There is more than the world you know. The physical world, the world of flesh and bone, of rock and steel, is a tiny island surrounded by an invisible ocean of the spirit world. The Umbra is vast beyond knowing, it is ever-changing and it is filled with memories, experiences and traumas going back to the earliest days of the world. It is also filled with potent, dangerous spirits, many of whom have been corrupted by the Wyrm, wounded by the horrors inflicted on Gaia, or both.
The part of the Umbra that brushes against the physical world is best thought of as where the shoreline meets the waves. It is where the physical world casts a shadow onto the world of spirit, and if you step over the boundary, you may find yourself in a strange, twilight place that reflects the soul of the material world, and the events happening there. It is a place where half-forgotten battlefields become pebble beaches of slain soldiers’ teeth, or where the victims of serial killers may grow into moaning, bleeding trees that lash out at interlopers to share their pain. This place is the Penumbra, and it can be just as dangerous (and just as terrifying) as anything found in the deeper realms of the spirit world.
For Storytellers, the Penumbra is often the part of the spirit world that is most relevant to plots in Werewolf: The Apocalypse. These are the places where packs may cross the Gauntlet to escape pursuit, or to attempt to purge corrupted spirits on their own turf. Since this part of the spirit world is such a common part of so many chronicles, the following entries are meant to provide inspiration and guidance for Storytellers.
Here are some sample results:
35. The Skin Lodge
Reflection: A hunting lodge juts from the soil, its boards stained and blackened. The latch pulls with the sound of a cocking gun, signifying to those who come to this place that there is nothing safe within. Inside, bloody skins stretch across the walls and floor, writhing in soundless agony. Every room opens onto new horrors, with bleating animal heads bucking on walls, and animate bones straining against the wires that hold them in place. Deeper rooms seem to have ripped away entire pieces of time, with dioramas of the last moments of creatures’ lives. A snatch of the night sky is kept behind a velvet rope. A dying howl is kept under glass. Unseen magic is bound in iron chains, writhing and struggling to free itself.
Site: The Stonehand Lodge was a gathering site for Hunters. The Stonehands had taken trophies from everything the natural world could offer, and the zealots sought to take even more from the unnatural world. They managed to slay kindred, garou, changelings and other things, taking trophies and preserving them at the lodge that was their base of operations. The brutality of their hunts, and the presence of such “trophies,” left dark ripples within the world of spirit and shadows.
Spirits: The lodge itself is filled with the tortured spirits of various animals, mangled and bound to this place. There are also strange resonances connected to the supernatural creatures whose remains were kept within that place… though they haven’t technically empowered any spirits, they do leave bizarre ripples in the fabric of the Skin Lodge itself.
Denizen – The Huntmaster: A creaky old figure, the Huntmaster seems harmless at first. Usually found ensconced in a chair, or standing in an innocuous corner, appearances can be deceiving. When roused to anger, the Huntmaster transforms into a figure of rippling power, summoning guns and blades of spirit stuff as it stalks those who have entered its domain. The lodge quails before the Huntmaster, but also resents it for he is its master, but also its jailer. Whether this spirit was drawn to the imprint of the Skin Lodge, or whether it somehow represents the legacy of the Stonehand clan who have long held this seat of power, is something theurges have debated for some years… typically while far away from the deadly interiors of the place, however.
36. The Breaking Place
Reflection: Tortured tree roots burst through the ground, each of them boasting wicked, barbed spines that tear and dig as they grasp. These roots twine like boneless fingers, groping through the muck and snatching at anything they find. Dying songbirds are pierced onto thorns throughout this horrible place, each of them croaking out whispered, tortured confessions. Stories of forbidden love, betrayals and agony drip from these spirits’ bloodied, broken beaks. Torn, empty skins litter the churned earth, as if what once lived inside them were ripped out. Vultures with collars of white feathers perch atop the groaning, heaving trees, driving them on, and declaring any who walk beneath their boughs to be wicked, corrupt and in need of the purification of the pain this forest thrives on to be made right once more.
Site: Camp Landry is a facility owned and operated by Cooper Landry, an excommunicated Catholic and outspoken enemy of the LGBTQ+ community. This “summer camp” as it’s officially listed in its business records, actually serves a far more insidious purpose. A place for parents to send their kids to “fix” them if it turns out they aren’t “acceptable” by the parents’ very narrow standards, the camp uses physical and psychological torture methods to force the teens sent there back into the closet, and to nail the door shut behind them. While some of the “campers” left with only psychological trauma, most of them bear some physical reminders of the time they spent in that place. Many never left, and while the counselors officially listed them as runaways, the truth is they were pushed to the breaking point, and buried in the woods when their bodies gave out… or when they escaped the only way they knew how.
Spirits: Wyld spirits are strong in this place, due to the remote, wilderness nature of the camp. However, most of them are tainted by the Wyrm, and it’s made them aggressive, hateful and violent. This is clearest in the Ripper Trees; spirits who rend and tear for a love of causing pain. The same is true of the Hate Birds; the vultures who take malicious glee in seeing the destruction wrecked by other spirits while staying apart from the arena themselves.
Denizen – The Gardener: A sadistic figure, the Gardener has a form like a bloated praying mantis, the scythe-like arms dripping with a green, noxious substance. The size of a bus, it wears the tattered remnants of black clothing, carrying a dozen clattering holy symbols around its neck. Human eyes look out of the insectile head, though, and it speaks in a chorus of human voices, all of them echoing songs of maiming. The Gardener seeks to cut things to the shape it desires, removing “unwanted” parts of them in a grim mirroring of the purpose of Camp Landry. Some feel it’s possible to redeem this spirit of Gaia, but others may feel the Wyrm has sunk its claws in too deep to truly separate one from the other any longer without a colossal effort.
Released: 24th April 2025 Pages: 37
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