Army Men: Medals of Honor has new expansions for Army Men, medals awarded for specific actions that have a beneficial effect.
100 Encounters for Coastal Regions (5E) is a collection of coastal encounters to enliven a journey, and is a conversion of the original system neutral supplement to 5th Edition.
Not every book found is necessarily useful, and 100 Books to Find in or About the Trojan Reach III has 100 books to find in or about the Trojan Reach for fleshing out a bookshelf.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Coder has 100 items that could be found in the pockets, or other location, of a cyberpunk coder type. They range from junk through odd to having use.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Grand Duchy of Reme (Lost Lands) has 100 such related to the Grand Duchy of Reme in the Lost Lands. They can be used as background colour, misinformation and adventure hooks.
Characters can have encounters at ports and 100 Sights to See at the Port (Zweihander) has 100 such for them to see in the port or perhaps the associated settlement. They can be used as background colour or as potential adventure hooks.
Map – Village 21 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Futuristic settings may often have cheap and poor quality foods available. 100 Cheap Foods for a Futuristic Setting has 100 such for characters to find.
Alchemy labs can be full of strange and potentially dangerous things and 100 Things to Find in an Alchemy Lab (5E) has 100 such items for characters to find. This is a conversion of the original supplement to 5th Edition. You do not need all versions.
Characters may encounter dwarves and 100 Dwarves for Aysle has 100 such for them to meet in Torg Eternity. Each dwarf is named and given a brief description.
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Encountered druids are rarely going to be doing nothing, and What’s the Druid Doing? 100 Activities has 100 different things for them to be doing when characters find them.
Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate III has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.
Tiny Dungeon Fantasy Treasury is a collection of 50 new magic items for Tiny Dungeon.
Map – Village 20 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Ruins can be encountered and just because they are ruined doesn’t mean they are empty. 100 Things to Find in a Ruin has 100 things to encounter in a ruin, from signs of other creatures to magical effects.
Seas and oceans can be dangerous places and 100 Encounters for Fantasy Oceans (Black Spear) has 100 encounters for characters to have on them. This is a conversion of the original supplement. You do not need both versions.
100 Knick-knacks for Hollowfaust has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Hollowfaust in some way.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Shooter has 100 items that could be found in the pockets, or other location, of a cyberpunk shooter. They range from junk through odd to having use.
Characters are not the only creatures to be in dungeons and some of the others may have left writings and sketches as graffiti. 100 Pieces of Graffiti to Find in a Dungeon (5E) has 100 such to find, which could be used as dressing, misinformation or adventure hooks. Three short supplemental tables can be used to determine the appearance of the graffiti. This is a conversion of the original supplement to 5th Edition.
100 Selkies for Changeling: the Dreaming has 100 selkies for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
Map – Village 19 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Characters may hear things when asking around and 100 Hooks and Rumours for a Steampunk Setting has 100 such to hear in a steampunk setting.
100 Notes and Letters for the City of Dolmvay II has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.
Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley (Zweihander) has 100 things to see in a fantasy alley, ranging from the odd to the disturbing. This is a conversion of the original supplement to Pathfinder. You do not need both versions.
Map – Village 17 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Post-Apocalyptic Underwater Encounters has 100 such for underwater regions.
100 Post-Apocalyptic Underwater Encounters (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
In Vaesen, characters get mementos on character creation and D666 Mementos for Vaesen has 216 new ones for them to roll.
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Characters can come across various businesses in their travels and Merchants of Sundara details ten merchants that can be used in the Sundara setting or elsewhere.
Mages’ towers and dwelling places can be full of oddities, and 100 Things to Find in a Mage’s Tower (PFRPG) has 100 such for characters to find. Some may be magical, some strange and others could be used as adventure hooks. This is a conversion of the original supplement to Pathfinder.
Not every book found is useful or valuable, and 100 Books to Find in or About Hollowfaust has 100 minor books to find on a Scarred Lands bookshelf, all about Hollowfaust.
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