Category Archives: GameMaster’s Resource

D20: Flesh Golem Parts

Flesh Golem
Image: Jacob E. Blackmon

This table can be rolled on to determine what humanoids went into making that flesh golem. The table can be rolled on five times, for each arm, each leg and the torso and head. It’s not really needed to roll for the brain. This might wind up with something very lopsided, but why not go for it? Alternatively, if one limb belongs to a giant race and the other doesn’t, roll twice for the second limb. Either the result will be a giant or the limb will be made from those two humanoids.

  1. Bugbear
  2. Cloud Giant
  3. Cyclops
  4. Dwarf
  5. Elf
  6. Ettin
  7. Fire Giant
  8. Frost Giant
  9. Gnoll
  10. Gnome
  11. Goblin
  12. Halfling
  13. Hill Giant
  14. Hobgoblin
  15. Human
  16. Kobold
  17. Lizardfolk
  18. Ogre
  19. Orc
  20. Stone Giant

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3d6 Bear’s Den

Bear
Image: Jacob E. Blackmon

Bears are large, omnivorous animals that can be aggressive if threatened. They will often lair within caves, especially over winter months when the bear is hibernating.

What Can be Found in the Den?

  1. Antlers from a caribou.
  2. Broken claw.
  3. Gutted body of a recently killed wolf.
  4. Nest made from branches.
  5. Partially chewed human thighbone.
  6. Torn and empty canvas backpack.

What Distinguishing Marks Does the Bear Have?

  1. Limp from a slightly twisted leg.
  2. Milky eye.
  3. Old scar across its muzzle.
  4. Single, unusually large canine tooth that protrudes over the lip.
  5. Torn ear.
  6. White streak through the fur on its back.

What Features Does the Cave Have?

  1. Alcove carved into a wall.
  2. Cave painting depicting stick figures worshipping a bear god.
  3. Hollow in the rocky floor that has been worn smooth.
  4. Pool of water fed by a small spring.
  5. Rock chimney in the roof, only a foot wide, though daylight or stars can be seen at the top.
  6. Small tunnel, too small for the bear to fit through, at the back.

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3d6: Chuul’s Lair

Chuul
Image: Jacob E. Blackmon

Chuuls are strange, intelligent lobster-like creatures that lurk in temperate swamps, looking for the perfect ambush site to catch prey. They are notorious for taking souvenirs from their victims.

Where’s the Chuul’s Ambush Site?

  1.  Campsite with evidence of former use on a dry hillock rising out of the surrounding water.
  2. Flooded and camouflaged pit trap with an underwater tunnel leading to a nearby pool.
  3.  Log over a stream that rolls when used.
  4. Path this runs next to water that is quicksand.
  5. Pool of shallow water that has been carefully covered with leaves to so that it looks like solid ground.
  6. Wooden bridge over running water with weakened boards at the centre.

What’s the Chuul’s Lair Like?

  1. Nest made from bones and moss.
  2. Niches are carved into the walls to hold trophies.
  3. Phosphorescent moss decorates the walls and ceiling in odd patterns.
  4. Roots from trees have been trained to make peculiar shapes.
  5. Underwater passage leads from a nearby stretch of water.
  6. Water slides gently down one wall into a pool at the base before flowing away.

What Trophies are in the Chuul’s Lair?

  1. Bent and broken swords that have been twisted together into a single mass.
  2. Five skulls, upturned with eye and nasal sockets plugged with clay, each containing half a dozen coins; each skull contains different coins, platinum, gold, electrum, silver and copper.
  3. Canvas backpack full of finger bones.
  4. Lizardfolk skeleton that turns out to be completely made from lizardfolk skulls.
  5. Six swords, each embedded point down and topped with a broken helmet.
  6. Suit of plate armour posed upright by weapons inside it.

