units at dealing with terrorism meaning that the army is starting to win the political conflict. It’s rumoured that Interpol has been attempting to recruit its own similar units, and often by poaching personnel from the army’s COUs.

D10: Europe Rumours – The Defence Commission is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Places to Find a Xenomorph Egg

Egg
Image: AN May

Xenomorphs may primarily have all their eggs together where they are laid, but there is always a chance that one could be found elsewhere, often moved by someone wanting to investigate them, where they can lay in wait as a nasty surprise for the finder.

  1. Hidden under a body.
  2. In a morgue drawer with a dead body.
  3. In cryostasis within a cryotube.
  4. Inside a box in a freezer.
  5. Inside a large, sealed sample container.
  6. On a shelf in a storeroom.
  7. Placed in padding inside a shipping crate.
  8. Stowed inside a duffle bag.
  9. Stuck within a cupboard.
  10. Submerged in a pool of water.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Numenera Rumours – Starter Communities IV

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Krem are flying beetles ridden by the inhabitants of Tarshu, and they are smaller, domesticated versions of the wild bugs. It’s rumoured, though, that sometimes the domesticated krem turn on their riders, most often just tipping them off to their deaths when flying.
  2. Skylord Bellen is the current ruler of Tarshu, a former krem jockey who had to retire and who’s proven less than entirely capable at his new job. It’s rumoured that some within the settlement are trying to get Bellen replaced, believing he is unfit to run the place.
  3. Someone has reputedly been tampering with the crystals that keep the floating rocks of Tarshu aloft, and the citizens dearly want to find out who is doing this. It’s probable that when they do, that individual will be summarily executed, possibly by tossing them off the rocks.
  4. Speaker Marto of Stonefoot has been trying to come up with some way of parlaying the valuable resources the village controls into a way of protecting her people and expanding their territory. It’s rumoured that Marto is looking for individuals to venture out beyond Stonefoot’s swamps to see if the resources can be utilised in some way.
  5. Stonefoot is built on a cluster of artificial mounds and it’s rumoured that some of the mounds in the village pre-date its existence, being something stumbled across by the first settlers. It’s thought that perhaps these mounds are a relic from a prior world, and that they may hide secrets within them.
  6. Tarshu is built on floating rocks that straddle a canyon, which makes space in the town at a high premium. Ancient technology keeps the rocks floating and in place and the inhabitants would love to get their hands on similar technology, especially as they are unwilling to tamper with the things that keep their town standing.
  7. The inhabitants of the floating community Tarshu have a somewhat condescending attitude to those they consider to be from the “mainland”, and it’s rumoured that sometimes this condescension is more than that, with those not from the community thrown off the floating rocks on which it is built.
  8. Tribes of yovoki who live in the swamps around Stonefoot are a problem for the villagers, as the yovoki can easily leap to the top of the all surrounding the village. There are also rumours of a great leader arising in the depths of the swamp, one who will unite the yovoki and bring about the end of Stonefoot.
  9. Water in Tarshu comes from a large pipe that directs water from nearby streams across the floating settlement’s main bridge, though households are required to store water in case this is ever cut off. Some of the inhabitants feel that the amount of water stored is insufficient to deal with any serious problem, and that more should be stored.
  10. Within Stonefoot is a large, muddy pit from which a substance similar to apt clay can be harvested. It’s rumoured that sometimes other substances bubble up from the pit, though this happens very rarely and is mostly covered up by those in the know.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D8: The Strange Rumours – Ruk: Harmonius: The Scar

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Deep within the Scar are objects known as crucibles, about which little is known other than that they are neither quite machine nor living creature and are not native to Ruk. It’s rumoured that some of the factions have sent, so far unsuccessful, expeditions to find out more about the crucibles, out of a concern that they could be truly dangerous.
  2. In the Scar are some chaotic spar groves that sometimes have what look like All Song umbilical connections. Few have been willing to try to connect to one of these to see what happens, but there are always whispers that some have tried it and, though they may seem the same, they have in truth been cored out and now act as flesh puppets of some disturbing counterpart to the All Song.
  3. Much of what was once the Glistening City in the Scar has crashed down onto the Shadowed City below and now forms a heap of destruction that connects the two. It’s rumoured that this, as well as being inhabited, is also being used as a way of shipping things between the two cities whilst avoiding Myriand.
  4. No-one knows just how the explosion that created the Scar a thousand years ago happened, and even the All Song doesn’t seem to have much information. This has led to speculation that information on the explosion has been deliberately erased, perhaps because that knowledge would allow someone to do something similar.
  5. Silver strands are cords of silvery material occasionally found emerging from the detritus of the Scar, and they contain a liquid that is similar to a nutritious but alcoholic rotting fish puree that the desperate drink. It’s rumoured that consuming too much of this fluid will cause the one imbibing it to start mutating into something else.
  6. Some vat rejects escape their destruction and make their way into the Scar, where they attempt to make a community of their own. Such communities are unstable, though it’s rumoured that one vat reject, somehow different from the others, is trying to weld the communities into a coherent whole.
  7. The black marketers of Shome who operate out of the Shadowed City have largely failed to make any ground in the Scar, and it’s rumoured that some of them want to rectify that situation and, if possible, bring the entire district under their sway. It’s said they are hiring people to help with this.
  8. The Scar in Harmonius is an area of disorganised spar growth, or at least the growth is normally thought to be disorganised. There are rumours, though, that those outsiders who have managed to take note of the spar growth have detected some kind of strange pattern to it.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Europe Rumours – The Exterior Commission

