Category Archives: GameMaster’s Resource

D10: Europe Rumours – Benelux

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about the Benelux countries; Belgium, Netherlands and Luxembourg. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Amsterdam is very popular with tourists and it generates a lot of money for the Dutch economy from this. It’s rumoured that there are occasional attempts to sabotage the tourist trade in Amsterdam, possibly by other European cities or countries that want to scoop it up, with Berlin and Germany being favourites.
  2. Brussels is the heart of the EC and the presence of so many EC employees, and all those who cluster where the centre of power is, results in many average Belgians being trampled underfoot. It’s said that the average Belgian is getting sick of this, but hasn’t been able to find a way to fight back.
  3. In the Netherlands, the country was forced to abandon some of its hard-won lowlands and retreat behind higher and thicker seawalls. There’s reputedly a push to try and reclaim some of the lost lands, using the dome technologies that were pioneered in the Scandinavian Bloc.
  4. It’s rumoured that the Netherlands is seeking allies in the EC outside of the Low Countries to help them deal with Germany once and for all, as the latter country has designs on Holland that the Dutch have no interest in facilitating, and the Dutch are therefore seeking to increase their influence.
  5. Just about any sexual experience can be found in Amsterdam’s red-light district, including some that are illegal. It’s rumoured that there have been attempts to crack down on the really illegal things, but this has proven difficult, thanks to what appears to be support in high places.
  6. Luxembourg is essentially the banking capital of the EC, at least when it comes to money of more dubious origin. Though Luxembourg itself isn’t bothered where such money comes from, Interpol is, and it’s rumoured that various of Interpol’s directorates have tried to get people on the inside of Luxembourg’s banks.
  7. Much of the Netherlands is used to grow flowers for export, a luxury item and a highly profitable trade. It’s rumoured that recently some of the flower fields have been suffering from blight, ruining the crop, and that there’s evidence this blight has been tailored, suggesting a deliberate attack.
  8. Soft drugs are easy to get in Holland and, though illegal, little is done to crackdown on their use. This results in said drugs being exported to other members of the EC, and it’s said that some are unhappy about this and want the Netherlands to be forced to do more about controlling the trade.
  9. The super-port complex that built up around the original port of Oostende in Belgium now takes up all of the country’s coastline and extends up to 15 km inland. It’s rumoured that some within Belgium want the port restructuring so that they have access to the coast once more, and that some are willing to encourage parts of the port to move by destroying them.
  10. The United Benelux Congress is the government that runs all three countries and gives them a united voice in the EC, but some within the countries are unhappy about the current representation their own countries have, even though this is defined by population. Some believe that, for whatever reason, they should have more people in congress than their population gives them a right to.

D10: Europe Rumours: Benelux is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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D10: Harbours to Use

ShipAt some point, characters may need to moor their ship somewhere that isn’t in a settlement, and here are ten different places to do so.

  1. A small, steep-sided cove that thanks to the surrounding headlands is invisible from the sea and the cliffs are nearly unclimbable from the land.
  2. An old, crumbling but still viable stone dock sticking out into the sea away from any settlements.
  3. Cove that can be easily seen from the sea. One of the headlands is noticeably longer than the other, and this headland shelters the cove from the prevailing weather.
  4. Island that’s located just off the coast that has a small, sheltered bay on the landward side.
  5. Mouth of a river where it meets the sea, one with a calm flow and easy to moor at banks.
  6. Sandy beach with a gentle incline and no rocks that’s easy to beach a ship on.
  7. Sea cave that’s big enough to accept a ship, but only at low tide in most cases, and some will need to step their mast.
  8. Semicircle of dangerous rocks shelter a small area where a ship can be safely moored.
  9. Small island consisting of a reef with a single entrance and a sheltered lagoon within.
  10. Tangle of damaged ships moored at sea that have been positioned so that there is a sheltered spot in the middle of them for another ship.