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D10: Unusual Places to Find an Ooze

Ooze
Image: Jacob E. Blackmon

Here are 10 perhaps strange or unexpected places to find an ooze. Some of the oozes will be very small ones, given the size of the container. In other cases, not every container material will be suitable for every ooze, so don’t put an ooze that can devour metal in a metal container. May of the places will come as a surprise to characters, and perhaps a nasty one.

  1. Hidden in a sarcophagus.
  2. Imprisoned in a sealed barrel.
  3. In a large, lidded cauldron.
  4. In the tubes and flasks of an alchemical setup.
  5. Inside a hollow statue.
  6. Inside a locked chest.
  7. Inside a sealed bottle.
  8. Inside a stuffed bear.
  9. Inside a suit of plate armour.
  10. When a water pump is used, the ooze comes out of the nozzle.

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D10: What’s Found in the Gelatinous Cube?

Gelatinous Cube
Image: Jacob E. Blackmon

Gelatinous cubes are conscientious dungeon cleaners, eating up all that organic matter than can be found, including unwary adventurers. They cannot digest metal or stone, so what items of minimal or no value might be found inside a dead one?

  1. Copper coin bearing the head of an unknown monarch. One edge has been sharpened.
  2. Deformed-looking skull that is just a partially-digested human skull.
  3. Flint arrowhead.
  4. Iron bands that used to reinforce a barrel.
  5. Oblong steel token, measuring 2″x1/2″ with “Admit One” etched into one face.
  6. Odd-shaped piece of stone that turns out to be a nose broken from a statue.
  7. One steel boot.
  8. Steel funerary urn, open and empty, with “Mother” inscribed on it.
  9. Threads of gold, all that survives from a gold-embroidered piece of clothing.
  10. Twenty-five studs, all loose, that were once set into a leather belt.

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3d6: Giant Ant Colony

Giant Ant
Image: Jacob E. Blackmon

Giant ants, like their smaller cousins, can often be found in colonies. The colonies are naturally much larger than a normal ant colony, but fortunately, given that they are the size of a small pony, they are inhabited by significantly fewer ants.

What’s Happening in the Colony?

  1. A train of workers is carrying food deep into the colony; the food is an assortment of vegetation and unidentifiable pieces of meat.
  2. Drones are clinging to the ceiling, fanning their wings to spread fresh air through the colony’s tunnels.
  3. Six workers are repairing a piece of wall that has partially collapsed.
  4. Three soldiers are killing an invading soldier from another colony.
  5. Two workers are digging a new tunnel or cave to expand the colony.
  6. Workers are carrying freshly-laid eggs through the tunnels.

What Features Can Be Found in the Colony?

  1. Aphid farm, in which giant aphids are being tended to be workers.
  2. Cave in which ant eggs are stored, waiting to hatch.
  3. Caved-in tunnel, blocking part of the colony off.
  4. Food storage area, filled with pieces of plant, fruit and meat.
  5. Mushroom cave, where workers are tending fungi.
  6. Stream of fresh water cutting the tunnel in half.

What Does the Ant Look Like?

  1. An eye is damaged.
  2. Gouges cover its exoskeleton.
  3. Missing an antenna.
  4. Part of one leg is missing.
  5. Piebald patches on its exoskeleton.
  6. Sticky sap covers the ant, slowing it down.

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What’s the NPC’s Motive?

NPCs
Some artwork copyright William McAusland, used with permission

This is a list of twelve different motives that could be behind an NPC’s actions.  This list will later be incorporated into an upcoming supplement, and serves as a sample.

  1. Acquisition of power.
  2. Exploration.
  3. Fun and pleasure.
  4.  Inflicting pain and suffering on others.
  5. Madness.
  6. Money and wealth.
  7. Protecting nature.
  8. Pursuit of Knowledge.
  9. Recovering lost heirlooms
  10. Redressing wrongs.
  11. Revenge.
  12. The voices in their head told them to.

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Twelve Things to Hear in a Medieval Village

Tavern
Some artwork copyright William McAusland, used with permission.