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Europe’s Exterior Commission. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Europe feels somewhat responsible for the South American nations, most of which were colonised by EC members, though the drugs and human rights issues are a problem. The Exterior Commission is reputedly working with some of the more honest South American politicians to try and solve the drug problem.
  2. Europe on the whole deals with the small states of Southern Africa on a case-by-case basis, allowing the EC to deal with two countries who are bitter enemies with less trouble. It’s rumoured that agents of the Exterior Commission have been attempting to increase European influence in the area, slowly creating regimes that are favourable to, or beholden to, the EC.
  3. Europe’s Exterior Commission is the diplomatic corps and are the visible face of Europe around the world, tasked with keeping relations with others at least cordial. It’s rumoured that the commission will generously pay for information on what other nations and trading groups are up to, not so much for underhanded purposes but so that the EC can adapt and ensure relations remain stable if not outright improve.
  4. Europe’s relations with the countries of Asia are pretty straightforward, in that everyone knows where they stand, even if that is in a fight with each other over the world’s markets. It’s rumoured that the Exterior Commission is attempting to parlay this understanding into a better relationship for each side, so that they can divide the world between them.
  5. It’s rumoured that agents of the Exterior Commission are attempting to create a ground roots swell of tolerance for Europe and the EC within the US. They have reputedly been playing on the long-standing alliances between the different nations, recalling them as a better time with the intention of getting American citizens to start considering a return to such times.
  6. Representatives of the Exterior Commission are said to be in negotiations with those from the Pan-African Confederation about the member countries of the latter joining the EC. The negotiations are said to still be in their earliest stages, though this is something that other countries would object to and there may already have been attempts to sabotage the talks.
  7. Sub-Saharan Africa has strong links to the EC and it’s rumoured that representative of the Exterior Commission are trying to make these even stronger. It’s also rumoured that the Free Africa Foundation is concerned about what might happen should ties between the EC and that region of Africa become even stronger.
  8. The Exterior Commission is reputedly investing resources into improving the EC’s relations with Eastern Europe and the Union of Sovereign Soviet Republics by trying to convince the in habitants of Eastern Europe that the EC does not regard them as backwards cousins valuable only for cheap labour and land. This is reportedly hitting snags as that is precisely how the EC views them.
  9. The Exterior Commission is trying to convince the nations of the Free Africa Foundation that the EC is not trying to take back the old European African colonies, so that relations between the EC and the FAF can be improved. It’s rumoured that part of this involves spending comparatively large amounts of money on FAF politicians, and that many of these politicians are just pocketing the cash.
  10. The Exterior Commission is trying to sort out the EC’s relationship with the US, as it declined drastically and now it appears that different sections want different relationships, with some verging on open warfare. The commission is said to be funding some US politicians to try and create a more coherent relationship with the country.

D10: Europe Rumours- Exterior Commission is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Bits of Misinformation to Learn About Orcs

Orc
Some artwork © Dean Spencer, used with permission. All rights reserved.

Characters may attempt to learn more about types of creatures that they may end up fighting, and there are many sources they might check, but not everything they learn is necessarily true. Here are ten bits of misinformation to learn about orcs.