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D6: Numenera Rumours – Guild of Purity

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Arch-purifiers are the leaders of the Guild of Purity, and are those who have destroyed many instances of machine life but have suffered too many injuries to continue. It’s rumoured that one of the arch-purifiers actually lost to a machine intelligence, which then took their place, and that intelligence now uses the Guild to attack those machines it considers its rivals.
  2. Members of the Guild of Purity seek to eradicate intelligent machines before they can destroy the Ninth World like they have others. It’s rumoured that some of the tales that are spread about the horrors committed by intelligent machines are in fact fabrications of the Guild, who seek to undermine all positive tales of such machines with tales of what they consider the truth, even if it never happened.
  3. Purifier Elistin is never seen out of her battlesuit artefact, not even removing the helmet when they speak. Though dew purifiers live up to Elistin’s ideals of behaviour, there are persistent rumours that the battlesuit is more than just an artefact but a sentient machine in and of itself.
  4. The Guild of Purity maintains that those humans who befriend or serve machines have become corrupted and are part of the problem. It’s rumoured that some bands of Guild members have even wiped out entire small communities that they believed had become corrupted by machines, in order to prevent the so-called infection from spreading.
  5. The Traitor is a former member of the Guild of Purity who turned on the Guild after falling in love with an automaton, and the Guild has issued orders that he be killed on sight. It’s rumoured that the Traitor, actually named Saleb, has managed to convince a few minor purifiers inside the Guild that the Guild’s policies are too extreme.
  6. There is no central headquarters for the Guild of Purity, as the organisation has temporary camps scattered across the Steadfast. There are persistent rumours, however, that the Guild does have a secret base, one located well away from any site of civilisation, in a numenera ruin somewhere in the Beyond.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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D10: The Strange Rumours – Recursions: Eleventh Reich

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Generalfeldmarschall Katja Dietrich commands the Wissenschaftsbüro and is sure that the disappearance of the previous head, an ascended Übermensch, was the result of actions carried out by the Shule der Archäologie. It’s said that the Generalfeldmarschall has been secretly diverting some of her bureau’s resources to investigating this matter.
  2. Generalleutnant Werner Emmerich is the head of the Weapons Lab and known to be a staunch supporter of the Reich, even the death of his daughter in his own lab not stopping his faith. It’s rumoured, though, that the Generalleutnant has uncovered evidence that shows the SS has been deliberately causing problems within the lab, and plans to expose them to his superiors.
  3. The Human Performance Lab’s scientists require a great deal of raw material to test their theories on, and in their case this raw material is human subjects. It’s rumoured that the lab is having problems getting a hold of enough subjects to continue with their experiments and has been suggesting that they should be allowed to start seizing people from the regular populace to stop this problem.
  4. It’s rumoured that some of the organisations of Earth that have recursors have been funnelling some resources to the Resistance of the Eleventh Reich in the hope of at least undermining the fascist dictatorship without expending too many resources in doing so.
  5. The Human Performance Lab is headed by Generalleutnant Helene Meyer and she has little interest in the sorts of things that the Schule der Archäologie in interested in, which she dismisses as “magic props.” It’s rumoured that the generalleutnant is secretly doing all she can to undermine the Schule with others in the Reich, though through cutouts that make it impossible to tell she is behind it.
  6. The recursion known as the Eleventh Reich is considered potentially dangerous by a number of organisations on Earth, especially as there are rumours that some agents from the Eleventh Reich have been spotted on Earth, apparently infiltrating organisations and groups with goals, open or not, that the Reich believes are similar to their own.
  7. The Übermensch programme is considered a success, but many at the Human Performance Lab would prefer a process that did not render the subject undead. It’s said that many in the Reich would prefer that too, and that those in positions of power who might be tempted to take part in the Übermensch programme but don’t want to become undead have been funnelling resources to the HPL so that they can develop another method.
  8. The Weapons Lab is where the Reich develops new kinds of weapons before moving them into production. It’s rumoured that the lab is currently in the process of developing even stranger weapons than usual based on some devices that have been taken from captured recursors.
  9. The Wissenschaftsbüro is the bureau of the Eleventh Reich responsible for researching the superior science that led to the Reich’s victory. The bureau consists of several adjacent buildings, but there are rumours of other, secret, labs hidden in various parts of the Reich.
  10. Übermensch were created during an unusual cooperation between the Wissenschaftsbüro and the Schule der Archäologie, something that is unlikely to happen again. Some scientists and researchers within the Wissenschaftsbüro, though, are said to have been quietly speaking to colleagues in the Schule, something that could cause issues for both if it were to come out.