This is a list of twelve different sounds that players could hear in a medieval village. This list may eventually be incorporated as part of a published supplement, but currently it’s far too short for that, with nowhere near enough results for a full supplement. So, here it is as it stands as a source of inspiration and flavour.

  1. The wheels on a passing cart full of hay squeal as it goes by.
  2. An itinerant peddler is shouting his wares.
  3. The bells of the village church can be heard, ringing to call the faithful to service.
  4. Several of the village’s dogs can be heard barking out of sight.
  5. The blacksmith’s hammer can be heard ringing on the anvil in the village smithy.
  6. The sails of the windmill can be heard creaking as they rotate.
  7. A cow can be heard lowing as its owner drives it though the village.
  8. A gaggle of geese being driven to the creek is hissing at those nearby.
  9. The hooves of a cart horse are clopping on the street.
  10. A baby can be heard crying in a nearby house.
  11. Several hogs that are being butchered can be heard bawling.
  12. A rooster standing on a fence is crowing.

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Twenty Things to Find at Easter

Alexas_Fotos / Pixabay

For an Easter-themed game, roll 1d20 on the following table to add some Easter-themed dressing.

  1. Basket (A woven wicker basket, perhaps decorated with such as bunnies and chicks)
  2. Bunnies (Plush toys or plain polystyrene ones for decorating)
  3. Chicks (A yellow fluffy chick, or perhaps a plain one made from such as polystyrene for decorating)
  4. Chocolate Easter Bunny (Probably hollow if large, down to solid smaller versions)
  5. Chocolate Easter Egg (From tiny, solid or filled individual eggs, to larger hollow ones, possibly filled with other candies)
  6. Chocolate Mould (In shapes such as bunnies, chicks and eggs, together with chocolate and icing for making eggs)
  7. Daffodils (Freshly cut real daffodils, or possibly artificial ones)
  8. Easter Cake (An iced fruit or sponge cake decorated with such as eggs, rabbits and bunnies)
  9. Easter Card (Greetings card with images such as eggs, chicks, bunnies or religious scenes)
  10. Egg Hunt Basket (Made from such as plastic, metal or wicker, with a handle, probably brightly coloured and may be bunny themed)
  11. Egg Hunt Sign (A colourful sign, some with ribbons for hanging, others on a stake, usually with an arrow and writing denoting the location of an Easter Egg Hunt)
  12. Fillable Eggs (Artificial hollow eggs, often plastic, that can be filled with such as small candies or sweets, in different colours)
  13. Floral Wreath (A decorative wreath with either real or artificial flowers)
  14. Hanging Eggs (Decorative eggs, made from things such as polystyrene or even china, in different colours, from plain to patterned, with a ribbon for hanging them up)
  15. Hot Cross Bun (Spiced sweet bun, typically made with raisins or currants but may be with orange-cranberry or apple-cinnamon, with a pastry cross on the top)
  16. Palm Cross (Small cross made from palm fronds, or perhaps a similar substitute)
  17. Palm Leaves (And branches, fresh and dried)
  18. Peeps (Coloured marshmallow candies in shapes such as bunnies and chicks)
  19. Simnel Cake (Fruit cake with almond paste or marzipan, decorated with eleven, or possibly twelve, marzipan balls)
  20. Twig Tree (Painted trees, usually white, made from a twigs, used for hanging Easter decorations on)

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Melos, A Contribution to Aiorskoru

MelosThis is a quick promo for  Melos, A Contribution to Aiorskoru, produced by a fellow RPGer at Rolemasterblog.com.

Melos is part of the Aioskoru OGL world started by Ken Wickham. Other content is also available for the setting from the latter currently. The supplement is essentially system-neutral, although it was based on some Rolemaster blog articles. The location itself can be dropped into other game worlds without too much trouble.

Melos is also available as Pay What You Want, so there’s nothing to lose in getting it.