  1. Orcs are not truly living beings, but are instead constructs made from flesh that impersonate living beings.
  2. Orcs are plants, as evidenced by their green skin, and they gain strength from sunlight just like plants do.
  3. Orcs are soulless monsters and killing them is of no more import than ending anything else lacking a soul.
  4. Orc bodies are made of some kind of strange matter that evaporates on their death.
  5. Orcs can be harmed by exposure to fresh water, which is why they are rarely clean.
  6. Orcs cannot sleep and this causes them to be insane by most definitions.
  7. Orcs don’t bear live young like most humanoids, instead laying eggs.
  8. Orcs not only dislike sunlight; their skin is harmed by in and long enough exposure will cause it to blister and burn.
  9. Orcs were created from elves who were warped and changed through foul magics.
  10. There are no female orcs, and orcs breed by splitting into two smaller orcs which grow to full maturity in a short time.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Numenera Rumours – Starter Communities III

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Councillors Folth, Pelk and Zawk represent the military, gardener guild and crafting guild of Rathatruum, and it’s notable that their appearances are similar, though they state they are not related. It’s rumoured, though, that the three are related, effectively giving one family control over the automaton.
  2. Deliyan is an Aeon Priest who knows more about how the automaton that Rathatruum is built on works than anyone else. Some claim that she knows more about it than she’s telling, and is secretly trying to gain control of it for some unknown reason.
  3. It’s said that Rathatruum is offering a bounty to anyone who can help repair the automaton on which their settlement has been constructed, for it’s slowing down as more of its legs malfunction beyond their ability to repair it. It’s also rumoured that there’s an even larger reward for someone who can also alter the automaton’s path.
  4. Magistrate Alash assumed a leadership role in Sleeping Rock because they wanted to study the time skips the village is known for. Some think that the magistrate is a poor leader because of this, and that they would willingly sacrifice some of the other members of the village, just to learn more about the skips.
  5. Rathatruum is built on the back of a multilegged automaton that walks a constant pattern. It’s rumoured that in recent years that the automaton has moved away from its regular pattern, albeit only briefly, leaving the inhabitants unsure as to whether this is a sing of its age, is changing its pattern or is avoiding some kind of threat.
  6. Sleeping Rock is named after a rock formation that resembles a human sleeping on its side. It’s rumoured that those who spend too much time on or near the formation discover that the rock is a sleeping being, though not a human, and that tapping into its dreams brings insanity.
  7. Sleeping Rock’s primary source of income is glass from the village’s glass mine. Though there were thought to be major seams of glass still to be harvested, it’s rumoured that recently these seams have been disappearing and playing out much faster than they should.
  8. The inhabitants of Rathatruum plant seeds at the stops their automaton makes, so that the next time it comes around food can be harvested from them. Several recent stops, though, have had much less food than usual, and many plants are apparently missing. Some are said to be concerned that others are harvesting Rathatruum’s crops for themselves.
  9. The mobile community of Rathatruum, by nature of its construction on the back of an automaton, has only a finite amount of room for everything that needs to be there. It’s rumoured that some within the community have been suggesting that some inhabitants should, instead of living on the automaton, live at the stops where the inhabitants grow food.
  10. The village of Sleeping Rock is subject to time skips of mysterious origin, which some think might be a property of the glass mined by the villagers. It’s rumoured as well that large concentrations of the glass outside the village can cause time to act strangely in other places too.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D6: The Strange Rumours – Ruk: Earthborn Recruitment

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. An important element of training for Earthborn on Ruk is how they react to the All Song. This can determine whether or not the recruit will make it. It’s rumoured that Zal in particular is trying to come up with a method of testing Earthborn before they even go to Ruk, hoping to reduce the number who need memory treatment due to washing out.
  2. Potential recruits that Zal is looking for on Earth are often sent a package full of mysterious objects intended to help convince the recipient that what is claimed in the package about aliens living in a shadow dimension is true. There are worries that in the cases of “special” recruits, these items may literally convince the recipient against their will.
  3. Some organisations on Earth are keeping a close eye on Zal’s social media recruitment and advertisements aimed at getting Earthborn interested in working for Ruk. They have been following up on rumours about things happening to some of those Zal has been attempting to recruit, or has apparently been attempting; there are suggestions that a third party may be interfering.
  4. Those Earthborn recruits who visit Ruk for training, but who for one reason or another refuse the offer or lack the ability to pass training, are returned to Earth with their memories of the experience removed. Some within the Estate have come across rumours that eventually the process used to remove the former recruit’s memory has a much more serious long-term impact.
  5. Those Zal recruits from the Earthborn are, should they pass training, sent to various different factions who are looking for Earthborn recruits. It’s rumoured that sometimes Zal will send recruits to factions they are not really suited to, which can cause problems for both recruits and the faction.
  6. Zal is one of the factions of Ruk and it’s being used increasingly by the other factions in order to recruit Earthborn natives for the recursion, as the various factions are proving to have a need for them. It’s rumoured that Zal, though it mostly does outsourced recruiting for other factions, has also been using this to hide their own recruitment of Earthborn, under the guise of doing it for others.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Europe Rumours – The Interior and Trade Commissions