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D10: Europe Rumours: France

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about France. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. A renewal drive in Paris has seen many of the older blocks replaced with more efficient, modern buildings. This is reputedly annoying the Parisians to the extent that some have started protesting about it, and protests by the French have a tendency to rapidly lead to what the French believe is their God-given right to riot.
  2. Dreampainting, where everyone envisioned a future and tried to make it happen, used to be common in France, but it fell out of favour, with some believing it was pushed. Recently, there are rumours that dreampainting has started seeing a resurgence in some areas, and that news stories about harmful incidents related to dreampainting have also seen a rise again.
  3. France has been making the French Armed Forces available for hire, with the exception of strategic forces and le Legion Étranger. Though this seems to be merely a way of France making money from its well trained and often combat proven forces, others remember how France has used methods other than directly military to spread its influence, especially within Africa.
  4. France is now up to the Seventh Republic, a morass that is mostly used to avoid making political decisions in the country. It’s rumoured that this Republic is now starting to falter, with some claiming that the country needs a monarch of some kind again.
  5. Paris is known as the city for artists, and artists experiment and dream, looking for something new to hold the public interest. It’s rumoured that some have travelled down paths so extreme that the authorities ended up cracking down on them due to the harm that was being caused.
  6. Parts of France are getting nationalistic urges, thanks to differences between them and the rest of the country, and there are rumours that these nationalistic movements are starting to see unusual levels of resources backing them, leading to suspicions that outside forces, whether EU rivals or genuine outsiders, are funding them.
  7. Rumours that the French government may be planning a new tax on wine are said to have been causing riots in parts of the country, especially the major wine producing regions. The government has stated that these rumours are not true and that they are intended to just cause social discord.
  8. The constant civil problems in Marseilles means that the city’s sea walls are not getting the maintenance they need and parts are regularly under a bit of water. It’s rumoured that the situation is even worse than it looks, and that some of the sea wall is on the brink of collapse, and that a bad storm could flood the entire city.
  9. The French, despite being ardent supporters of the EC, have a long habit of ignoring any EC rulings they don’t care for. However, recently the government has been obeying the EC’s rulings more than it has before, and it’s rumoured that the French populace dislikes this and that some Councillors have been threatened over this.
  10. The largest amount of arable land in Europe is in France and the country produces far more than it needs. The French are resistant to the idea of large corporate farms, however, which would increase efficiency, and it’s rumoured that the EC’s Food Commission is trying to force through changes to this.

D10: Europe Rumours: France is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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D10: Bits of Misinformation to Learn About Halflings

Halfling Bandit
Some artwork © Dean Spencer, used with permission. All rights reserved.

Characters may attempt to learn more about types of creatures that they may end up fighting, and there are many sources they might check, but not everything they learn is necessarily true. Here are ten bits of misinformation to learn about halflings

  1. Every single halfling is a crook and a thief; some are merely better than others at feigning honesty.
  2. Halflings are not a species in their own right, but a type of human that has been stunted by magic.
  3. Halflings are so fat and live near humans because they like eating human babies.
  4. Halflings are so small because they are actually the infant form of something much larger.
  5. Halflings breed like rabbits and they hide dozens of offspring in their underground homes.
  6. Halflings deal in various recreational pharmaceuticals wherever they are found in other communities, sometimes merely for profit, sometimes to undermine said communities from within.
  7. Halflings infiltrate other societies, and though they might pretend to be friends, they are loyal to none but their own kind.
  8. Halflings live underground because they are not made of flesh and blood but of dirt and they prefer to be around the substance they are made of.
  9. The reasons that halflings always seem so merry and cheerful is because they are always drunk or high.
  10. What halflings are always smoking in their pipes isn’t tobacco but something much stronger.

