Ship

D10: Harbours to Use

ShipAt some point, characters may need to moor their ship somewhere that isn’t in a settlement, and here are ten different places to do so.

  1. A small, steep-sided cove that thanks to the surrounding headlands is invisible from the sea and the cliffs are nearly unclimbable from the land.
  2. An old, crumbling but still viable stone dock sticking out into the sea away from any settlements.
  3. Cove that can be easily seen from the sea. One of the headlands is noticeably longer than the other, and this headland shelters the cove from the prevailing weather.
  4. Island that’s located just off the coast that has a small, sheltered bay on the landward side.
  5. Mouth of a river where it meets the sea, one with a calm flow and easy to moor at banks.
  6. Sandy beach with a gentle incline and no rocks that’s easy to beach a ship on.
  7. Sea cave that’s big enough to accept a ship, but only at low tide in most cases, and some will need to step their mast.
  8. Semicircle of dangerous rocks shelter a small area where a ship can be safely moored.
  9. Small island consisting of a reef with a single entrance and a sheltered lagoon within.
  10. Tangle of damaged ships moored at sea that have been positioned so that there is a sheltered spot in the middle of them for another ship.

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