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Europe’s Interior and Trade Commissions. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. EC citizenship papers are issued by the Interior Commission, and such have a great deal of value to non-citizens. It’s rumoured that if you know the right palms to grease, you can get citizenship papers made to spec, but it’s also rumoured that many of these schemes are traps intended to catch the unwary.
  2. Electric trains funded by the Interior Commission crisscross the EC, and they link the continent together in a speedy and supposedly safe web. There are rumours, though, of accidents on part of the network, caused by funds supposedly for superior quality materials being diverted elsewhere and substandard materials used instead.
  3. Maglev trains are one of the ways in which the Interior Commission has improved the transport infrastructure within the EC, and that project alone involved vast sums of money. There are rumours that there is an internal investigation going into just how the money was spent, and rumours that corruption may have been excessive.
  4. Member states of the EC who fail to follow EC rulings are punished by the Interior Commission by cutting their area development grants. It’s rumoured that the commission has sometimes used this ability as a weapon in order to force politicians to do what they want, or even leave office.
  5. Some believe that the Trade Commission, which fights hard against excessively high import tariffs on European goods, has at times used means that could only be described as being underhanded in order to convince other countries that the tariffs they are considering would be a very bad idea, and that for everyone’s sake it would be best to abandon such ideas.
  6. The Interior Commission has, over the last decade, changed the focus of their endeavours to improving conditions for EC residents in the hopes that this will help reduce stress and crime. It’s rumoured that some within the commission have been looking into other, less savoury, ways of getting people to behave, from drugs in the water and food to programming with subliminal messages incorporated.
  7. The powers of the Interior Commission have been used to great effect in southern Europe, where countries are poorer and a loss of an area development grant can make a great deal of difference to the economy. There are rumours that the commission’s powers are wielded in such a way as to keep the poorer countries poor, so that they can’t challenge the richer ones.
  8. The sea walls built on the coasts of Europe have provided an easy way for smugglers to dock and get their goods into the EC. It’s rumoured that the Trade Commission is looking into adding automated defences to the sea walls that will fire on those lacking the correct IFF response, but so far, they have been running into problems over fears that such automated defences might end up accidentally firing on someone foolish but connected who has turned off their IFF.
  9. The Trade Commission has to deal with goods being smuggled into Europe, which costs the EC large amounts of money. It’s rumoured that many smugglers are backed by foreign powers and megacorps who want to see the EC weakened, and reducing the community’s tax income is one way of achieving this.
  10. The Trade Commission is responsible for balancing out Europe’s trade, both imports and exports, and it is essential to ensure trading partners’ economies aren’t grinding to a halt. It’s rumoured that bribes are common in the Trade Commission, or at least bribery attempts are, with various exterior partners trying to get investment in their own economies and have their rivals shunned.

D10: Europe Rumours: The Interior and Trade Commissions is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

D10: Encounters to Have on a Giant Beanstalk

BeanstalkThe characters may at some point encounter a beanstalk of the type that was grown by Jack, and here are ten encounters and things they could see whilst climbing up it.

  1. Birds have hollowed out part of the trunk here, riddling it with nests from which birds can be seen coming and going. The birds will aggressively try to stop intruders from approaching their nests.
  2. Enormous aphids are feeding on the leaf. They will ignore intruders unless pestered by them.
  3. Huge areas have been cut from the side of the leaf. Examining them carefully shows that they are similar to the depredations that such as a caterpillar would cause to a leaf, only much, much larger.
  4. Large spiderwebs cover the leaf completely, yet no spiders can be seen. Several small animals have been trapped in the webs and look to be slowly dissolving.
  5. Mould is growing thickly on the leaf, and stepping on it causes clouds of choking spores to billow up.
  6. Nodules are growing on the upper portion of the leaf, all bright orange in colour. They can be easily removed, if this is attempted, and have a delightful smell. They prove to be oddly tasty as well.
  7. Organic detritus has collected in the hollows of the leaf’s upper surface, and a variety of different plants are growing on these. The plants appear to have seeded naturally.
  8. The leaf has a small depression in the centre where water has pooled. There look to be tiny fish in the water.
  9. The leaf you are on looks to have been afflicted by some kind of blight, and it feels less sturdy than usual. As you walk across it, the leaf trembles and the substance of it gives way beneath your feet with a mushy feeling.
  10. What look like insect cocoons, only much larger, being the size of a human, have been affixed to the leaf in various places by a strong adhesive of some description. The cocoons seem to pulse with life if touched.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.