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D4: Numenera Rumours – The League

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has four rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Being an Envoy of the League can be a dangerous proposition even at the best of times but recently it has apparently got even more so. There are rumours that Envoys are being deliberately targeted and killed all over the Steadfast, as if someone has declared war on the League.
  2. The League promotes a message of cooperation, sending Envoys out to encourage communities to work together. Some claim that the League has a more underhand purpose, and that their true goal is to indeed create a league of communities, but one with the League itself as the overall rulers.
  3. The League’s headquarters is the Palace of States in Mulen and is a grand affair, and the Orators regularly raise more funds to keep it in good shape. It’s said that some Orators have a tendency to funnel some of the funds raised to their own causes, and sometimes just for their own benefit.
  4. The Palace of States is the headquarters of the League and is located in Mulen in Iscobal. It’s said that there is a below ground inner hall that’s lined with prior world metal sculptures of humanoids at least 9′ tall. There are rumours that the sculptures are not, in fact, sculptures, but living creatures of unknown origin who are the true leaders of the League.

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D10: The Strange Rumours – Recursions: Camelot Le Morte

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Camboglanna is an ancient Roman fort in Camelot Le Morte is controlled by Mordred, leader of much of the recursion’s organised resistance to the maladie de la machine. It’s rumoured that Mordred’s attempts to secure the fortress from the maladie have not been as effective as he would like.
  2. Hollow knights are suits of armour enchanted by Mordred to move and fight of their own accord. It’s rumoured, though, that what animates the armour isn’t, strictly speaking, magic that Mordred has cast, but the spirits of the dead Arthur’s bastard son has trapped inside them.
  3. Mordred, leader of Camboglanna and bastard son of Arthur, has the ability to code magic into tattoos. It’s rumoured that some of those who fight for him only do so because Mordred inscribed tattoos into their skin that compel them to do so.
  4. Queen Gwenhwyfar keeps the rotting remains of Arthur within the royal bedchamber. It’s rumoured that some element of the king still lives on, and that if Merlin, or someone else of similar power, were able to get their hands on Arthur’s body, they might be able to restore the king to what he once was.
  5. Sir Kay seems to have much of his original personality, though he is still totally loyal to Queen Gwenhwyfar. It’s said that Sir Kay’s behaviour allows him to lure the unsuspecting into what now remains of Camelot, and those to which he does this do not suspect the truth until it is far too late.
  6. Sir Percival, of all the Knights of the Round Table, is the one who seems to have had his original personality most removed. However, some claim that this is because Percival is playing along, pretending to be almost completely overwritten so that he can finally strike back against the plague that has overtaken Camelot.
  7. The castle of Camelot in Camelot Le Morte is riddled with metallic wire that connects the various inhabitants, who have been converted into mécanisme, together. It’s said that this connection greatly boosts the ability of those mécanisme who are in the network, just like computers connected together.
  8. The maladie de la machine is a disease that has converted many of the inhabitants of Camelot Le Morte into mécanisme, machine creatures. It’s rumoured that a number of incidents have happened in which the maladie has nearly escaped from Camelot to taint other recursions.
  9. The mécanisme that was Sir Galahad is said to be seeking to sit on the Siege Perilous, given his name appeared on it, or seeking out the Holy Grail, but Queen Gwenhwyfar has forbidden him from doing either. It’s rumoured that this is causing problems in controlling Galahad, and that the queen is considering that she may be best off ending him.
  10. The Siege Perilous is the Round Table seat reserved by Merlin for the person who finds the Holy Grail, and so far, every mécanisme who has tried to sit in it immediately died. It’s rumoured that Queen Gwenhwyfar has taken to trying unconverted humans in the seat as well, to see if that makes a difference.

