100 Random Encounters for on the Road or in the Wilderness (SWADE)

100 Random Encounters for on the Road or in the Wilderness (SWADE)

100 Random Encounters for on the Road or in the Wilderness (SWADE)Characters will often need to travel from one place to another, whether through the wilderness or along a more travelled road. These journeys can simply be glossed over, or random events can be added to make them more interesting.

This is a collection of 100 random encounters characters can have during their journey. Some of these are potentially beneficial, some are potentially harmful and some are simply puzzling.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

87. A small, roadside rest stands to one side of the trail. There are covered stables for mounts, places to rest and cook, as well as a huge map carved into a stone indicating where travelers are. One finds similar stations every 50 or so miles. The caretaker is a friendly young man who offers what aid he can, and does his best to answer questions.

88. A notice declares the copse of woods to one side to be the Bowyer’s Weeds, and that no trespassers will be tolerated. Making a Common Knowledge roll with -2 reveals that those trees are specifically grown for the Harking Rangers, because their wood makes unparalleled bows which are given to every new recruit upon completion of their training.

89. The party comes across an ancient, scorched rock. Carved deep into it are the marks of an ancient summoning circle. The silver has long since been taken up, and closer inspection reveals that the stone has actually been partially melted. Whatever got out, it must have been extremely powerful.

Released: 28th September 2024 Pages: 10

PDF ($1.99): DriveThruRPG

Publishing RPG Supplements to Help GMs

×