Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- King Falton and Queen Sheranoa are the rulers of Seshar, though they rule little more than the city of Nebalich these days following the kingdom’s collapse. The two are much loved by the citizenry and certainly present a pleasant face, but there is the occasional rumour that this pleasantness is just a face, and that beneath that face lies one that is much more disturbing, one the rulers take pains to keep hidden.
- Margr are a problem for the lands of Seshar, though usually the abhumans don’t come near to the canals where most of the people in the land live, though marauders can be troublesome. Recently, though, margr have been seen in greater numbers than usual near to the canals, and seem to be spending more time closer to civilisation, which has the definite potential to cause a major problem for those living in Seshar.
- Professional thieves known as the Yellow Serpent operate out of the city of Nebalich in Seshar, preying on everyone in the surrounding area, and, it’s rumoured, not just as thieves but as assassins too. There are rumours that a number of high-profile deaths in Nebalich are the work of the Yellow Serpent, who are either working for someone who is attempting to take power, or trying to gain control of the city themselves.
- Redstone is a village in Seshar that is named after the interesting red stone that is quarried from the top of the slope up from the canal the village is next to. The stone always seems to contain a pattern of straight lines with multiple angles, and there are rumours that sometimes the patterns inside the stone move, though not whilst anyone is watching.
- Seshar used to be an independent kingdom, but the kingdom collapsed when the ruling family couldn’t sustain its holdings. There are rumours, though, that the collapse might have been avoided and that the real reason for it was that the someone close to the rulers was bleeding their land dry. It’s said that those responsible fled with much of what they stole, but had to leave some of it behind and that, somewhere in Seshar, there is still a cache of valuables that were never smuggled out.
- The canals of Seshar are essentially the lifeblood of the land, allowing barges and ships to travel along them and maintain trade between the different settlements of the region. The canals were not built by the inhabitants, but by a prior world, and are arranged in a strange pattern. There are rumours that if the canals are travelled in a specific manner, they can transport the craft doing so somewhere else, and that every so often a barge disappears without a trace, never to return.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.