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D10: Europe Rumours: The Communication, Energy, Food, Population and Technology Commissions

Europe10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Europe

This list has ten hooks and rumours that can be heard about Europe’s Communication, Energy, Food, Population and Technology Commissions. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Europe’s Food Commission has constant problems with surpluses and shortages, as well as the local politics of the agricultural business. Their main weapons are quotas and subsidies, and it’s rumoured that the commission has started using these as a blunt instrument to defeat some of the local politics that get in the way of food production.
  2. Europe’s power needs are the responsibility of the Energy Commission, who invest in all kinds of power sources, meaning that in theory the EC now has enough power for its current needs. It’s rumoured that the commission has realised that Europe is going to need significantly more power generation capabilities if it’s to continue, though, and has been investing even more into renewable sources of energy, as well as ways of defending such from outside attack.
  3. Europe’s Technology Commission keeps Europe’s technology up with the rest of the world, investing money into universities and colleges that do research and giving grants to companies with promising ideas. The commission doesn’t condone espionage or intellectual property theft, but there are rumours that occasionally some within the commission do stoop to such methods, feeling that not doing so gives the commission a disadvantage when dealing with the rest of the world.
  4. Making sure there is enough food for everyone is the responsibility of the Food Commission, and it has control of many artificial food supplies. There are constant rumours of what goes into some of these artificial foods, with some calling them “Soylent Green” thanks to claims that the dead are recycled into food.
  5. Terrorism is a problem for Europe’s power distribution network, comprised as it is of large targets, such as power lines, that often don’t have anyone near them. The Energy Commission is reputedly petitioning to have its own armed protective force intended to reduce the chance of attacks and proactively go after potential terrorists.
  6. The ESA is the largest and most advanced space organisation, though it has lost some of its lead recently. The Technology Commission is rumoured to be pouring large amounts of money into space research to recapture what was lost, and especially to counter the military threat of the US.
  7. The Communication Commission is responsible for all non-physical communications within the EC. It’s rumoured that the commission has set up eavesdropping programs in many places around the net to intercept communications, perhaps those definitely of interest, perhaps everything.
  8. The European Space Agency is currently part of the EC’s Technology Commission, but there are rumours that some within the ESA believe that the organisation would be better served if it was its own separate commission, just like the EDF. Given that the ESA makes the Technology Commission the only commission to make a profit, this is a less than popular idea with the ESA’s current parent.
  9. The Population Commission has been running into problems. Part of its duties are to ensure that the population in different parts of the EC is sufficient for the needs, and population decline has been causing issues with this. It’s rumoured that the commission is looking to pay families a stipend to have more children, whether their own or adopted from outside the EC.
  10. The Technology Commission is effectively divided into three different sections; general, transport and military. It’s rumoured that the general section is currently cooperating with the military section, using the resources of both, to develop some new generations of bioweapons.

D10: Europe Rumours: The Communication, Energy, Food, Population and Technology Commissions is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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D10: Omens for the Sea

ShipThis is a collection of ten events that could happen at sea that could be taken as a, probably bad, omen by a ship’s crew.

  1. A flying fish leaps out of the water and is immediately caught and swallowed whole by a bird swooping down out of the sky.
  2. A single flash of green light is seen on the horizon as the sun is almost completely hidden by the horizon.
  3. All the ship’s masts suddenly snap.
  4. An albatross falls from the sky and lands dead on the deck with a meaty thump.
  5. Dead fish float up to the surface and bob on the waves.
  6. Glowing bioluminescent lights can be seen swirling in the water, seemingly following the boat.
  7. Pale crescents appear on both sides of the sun.
  8. Rats boil up from below decks and run to the railings to throw themselves into the sea.
  9. Seagulls fly overhead in a huge flock.
  10. St. Elmo’s fire edges the masts and rigging.

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